I myself am bugging New Zealand, increasing it's threat, while lowering my own neutrality (comes from 90%
). Bugging NZ prolly wont do me much good, but hey, a man can try.
Meanwhile I am getting my economy up and running, teching into industry and resources, while having naval and infantry improvements in queue. Building factories, building some units - getting ready to grab some stuff from Japan (and/or NZ when all goes well). But with my neutrality it will prolly end with me having to guarantee someone's independence to get me an excuse to join the war before 1967.
Not sure whether to tech into capital ships too much, same for subs, armor and planes. Only got so little 'resources' (if i'd say 'leadership', I'd get mocked by Garry for sure) for my research. It would surely help if I had to take Japan head on, but I am really waiting for the US to get involved and then ninja some victories. Also depends on how the UK fares. In the SP I did, the UK has completely lost it's grip on the East Indies (see my screenshot in Steam - yellow is Japan, red is UK (if you dont see any red, you'll get my point)) and I'm currently in the process of saving their arses in that game.
Playing small country games (Canada, Persia, Aussies), has me wanting to play are major force too though (SP, don't worry). Being able to research more than 6 things at a time starts to get appealing.