just a general feeling of "mehh" once i hit 20, grindy feeling to levelling (which i hate), ORVR being great when it was on didnt offer any reason to defend keeps once captured so a round about game started. Scenario grinding sucked for RR levelling (getting the theme i hate grinding , i like having a choice), the PVE aspect of the game is a bit lame (i know its PVP game mostly but when i dont feel like PVPing 100% i want something to do)
Contributions really not working properly is horrible (especially as a healer). Im sure i have more issues but thes eare off the top of my head.
p.s. if i wanted a grindy game id play one of those horrible free to play Korean pish that lurk about the web.
There will always be some element of grind. What makes it worthwhile is looking forward to the skills & abilities it unlocks.
Working in groups helps make it a little easier in some ways - but worse in others with the way that XP/inf is split between group members.
This patch doesn't fix the issues with defence - but those changes are in the pipe (upgradable keeps, NPC's for quests in keeps, etc).
I'm not sure how RvR is going to pan out with this patch - you now have additional rewards (rather than just RP's) which should promote more activity. Additionally the changes to the notification system when things are under attack should make things a little more proactive. However many people find defending boring - essentially you're waiting for somebody to turn up. RvE can be interesting and rewarding - the epic quests offer decent rewards and can be a challenge. Generally they offer EQ with decent proc's.
The RvE can be pretty decent - and the start of changes allowing you to work PQ's in smaller groups is one of them.
I've not been able to see if contribution has been fixed yet - but to be honest I can't think of a decent approach that would be fair to all.
I guess something along the lines of the scenario XP score is the best approach.