Ok, some random preliminary thoughts:
- What makes a corp succesful?
Assets, system control, unique know-how in blueprints, the ability to bully others around.
Anything I missed?- Assuming I'm on the money with the above, power (to bully) comes with money, unique know-how comes with money, system control needs POSs which cost a lot of money, so it all boils down to assets for a startup-corp.
Correct me if I'm wrong.- Which is the quickest way to collect wads of cash for a startup corp?
I'm thinking mining, which requires relatively few resources to start with, about 1 month worth of training to get into a good mining-ship, and I'm assuming about as much to fly haulers.
Protection would be the biggest issue, since the real treasure floats around in 0.0.
- Money by itself is worthless, so our biggest decision would be which direction to take after we collected a good amount by our mining operations.
Expanding on what we know could be good at this point, so investing in better logistics would be good. I'm guessing our own lowsec(?) station would be a good goal here (shorten the supply route) would be an eventual goal, but until then we may be able to buy a processing slot at another corporation's POS?
Go into refining/industry, use the funds to expand our "protection" division and basically turn into a merc/piracy corp (fun!)
, use the assets for even more blueprints than Beo aleady has in his hangar and become R&D focused ... though my gut feeling says R&Ding doesn't really require a corporation beyond supplying the blueprints
(again, correct me if I'm wrong...)Then again, I may be a completely misguided noob here making these assumptions.
Flame away!