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Messages - Debaser

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46
Warhammer Online / Re: Alliance Prospective Names
« on: October 18, 2008, 01:40:20 PM »
Death or Glory works for me,

I was toying with the idea of starting my own guild when I got into the game under the name "Dust and Bones" but that would better suit a destro alliance or guild.

The Death and Glory alliance works perfectly and yes, suits our playstyle  ;D

47
Warhammer Online / Re: Tanks incoming in patch 1.1 (december)
« on: October 17, 2008, 03:32:49 PM »
Awesome.

48
Warhammer Online / Re: Guild Alliance - Prospective.
« on: October 17, 2008, 11:09:07 AM »
I've been on one Gunbad run with The Slyvan Blades I didn't see any problems but then I didn't sign up with them either :)

Timers in their guild and I'm not currently a fan but I've not talked to the guy so I can't really judge.

Plus as has been said I would be surprised to find they arn't already allied. 

49
Warhammer Online / Re: Guild Alliance - Prospective.
« on: October 15, 2008, 07:18:02 PM »
No bad experinces from either guild. Having seen all this alliance stuff in action already I can assure you it will work wonders filling out those RvR runs.. plus alliance chat is pretty cool :)

The Black Hand, nifty name.

50
General Gaming / Re: What other MMO's have you played?
« on: October 13, 2008, 08:58:09 PM »
My first, good ole Magestorm (an ole mythic classic infact) Myth of Soma and Legend of Mir where I played the feild and was never really hardcore, still a youngen at the time but I made some fantastic freinds many of whom I followed into Anarchy Online.

Anarchy Online is where I started my first guild "Rage" we where the surge of the low level pvp twinks a small guild dedicated to tower taking at the bottom end. We made some very VERY bad as toons together. I had one of the first level 30 Enfs with a Stygion(sp) and that Guardian tank armor? been a long time. Either way we kicked ass and took names all over the shop. The problem was that all my freinds where americans and staying awake until 4am to keep towers defended was getting a little much.

I buggerd off to Wow for the longest time. I played NOTHING but druid for the god knows how many years and guilds I played that game, when I say nothing but druid I mean I had level 60-70 druids for each tree. I was druid class leader and even if I do say so myself prerhaps the most comprehensive druid expert and pvper in existance (yea I'm sorry, I was pretty good though). My main, debase was unbeatable after the feral buff. Happy times.

Several guilds and many freinds later I got bored and when looking for pastures green. a Breif and confusing stint on Eve left me with Lotro where I went hunter and enjoyed middle earth for a while. However theres just somthing not quite right about that game. It dosn't seem to achieve what Anarchy Online and WoW did for me. Despite enjoying it after exploring all the content once around and having a good bash at the pvp I quickly buggerd off.

Then, WAR!!

51
Warhammer Online / Re: [Ironbreaker] Building threat
« on: October 13, 2008, 08:19:52 PM »
It gets considerbly easyier when the slots build up and you have tank gear and tanking tactics set up together :)


52
Warhammer Online / Re: Sieging Tips
« on: October 13, 2008, 08:05:02 PM »
I think we may be considerably overestimating the average WBs organizational skills. Splitting groups, differing positions are all well and good but until we've practiced the standard charge together... we aren’t going anywhere.

I’ll be honest, I'm a terribly irritating armchair general. I feel someone’s got to do it however or nothing’s going to get done. While I couldn't stay the whole night tonight (so I'm not sure how the it turned out in the end), my heart sank at the start when we should have had that keep taken if only for the ability to run up a ramp together. 4-5 destro 15 Order and we just couldn't do it.

So my sieging tip. Breaking that line of Destro and NPCs, when you see the start of the charge follow up, all the way up, right up the ramp to the other side of the room, do your job, play your ass off and either you or the keep will fall. Standing at the bottom watching everyone move up first, tentatively poking your head up and watching people die, running back down when you start to take damage... Just... NO stop blocking the ramp/stairs and bugger off! Everyone goes up; everyone fights everyone wins or everyone dies!  ;D

I'm all for a good bit of tactics, focus fire and all the add-ons in the world but if we can't advance "da plan" past 5 defenders and some stairs then we've no chance of trying something even a little complicated.

My apologies if this sounds a little ranty but I often see some awesome teamwork occuring in scenarios that dosn't seem to follow order out onto the feild, gets my goat a little.

53
Warhammer Online / Re: Sieging Tips
« on: October 12, 2008, 08:24:51 AM »

I can think of two locations:
- On the balcony, we've had some limited success doing that before
- On the floor ABOVE the keep lord, I think he won't follow there, yet it is possible to fire down into the keep lord room from the top level. Also there are some vendor npcs there so destro may be unwilling to allow them to be killed off.


Your right, we should be trying those locations out.

However, firstly if we're playing against any clued in destro team then their healers won't move and inch from the NPCs and they’ll send in the tanks to start KBing us back down quickly splitting us up. Secondly, we still have to get everyone up through the worst bottleneck of the keep. With IBs on the front line spamming knockbacks we probably could get the best part of a force through, however it's still going to be impossible to move into one of those positions without losing a great deal of people.

The only way to beat that bottleneck as far as I'm concerned is to kill off and block off as many as possible as soon as the door goes down. That means having everyone at the door ready to charge in en mass moving straight to the stairway, ensuring that no one on the ground floor and from the postern door make it up those stairs. Then as quickly as possible we need to organize while we're still strong and push up into their remaining forces and play our asses off.

If we let an entire WB set up at the top of those stairs we have little to no chance of breaking through. It may even be better to set up on the ground floor and play a game of attrition should that happen, catching their tanks with KBs and taking them down while blocking any reinforcements from the back door.

tldr? sal about the initial push.


54
Warhammer Online / Re: Eats Kittens: Standard Theives & Braggards
« on: October 11, 2008, 08:01:17 AM »
righto

55
Warhammer Online / Re: Bye î ... welcome E!
« on: October 10, 2008, 06:17:43 PM »
oh thank god.  ;D

56
Warhammer Online / Re: Regimented Alts
« on: October 09, 2008, 04:29:36 PM »
Debaser - IB
Omyi - WP

57
Warhammer Online / Re: Mount Gunbad: 08/10/2008
« on: October 07, 2008, 07:15:39 PM »
Oooo I do love gunbad! ill try my damndest to be there.

58
Warhammer Online / Re: T3: High Pass: Tonights AAR
« on: October 04, 2008, 11:43:26 PM »
I wasn't joking when I said that keep kicked ass :D

59
Join Us / Re: Me (Figured I best apply for my own guild)
« on: September 24, 2008, 09:36:40 AM »
Oooh I love the wire. Though I've not seen any of season 5 yet so I'd appreciate tight lips on the subject.

For fantastic HBO series however deadwood just pips it for me :P

60
Join Us / Re: Debaser - Ironbreaker
« on: September 24, 2008, 09:13:35 AM »
Praising the guild leader..

works everytime ^^

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