Hands of Justice
What we have played => Star Wars: The Old Republic => Topic started by: Mangala on October 04, 2011, 02:43:10 PM
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Ie how much story per class, how many repeatable instances(whatever they call them) and so on?
Is this properly announced yet or is it a case of I go trawl the beta sites...
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Stephen Reid recently commented that the number of flashpoints (4 man instances) in the game at launch will be in double digits. This could mean 10, or it could mean more. These start at lvl 10 with the Black Talon (I know this is a Sith FP, not sure if its available to Republic either) and progress through to 50.
Also, all Flashpoints have a 'heroic' setting as I understand it, meaning we can go back and do the lvl 10 FP's at 50.
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As for story, I've heard there's over 200+ hours, but I don't know if that's per class or in total.
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Stephen Reid recently commented that the number of flashpoints (4 man instances) in the game at launch will be in double digits. This could mean 10, or it could mean more. These start at lvl 10 with the Black Talon (I know this is a Sith FP, not sure if its available to Republic either) and progress through to 50.
Also, all Flashpoints have a 'heroic' setting as I understand it, meaning we can go back and do the lvl 10 FP's at 50.
Nice. As long as they are repeatable, dont give huge silly amounts of xp so you level past them too fast etc, I'll be happy :)
And obviously each class gets a sick amount of relevant content too. Or at least enough for a play through or two per class (if theres plenty of morality choices then it will be mint).
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Stephen Reid recently commented that the number of flashpoints (4 man instances) in the game at launch will be in double digits. This could mean 10, or it could mean more. These start at lvl 10 with the Black Talon (I know this is a Sith FP, not sure if its available to Republic either) and progress through to 50.
Also, all Flashpoints have a 'heroic' setting as I understand it, meaning we can go back and do the lvl 10 FP's at 50.
Nice. As long as they are repeatable, dont give huge silly amounts of xp so you level past them too fast etc, I'll be happy :)
And obviously each class gets a sick amount of relevant content too. Or at least enough for a play through or two per class (if theres plenty of morality choices then it will be mint).
That's pretty much how it stands as of right now. Lots of replay value per class (which is good for me, as I plan on probably having two JK's at some point, one Guardian, one Sentinel). Also, don't forget, if your grouped with a someone on a class quest, you can attend and observe their class only quests, just not take part.
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Makes a note. Avoid helping people with class quests. I want some surprises in my game ;)
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200 hours of story is per class although there is some crossover afaik (story need to be followed as thats how you gain your companions/ ship)
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I heard on a vid that each chapter was much bigger than the entire first KOTOR game, and there are 5 chapters per class AFAIK. Not too bad really to say thats just the levelling process. Still endgame to think abou, and with the emphasis on casual endgame being so lenient (groups of 8, guaranteed loot etc) it seems like its a stayer for even the most casual player.
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Call me a carebear if you want, but I'm a massive fan of casual gameplay. Trying to corrale 10-25 people for raiding is not fun in my book. I remember THF back in the TBC days. It was not easy getting us to the level where we could do 10 man raids unassisted. More like a second job!
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Call me a carebear if you want, but I'm a massive fan of casual gameplay. Trying to corrale 10-25 people for raiding is not fun in my book. I remember THF back in the TBC days. It was not easy getting us to the level where we could do 10 man raids unassisted. More like a second job!
Im the other way, I enjoy organisation on that scale - and larger - even if it does burn me out alot (Ive been pulling silly large fleets in eve together recently, and its just omg!)
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Call me a carebear if you want, but I'm a massive fan of casual gameplay. Trying to corrale 10-25 people for raiding is not fun in my book. I remember THF back in the TBC days. It was not easy getting us to the level where we could do 10 man raids unassisted. More like a second job!
Im the other way, I enjoy organisation on that scale - and larger - even if it does burn me out alot (Ive been pulling silly large fleets in eve together recently, and its just omg!)
Aaand thats why you're the GM! ;D
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Update on this from NYCC.
Launch will have the following:
15 Flashpoints (4 man instances) with heroic settings unlocked at 50.
3 PVP battlegrounds (Alderaan, huttball and Void star).
2 Operations (raids) - Eternity Vault and an as yet unnamed one involving the Hutts.
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Update on this from NYCC.
Launch will have the following:
15 Flashpoints (4 man instances) with heroic settings unlocked at 50.
3 PVP battlegrounds (Alderaan, huttball and Void star).
2 Operations (raids) - Eternity Vault and an as yet unnamed one involving the Hutts.
15 4 mans at launch wow