Author Topic: Wormholes...  (Read 10374 times)

Offline Jarkko

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Re: Wormholes...
« Reply #30 on: February 19, 2009, 05:19:48 PM »
One question regarding POSes and shields. I've seen references to Logistic ships used to buff POS shields. Ie is the POS bubble a shield that can be repped by Logistic ships? Or what exactly does this refer to?

Offline Mangala

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Re: Wormholes...
« Reply #31 on: February 19, 2009, 05:25:46 PM »
Its exactly like a ships shield, it can be repped up by other ships - like logistics.
"May God stand between you and harm in all the empty places you must walk."


Offline Jarkko

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Re: Wormholes...
« Reply #32 on: February 19, 2009, 05:35:09 PM »
Its exactly like a ships shield, it can be repped up by other ships - like logistics.
And can it be done from inside the bubble? Ie lets say I have a Basilisk, I go to sleep in the evening but leave the game on and logged in, thus the Basilisk inside the bubble is repping shields without any risk (except that the bubble would be destroyed)?

Offline peo

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Re: Wormholes...
« Reply #33 on: February 19, 2009, 05:36:17 PM »
Its exactly like a ships shield, it can be repped up by other ships - like logistics.
And can it be done from inside the bubble? Ie lets say I have a Basilisk, I go to sleep in the evening but leave the game on and logged in, thus the Basilisk inside the bubble is repping shields without any risk (except that the bubble would be destroyed)?

Think you risk logging off and stopping to repair then.

Offline Jarkko

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Re: Wormholes...
« Reply #34 on: February 19, 2009, 05:46:42 PM »
Think you risk logging off and stopping to repair then.
I don't think you auto log off unless you DC or hit the downtime in this game...

Offline Rubino

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Re: Wormholes...
« Reply #35 on: February 19, 2009, 05:56:04 PM »
You can't rep the sheilds from inside the shields - only outside.
Unlike ship shields - the POS shields can be seen and extend for a fair distance.

One technique vs hostile ships is to fit POS damp modules - which mean they have to get much closer to get a lock and attack - which means the guns can have more effect.
« Last Edit: February 19, 2009, 05:58:03 PM by Rubino »



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Offline Jarkko

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Re: Wormholes...
« Reply #36 on: February 19, 2009, 05:57:47 PM »
You can't rep the sheilds from inside the shields - only outside.
Ah, too bad :P

Offline Rubino

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Re: Wormholes...
« Reply #37 on: February 22, 2009, 05:44:47 PM »
Handy tip if you're looking for WH's on SISI.
Drop a Deep Space Probe and set the range to 1024 AU.  Hit scan and look at the results.

WH's appear to have a set strength with:
- 0.40% wormholes lead to empire
- 0.26% wormholes lead to unkown space
- 0.20% wormholes lead to 0.0
- 0.16% wormholes lead to harder unkown space

Anything else is a Deadspace exploration site, ship or structure.
« Last Edit: February 22, 2009, 05:48:08 PM by Rubino »



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Offline Rubino

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Re: Wormholes...
« Reply #38 on: February 23, 2009, 05:40:36 PM »
There's a nice WH in LX- (geminate area) with a WH that goes deep into W-Space.
It'll be there for the next couple of days from the "Show Info" on the WH.

I'll setup a can with a BM in for you to find it - but it's a damn sexy system with 15+ exploration sites - it's literally teaming with them.  I've not explored any of them yet - so no details to report.

I've also setup a POS on Planet 1, Moon 1 with a corp hanger and a ship maint array - and while there's some eq there (drones, missiles, T2 modules, extra probes, gas harvesters (and the skil), etc) there's not a lot and there's currently no spare ships apart from an Eagle or Golem (depending on what I'm flying at the time).

If you're interested then setup access to SISI and make your way there in something you wanna try out.  There's a 0.0 NPC station in FDZ that's always open and has pretty much everything seeded - it's about 7 jumps away from LX-



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Offline Rubino

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Re: Wormholes...
« Reply #39 on: February 23, 2009, 06:01:15 PM »
The current build allows you to scan things down but it takes much longer due to bugs that result in no visual clues as to where the site actually is.  As a result it can take you an hour to find anything.

The next patch or two should fix the remaining issues with probes, scanning & the map - at which point those who are interested in scanning should spend some time on SISI to get the hang of things.  The differences in the M10 patch to the existing system mean you have to learn a different approach to the problem - but when you get the hang of it - you'll be finding sites in no time.



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Offline Mangala

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Re: Wormholes...
« Reply #40 on: February 23, 2009, 06:18:18 PM »
May pop down in a Tegnu 642 (23132 iirc) missile bitch later and take a look see :)
"May God stand between you and harm in all the empty places you must walk."


Offline Rubino

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Re: Wormholes...
« Reply #41 on: February 23, 2009, 07:25:17 PM »
Scratch those plans - new mirror on SISI from TQ on the 19th Feb.
WHich means starting from scratch :s



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Offline Mangala

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Re: Wormholes...
« Reply #42 on: February 23, 2009, 07:26:19 PM »
meh, 4 days I used to train the 1 skill i needed :(  And ive only just started training it on TQ so thats out the window again :(
"May God stand between you and harm in all the empty places you must walk."


Offline Rubino

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Re: Wormholes...
« Reply #43 on: February 24, 2009, 04:47:41 PM »
There's a WH in O1-FTD that's fresh and will be around for about a day.
Looks like it goes deep into W-Space.

Setting up Red now to take in a POS.

Everybody welcome :)



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Offline Rubino

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Re: Wormholes...
« Reply #44 on: March 04, 2009, 12:17:43 PM »
Exploration site in W-Space:





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