* Detailed boss info will be added to the map, including loot, lore, and abilities! (Yep, in-game AtlasLoot)
* You won't have to pull a boss and die anymore to find out what he does.
* "We're not going to tell you how the boss works, but we want you to have an idea of what you're getting into."
No fun in killing a new boss anymore as half the fun (for me, not necessarily for the 11999999 mouthbreathers) was wondering what they do and how hard they do it. Yes I know blizz only will give info on the abilities to an extent, but this kinda makes datamining easier now, and so people who read strats etc rather than think on their feet will no more even faster.
Classic Heroics (Heroic SFK / Deadmines)
* New quests and encounters are now available in the dungeons.
* All dungeons in Cataclysm now have their quests inside the dungeon right at the front. They no longer are part of huge quest chains outside of the instance.
* The instances have been updated and completely revamped, they are not like Naxxramas in WotLK and you can expect a brand new instance. Normal difficulty is also updated.
As long as the look and feel of all reused dungeons stays the same, I dont care what they do inside (well maybe a little bit, as long as its hard, I like it hard
), I just wish they'd rethink the quests thing and have them given from epic quests and so on as it really made instancing a story for yourself rather than the means to an end that the mouthbreathing retard majority treat it as.
Classic Dungeons
* Classic dungeons have been revamped to be made shorter and less confusing. Dungeons such as Maraudon or Uldaman were really really long to get through.
* For example dungeons can be split into multiple wings. Uldaman will be broken up into 2 wings. Ironaya will be the final boss of the first wing for the Dungeon Finder.
* Maraudon will also be broken up into 2 wings as well. The dungeon now has a "living" section, and a lower section where Princess Theradras is.
* Other dungeons will be trimmed. The top portion of the Sunken Temple has been removed and only the bottom floor remains.
* Wailing Caverns's maze has been removed and bosses have been moved around to just make the instance smaller. Moving bosses wasn't hard because bosses didn't really have their own rooms.
DEAR FUCKING RAPTOR JESUS SATAN BUSH.
Seriously why split the "longer" dungeons. They were and are great (even Maraudon) in their current form. Its not the fault of the patient amongst us that retards and mouthbreathers and people unable tp plan an evening or an afternoon properly cannot do these things - and hell, even the longer instances dont take a good sensible appropriate level group as long as they used to, pugs on the other hand... Retarded change is fucking retarded to put it simply. And thank god at least one of my chars has ran through ST before it gets raped.