What a marvelous run last night!
Running Gunbad in a Warband has its positive and its not so positive impacts.
The positive impact is of course that we actually get to see the dungeon (minus the final bosses) and collect influence to actually have a chance to enter the final chambers. I think the sort of "raid" we did there last night as a guild is very nice for the guild-spirit: We were doing something together and we did rock
The not quite so positive impact is that we actually can't enter the lairs of the final bosses as warband (only a party can enter each instance to the final bosses), and thus we'd have to split up at the "gate" to the final lairs (and lats night that would have been impossible, with so many of us being still a bit low-rank (me included), so there would have been wipe-fests at the lair-bosses). Also, in warbands those doing (to the targets or themselves, so DPS classes and tanks protecting the others) lots of damage are the ones recieving the loot (can be detrimental to non-WP healers). Also, there are fewer purplzzz available because the effort per character is much lower in a warband than in a party (unless things have changed a lot from beta, in a 6-man party everybody got purple loot from each PQ in Gunbad).
However, personally I was happy with the run
If we in the future just could get the run start more on time I would be even more happier. I have to first mention I hate waiting for anything; I am a "I want it now, dammit" -type of a person. I have never quite understood why it is acceptable to make lots of people to wait for a few. Everybody is late sometimes, even I am
, but I just fail to see the good points if for example 15 people would have to wait 20 minutes for somebody arriving late (that is 15 x 20 = 300 minutes aka 5 hours wasted time). Both in real life and in games
Not only is the time wasted waiting, but it automatically means the the end-time is further pushed back (and for time-zone challenged people it can mean less time sleeping before having to get to work).
I would much rather see a more "harsh" policy (and I understand that I can be in the minority on this, and I can live with that, just have to mention it to get it off of me, so please forgive me) that the late-comers come when they can and catch up as well as they can *OR* the whole run is postponed if it is obvious a start can't be made on the announced time. However, I have to mention that yesterday the wait wasn't too long (altough I already started to get somewhat impatient, but hey, that is how I am) and the "scout-run" nature of the event made it more acceptable to my draconian mind
In all, I got a lot of good vibes from the run. We had excellent team-work (altough I should have saved Sven more often, he just seems to be such a squig-bait
) and everybody were nice and polite to each other. This guild has some really awesome people, and I am proud to be a member