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Topics - Caradir

Pages: 1 ... 9 10 [11]
151
Lord of the Rings Online / Thaurlach finally dead
« on: November 09, 2008, 10:15:38 PM »
at least manage dit befor MoM comes out :D well chuffed



and my new title


152
Lord of the Rings Online / Mines Of Moria
« on: November 07, 2008, 05:36:14 PM »
With the release getting ever closer i thought its time to share some MoM info

Todays lot Legendary Items

Legendary Items
Reforging Legendaries
Forging Part1 & Part 2

153
Warhammer Online / Talisman help required
« on: October 29, 2008, 05:05:45 PM »
Im currently levelling my tali making currently at 63, need any 50+ gold dusts and curios that are going spare, doinations gratefully recieved

154
Warhammer Online / one too many CTDs
« on: October 21, 2008, 09:15:20 PM »
giving up for the night,  todays CTDs are just awful, apologies to anyone i was grouped with.

we shall have more RVR fun another day.

155
Warhammer Online / New addition to grudge
« on: October 20, 2008, 01:33:03 AM »
i think we should add D E C A D E N C E to our book of grudges as a) my eyes bleed whenever i see that name and b) as a result i notice them killing me more than other guilds apart from that  no reason apart from i hit them when i see them because of above.

156
World of Warcraft Retail / Thieves i tell you
« on: October 11, 2008, 11:44:41 AM »
Having not logged into Warcraft for over a year how surprised was i to recieve an email saying my account has been suspended due to unauthorised use.

so i logs into my account someone (fool) has set up and paid for a 3 month subscription just yesterday.

so i changes my password :) no one is getting my 2 lvl 70s even if i dont want them any more ;)

cost to me £0
cost to them £25

laughing at their stupidity  - priceless  :D

157
Warhammer Online / server cloning
« on: September 22, 2008, 08:14:42 PM »
Quote
This Wednesday we are going to clone some of our busiest servers to help spread the load around and to reduce queuing times. Please note however that this is not a solution for a server where only one side has queues; it will only be used when the entire server is too full to avoid issues with the population balance. The servers that we will be cloning are as follows:

Karak Eight Peaks will be cloned to Tor Anroc
Karak Azgal will be cloned to Zhufbar
Karak Hirn will be cloned to Yvresse
Eltharion will be cloned to Tiranoc


not really had an issue with queing but post here if you have :)

158
The Dog & Duck / End of the World on 10/09/08
« on: September 02, 2008, 01:31:43 PM »
AS cern turn on the Large Hadron Collider on 10th Sept some are predicting the end of the world.

I just think its cool that they are going to recreate the big bang :) mini blackholes etc

but who knows the doomsayers may be right and earth will implode so take those holidays get a drink and enjoy what could be the last day for the human race :)

159
Lord of the Rings Online / My first rift
« on: August 26, 2008, 11:04:53 AM »
Well my first trip into the raid was amazing to say the least. My photos all turned out to be me giving the various bosses a Beleriand Suppostry so nothiong worth posting :)

First Few Bosses:

Barz:

BFT (big Fucking Troll) number one, tank and spank with lots of legging it away when he decided he was "gonna gnaw on your bones" as his clubs descended in a "lets make jelly" fashion, his pesky adds were 3 iterations of the trash mobs leading up to this point, once his 135k morale was gone a new pair of boots were mine (yipee first raid and i got me first raid set piece)

Zurm:

BFT two He is the easier of the two but we did wipe once due to some add shenanigans and lots of "mez the slave" "oh shit" , "no aoe" goings on, second time was smooth as. again once his 135k morale gone another lucky person got his boots as a just reward.

Then a little run back to the central area to find a door has opened behind where a giant once stood, rushing headlong into the unknown i stumbled across said giant and 3 of his friends they introduce themselves as the Eldgang and have been under assault by fire orcs, who trying to breach the Thaurlachs prison. It was then that a group of said orcs rushed in, the giants looked capable of dealing with these EM orcsies so we left them to it and ran along the cavern until a room opened before us. Jumping up some rubble we saw a few Summoners, these orcs have a thing about summoning fire worms to help them then were stunned and their worms squished, lots of Champion clobbering ensued to stop the buggers summoning more friends.

Then came

Furz:
BFT three

A good ol tank and spank, only thing me and my champ buddy had to do was wait for the spawns of 4 orcs who rush in, when they hit the floor from the broken staircase , the horns were sounded stunning the buggers until we could dice them up quick as they would heal Furz if not killed quickly. A kinny got a new set of gloves as a just reward.

Through another door into the unknown.

A cavern leading to a large open space with summoners and fire drakes, a quick clear revealed

Zogtark:

This orc stood above us laughing as his two Elder Drakes tried their best to set us on fire, we laid down the smack until they took flight, it was then zogtark decide to join in, upon seeing their boss take a pounding the drakes again descended only to be met with a swift end. A kinny recieved a new set of legs (oo er) as a reward

A door opened to reveal a lava filled room with metal (stupid orcs) bridges leading between the small rock formations. Running across these was burny. On setting foot on the first "island" a mini volcano, Fumaro;e appeared lots of clobbering to stop them summoning their glowy friends and stunning/ mezzing the 3 orcs who tried to blind side us was repeated on the next island too.

It was then we spotted

ZOgtark: having a conversation with a rather shady looking character

This sob comes prepared with 4 healers who peel off to keep him alive during the fight, these were dealt with 1 by 1 as the hunters kept an eye on the darklings that were spawning of to the side, as they were trying to get to the swirly void that had opened up in the centre of the dias.

The healers dead zogtark was brought back up to us for a spanking, the hunter kept control of the darklings and all was good. Someone recieved a new set of chest armour as a reward.

By this time we was knackered and everyone headed to bed, 5 down 3 to go.


160
Lord of the Rings Online / pastures new
« on: August 18, 2008, 03:06:40 PM »
just a note to let you know that ive decided to move my characters to another kin, so that i can experience the end game content. HoJs 3 active people ( me and 2 RL friends  hehe) cant take me there lol, and im way too lazy to recruit  after the last attempts.

The Kin House will be used as a storage place until such time as you decide to take over maintenance etc of it, the cost assosciated are quite trivial at 50.

If/When your in game look me up , say hello, bug me for help ;) but i shall stay in touch and hopefully see you guys in WAR

so Beo ill prob transfer leadership back to you as disbanding kin would empty house etc

Its just a shame that more peeps didnt give LOTRO the time it deserved, as it does make WOW look stale.

p.s. my new kin will be The Last Alliance ive been accepted and will join as soon as i sort out the details.

161
Lord of the Rings Online / Book 14 changes (lots of em)
« on: July 04, 2008, 08:37:13 PM »
Book 14: The Ring-forges of Eregion

PLEASE NOTE: These Release Notes are for the Roheryn Public Preview Server ONLY, and should not be considered final. Book 14 is currently scheduled to go live in July, 2008.

Welcome to the latest free content update for The Lord of the Rings Online: Shadows of Angmar! Book 14: The Ring-forges of Eregion brings a wide array of changes to LOTRO, including the addition of Eregion, the continuation of the epic questline, and preparations for Moria! The team has also been hard at work adding even more player-requested features to the game!
[edit] Highlights:

    * Eregion: Journey to where the Elven Rings were forged!
    * Epic Quest: The epic quest continues with world events that open up the adventure to every player across all servers!
    * Moria Prelude Quests: Aid the Fellowship of the Ring as they prepare to leave Rivendell and make their way toward Mordor.
    * Dungeons: The loot dropped in all instances and raids is being upgraded, and bosses and mobs are being adjusted to make for even better play experiences! Now is the time to prepare for the dangers that dwell in Moria!
    * Animation Improvements: LOTRO continues to polish the experience!
          o Animations and sounds for each Minstrel skill using their equipped instrument (no longer just the Lute!)
          o Monster play emote animations for Orc, Uruk, Spider and Warg
          o New animations for 12 emotes – plus three new animated emotes!

[edit] Of Special Note:

    * Monster Play - New racial specific emotes for Monster Player characters are now available!
          o Spiders now have animations for the following emotes: agree, bother, bow, calm, cheer, dance1, laugh, salute, no, yes, and talk.
          o Wargs now have animations for the following emotes: agree, bother, bow, calm, dance1, laugh, rude, salute, scratch, no, yell, yes, and talk.
          o Urukhai now have animations for the following emotes: agree, bother, bow, calm, charge, cheer, dance1, flex, laugh, pose, rude, salute, shrug, no, yes, and talk.
          o Orcs now have animations for the following emotes: agree, bother, bow, calm, cheer, dance1, flex, laugh, pose, rude, salute, scratch, shrug, no, yes, and talk.
    * New collection-based fishing deeds are here! Be sure to catch'em all!
    * The Dressing Room UI now supports dye color previewing! You can alter the color of any visible equipment slot to preview how you will look once you've applied Dye items to your gear.
    * New dyes for clothing available: Orange, Grey, Burgundy, and Turquoise!

[edit] Gameplay

    * There is now an effect iconic representing the period of time that characters are in the recovering state after exiting a negative combat state.
    * Auto-attack will be disabled automatically if you select a new opponent while in combat which is in a state that you might break, e.g. Loremaster's "Blinding Flash" or a Hunter trap.
    * You will now see "INTERRUPTED" over the head of the target of any attack which interrupts a skill warm-up or channeled skill that is in progress.

[edit] Skills/Classes
[edit] Burglar

    * Targets of "Share the Fun" now have an effect icon on them. No gameplay change.
    * The Damage over Time aspect of “Well Placed Strike” will now stack with other Burglars.
    * “Find Footing” was erroneously removing all combat states, not just the listed ones: Daze, Stun and Knocked down. It now properly only removes, and can only be used during those states.
    * “Find Footing” no longer removes Dread Stun.
    * Caltrops slow effect now properly has the same duration as the bleed, 30 seconds. Tooltips have been updated.

[edit] Captain

    * The Captain's Dwarf Heralds now run as fast as the other Herald types. We swear we didn’t do that one on purpose!
    * The Captain's Rift armour set no longer suppresses bonuses from other items granting additional shadow mitigation, like Helegrod pots.
    * The Frozen Commoner Herald Armament will now change the appearance of the Captain's Herald to a Lossoth Herald.
    * The Captain trait “Defy Corruption” will now grant temporarily increased ability scores to any fellowship member revived by the Captain's “Escape from Darkness” skill.
    * Captain Skill changes: “Pressing Attack” now will hit 2 targets in front of the Captain. “Devastating Blow” has a minor increase in damage. “Strength of Will” now has more appropriate animations and special effects. “Withdraw” visual effects will now play correctly. “Cutting Attack” now does somewhat less initial damage but the bleeding damage as been greatly increased. “Noble's Mark” has greatly increased in damage.
    * Captains using their Rallying Horn will now actually blow a horn to summon their fellows.
    * Fixed a problem with Pressing Attack dealing erroneously low damage on critical hits.
    * Fixed the Captain’s banners following the player.
    * Fixed the Captain companion skill "Lend Will."

[edit] Guardian

    * “Thrill of Danger” now properly counts monster players as valid targets.

[edit] Hunter

    * Hunters may now use Crossbows starting at Level 7!
    * Hunters using “Scourging Blow” were removing all Barbed Arrow Bleeds on their targets. Now, a Hunter’s Scourging Blow will only interact with and remove the Barbed Arrow Bleed applied by that Hunter.
    * Backgrounds added to bow chants’ effect icons.
    * The tooltip for Endurance Stance has been updated to accurately reflect that it makes “Quick Shot” into a detaunt, not just a no-taunt skill. There has been no gameplay change.

[edit] Lore-master

    * The Lore-master Beast-Lore deed has been updated to match the skill it needs to have used.

[edit] Minstrel

    * The instrument you have in the ranged slot will now modify the look and sound of your skills based on what instrument is used.
    * Minstrel Tale skills will again show how much they buff by when mousing over.

[edit] Monster Play
[edit] Diminishing Returns

    * Root and daze effects will now share diminishing returns. This means that dazes and roots will be considered the same effect in terms of consecutive applications for diminishing returns. As an example: When a player dazes another player, then roots him, the root will be considered the second application in terms of diminishing returns.
    * The new root/daze diminishing return duration progression for each application of root/daze is as follows:
          o
                + First application = 50% of the root/daze's duration
                + Second application = 25% of the root/daze's duration
                + Third - Ninth applications = 5% of the root/daze's duration
                + After the 10th application, the root/daze will no longer affect the target
    * Diminishing return durations for stun effects have been reduced to address issues with crowd control in PvMP combat. The duration progression for each application of stun is as follows:
          o
                + First application = 100% of the stun's duration
                + Second application = 50% of the stun's duration
                + Fourth - Ninth applications = 1 second stun duration
                + After the 10th application, the root/daze will no longer affect the target.
    * Diminishing return durations for fear effects have been reduced to address issues with crowd control in PvMP combat. The duration progression for each application of fear is as follows:
          o
                + First application = 100% of the fear's duration
                + Second application = 50% of the fear's duration
                + Fourth - Ninth applications applications = 1 second fear duration
                + After the 10th application, the root/daze will no longer affect the target

[edit] General

    * The Renown and Infamy meters now have tooltips that spell out your current progress in achieving the next available rank.
    * In monster play, various instances of the word "Fellowship" for grouping should now be replaced with "Group."
    * The output menu or filter menu for the chat window will no longer display Tribe as an option for players or Kinship as an option for monster players.
    * Monster players will now see an appropriate stack icon in the vendor UI when they choose to buy items in stacks.
    * The dressing room now uses your main inventory appearance while in the Ettenmoors.
    * The group chat for Monster players is now labeled "Group" appropriately instead of "Fellowship." Also, Monster players can now use "/g" to talk in the group channel as well as "/f."
    * Monster players can no longer get kinship titles when they are not supposed to.
    * Icons for rank restricted items will now update usability state immediately upon your character reaching the appropriate rank.
    * The three reward containers in Glan Vraig have been updated slightly to give out more money. The Second Chest of the Marshal will now reward around 25-silver. The First Chest of the Marshal will reward around 45-silver. Chest of the Glain Vraig will reward more than 200-silver.
    * Tirith Raw now takes 20 seconds to flip sides after beating the boss. This should prevent a fringe case where Goldhead would maul freep guards. He will now complete his actions and disappear once the boss of Tirith Raw is defeated.
    * The “Little Folk Harvesters” quest will now fail if the freeps lose control of the Lumber Yard.
    * The Quartermaster will now sell a greater variety of health and power potions to Monster Players. The new potions are: Lesser Stinking Poultice, Refined Stinking Poultice, Pure Stinking Poultice, Lesser Bubbling Potion, Refined Bubbling Potion, and Pure Bubbling Potion.
    * Orcs no longer speak when using maps.
    * All appearance traits have been renamed. Additionally, appearance trait tooltips will include a detailed description of what the appearance for the monster player character will look like.
    * Newly created monster player characters will now begin the game with a Crude Map to Gramsfoot. This map has a 60 minute cooldown.
    * The Lainedhal's Insignias will now display an effect icon for the duration of the immunity when the item is used.
    * The “Lost Fellowship” quest rewards will no longer share a cooldown with disease/wound/fear/poison potions.
    * Fixed a bug where disarm was not properly disarming monster players.
    * The main inventory's slot toggles will now be used instead of the selected outfit's toggles while in the

162
Lord of the Rings Online / Unlockable emotes and titles
« on: May 16, 2008, 04:36:24 PM »
As promised ill try and compile a list below (sure there is more)

the increments are the maximum daily increase, so 1 person could do it all for you or get multiples to share the pain.
so for me to get the /firebreath emote id need some one to /cheer me 5/day for 20 days. (

EMOTES

/cheer -> /firebreath needs 100 5/day
/bow -> /heropose needs 100 5/day
/laugh -> /juggle needs 200 6/day
/salute -> /swordsalute needs 100 5/day

TITLES

/flirt -> the alluring needs 100 5/day
/confused -> the beffudling needs 100 5/day
/kiss -> the beloved needs 100 5/day
/bored -> the dull needs 100 5/day
/beg -> the harrassed needs 100 5/day
/thank -> the helpful needs 100 5/day
/angry -> the infuriated needs 100 5/day
/rude -> the insulted needs 200 6/day
/cower -> the intimidating needs 40 2/day
/scold -> the naughty needs 100 5/day
/mock -> the ridiculed needs 100 5/day
/surrender -> the victorious needs 40 2/day


Breakfast Connoisseur eat 9 eggs and onions
9 crispy bacon
9 hobbit breakfast
9 hobbit omelet

Carnivore eat 3 Roast Pork
3 Coney Pie
3 Pork Sausage
3 Coney Stew
3 Steak & Kidney Pie
3 Beef Stew
3 Delicious Crispy Bacon
3 Pork Chops
3 Salted Beef Delights
3 Roasted Chicken
3 Delicious Steak
3 Roast of Heroes

Pie Maven eat (pies) 7 mushroom
7 steak n kidney
7 coney
7 apple
7 perfect

Pie Eating Champ There is a 33% chance that, on any morning, there will be a pie eating contest at the Fair Grounds in Bree-land. By winning the contest, you can obtain this title.

Vegetarian eat 6 Mushroom Pies
6 Fried mushrooms
6 Cooked carrots
6 Stuffed cabbage
6 Vegie Medley
6 Ultimate carrot cake

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