Ettenmoors.
* Trolls and Rangers can no longer be revived.
[edit] Blackarrow
* The root from the traited version of “Hindering Shot” will now obey diminishing returns.
[edit] Weaver
* The Spider racial skill “Born of Shadow” will now do more damage to attackers when this skill is active.
* Spider skills will now be properly affected by the increased damage corruptions.
* The Spider Weaver's hatchlings should now behave more aggressively to targets near the Spider and to targets who have been attacked by the Spider. Please note that rooted targets will still be ignored by the hatchlings - this is a side effect of the aggressive pet stance used by all pet types.
* The Spider Weaver's “Snaring Web” (and traited version) will now have a 30 second duration.
* The Spider Weaver's “Poison Spray” skill has had its frontal arc increased from 90 degrees to 120 degrees.
* Fixed an issue where the slow effect from “Web the Earth” was improperly removed after an affected character left the webbed area. This duration-based slow will now be applied when a character enters the webbed area and will remove after the duration of the effect expires.
* The “Lie in Wait” skill for Spider Weavers has been updated. The skill will now apply an aura around the Spider that will root enemy players who trespass near the Spider's burrow. This root will continually apply (with diminishing returns) until the Spider comes out of the burrow.
* The debuffs from “Entangling Webs” and “Clinging Webs” can now both be applied on the same target.
* The trait for “Piercing Attack” will now properly increase the damage-over-time portion of the skill.
[edit] Warleader
* The Warleader's “Banner of Command” aura will no longer overwrite the Spider Weaver's “Born of Shadow” aura.
* The Warleader's skill “On Your Feet” will now revive Monster Players outside of the Warleader's group (if they are within range of the skill).
[edit] Stalker
* Wargs will perform a howl when using the "mourn," "roar," and "yawn" emotes.
[edit] Reaver/Defiler
* The Orc racial skill “Blood of Fire” will now do more damage to attackers when this skill is active.
* The Orc racial skill “Dying Rage” can now be triggered when the Orc reaches 25% health. Additionally, cooldown timers for some damage skills are reset.
[edit] Session Play
* (Troll Session Play) The “Crush” skill can no longer be performed while moving.
* Ranger session play: The text on the Recovery of Tol Ascarnen deed has been made to be consistent with the others.
* Session play Troll Crushers and Rangers can no longer flip hot spots.
[edit] Crafting
[edit] General
* All instances of "Misty Mountain Silver" have been renamed to "Ancient Silver." This includes ore deposits, jewellery items, crafting resources, Jeweller and Prospecting recipes. Ancient Silver can now be found in Forochel, Angmar and Sarnur.
* Top tier recipe scrolls can now have a chance of being found on level 44-47 monsters.
* Crafting quests have been updated to give more clear feedback on what to do once you've made the item.
* The craft item barter NPC will now exchange Dark Eyes for Blackened Spider Eyes.
* Suppliers now sell all five types of cloth and all five types of thread.
* Some reputation item crafting recipes were awarding slightly lower-than-expected crafting experience values. The following recipes now provide increased crafting experience:
o
+ Cooking: Seasoned Beef with Cauliflower Recipe, Strawberry Dessert Wine Recipe, & Honey-roasted Chicken Recipe
+ Jeweller: Dwarf-jewel Recipe, Dwarf-ring Recipe, & Dwarf-necklace Recipe
+ Metalworking: Icon of Heroes Recipe
+ Scholar: “Scholar's Writ” Recipe, “A Study of the Unknown” Recipe, & “Of Mysteries Most Profound” Recipe
+ Tailor: Tapestry of Deeds Recipe
* Weaponsmith: Warden's Scepter Recipe Woodworker: Bree-spear Recipe
* When crafting, a visible effect will be played whenever the crafter has a critical success.
* The crafting panel will now show the accurate crit chance percentages for the total crit chance and for the bonuses gained from trophy items.
* The craft UI no longer opens fully expanded. You can still use the "expand all" button to quickly open all recipes.
* Updated the Exceptional Boiled Hides so their worth is now slightly higher than that of unboiled Exceptional Hides.
* Optional crafting ingredients now stack to 20.
* Crafting: In the “Strong of Arm and Sharp of Mind” quest, the NPC's directions will point you behind him rather than across the street.
* Updated the descriptions for both the "Repair Anvil" and the "Superior Repair Anvil" to include duration (5 minutes).
[edit] Cook
* Reduced the cost to produce many cooking goods by re-working required ingredients for many cooking recipes. Additionally, crafting experience rewards for many cooking recipes have been increased.
* The optional ingredient used by the Apprentice Cooking recipe, "Campfire Materials" has been changed from "Dirty Shrew Claw" to "Torn Claw."
* Corrected required ingredients for the Artisan Cooking Recipe, "Golden Mullet Chowder." This recipe now requires a "Large Bottle of Milk," which can be purchased from any expert cooking vendor.
* The Master Cooking recipes, "Flounder with Bacon," "Baked Flounder," and "Flounder Fillet" were incorrectly listed in the Crafting UI panel as "Trail Food" recipes. This has been fixed so these recipes will now correctly display under the "Cooked Food" recipe category.
[edit] Farmer
* New farming recipes are available from Novice and Expert farmhands! Farmers now have new crop options to add some variety to their harvest yields. All of the new farming field recipes have the potential to produce rare ingredients useful to Scholars in the production of new dyes, and wall paints for player housing!
[edit] Jeweller
* The Master Jeweller recipe “Polished Beryl” previously required two beryl gems. This recipe now requires one beryl gem.
* Jewellery scroll cases no longer give out Lore-master amulet recipes.
[edit] Metalworker
* Critical success crafted Burglar tools are now known as Implements. There is no gameplay change.
* Master Metalsmith tool recipes (total of eighteen recipes) have been re-added to levels 47-50 treasure profiles.
[edit] Prospector
* Updates to Prospecting recipes. Note that refining recipes have had their craft experience rewards reduced to compensate for this change.
o
+ Smelting recipes: All smelting recipes now consistently require 2 pieces of ore to make 1 ingot.
+ Refining recipes: All refining recipes now require either a) 1 ingot & coal, or b) 1 ingot & 1 ingot.
* Corrected grammatical issue for all variations of "Prospector's Tools." Game messages referring to these tools (such as when the durability is low) should now use proper grammar.
[edit] Scholar
* New Scholar reputation recipes are available from the Elves of Rivendell reward vendor! These recipes allow Scholars to use knowledge gained from ancient texts like the Torn Scholar's Journal to produce multiple Essence of Athelas and Celebrant Salve potions.
o Advanced Refined Essence Recipe
o Advanced Refined Salve Recipe
o Advanced Pure Essence Recipe
o Advanced Pure Salve Recipe
* More new Scholar reputation recipes are available from the Elves of Rivendell reward vendor! These recipes allow scholars to create master-level Improved Battle Lore / Improved Warding lore scrolls.
o Improved Battle Lore Recipe
o Improved Warding Lore Recipe
o Single-use recipes for the Scholar profession are now available in loot! These recipes allows Scholars to make "Crafting Journals" for the following professions: Jeweller, Metalworker, Tailor, Weaponsmith, and Woodworker. The journals can be used as optional ingredients in single-use recipes for the five professions, allowing crafters to gain a significant increase in the critical chance for these recipes.
* New dye and wall paint recipes have arrived! Scholars should keep an eye out for ten new dye and wall paint recipes that can now be found in treasure.
* Reduced the coin value of the following items: Fire-oil, Refined Fire-oil, Light-oil, Refined Light-oil.
[edit] Tailor
* Changed display names of Bree-land style medium footwear items to "shoes." Also changed the icons for these items to use a 'shoes' icon (instead of the 'boots' icon).
* Corrected the names of two Journeyman Tailoring recipes: Linen Cloak Recipe (was previously called "Fine Linen Cloak Recipe") Linen Robe Recipe (was previously called "Fine Linen Robe Recipe")
* Slightly increased stats for the Journeyman Tailoring light armor items, "Pliant Linen Robe" and "Pliant Linen Cloak."
[edit] Woodworker/Forester
* 1-handed and 2-handed club recipes have arrived for Woodworking! Recipes for all tiers, including those that are auto-granted, sold by vendors, or found in treasure are now available.
* Rebalanced the quantities of treated wood used for many Woodworking recipes. In general, woodworking component and weapon recipes should now require less treated wood than previously.
* Replaced the "woodchopping" animation with a new "hide tanning" animation for all of the Forester profession's treated hide recipes.
[edit] Fishing
* The "50-pound Salmon" is now Bind on Acquire.
* Fixed plural display names for: Perch, Perfect Perch, Dace, Delightful Dace
* Added "This fish can be used in Cooking." to the descriptions of the following fish: Dace, Catfish, Perch, Golden Mullet, Flounder, Largemouth Bass
* Fixed a typo in the description of "Three-Spined Stickleback"
* Corrected problems with plural names (i.e., two or more items stacked) for some types of Salmon.
* Crafted fishing poles were previously not set to "Bind on Equip." This has now been fixed, and all crafted fishing poles will now bind to the player upon equipping.
* Rare fish (the type that can be bartered to the fishing taxidermist for trophies) were incorrectly displaying a value even though they could not be sold to vendors. This has been fixed and now rare fish will no longer display a value on their tooltips.
* Fixed issue with bait using the wrong effect icon on use. Using bait will now properly use the "bait" effect icon.
* Fishing Poles now hide when using the Map Home.
* You can no longer perform inappropriate tasks while fishing, such as mapping home.
* You can no longer turn while fishing.
* The meter on the hobby panel will now reliably turn yellow when you've reached your daily fishing quota.
* Fishing will cap on the first day after 10 skill-ups (at a skill of 11) instead of allowing 11 skill-ups the first day.
[edit] Items/Loot
* The Outfitter is now selling new outfits for crafters. A little retail therapy never hurt anyone, so go check them out!
* All dye colors can now appear on all clothing randomly appearing in loot (regardless of level and item quality).
* Some older cloaks that were not dyeable can now be dyed.
* The “End of the Matter” reward fireworks now have a fireworks icon. No more hunger-inducing bacon icon, or accidentally trying to eat your incendiaries!
* Updated many of the high level boss loot tables to drop incomparable items more often.
* "Wooden Keg" housing decoration is no longer bound.
* The following Forochel trophies are no longer bind on acquire: Tundra Bear Trophy, Winter-tusk Trophy, Frost-antler Head Trophy, Sabretooth Trophy, Winter-worm Trophy, and Wolverine Trophy.
* Removed the unused crafting items "Ruined Soldier's Record" and "Elf-captain's Notes" from treasure.
* Fixed spelling/grammar issues with "Torahammas' Cloak," "Torahammas' Cloak Recipe," and "Tuft of Torahammas' Fur."
* Reduced the number of common equipment items dropping from sentient monsters (ie: Brigands, goblins, orcs, etc). They now drop trophy items which are stackable. Also increased the chance of these types of monsters to drop potions and other consumable items.
* Some cosmetic items were renamed to reflect their hobbit origin.
* The following items have increased or additional enchantments. In some cases a non-combat Morale regeneration was exchanged for another bonus, such as one that increases a Stat. A few of these items had Virtue Rank requirements which have been lowered.
o Urugarth Items:
+ "Heronhathol"
+ "Brogechor"
+ "Starkbog"
+ "Free-cutter"
+ "Orc-bane"
+ "Lucflad"
+ "Stannafl"
+ "Long-bite"
+ "Highwayman Leggings"
+ "Fearless Helm"
+ "Orc-skewer"
+ "Glass Cuff"
+ "Grundbog"
o Carn-Dum Items:
+ "Ragebrand"
+ "Núraw"
+ "Baidhril"
+ "Auger"
+ "Gangalengi"
+ "Carn Dum Breastplate"
o Barad Galarun (Witch King's Retreat):
+ "Afraig's Amulet"
+ "Forvengwath's Band"
+ "Forvengwath's Fragment"
+ "Gloom Shank"
+ "Earring of Certitude"
+ "Basher of the Nameless"
+ "Soft Cap of Ambition"
+ "Helm of the Iron-home"
+ "Castellan's Robe"
o Annúminas Items (Note: The changes to the Annúminas Sets are described elsewhere):
+ "Mirhigil"
+ "Wall of Annúminas"
+ "Golden Spear-head"
+ "Feredilloch"
+ "Doranc"
+ "Silver-strand Necklace"
+ "Mighty Mace"
+ "Arastan"
+ "Armband of Giants" *
+ "Edge of Valar"
+ "Amdirolf" * now requires Valour 5 (was Innocence)
+ "Spear of the Bloodless" *
+ "Belecham" *
o Helegrod Items:
+ "Mithranc"
+ "Stoutwall"
+ "Breath-ender"
+ "Robes of Ithilnath"
+ "Oakenthorn"
+ "Luchereg"
+ "Stalker's Boots"
+ "Necklace of the Worm"
o Rift:
+ "Hammer-mark Cloak"
+ "Defender's Cloak"
+ "Golden Globe"
+ "Lash Fragment"
+ "Edhelharlos"
+ "Wanir-men"
* The icon for the Deft Gauntlets you create in “The Thickest of Skins, Part II” will now look like Deft Gauntlets
* Big Bag of Marbles has a new icon.
* Fixed an issue where some food and drink items were incorrectly allowed to be used while in combat. All consumable foods and drinks are now disallowed in combat. This change affects all alcoholic beverages, vendor-bought rations, quest foods (like Farmer Maggot Mushrooms), all festival foods and drinks, and Forochel-related foods and drinks.
[edit] Armour
* Corrected issues with Elrond's Exquisite Cloak and Elrond's Radiant Cloak - both of these items should now have the proper icons.
* The Minstrel set chest piece "Wandering Bard's Robe" was using an incorrect icon. This item is now correctly using a robe icon.
* "Calenglad's Shield" has been adjusted in scale so it no longer clips into the avatar's hand.
* The Anùminas armour sets have been given a fairly substantial upgrade. Light and Medium Annúminas sets now have an optional item that can be used to complete the set.
* All of the Annúminas sets are now Bind-On-Acquire and Unique.
* Annúminas Armour Set Upgrade: 1% Incoming Healing on the Heavy Gauntlets has been replaced with +15 Vitality.
* The Thrill-seeker's Armour set had a typo for the 6th bonus: There is no Burglar skill named "Cunning Strike". The bonus is applied to the Cunning Attack skill.
* Shoulders of Gondolin have been renamed to resolve a naming conflict. The shoulders have also seen a slight increase in power.
* "Bronweringor" has been updated by removing the poison resistance and adding vitality.
* "Stórskold" had been changed: Out of combat power regen has been replaced with an in-combat power regen.
* "Wig-feld" is now bind on acquire.
[edit] Weapons
* "Orc-bane" has been updated to use the correct two-handed artwork.
* The staff "Noris" has been updated to allow critical heals on your pet.
* The halberd "Steadfast" has been updated by fixing its description and adding additional enchantments to it.
* "Torchathol" has been upgraded. An in-combat power-regen has been added to the item's usage skill.
* Will and Agility on Saellang have been reduced as they were originally set too high for a single-handed weapon.
[edit] Deeds
* Chicken play: As soon as you become a chicken we now reveal the exploration deeds to you. This means those deeds have been versioned. If you are midway on one when Book 14 goes live you will have to restart the quest.
* The Forochel Angmarim-Slayer deed was rewarding the player with the same title as the Helegrod Angmarim Emblem collection quest. The Forochel title has been renamed from Enemy of Angmar to Angmar's Bane.
* Snowbeasts in Sarnur will now count towards the Master of Beasts deed in Ered-Luin.
[edit] User Interface
[edit] General
* When dyeing currently equipped clothing, the avatar image in the character journal is now immediately updated.
* Dyes will no longer display a pattern type in their tooltip if they use the "Default" pattern.
* More items should update their usability state correctly when in a quickslot.
* The scrollbar for Barter NPCs should be reset each time they are used.
* Using quickslots for items that exist in multiple inventory stacks is now more reliable. The quickslot should continue to function when the first stack is consumed.
* Fixed a bug which was preventing armor drops and common quality quest rewards from having random dye colors applied to them.
* The tool-tip information on bows has been updated to better reflect the function of the +1 Critical-hit bonus - as this applies only to ranged auto-attacks. The function has not changed, but the tool-tip text has been clarified.
* The “Are you sure?” prompt when you click to dismount your horse will now ask if you are sure you want to dismount, rather than abandon.
* The Braziers in Fornost now show a hand usage icon instead of a door.
* Target of selection vitals update properly with color now.
* There are new progress bars while riding a mount and while playing music.
* Fixed some quests that were not showing comment rings correctly.
* The raid filter on the quest journal now works correctly.
* Clicking on the ring on the quest tracker to open the quest journal to the correct quest now always expands the journal to show the selected quest.
* Repeatable quests can now be shared with someone who has already completed the quest, as long as they would otherwise be able to pick up the quest again from the NPC. The fellowship Shared Quest filter will now filter out quests that your fellows don't have.
* The Titles tab in the character journal can no longer be accessed by session players since they cannot gain titles.
* The right-click context menu on the social UI now disappears when you select a different player or tab.
* The UI scaling of your fellowship and raid group 1's vitals are now restored properly when you join a group.
* The little green checkmark indicating that your fellow is ready to turn in a quest should appear more reliably.
* Crafting Nodes now clearly state their specific Craft Proficiency Requirements.
[edit] Maps/Radar
* Camp-site map notes will now be displayed correctly when looking at maps.
* Green map-note icons for your fellowship will now display on maps, even if the fog-of-war hasn't been lifted.
* Ost Alagos now has a POI mapnote.
* Tom Bombadil's House, if already discovered, will now be displayed when viewing the 'Old Forest' map
[edit] Chat UI
* You can now Ctrl+right-click on many of the item icons in the game to create an item link in your chat window instead of dragging them to the text entry field. This includes item icons in the Auction house, crafting panel, quest rewards, vendors / barter NPCs, and so on. You can also re-map this command, "Item Link To Chat", in the Key Mapping section of the Options Panel.
* The "Death" chat filter has been renamed to the "Combat Event" chat filter.
* Added a new option to enable notification of when someone nearby breaks the rooted, dazed or feared state of an opponent by attacking or damaging them. You will find this option in the Combat Options tab of the Options panel. The notices are displayed under the "Combat Event" chat filter.
* The chat channel strings for the "Looking for Fellowship" chat channels have been updated to read "LFF". "/LFF" is still the command to speak to these channels.
[edit] Fellowships/Raids
* Added 3 more looting options: Roll/Pass with Free For All, Need/Greed with Free For All, and Master Looter with Free For All. If the item is below the current threshold, any person in the group can pick it up. If the item is at or above the threshold then the Loot Policy will be in effect for the item (Roll/Pass, Need/Greed, Master Looter). In addition, for all landscape chests the first player to open the chest will always be able to loot the items below the threshold. All items at or above the threshold will follow the normal Loot Policy.
* When you have someone targeted and they enter your fellowship, their floaty name and the name above the target vitals UI will change colors appropriately.
* When you are too far away to do a fellowship manoeuvre contribution it will now be clear on the UI that you cannot use that contribution as is.
* You are now informed that a player is not ready to be invited into a fellowship if they are in a loading state.
* Talking in the "Raid" channel using "/ra" will now automatically switch the default output channel of your active chat tab to "Raid".
* Players will now see the effect status of all members of a Raid.
* Fixed a bug that was sometimes preventing companion effects from applying to the correct group when the master changed Fellowships within a Raid.
* The Join button on the Open Fellowship UI is now grayed out if you're the group leader. The default sort is now indicated by the appropriate sort arrow when the Open Fellowship UI is first opened.
* Players will now see the effect status of all members of a Raid.
[edit] Reputation System
* The 5 Thorin's Hall reputation "Dwarf-make" weapons have had their stats and required level increased to be more in line with the challenge level of that faction.
* Faction names will now be displayed on the appropriate NPCs and will change color depending on your current standing with that faction.
* Items that require specific reputation levels will now update their overlays when your reputation levels change (e.g. - when you become able to use the items, they will not keep the red outline around them).
* You now get a more accurate error message when you try to barter a reputation item that you have not unlocked via a reputation quest.
* Increasing your standing within a specific faction should result in immediate quest ring updates with every tier acquired.
* The vendor Rusu's title is now "Lossoth Supplier" to indicate she is involved with Reputation items.
* Rep Vendor Duthi in Thorin’s Hall will no longer turn towards you when you speak to him.
* Reputation horses and ponies can now be exchanged if you select the wrong one.
* The reputation vendors in Forochel have had the word "Lossoth" added to their titles.
* The gatekeepers for Urugarth and Carn Dûm will now increase faction with the Council of the North.
[edit] Kinships/Tribes
* Hobbit-themed kinship officers are no longer leaders, they are now Voluntary Assistant Chiefs.
[edit] Housing
* If you try to use an item that needs to be in a housing hook to work without putting it in a hook, you will now get an appropriate error message.
* The housing "For Sale" signs will now use the vendor mouse icon when you mouse over them.
* The housing For Sale UI will now always display the coin costs for all coin types.
* Added a new music jukebox for player housing.
* Housing Hooks will now be brighter when they are selected so you can more easily tell which hook you have selected.
[edit] Pets/Companions
* Fixed an issue with companions returning to their master when mez is broken.
* Smoothed out Companion following.
* Fixed a bug that was preventing companion effects from applying to the correct group when the master changed Fellowships within a Raid.
[edit] Emotes
* We’ve added three new emotes and added animations to a few existing emotes!
o Burp
o Charge
o Chuckle – new!
o Clap
o Congratulate
o Fidget
o Hail – new!
o Poke
o Shiver
o Slap
o Think
o Whippitydo – new!!
o Wince
o Yawn
o Ahem
[edit] World
* Fixed various terrain seams, floaty objects, and pathing problems in Forochel, Angmar, Sarnur, and the North Downs.
* Apparently the Angmarims got the wrong idea about catching swordfish. They have therefore decided to eschew their weapons in favor of fishing poles and pickaxes while attempting to ice-fish in Forochel's Ice Bay area.
* Changed Forochel's defeat dread to coincide with similar high level zones.
* Fixed the hunter campfire in the North Downs near Rhunenlad to properly appear on the minimap.
* Goblin-town: Made a door you couldn't get to not useable.
* In Bree-town, Dob Sandheaver and Seward Proudfoot have been moved slightly so their ring mapnotes won't hide behind the one for the milestone.
* The female Enforcer in Ost Forod now displays she is with the Free People.
* The Icereave Mines are now a bit more solo-friendly; we removed a few patrollers, broke up some of the pulls, and spread them out a bit more.
* Fixed a stuck location in the Thrang encounter in the Rift.
* Fixed various pathing issues in Angmar
* Rona in Aughire will now speak to you differently if you have completed Tasgall's quest arc.
* There are no longer two Ilmas in Forochel, and Mirja has returned.
* Decreased the amount of time you need to stand near a Campfire to dispel Forochel cold effects.
* Doubled the duration of the "Warding Warmth" buff players receive from steam vents in Forochel.
[edit] Town Services
* Myrkworth now has a provisions vendor.
* Rudbessian in Tinnudir is now a provisioner.
[edit] Auction House
* You can now drag items from your inventory into the "Item Name" field of the "Auctions" tab on the Auction UI to populate it with the name of that item.
* We've added a barter auction category for finding auctionable barter items.