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Messages - Envicta

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61
Warhammer Online / Re: Warrior Priest - So misunderstood!
« on: October 08, 2008, 03:41:27 PM »

Oh I definitely agree that Martrys Blessing has amazing potential..       So much however that I feel it is only going to be a matter of time before its nerfed unfortunately..

This is one that I will definitely pick up and probably spam endlessly!!

Its potential in a turtle-type-defense scenario is just amazing...

However I have to disagree with the use of "Cleansing Power" tactic,  as in my opinion I wouldn't want to waste a tactic slot to remove curses, when as far as I'm aware,   curses are not common place in War (This is pure assumption,  correct me if I'm wrong!!),  but I still appreciate that removing a curse of every player within 30 feet is an impressive feat :)

My experiences of Divine-Light so far have been very disappointing..        if I'm in a group of people currently assaulting the enemy,  I will cast my shield as we clash into them in true heroic war-cry fashion!      But I find its short lived and at Rank 26,   the 400-450 damage it absorbs does little but stop 1-2 blows from a big nasty smell Orc in my face..       Also in order for my WP to die,  I must be having a lot of focused fire and therefore no shield is going to save my life :(

Smite!  Wow...  Sorry I forgot to mention the amazing power of Smite...

With the ability to cast Smite on the move as you're charging into the enemy,  this becomes a powerful weapon..  ..    as Jarkkp points out its also a fantastic Fury builder,  as you gain something like 15 Fury for each target you hit via the Cone effect..               

I pretty much spam smite as much as I can with its 6 second CD..     Its truly amazing ability and such awesome animation :)

So with Smite and our Shield,  we're just designed to lead charges :)

PS.   Smite by its name,   really should do more damage in my opinion though,    maybe rename to tickle :)

PS2.   Smite is great way of disrupting Destruction force who are trying to capture the Bauble at the start of TA.  Assuming you get there in time obviously!   But I start casting it,  timing it so it fires the second I get to the top :)

Invicta.



62
Warhammer Online / Tor Anroc - Strategy
« on: October 08, 2008, 02:52:16 PM »

Whether you love it or hate it,     at some point everyone is going to end up in "Tor Anroc" and so I was interesting in what people think the overall best strategy is.

In my opinion,   I think where Order go wrong for the majority of the time,    is that we retreat back to our base.

I can see the logic, where the closer you are to our rez-point the quicker reinforcements can support us..

However 2 really big issues with that

1.  The biggy,    you lose that bauble and suddenly you've got a whole load of Destruction between you and that bauble.

2.  Getting pinned into a corner invites AE attacks and Knockbacks = Bad

So where do I suggest?    I think we should turtle on top of the mount (Bauble rez point) with the Bauble carrier slightly behind us..       

Due to the cliff-type edge,  you eliminate the LoS for AE attacks (from Ranged DPS).

Unfortunately you're probably putting yourself in a worst position for Knockbacks,  but I really don't see a solution where we can ever avoid that.

Order manage a similar type thing (minus the lava) in the lost temple scenario and we do a fantastic job of turtling!

Note:    is there anywhere in TA where you can put your back to a wall?   If so,  potentially you can make the Bauble-carrier immune to Knockbacks?    I can only think of 2 places,    each being in the separate bases.

Additionally to this,   if you don't have the bauble then PACE is the real killer weapon.. 

I can't get over what an impact you can have on the enemy if they feel you're approaching too quickly,    they really do feel the only option is to retreat..          So even if we're putting ourselves in a potentially suicidal position,  we need that charge...       Put them on the back leg and keep forcing them back....     Eventually you'll topple them..

Note:    Taken from an intelligent lady yesterday,   if you ever did manage to get into there base where they were Turtling and capture the Bauble,    immediately jump into the lava and kill yourself,  returning the bauble to the centre position!!

Feedback and comments welcome!     

Invicta





63
Warhammer Online / Re: The concept of Effective Health Points
« on: October 08, 2008, 02:35:04 PM »

I would say the choice is very much career independant,  because Careers have an array of different survival abilities.

For example,   on my Warrior-Priest i'm trying to increase my Toughness,   because in addition to my passive abilities that already increase my Armour rating and Parry chance,   I want to achieve the highest amount of migration as possible,    seeing as i'm going to be focused quite often.    Burst DPS is less of a concern for me due to that high migration.

However on my ArchMage,  running around in armour no thicker than paper,    I really do feel burst DPS, so I instead I 100% rely on my Detaunt and AE Detaunt abilities for my survival.     Therefore I want to increase my life-expectancy over the short time between the first Ouch and the last ouch..       So I would side with Wounds and probably only wounds.

I do agree with Torgal though,      you should try and get as much of the stat that is most important to you,  once you've peaked you should do as much to improve the other.

Interesting debate,    I welcome anyone who wants to go at it with some funky maths :)

Invicta.


64
Warhammer Online / Warrior Priest - So misunderstood!
« on: October 08, 2008, 12:15:54 PM »
Hey guys,

I thought i'd give my opinion on Warrior-Priests,  because I learn something everyday about other careers and thought i'd share some insights for all you people who are yet to explore the world of Melee healing :)

Obviously we're in the Priest family,   although we really should be sitting on the fence between the Warrior and the Priest families...

One of things I find most people don't understand about Warrior-Priests is how different we are to both the AM and RP.

For both the AM and RP,    they use Action-points (AP) for their healing spells,   and since AP's refill in time (very quickly!),  they are able to continue spamming these without needing to do anything else . (I appreciate AM has a weird mechanic thats discussed elsewhere if you're interested!)

However the WP uses their AP for Melee abilities and our own resource named "Righteous Fury" for our healing/utility abilities.

The general mechanic is quite simple,     you donk someone over the head and you generate X Righteous fury.   The main attack ability is "Bludgeon" and will generate 30 Fury,   with a maximum of 250 Fury to be collected.      Fury DOES regenerate over time, but you need to be OOC and its very slow!

So for an example..       I've just started TA in Tier-3,   I start with 250 Fury, I'm charging towards the enemy and I start firing off my healing spells ..          Very quickly I'll be down to low Fury and i'll be unable to cast another spell..         I now have 2 options..           I either hit someone or I use an ability called "Supplication" which will convert AP->Fury over 3-5 seconds (generates about 150 fury)

Now i'm not a fan of Supplication,    so I prefer to get up close and personal and donk some heads...

Doing even a little DPS can quickly regenerate your fury bar back...

This is not common knowledge I feel,     as I constantly have people jumping in front of me wondering why i'm not healing them...          its normally because i've just had to spam 3-4 heals together and I'm now running on empty...     Warrior Priests are designed to top-up peoples health with our HoTs...     We're not designed to rescue you from 5% health.

Now the WORST thing for a WP is a Retreat..        because it involves lots of healing and no DPSing (unless your suicidal),      So you shouldnt expect a lot from us during this time..     Unless we can find a "safe" area and use supplication.

But on the counter of that...  the BEST situation for a WP is ATTACKING!..         Let us be up the front with the Tanks, hitting things and we'll have more than enough Fury to keep these Group heals/Shields and HoT's flowing..

So now a quick look at what a Warrior-Priest can bring to a fight..

I can only give comments on the Salvation (healing) tree,     but based on forums,   it would appear that the majority of us have gone this way..

Group Healing -   We have a fantastic Group heal,   150 foot range,  1sec cast and 2sec CD..    It consumes a fair amount of Fury but its the core of my healing at the moment.      To complement this,  we have a Group HoT (via Talents) that is instant-cast with 10sec CD.     Both of these combined results in 90% of my healing.

Direct Healing -   Unfortunately we dont have one!    I don't have a single large heal,      I only have a single-target HoT and a castable HOT with a small front-loaded heal (nothing impressive!)

Melee-based healing -   This is where we shine..    Divine Assault,   an amazing ability where you hit the Enemy 4 times,   each time doing 250% of the damage as healing to your defensive target.    I love this ability,   it can easily do 1200 healing at 26 and has saved numerous lives.

Utility -   We bring a number of Prayers to the group,  these ranged from +Armor,  25% chance for Heal on dmg,  25% chance for extra dmg when dpsing.     

Shield -   Our shield is quite impressive,  its a group-cast, so every single team-member benefits from it.

So that's about it..

We're very capable melee fighters,     with fantastic survival from our heals..       

Point us towards the enemy, charge and we'll throw out some impressive heals while continuing the face-smashing-pain!..

However if we're retreating or there is a stalemate (2 sides doing ranged DPS over no-mans-land),  then please give us some sympathy as we're probably running dry and can't really help you!

It should be noted that due to our lack of direct-heals,   if you run at us with 5% health,  even if we do have full fury,  then its very unlikely we're going to save your life because our HoTs won't soak up any burst damage thats going to end your life...       We prefer to Top-up peoples health, than to rescue you :)

Also this is my opinion and might not be shared with all WP's, but were not Raid-friendly healers.   Our heals are group-based which mean its very easy to simply focus on your group and ignore everything else.     I will throw my instant HoT on anyone I see when running into battle,  but mid-combat the only people who will benefit from my heals are my group as i'll be using my Group Heal/HoT in the vast majority of cases, although Battleground objective people are an exception,  so are our Tanks who are nearby.


Cheers,

Invicta (Rank 26 Warrior Priest - and LOVING it!)








65
Warhammer Online / Re: Archmagi and Rune Priests - the lowdown
« on: October 06, 2008, 10:52:53 AM »

Have to agree with you..

The AM mechanic is very odd and does not promote equal use of DPS and Healing,    rather it allows you to do 1 of them 95% of them with a little dabble into the other now and again.

AM’s have therefore become healbots,  because there DPS side is underpowered and frankly awful…

Sorry for WoW-reference,  but in WOW you had Druids, Paladins and Priests.    They each had a unique way of healing,  each with its pro/con.    Druids were the masters of HOTs,  Paladins were endurance specialists and Priests had the big numbers and utility.     

We don't have that in WAR,     all 3 healing careers share HoT's, Direct heals and various utilties.

The WP is unique in the sense its melee-focused and has far improved survival over the other 2,  but I just don't see any unique differences between the RP and AM.

So to summarise...     With the AM mechanics making DPS difficult on a class that struggles with DPS,     you force them into a healing role,  which unfortunately is going to come up short of a RP in my opinion.

Being a few weeks into WAR,    I see lots of changes ahead :)

Invicta.

66
Join Us / Application
« on: September 27, 2008, 07:54:26 AM »

Characters & Classes

Invicta - Warrior Priest (Rank 19, Renown Rank 15)

I maintained an equal RR until recently when the queues fell to pieces and Order started resembling headless chickens :)

Age: 28

Location: Cambridge , England

Timezone: GMT

Gaming Style:

When I first joined Warhammer,  I said i'd do exactly what I did with WoW,   where I'd level every "interesting" class to 15 and then decide what to play!

Well that didn't really happen and I've found myself addicted to my Warrior-Priest!

I would say I was a bit of MMORPG addict,     I played WoW for some 5 years since it went Beta and in that time I probably max'd out about 9 characters (5 on Horde, 4 on Alliance)

While I am very much focused on PVP,   I find myself able to grind the PVE-scene in order to progress through the game..       At times I feel like a robot,  mindlessly grinding away like I was being paid to do it..  (oh I wish!),  therefore my character choices are mostly suited to PVP.   

in WoW I went for the amazing Warlock class,   followed by a Druid (PVP huh? Crazy-man!!) and then a Paladin ...

So in Warhammer i'm following on from the love of my Paladin,   going for a strong-survival class that can provide "offensive support" in PVP...     I Warrior-Priest fits job perfectly..

So to summarise..       PVP = GOOD

About me:

Riggghttt..        I'm a geek,  the best kind..     the pure-bred IT professional geek..           Mixed in with all the typical-geeky things...   Sci-Fi,  Metal rock and RPGs..     I'm very much the definition of the known generalisation ..  So woohoo!

I have an amazing girlfriend who is studying for exams and currently turns-a-blind-eye to my excessive 5-11pm playing schedule..         I can turn it off... honest.... but just give me 5 mins ok?      Make it... 10..

Not a lot else I can say without either boring you or making you cry :)

Oh one of the best things about MMORPG's is when you can duo/pvp with friends and I dont think either WoW or Warhammer would be the fun,    if it wasn't for my RL mate who plays here and is addicted as I am .     (He recently joined - Torgal)

Currently Loves : Battlestar Galactica, Heroes... Sci-fi books..     Ma 2 black Labradors!!..     Wasting time at work bitching with my mate about Warhammer loves/hates/tactics

Currently Tolerates :  Lost (if i ever designed a series, it would turn out very much the same.... random!) 

Currently Hates : Religious nuts,   British Soaps (not dove.. its got creamy goodness!),  ASP.NET Arrays (Sorry, but it occupied me for 5h's on Friday!),  Dog pooh,    Virgin Media,  the A14 (you'd know the road if you were lived in East-Anglia).


Questions for us?

When can we start some PVP and bash some Destruction nobs? 


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