Author Topic: Skills needed for M10 expansion  (Read 8823 times)

Offline Rubino

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Re: Skills needed for M10 expansion
« Reply #45 on: February 15, 2009, 06:47:57 PM »
We can add hacking, Archaeology and Gas cloud harvesting to the list of skills.
Gas cloud harvesting is a fairly simple skills requiring Mining 4.
Hacking is a tougher one - needing Science 5 and Electronic Upgrades 5.
Archaeology is also tough - needing Science 5 and Survey 5.



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Offline Shark

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Re: Skills needed for M10 expansion
« Reply #46 on: February 16, 2009, 07:01:38 PM »
Ok, Sha'k might be coming out there, dunno yet - skills from the list that I can do are T2M, T2H, T2CR, HK, AR, SAL(4), MAN.

It will take me just over 2 weeks to fly a HIC and all other T2 cruisers are less than a week away and an Orca is no time at all.  Basically if you have a role that needs filling I can fill it by the time we move out there.  I don't really have any current direction on my character at the moment apart from I don't really want to start training for capital ships.

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Offline Bethor

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Re: Skills needed for M10 expansion
« Reply #47 on: February 18, 2009, 10:23:39 AM »
I have hacking and archeoligy already. So if the corp has need for them gimme a call
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Offline Rubino

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Re: Skills needed for M10 expansion
« Reply #48 on: February 18, 2009, 10:25:21 AM »
It appears a lot of W-Space will be around exploration sites there - so the more we have the better.



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Offline Bethor

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Re: Skills needed for M10 expansion
« Reply #49 on: February 18, 2009, 10:28:18 AM »
I can explore, i thought bebur could explore too (and better than i can) and not sure about sha'k but he might also be able to do it. So if/when we enter W-space we should be able to track down the nice spots
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Offline Rubino

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Re: Skills needed for M10 expansion
« Reply #50 on: February 18, 2009, 10:35:28 AM »
Don't forget the 'roids!  As huge as houses!



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Offline Bethor

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Re: Skills needed for M10 expansion
« Reply #51 on: February 18, 2009, 10:40:36 AM »
Mining is for the meek.. i dont "do" roids :D
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Offline Jarkko

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Re: Skills needed for M10 expansion
« Reply #52 on: February 18, 2009, 01:33:50 PM »
Guys, could you please stick to the formula posted above. Some sort of orderly fashion wouldn't hurt, would it? Please? :)

Offline Rubino

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Re: Skills needed for M10 expansion
« Reply #53 on: February 18, 2009, 01:56:04 PM »
I've updated the Tech 3 construction thread (http://handsofjustice.co.uk/forum/index.php?topic=667.15) with the new skills for construction in M10



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