Hands of Justice

What we have played => EVE Online => Topic started by: Mangala on November 16, 2008, 05:11:51 PM

Title: EVE Online Thread
Post by: Mangala on November 16, 2008, 05:11:51 PM
Here cos vac and I will keep hijacking other threads... ;)
Title: Re: EVE Online Thread
Post by: Goatboy on November 16, 2008, 05:13:50 PM
Hah, just made a new account and reinstalling the client as we speak to have another look at this.
Only thing I can play atm is free trials. Bank account is deadzorz. >_<

Are there any deals going on for returning players? Tried a few old links from newsletters, but couldn't find any valid ones.
Title: Re: EVE Online Thread
Post by: Mangala on November 16, 2008, 05:23:27 PM
Hah, just made a new account and reinstalling the client as we speak to have another look at this.
Only thing I can play atm is free trials. Bank account is deadzorz. >_<

Are there any deals going on for returning players? Tried a few old links from newsletters, but couldn't find any valid ones.

Please say its the Trinity client?!

No.

No deals at mo - however you can activate an account using ingame isk (get a 60 day GTC for about 600million isk) or get one from shatteredcrystal (US$35) and thats 2 months game time, or apparently there is a 21day trial via steam (regular one is 14days), again for no cost.

Ingame they are also letting owners of a 60 day GTC split it into 2 30 day licenses and sell them via the internal contract system or the market - I may or may not have one or two kicking about - If you do fancy sticking around for a while, i can always do a 30 day license cheap to a buddy :D
Title: Re: EVE Online Thread
Post by: Mangala on November 16, 2008, 05:25:03 PM
Tech 3 ships arrive in March.  This is a shoddy video of the Fanfest presentation about them:

http://uk.youtube.com/watch?v=k-DPqnifEIg
Title: Re: EVE Online Thread
Post by: Mangala on November 16, 2008, 05:30:37 PM
For avatar fanatics - we get Walking in Stations next winter.  Including the ability to own bars, lease shops out rent "dancers" etc etc, make all the stuff for them and for the yarr'ers here show off your corpse collection!
Title: Re: EVE Online Thread
Post by: Goatboy on November 16, 2008, 05:40:14 PM
uhm there was a basic and a premium client...

My client says quantum rise on startup... so no.

Installed the basic as my laptop isn't getting any younger.
Title: Re: EVE Online Thread
Post by: Mangala on November 16, 2008, 05:44:01 PM
uhm there was a basic and a premium client...

My client says quantum rise on startup... so no.

Installed the basic as my laptop isn't getting any younger.

Basic = classic graphics - still amazingly gorgeous though. Cpu intensive at times.

Premium = Trinity - epically gorgeous. Less of a cpu hog too and more of a gpu hog.
Title: Re: EVE Online Thread
Post by: Goatboy on November 16, 2008, 05:51:13 PM
Hmm I'll give it a reinstall and see how it goes. Trying to choose a race atm. >_<

update:
Reinstalled premium, still says quantum something at startup.

For some reason I find the lack of direct ship controls (ASWD) not that dissapointing anymore.
Title: Re: EVE Online Thread
Post by: Mangala on November 16, 2008, 10:41:56 PM
Quote
For some reason I find the lack of direct ship controls (ASWD) not that dissapointing anymore.

Took me 3 trials over 2 years to get used to it, now I dont even think on it.

Although CCP have ideas to add that in Descent-like asteroid interiors they are thinking of adding... :)

Hell overall EVE is a great game, one that seems to really grow on a person every time then return, eventually returning for a long while - my case 2 and half years now :) Although many do get to a 7month hump which tests them, the time of "do I pvp, rat, build, do my skills ever get shorter to train again etc etc etc" :)
Title: Re: EVE Online Thread
Post by: Goatboy on November 17, 2008, 07:48:58 AM
I set out on a path towards being the uber trader in intergalactic lesbians and omnisexual beings.
Title: Re: EVE Online Thread
Post by: Jeremiah on November 17, 2008, 11:29:31 AM
Hi guys - Eve player also.

two Amarr : Tyr Rak and Lannee Ennox.  Dipping my toes into 0.0 at the moment with the Armada Corp.  It is a great game to come and go from; even if I drop my sub, I would never kill my characters because I know one day I'll be back.
Title: Re: EVE Online Thread
Post by: Mangala on November 17, 2008, 04:31:38 PM
I'll add you to my Buddies Jere :)

Also for those thinking on EVE, let me buddy program you:

http://myeve.eve-online.com/news.asp?a=single&nid=2545&tid=1

Quote
The Buddy Program has been updated with new incentives for all parties involved. Players can now invite friends to EVE for an extended 21-day Trial, and for each trial user that becomes a subscriber, the person that invited them will get an extra 30 days of game time added to their account. Invite form and detailed information can be found on the Buddy Program page in Account Management.

  » Each Active Subscription Account (trial accounts do not qualify for this promotion) can send Buddy Program invites.
  » Only accounts created through this emailed invite are valid for this offer. Be sure your friends use the invite to create their account in order for you to earn your game time when they subscribe to EVE Online.
  » Eligible subscription activations can be funded by any payment method except EVE Time Codes.
  » Trial accounts must subscribe within one week following the trial expiration to qualify for the promotion.
  » Please note that once your friend purchases an EVE Online subscription, your 30 free days may take up to 24 hours to be applied.
  » Buddies must activate their 21-day trial no later than December 1st.
  » Buddies must purchase a subscription to EVE online within 7 days of their trial expiring, in order for your free 30 days to be awarded.

Offer valid until December 1st. Don't miss out!
Title: Re: EVE Online Thread
Post by: Warcold on November 17, 2008, 06:09:16 PM
Played the trial for a week before I played the WoW trial before WAR came out.

Kinda liked it, played some other space-trade games before, like Privateer 2: The Darkening (with Clive Owen as main char in the movies, long before he got in some bigger movies, we're talking 1996 here), but played it too short to get a good impression of the game.
Might give it another go if WAR ever gets too boring. Not planning to pay for 2 games at one time though... (let alone the impact 2 games would have on my study)
Title: Re: EVE Online Thread
Post by: Mangala on November 17, 2008, 06:11:52 PM
If you do try it again - 21 day trial via steam, or the buddy thing as I posted above.

And lots of advice from me or vac or jere etc :)

But study>all :)
Title: Re: EVE Online Thread
Post by: Torgal on November 18, 2008, 08:59:06 AM
Privateer 2 was so good.
Title: Re: EVE Online Thread
Post by: Rubino on November 18, 2008, 11:49:54 AM
Ah - it all comes flooding back and painfully I remember the ISK, training time & the skill planner (http://evemon.battleclinic.com/)
Title: Re: EVE Online Thread
Post by: Warcold on November 18, 2008, 05:28:48 PM
Yup, privateer 2 was da bomb. Never finished it though, because my Win95 compu crashed before that and it wouldnt run on my Win98 machine  >:(.
Title: Re: EVE Online Thread
Post by: Mangala on November 18, 2008, 06:38:47 PM


Awesome avatar is awesome!
Title: Re: EVE Online Thread
Post by: Mangala on November 18, 2008, 06:39:15 PM
Ah - it all comes flooding back and painfully I remember the ISK, training time & the skill planner (http://evemon.battleclinic.com/)

Look up Eve Fitting Tool by grippen too :)
Title: Re: EVE Online Thread
Post by: Goatboy on November 18, 2008, 10:17:26 PM
Drones are DA BOMB. I would so pay 15 euro's a month just to fly around and fuck up everyone that crosses me with a drone armada.

/drool
Title: Re: EVE Online Thread
Post by: vacuum on November 19, 2008, 01:31:04 AM
Things about eve.

1. Learning curve vertical (See oft posted diagram)
2. DO play the tutorial and do the tutorial missions. No, really, I mean it. Do it. No, don't think I mean not you, but those other guys. I mean you. Yes. you.
3. Ping me in game on Ornan or XorX and I'll drop you 10M if you're a newbie. The game is incredibly painful in the early weeks without skills.
4. DO NOT gimp yourself by rolling a random character when you subscribe, use the goonfleet character planner - also play with http://www.eve-guides.com/chargen/chargen.php. For your first space pilot class (rather than cyno alt, trade alt, miner, etc) you probably want the race/subtype to be Caldari/Achura.
5. DO spend a few hours learning the 'Learning' skills. Doing it now will make your life much easier.
6. Consider the following URLs BEFORE creating your character.

Title: Re: EVE Online Thread
Post by: Mangala on November 19, 2008, 06:57:47 AM
Caldari/Achura is a good choice for newer players, just dont spec too heavily into missiles now - hell cross train right away to the race you want :D

Learnings skills - I second this. Dont go all slavishly devoted to them, but do work on them in your early weeks, they really really do help in the long term.
Title: Re: EVE Online Thread
Post by: Torgal on November 19, 2008, 09:03:46 AM
Damn you people. You're making me want to play again and I don't have time for two online games ¬_¬
Title: Re: EVE Online Thread
Post by: Goatboy on November 19, 2008, 10:43:28 AM
Thanks for the linkage vacuum.

My character is called Kumatachi Anaru. He'll still be called that even if I reroll after reading all those links so I can plan the penultimate drone whore. At least for the remainder of my free game time. xD

update:
I actually created my character based on the Gallente PVE drone build over here:
http://wiki.goonfleet.com/index.php?title=Recommended_Base_Stat_Builds

No huge need to start over. Hurray!:D

I think my character automatically shows up in that EVE NEWBS channel that was set up, where beo and cocadude hang out as well.
Title: Re: EVE Online Thread
Post by: Rubino on November 19, 2008, 05:52:32 PM
I think Salvaging is still a way to earn decent ISK while running missions.
The guy who I handed some of my old accounts to sent me some ISK - so I've been able to buy skills, +3's and get onto the training wheel.

Kind of refreshing to start from scratch in many ways, don't have to worry about portals being created anymore  - but I miss the variety of ships I used to have - ah - the joy with HAC's
Title: Re: EVE Online Thread
Post by: vacuum on November 19, 2008, 08:18:04 PM
My character is called Kumatachi Anaru.

10M ISK sent!
Title: Re: EVE Online Thread
Post by: Goatboy on November 20, 2008, 09:58:47 AM
ZOMG you actually did send 10 mil. You crazy person.

I have no idea what to do with it.  :D
Title: Re: EVE Online Thread
Post by: Jeremiah on November 20, 2008, 02:00:26 PM
buy learning skillbooks

Title: Re: EVE Online Thread
Post by: Mangala on November 20, 2008, 04:14:54 PM
ZOMG you actually did send 10 mil. You crazy person.

I have no idea what to do with it.  :D

Buy frigates and fit them with cheap mods, then go try and hurt people :)
Title: Re: EVE Online Thread
Post by: Mangala on November 20, 2008, 05:22:05 PM
Goatboy. Look into these skills:

1. Drones
2. Drone Navigation
3. Drone Sharpshooting
4. Drone Durability
5. Scout Drone Operation
6. Electronics
7. Electronic Warfare
8. Electronic Warfare Drone Interfacing
9. Energy Management
10. Targeting
11. Electronics Upgrades
12. Long Range Targeting
13. Small Hybrid Turret
14. Motion Prediction
15. Rapid Firing
16. Sharpshooter
17. Iron Will
18. Logic
19. Spatial Awareness
20. Navigation
21. Afterburner
22. High Speed Maneuvering

You may have some of these and you may not, theres also a couple not listed: Mechanic, Science to name two that I know of the top of my head - I built this list using a low skilled alt of mine in EVEmon, so had to make do with what it had/handt got.
Title: Re: EVE Online Thread
Post by: Jeremiah on November 20, 2008, 06:03:21 PM
there's also the certificate system now - should help you along (though some seem a bit suspect to me but waddoo I know?)

Title: Re: EVE Online Thread
Post by: vacuum on November 21, 2008, 12:24:46 PM
EveMon makes me happy - slap in your API key and then work out what you want to fly.
Title: Re: EVE Online Thread
Post by: Mangala on November 21, 2008, 10:47:19 PM
As Goat mentioned I am often in the EVE NEWBS channel in game - so join it and say hi if I am in there - Mangala Solaris is the character I am in there the most on.  Or a variety of other characters with Solaris as a surname, with one or two exceptions.

I have 2 corps one is Ma'adim Logisitics. My main and all my alts bar one sit in it. The other is staying unnamed as is the alt in it. That one holds access to my major isk faucet and its all mine I tells ya!!!

Mang started out as an industrialist, then went missioner, now she shoots things - then missions a little more to keep my sec above (way above if I can help it) 0 :) Although I'm increasingly tempted to send her to under zero - to become a Pirate!

My alts are a mix of RnD characters, miners, haulers and a couple of bait alts as well as a potential carrier pilot in there should I decide to go that route (his drone skills rock and well the thanatos is nice on the eyes too...) and my trader guy too of course.
Title: Re: EVE Online Thread
Post by: Rubino on November 21, 2008, 10:52:41 PM
Certificates look a great way to make sure you have coverage of skills.

An often overlooked facet in Eve is using the right ammo for the target.  They go down much quicker if you spec it right.  Just don't go smart-bombing in Jita when you're bored :)
Drones are a great way to dish out dmg - esp if you're in a cruiser with decent drone space.

Grab all the look from the ships and salvage when you can - people like Beo put up buy orders on the market - so you can always sell. It all mounts up pretty quickly.

Watch out for the Worlds Collide mission - speed + tank is the key in the first couple of deadspace zones.
Title: Re: EVE Online Thread
Post by: Mangala on November 21, 2008, 11:06:07 PM
there's also the certificate system now - should help you along (though some seem a bit suspect to me but waddoo I know?)



This feature is growing on me, in a "pokemon, collect em all" sort of way. Even if some of the things do make me go all head scratchy at why a skill is included in a certificate when its reasonable to say its unrelated.

Only got 2 elite ones myself on Mangala, rest are a hodge podge of improved, standard and even some basic. My rnd alts are all now approaching Elite in relevant ones there, which is nice if very very niche for them!
Title: Re: EVE Online Thread
Post by: Mangala on November 22, 2008, 10:47:17 AM
http://www.eurogamer.net/gallery.php?game_id=1676&article_id=312505

Ambulation screens, that we didnt even see at Fanfest. We saw Ambulation but not this much of it :)
Title: Re: EVE Online Thread
Post by: Caradir on November 22, 2008, 12:34:35 PM
Whats that chess type game? i sense people spending all there time on station playing it :D

*must resist temptation to resub, 2 games are enough*


Watch out for the Worlds Collide mission - speed + tank is the key in the first couple of deadspace zones.

Lost my first rigged Drake on that mish, first time in it managed to pull entire zone i think :)  cried at my sheer stupidity, read about it ,learned, got my revenge :D
Title: Re: EVE Online Thread
Post by: Mangala on November 22, 2008, 12:36:11 PM
One of several minigames available to be installed bars.

watch this:

http://www.tentonhammer.com/node/47959

Ps my new Iphone rocks :)
Title: Re: EVE Online Thread
Post by: Caradir on November 22, 2008, 12:44:06 PM
LOLs love the way they show it off bugs and all:)

*drools*
Title: Re: EVE Online Thread
Post by: Mangala on November 22, 2008, 08:03:48 PM
LOLs love the way they show it off bugs and all:)

*drools*

You'll be back - anyone who passes 6 months or so in eve, never really leaves :)

Ambulation is possibly next winters expansion (t3 is the spring/summer one along with the new box release) so you have a year of me and others showing how good eve is constantly!
Title: Re: EVE Online Thread
Post by: Caradir on November 22, 2008, 08:15:18 PM
its just 3 online games, life and all the other good games that arise take up soooo much time, if only each day had 40 hours :)
Title: Re: EVE Online Thread
Post by: Warcold on November 22, 2008, 10:04:21 PM
Why dont we just dismantle HoJ and all go play just EVE, as everyone is so enthusiastic about it     :D
Title: Re: EVE Online Thread
Post by: Goatboy on November 22, 2008, 11:03:32 PM
Spaceships of Justice?

Small hybrid railguns of Justice?

Oh my god there's too many options of Justice?

You are already halfway in, the other half will take about 9 more seconds... of Justice?

Sounds good.
Title: Re: EVE Online Thread
Post by: Warcold on November 23, 2008, 09:13:02 AM
I vote Techtree of Justice
Title: Re: EVE Online Thread
Post by: vacuum on November 24, 2008, 10:22:04 AM
EvE's a great game, but it's not the type of 'join a guild, go do stuff' game that many other MMOs are.

It's more the type of game you play over months and years and people have distinct playstyles:

- Carebears
  - Mission Runner
  - Industrialist
  - Miner

- PVPers
  - Low sec pirate
  - 0.0 PVPer
 
- Empire builder
  - 0.0 Legionairre <--- me
  - 0.0 Fleet Commander
  - 0.0 Industrialist
  - 0.0 Miner

To that end, I'm still keeping my WH sub going, and at some point soon you'll probably see more of me.

FWIW, my 'newbies get 10M ISK' offer stands to any member of HoJ who joins EvE, and if a group of people do want to join, then sticking together and learning the game as a group will make life much easier for you. Beos and I will (and I hope he doesn't mind me saying) sub you guys the cash for your first battleships and gear (when you get the skills) - as long as you ALWAYS KEEP THEM INSURED.

Title: Re: EVE Online Thread
Post by: Mangala on November 24, 2008, 10:26:30 AM
Many many many playstyles:

Carebears - some refer to all empire dwellers as this, even when they have empire based alts. Personally I use it to refer to those people who solidly mission run all the time - as I used to do back in the day; 1 of my alts.
0.0 Dwellers - eve's "endgame" almost.
Wannabe economists- 1 of my alts
Manufacturers - 2 of my alts
Explorers - even with a universe thats controlled by npcs or players, exploration is still fun, especially with T3 and wormholes on the way - 1 of my alts
Scammers - be it market scams, contract scams, "join goons" scams etc etc My main occasionally
Low sec pvper - be it gate piracy or actually working for a kill or two - my main and my gallente alt;
Title: Re: EVE Online Thread
Post by: Mangala on November 24, 2008, 10:33:24 AM
EvE's a great game, but it's not the type of 'join a guild, go do stuff' game that many other MMOs are.

It's more the type of game you play over months and years and people have distinct playstyles:

- Carebears
  - Mission Runner
  - Industrialist
  - Miner

- PVPers
  - Low sec pirate
  - 0.0 PVPer
 
- Empire builder
  - 0.0 Legionairre <--- me
  - 0.0 Fleet Commander
  - 0.0 Industrialist
  - 0.0 Miner

To that end, I'm still keeping my WH sub going, and at some point soon you'll probably see more of me.

FWIW, my 'newbies get 10M ISK' offer stands to any member of HoJ who joins EvE, and if a group of people do want to join, then sticking together and learning the game as a group will make life much easier for you. Beos and I will (and I hope he doesn't mind me saying) sub you guys the cash for your first battleships and gear (when you get the skills) - as long as you ALWAYS KEEP THEM INSURED.



I fall under Vacs first two definitions in the main but he probably gets them more right than I do :)

As for helping anyone from here along with cash ingame, no problem here either. Playing the market, making stuff, and my other passive income streams (one may be disappearing soon, damn you ET) has given my a rather large and substantial pocket book, so helping friends along is good.

For anyone who does decide to give eve a chuck, best bet would be EVE-University - hell they even look at pvp for you all when they get wardecced (nearly a twice a month thing now!) or the Agony Unleashed pvp courses which I would gladly fund.
Title: Re: EVE Online Thread
Post by: vacuum on November 24, 2008, 10:39:34 AM
0.0 Dwellers - eve's "endgame" almost.

0.0 is the raw edge of eve. No more or less valid than the other playstyles, it requires a highly cooperative group of people to join together to effectively create alliances and empires. This then causes a self-sustaining bunch of human condition effects - politics, greed, camaraderie, loyalty, distrust. All the humor of human society in a game.

This War! (http://forums.f13.net/index.php?topic=9357.0) thread describes why 0.0 is awesome - read it, but warning, you may not do anything else for three days.

FYI, I'm involved with some of those guys, so please don't go posting without thinking (I'm sure you wouldn't anyway).

EvE has something remarkable about it, there are few games that generate as much player drama as EvE. To paraphrase Bill Shankley, EvE is a game, so it's not a matter of life-and-death, it's far more important than that.

Title: Re: EVE Online Thread
Post by: Mangala on November 24, 2008, 10:42:58 AM
That Shankley quote - with paraphrasing - works for eve so well :)

As for drama, yup it has more than most games, both in and out of game!

Also this thread - from start to finish is a good one too from the Fires of Heaven board. (http://www.fohguild.org/forums/mmorpg-general-discussion/25816-foh-guide-eve-online.html)

Then of course a huge thread on eve's wars - again from FoH. (http://www.fohguild.org/forums/mmorpg-general-discussion/27167-eve-war-thread.html)
Title: Re: EVE Online Thread
Post by: Caradir on November 24, 2008, 01:34:39 PM
ya bastardos


just resubbed with Constantine (my stealthy one) getting to grips with the game again, realised id left him with no cash or ships (except a kestrel :D )so a quick run around his research agents grabbed his stacks of cores  to get a fighting fund going :)
Title: Re: EVE Online Thread
Post by: Mangala on November 24, 2008, 02:32:50 PM
ya bastardos


just resubbed with Constantine (my stealthy one) getting to grips with the game again, realised id left him with no cash or ships (except a kestrel :D )so a quick run around his research agents grabbed his stacks of cores  to get a fighting fund going :)

100mill on its way.

And yay!

And HAHA!
Title: Re: EVE Online Thread
Post by: Mangala on November 24, 2008, 02:36:19 PM
He was your explorer wasnt he too?

If so then he'll enjoy the next expansion in March :)

So any plans for him now then? Little FW, get out to 0.0, or stay in Empire?
Title: Re: EVE Online Thread
Post by: Caradir on November 24, 2008, 03:25:07 PM
ill stick in empire until i get used to game again get to grips with exploring , work on his hacking skills etc
Title: Re: EVE Online Thread
Post by: Warcold on November 24, 2008, 03:32:13 PM
ugh..... itching itching...

dont have the time   :-X
Title: Re: EVE Online Thread
Post by: Mangala on November 24, 2008, 09:54:18 PM
Just a quick thanks to Rubino for the 30 days :D
Title: Re: EVE Online Thread
Post by: Mangala on November 24, 2008, 10:10:36 PM
ill stick in empire until i get used to game again get to grips with exploring , work on his hacking skills etc


Remember to rejoin EVE NEWBS channel, when i am on, I am in that usually :)
Title: Re: EVE Online Thread
Post by: Caradir on November 24, 2008, 11:10:19 PM
forgot how easy level 1 missions were :)

this guy has no standings so have to start at beginning ;)
Title: Re: EVE Online Thread
Post by: Gunnarr on November 25, 2008, 12:10:31 AM
Ok, I decided to give it a go. Spent most of the evening in the portrait creator - and still not completely happy with the result. :P
But I did end up as a semi-lovely Caldari called Aicha Cephei.
As expected I'm struggling a bit with the basic controls - and with the tiny font! Argh, must be getting old....or playing at too high resolution. It's the latter, isn't it?  ::)
Title: Re: EVE Online Thread
Post by: Warcold on November 25, 2008, 07:31:27 AM
Heh, seems I can trial for an additional 21 days after my previous 14day trial a few months ago. (didnt have time?   shhhhh!)

Hope I remember how to do stuff and where the ejection button is. Or I should create another char to do the tutorial again.

As soon as I am on the go again and sure I would like to play it for a longer time, I will let you know, cause I would like some shinies too   :D
Title: Re: EVE Online Thread
Post by: Warcold on November 25, 2008, 07:38:45 AM
Just a quick thanks to Rubino for the 30 days :D

Err, whachamacallit? Dont cheer before the bear is shot? It aint over till the fat lady sings?

Quote
  » Buddies must purchase a subscription to EVE online within 7 days of their trial expiring, in order for your free 30 days to be awarded.
Title: Re: EVE Online Thread
Post by: Mangala on November 25, 2008, 09:00:24 AM
Sven, I'll buddy you and get you into my channel next time we are both on. Also feel free to ask questions here :)

Lelle, go on you know you want too try it again. ;)
Title: Re: EVE Online Thread
Post by: Jarkko on November 25, 2008, 09:06:11 AM
Could somebody please point me to a good article of the skill system (how do you learn them, what do they do, etc) in EVE? When I tried EVE the skill system felt weird to say the least. Correct me if I am wrong, but I can learn only one skill at a time, and I can keep on learning even when not actually playing? And is there any way to queue up the skills to be learned?
Title: Re: EVE Online Thread
Post by: Mangala on November 25, 2008, 09:19:44 AM
Link to be provided when I go through my vast collection of EVE links. ( I end up doing this for all games, collect nearly 100 useful links... :D)

As for skills - to answer your questions:

How do you learn them? Buy a book from the market - usually the starter zone stations sell the majority of skill books. Once you buy it, right click and train it, assuming you meet its prerequisites. Ie Caldari Battleship has prereqs of knowing certain levels of Caldari Frigate & Caldari Cruiser first - about a weeks worth of training really. Skills train in real time, and dont pause when logged out, unless your trial or subscription isnt active.

what do they do? Skills make you able to do things in game, from fly ship classes, to shoot guns, or missiles, or Doomsdays (Must find that Tolon DD video...), melt minerals, create items in station factories, learn other skills faster, fit your ships better by improving your usage of a ships powergrid or making your usage of its shields or armor capabilities better, hell even skill books to control drones (and as you get further into EVE, maybe even fighters should you go the Capital ships route).

Correct me if I am wrong, but I can learn only one skill at a time: Yes. One skill at a time. For example you could learn "xxxx race" Frigate skill level 1, takes about 15minutes. Then switch to Small "xxxx type" guns level 4, takes about 10 hours. One thing, you can only train skills which you own, whether given as part of character creation, or purchased from the market (NPC sell orders, so no price gouging by unscrupulous trader types... :( )

and I can keep on learning even when not actually playing? Yes. Although the subscription or trial has to be active. It used to be you could ghost train, but not anymore. (Thats basically set a long skill train and deactivate your account)

And is there any way to queue up the skills to be learned? Not yet. The devs mentioned at Fanfest that they are looking at skill queuing, most likely based on their new certificates system. Which would be a boon to newer players, as the system does help with direction - pick a certificate, learn its skills. Under a queue system, it could be even better for new players to get into the game :)
Title: Re: EVE Online Thread
Post by: Warcold on November 25, 2008, 09:31:50 AM
what i was wondering when i played it: is there a maximum to the ammount of skills you can learn?
Title: Re: EVE Online Thread
Post by: Mangala on November 25, 2008, 09:35:44 AM
Gonna post a few handy links in this thread:

New Player info - written by a guy who was new at the time (http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=99571) Great read. Does help alot of people.

Quickstart for newbies (http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=659413) - again written by a player (Dont ask CCP about good documentation...)

Goonfleet's Wiki (http://wiki.goonfleet.com/index.php?title=Main_Page)

Skills forum sticky (http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=748633) - Check out the linked threads etc in there - very handy ones.

=======

EVE's golden rules:

* You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.

* In most cases, the only way to be 100% safe from agression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too.

* Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in highsec.

* Never grant corporation rights to stuff you can't afford to lose either. No exceptions.

* People offering free stuff ? Probably traps. Use caution.

* Free stuff usually isn't. Not even minerals you mine yourself.

* If it sounds too good to be true, it probably is. Paranoia pays off here. Double-check everything.

* Scamming and unethical behaviour some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics.

* Harrasment or real-life threats however aren't, and you can get a shiny ban for them. Learn the difference.

* If you lose stuff, it's ALMOST ALWAYS YOUR FAULT. Really, only yours.

* More expensive stuff is not always better stuff.

* Slightly better stuff usually costs many times more as slightly worse stuff. Choose wisely.

* T2 is usually cheaper and better as best named, but harder to fit. Sometimes it's not better. Other times it's not cheaper. And occasionally, neither cheaper nor better.

* Showinfo and Variants->Compare are your best friends. Use it on all stuff you can.

* There is always heavy lag in Jita and other trade hubs. But then again, you almost always find what you might need there, and can get better prices for the stuff you want to sell fast. So, it might be worth the risk of getting stuck there. Just know you COULD get stuck there.

* Just HAVING ISK doesn't matter all that much, it's MAKING ISK that's important. If you BOUGHT your ISK (either "illegally" from some site, or from a valid GTC trade), expect to soon be parted with all of them.

* Total skillpoints count doesn't matter much either, it's level of relevant skills to the current situation that does. Yes, that does mean a 2 mil SP combat-oriented newbie could badly beat up a 60 mil SP industry-oriented veteran.

* ALWAYS check your clone before you undock.

* ALWAYS check your ship insurance before you undock. If it's a T2 ship however... not THAT important.

* There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough.

* All other things being equal (experience, skills), superior numbers more often win a fight rather than superior ship value. However, things are hardly ever equal.

* There is no such thing as "a fair fight" or "an unfair fight". There's only "a fight". Circumstances are irrelevant.

* Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

* Just because you CAN fly something doesn't mean you SHOULD.

* With enough skills and experience, ship size really doesn't matter all that much.

* If you logoff in space without a PvP timer, you're only safe after 2 minutes... and then only until you log back in. If you logoff with a PvP timer, it's at least 15 minutes. Bottom line, once a fight started, don't logoff. You'll only die anyway.

* If you PvP long enough, you WILL lose your ship. It's only a matter of where and when.

* Just because some character is just a few minutes old doesn't mean he's a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see year-old newbies around too.

* Skills that take less than 1 day to train are short skills. Over one week is long.

* You're in this game for the LONG HAUL. Don't expect to do something meaningful in the grand scheme of things in the first day of your first trial account ever.
Title: Re: EVE Online Thread
Post by: Mangala on November 25, 2008, 09:43:57 AM
what i was wondering when i played it: is there a maximum to the ammount of skills you can learn?

No. All you need is time and ingame currency for skills and can learn anything you want. One guy - a very directed alt apparently has been training none stop for 5 years and has 115 million skill points, barely any in ship command though...

The only limit of sorts on skills, is the levels of them.  Skills are ranked & levelled.

The higher the level of a skill - up to level 5 - you wish to learn, the longer it takes.

The higher the skills rank, again the longer a level takes to train. Rank acts as a mulitiplier.

For example:

Diplomacy skill is a rank 1 skill. To train it to Level 4 will take me 1 day 10 hours.  To train Negotiation, a rank 2 skill to level 4 will take me 2 days 10 hours

Some rank 1 level 5 skills can take 7 days to train, other skils that are higher rank, have 30 day training times for their level 5 variants. Which are worth it. Also training times can be brought down by learning "learning" skills to level 4 or 5 in advance too. (Learner skills and their viability are oft argued over by eve players) As can implanting yourself with attribute boosting bio implants.
Title: Re: EVE Online Thread
Post by: Jarkko on November 25, 2008, 10:00:39 AM
Heh, now I got even more confused with the skills :D

So, I don't necessarily have to train any skills at all, just buy them from a NPC vendor to learn the basics? Ie. training is only needed if you want to advance further in that skill?

As there is no queue system, and if I'd like to learn for example "Small 'xxxx type' guns level 4", I'd have to actively be learning each new level? Or could I directly start to learn level 4, log off and go to bed?
Title: Re: EVE Online Thread
Post by: Mangala on November 25, 2008, 10:05:03 AM
So, I don't necessarily have to train any skills at all, just buy them from a NPC vendor to learn the basics? Ie. training is only needed if you want to advance further in that skill?
Basically yes. But better levels of a skill do make things easier - ship fittings, ship control, whatever the skills give (forgot to mention most skills have bonuses tied to levels, so the higher the skill level you have the better the skill performs. - oops0

Quote
As there is no queue system, and if I'd like to learn for example "Small 'xxxx type' guns level 4", I'd have to actively be learning each new level? Or could I directly start to learn level 4, log off and go to bed?
All i mean by "active" is subscribed, or still within your trial. So yes switch a skill on and log off and sleep, work whatever :D log on later and it could be finished, or you can switch to shorter skills that will finish while you play. Then switch back to the longer one when you shall be offline again.

Title: Re: EVE Online Thread
Post by: Warcold on November 25, 2008, 10:08:32 AM
err, but of course you will need to learn level 1 (click, wait), 2 (click, wait) and 3 (click, wait) first...
Title: Re: EVE Online Thread
Post by: vacuum on November 25, 2008, 10:08:43 AM
You train all skills.
Download 'evemon' and read the help docs on how to use it.

Basically it works like this.

1. Look at something you want to fly (e.g. Ishtar)
2. Look at the 'pre-requisites' tab
3. Look at all the skills you have - train them till they meet the minimum requirements
4. Look at the skill books you don't have and buy them
5. Train the skills you now have bought to the requirements

Rinse and repeat for the rest of your life.

Given this, IT IS REALLY IMPORTANT THAT YOU TRAIN LEARNING SKILLS
Also TRAIN CYBERNETICS 1, BORROW MONEY FROM ME AND BEOS AND BUY SOME IMPLANTS
Further WORK OUT YOUR PLAYSTYLE AND MINMAX EARLY (most skills have preferred attributes)
Title: Re: EVE Online Thread
Post by: vacuum on November 25, 2008, 10:11:11 AM
err, but of course you will need to learn level 1 (click, wait), 2 (click, wait) and 3 (click, wait) first...

Right, this by the way means that planning is very important in EvE.
It's a rare mix of a tactical game (fleet combat, setup, etc) and a multi-layered strategy game.

Title: Re: EVE Online Thread
Post by: Jarkko on November 25, 2008, 10:18:44 AM
err, but of course you will need to learn level 1 (click, wait), 2 (click, wait) and 3 (click, wait) first...
Right, this was actually what I wanted to know. So basically, a newbie has to be logged on all the time so that he can keep on clicking the new levels to be learned?

I don't mean a new player should get everything on a golden plate, but it does make me (still) feel EVE is not that suitable for casual players :P  Either you live and breath the game 24/7, or you don't :D


Well, have to read the links provided above, maybe they shed a bit more light on the strengths of the skill-system :)  There must be *some* good things in the system ;)
Title: Re: EVE Online Thread
Post by: vacuum on November 25, 2008, 10:26:54 AM
Right, this was actually what I wanted to know. So basically, a newbie has to be logged on all the time so that he can keep on clicking the new levels to be learned?

Was going to write an explanation, but this is quite good: http://www.eve-online-fan.co.uk/eve-skill-guide.php

However it's important to note that at newbie levels: 'III' of a skill takes about 3h and  'IV' of a skill usually takes a day or so to train. This is a good thing. Train a bunch of skills to II, then whilst you're doing DIY, or whatever, turn your sound up, walk away from the PC and whenever you hear the golden phrase Skill training completed - nip back and flip the next level III.

More importantly, during the week, train the IVs when you are at work . No other game that I know of allows you to advance your character's capability (but arguably not power) without having to grind XP - the downside is that you can optimise, but you can't short-cut.

Title: Re: EVE Online Thread
Post by: Warcold on November 25, 2008, 10:31:30 AM
Quote
So basically, a newbie has to be logged on all the time so that he can keep on clicking the new levels to be learned?
To max out learning: yes. But do you want that?

And also as a newbie, you rather soon hit skills that take several hours to learn. So learn the 'short' skills when you're online, and the 'longer' skills before logging of.
If you want to max-ish: when you check your mail at breakfast before going to work, log into EVE, click a longer skill and log out, simple  ;)
More casual: if you dont play much, concentrate on higher level skills, to make your off-time more effective.

But I wonder what the use of maxing skill learning is, because there are players around that have played the game for so much longer than you.
And I dont know why EVE wouldnt be suitable for casual gamers. Isnt the skill system comparable to games like WoW/WAR? If you dont play, you dont progress. In that way of thinking, EVE is suited to casual gamers more than WoW/WAR.
Title: Re: EVE Online Thread
Post by: Mangala on November 25, 2008, 10:41:51 AM
Quote
But I wonder what the use of maxing skill learning is, because there are players around that have played the game for so much longer than you.

You can defeat, or aid in the defeat of a higher SP character from within a week or so. You can go up against a higher SP character with a lower SP character if you have the better set of skill points in your current ship class than they do in theirs. You can defeat a higher SP player if they have never fired or learned to fire a shot in anger and you have only just begun.

Skill points really decide what you fly and how well you make it work, rather than follow the lines of a Level 1 versus a level 80 in wow etc As long as you understand that you CAN defeat those higher SP players and understand HOW to do it, then you'll give it the best go possible.

The Goons understood this and well it worked very well for them. They even recruited on SA using it as a basis for their campaign:

(http://travel.jonsimmers.com/pictures/albums/userpics/normal_everyshipcountstr8.jpg)
Title: Re: EVE Online Thread
Post by: vacuum on November 25, 2008, 10:55:00 AM
To max out learning: yes. But do you want that?

Two of my characters *do* have learning maxed.

BUT this is because I spent 2 years away from the game 'ghost-training' them. So could take a very long term view.

For learning skills go for IVs, Cybernetics I and +3 implants. That should get your core skills into the 20s (especially if you min-maxed). This is enough to make most of the difference, the additional 2 points *do* make a difference, but a matter of a day in a skill that takes 40 days. Yes it all adds up, yes it is worth it, but only if you can take a *really* long term view.

Of course, having reactivated all 4 of my accounts now, I find that the new character creation gets you a lot further than it used to - you really *can* make a difference on day 1.

Title: Re: EVE Online Thread
Post by: Jarkko on November 25, 2008, 10:56:02 AM
But I wonder what the use of maxing skill learning is, because there are players around that have played the game for so much longer than you.
Errr... I don't know :D Which is why I asked what skills do. But I get from Vac and Beo that the need is to first set a goal, and then train skills for that. I really really want to be as effective as possible (in my own weird ways) when I play a game, and I want to be part of a team. And I believe at least some people are more ready to accept members in their team who do their best when they happen to be around :)

Quote
And I dont know why EVE wouldnt be suitable for casual gamers. Isnt the skill system comparable to games like WoW/WAR? If you dont play, you dont progress. In that way of thinking, EVE is suited to casual gamers more than WoW/WAR.
Yes, and no :)  Notice that in my vocabulary a casual player plays like me, ie quite focused for times with the best of my abilities, then can take days/weeks not logging in at all. EVE doesn't really reward such playing (as far as I can see), not that any other game rewards idling either :P  Yes, it doesn't sound that harsh that I'd have to log in a couple times a day to EVE to set training for next skills, but still, it does sound like an extra work instead of fun way to spend time while nuking things to death when I happen to feel like it (like, lets say, WAR does :) )  ;D


Anyway, I'll start another trial in EVE soon. Not today, not tomorrow, but soon. All you people posting in this thread can go and blame yourselves for that :P
Title: Re: EVE Online Thread
Post by: Warcold on November 25, 2008, 10:59:30 AM
Hey, I'm a victim too here...   :-\

If you can't beat em, join em   :D
Title: Re: EVE Online Thread
Post by: Mangala on November 25, 2008, 11:02:38 AM
Making money - pve (what there is of it) is one of the easiest methods. This includes missions, trading, salvaging (and ninja salvaging :D) and even scamming. Level 4 missions can net upto 40 million an hour once your skills are setup well and you have a salvager buddy willing to roll in your wake. Hell, i've had level 2 and 3 missions net me 10 mill or so an hour with good salvage :D

Its possible to profit from pvp, but only if the other guy(s) fit faction/officer/deadspace and kindly die and leave it you!

Good thing with EVE is you can pay for gametime with ingame currency.  As long as you make enough to do that and still have some left over your game will feel more fun and less like a job. Although monthly sub by CC isnt too bad to be honest.

A 60 days GTC costs 550 - 600 million isk - an account doesnt have to be active to purchase one of these, just needs to have the money in its wallet.  

A "PLEX" sold in game that extends an active account by 30 days, currently goes for 335 million, but prices are trending down on these as they are so new.


Personally I do a little of everything for money making. Especially trading, scamming contracts and also buying random gear and selling it at a markup in mission systems and low sec hubs where it is often needed, especially by those who fly something because they can, not because they should! I have a couple of passive income streams - one is in danger of going away soon, but thats a negotiation issue on my part to fix and the other is RnD datacore whorage - that net me quite alot of funding a month. Suffice to say I can pay for all of my accounts with isk monthly and still turn a profit.
Title: Re: EVE Online Thread
Post by: Gunnarr on November 25, 2008, 11:07:34 AM
Ok, I started doing some missions, started training Frigate IV (seemed like a skill where I couldn't go wrong) and am frantically trying to find my footing in that intergalactic mess. ;)
I also downloaded EveMon and am trying to get together a Plan™. So...I'm wondering what kind of ship I'd like to end up in in a few weeks (months?) time from now.
Do you guys have any ideas? :) Going by gut-feeling, I think I'd be happy in a skirmisher/sniper type of ship. I'm thinking fast, hard to nail down, and probably long-range weaponry. The harass and annoy type of ship, basically :) Any suggestions?
Title: Re: EVE Online Thread
Post by: Mangala on November 25, 2008, 11:12:44 AM
HAC's (Heavy Assault Ships) sounds like it would fit your bill.  The Eagle (Caldari) especially :) (Not too fast, but range on it is sick - well it is with 9.5 million SP in gunnery like me!)

Good for fleet work and can be fit pretty well for closer in work too. Good for raping smaller support on the enemy fleet at distances over 10km or more. (Less said about Blaster fit Eagles the better really).

Although to be truly good in a HAC, you are looking at several months really - but pay off is worth the time invested.

In the interim look at flying a Ferox BC (Caldari) or a Brutix (Gallente) BC as their support skills really aid when planning for HAC's despite HAC's being a hull type UNDER Battlecruiser levels and for when you have to mission just blitz it in one!
Title: Re: EVE Online Thread
Post by: Warcold on November 25, 2008, 12:27:11 PM
Ugh! Why doesnt eve just use pay pal. Don't feel like setting up another of these pay-method thingies (paybycash.com)

Anyone has experience with:
Quote
Direct Debit

Direct Debit is a popular alternative payment method available to EVE Online customers in Germany, Austria, Spain and The Netherlands.
Please note that Direct Debit payments may take up to five working days to be cleared.

?
Title: Re: EVE Online Thread
Post by: vacuum on November 25, 2008, 12:35:15 PM
Do you guys have any ideas?

PVE (Roll Caldari Achura -> Stargazer -> Soldier -> Pilot)
===

Gallente Ishtar (Heavy Assault Cruiser)
Caldari Raven (Battleship)


PVP (Roll Caldari Achura -> Stargazer -> Soldier -> Pilot)
===

Options endless. It's a team game. There are 'fits' that make more sense than others, and ships that are gimped for certain functions.

Industrialist (Roll Minmatar Vhekior - and then maximise for trade or industry as appropriate)
=========

Miner - head to 'Hulk' and 'Orca' (or Rorqual if you're lowsec)
Trader - Freighter and along the way the TechII industrials (go gallente, so 'Iteron V')

Title: Re: EVE Online Thread
Post by: Rubino on November 25, 2008, 12:42:27 PM
Ugh! Why doesnt eve just use pay pal. Don't feel like setting up another of these pay-method thingies (paybycash.com)

Anyone has experience with:
Quote
Direct Debit

Direct Debit is a popular alternative payment method available to EVE Online customers in Germany, Austria, Spain and The Netherlands.
Please note that Direct Debit payments may take up to five working days to be cleared.

There are many online stores that allow you to buy a Game Time Card with paypal.  You then just punch in the code on the Eve website and hey presto - you've game time.
Title: Re: EVE Online Thread
Post by: Gunnarr on November 25, 2008, 12:44:55 PM
1. Hm, why stargazer? I had a hard time deciding between stargazer and monk but decided to go for monk because of better allround skills (more perception at the cost of int)
2. Where do I choose pilot? o_O

3. I just tried fitting my starter ship with a small shield booster but immediately ran into CPU problems. I do have electronics at level 4, so that kind of surprised me. :( How can I fix this?
(Edit: putting the mining laser offline helped)

4. You only use skillbooks from the market for training skills to level 1, right?

Edit: 5. Is there any way to easily find rats for missions? I just got sent to the Senda system, but it looks dead peaceful...
5a. Nevermind, found them. For some reason warping to the location in the journal brought me in range of them. Next problem: this guy has a drone and while the plan was to ignore it and just blow him to pieces before he could get me, the stupid ship kept firing on the drone (and missing because it's too fast - the mission even stated so....) any way to order it to ignore the drone and go for the ship? Or should I really install that webifier the mission suggests?
5b. How do I repair my armour?
Title: Re: EVE Online Thread
Post by: Jarkko on November 25, 2008, 12:51:55 PM
The newbie guide seems to advocate for Caldari > Achura > Inventor > Military > Special Forces as first character. Is this sort of toon any good in the long run, or just good as first toon to learn the basic ropes?
Title: Re: EVE Online Thread
Post by: Caradir on November 25, 2008, 01:36:21 PM
Quote
3. I just tried fitting my starter ship with a small shield booster but immediately ran into CPU problems. I do have electronics at level 4, so that kind of surprised me. Sad How can I fix this?
(Edit: putting the mining laser offline helped)

The freebie ship sucks :) use Evemon to find out which ship best suits your current skillset and play style. If you want to mine, salvage, and mission. Have a seperate ship set up for each task things are easier that way. (so no Miner Is on your mission ship ;) )

Quote
You only use skillbooks from the market for training skills to level 1, right?

Yup

Quote
Edit: 5. Is there any way to easily find rats for missions? I just got sent to the Senda system, but it looks dead peaceful...
5a. Nevermind, found them. For some reason warping to the location in the journal brought me in range of them. Next problem: this guy has a drone and while the plan was to ignore it and just blow him to pieces before he could get me, the stupid ship kept firing on the drone (and missing because it's too fast - the mission even stated so....) any way to order it to ignore the drone and go for the ship? Or should I really install that webifier the mission suggests?
5b. How do I repair my armour?

Whenever on a mission and in the correct system the deadspace area where mission is will be bookmarked in you right click menu (usually at the bottom)

If your firing at wrong target change targets ;)  without further training youll be able to lock 2 (training targeting increases this up to ship max) ctrl click to lock in overview or right click select at top of screen, webifiers do help against fast targets, or use missile. Missiles do seem to be more forgiving than guns when it comes to speed of target.

To repair armour/hull learn repair systems 1 then youll be able to use armour and hull repairers.
Title: Re: EVE Online Thread
Post by: Gunnarr on November 25, 2008, 01:41:17 PM
The freebie ship sucks :) use Evemon to find out which ship best suits your current skillset and play style. If you want to mine, salvage, and mission. Have a seperate ship set up for each task things are easier that way. (so no Miner Is on your mission ship ;) )
I don't think I have enough cash for 3 ships yet. ;) But I'll keep it in mind!

Quote
You only use skillbooks from the market for training skills to level 1, right?

Yup

Quote
If your firing at wrong target change targets ;)  without further training youll be able to lock 2 (training targeting increases this up to ship max) ctrl click to lock in overview or right click select at top of screen, webifiers do help against fast targets, or use missile. Missiles do seem to be more forgiving than guns when it comes to speed of target.

To repair armour/hull learn repair systems 1 then youll be able to use armour and hull repairers.

Hmm. The weird thing is I had the ship locked but kept keeping misses on the drone in the log.
Currently learning propulsion jamming 1, fitting a webifier and going to try again!
Title: Re: EVE Online Thread
Post by: Caradir on November 25, 2008, 01:46:42 PM

Quote
Hmm. The weird thing is I had the ship locked but kept keeping misses on the drone in the log

you can tell which weapons are firing at which target by the icons that appear on the right of its box in you targetting lock thingy at the top. (my terminology is ace ;) )
Title: Re: EVE Online Thread
Post by: vacuum on November 25, 2008, 01:48:15 PM
The newbie guide seems to advocate for Caldari > Achura > Inventor > Military > Special Forces as first character. Is this sort of toon any good in the long run, or just good as first toon to learn the basic ropes?

Also good. You won't go far wrong with:

Caldari > Achura > Inventor/Stargazer

They have the best mem/int which is what you mainly need for spaceship command skills.
Title: Re: EVE Online Thread
Post by: vacuum on November 25, 2008, 01:49:40 PM
Currently learning propulsion jamming 1, fitting a webifier and going to try again!

When this completes, you will now be able to do PVP as part of a fleet.
Title: Re: EVE Online Thread
Post by: Gunnarr on November 25, 2008, 02:35:51 PM
Good news! I also found out I had an inactive Condor frigate hanging around in a space station somewhere....not sure if I dare take it out of the dock yet.... ;)
Title: Re: EVE Online Thread
Post by: Warcold on November 25, 2008, 02:45:20 PM
Seems I rolled a Minmatar Brutor back in the day. Called Safran Foer (originality was on holiday that day).

Also seems I forgot everything, so have to relearn the lot. Think my plan was to go missionrunning/pvp and was heading to salvaging skill in the day. Hmm...

reorienting
Title: Re: EVE Online Thread
Post by: Mangala on November 25, 2008, 02:56:10 PM
Good news! I also found out I had an inactive Condor frigate hanging around in a space station somewhere....not sure if I dare take it out of the dock yet.... ;)

Condors rock. I love my small collection of them. Used them as faster than shuttles, shuttles; Mission boats; Ninja salvage tools; Low sec delivery tools - before I really realised Low sec is quiet; hell I even did basic nano fits on them (without rigs I could squeeze 4km/s out of them :D)
Title: Re: EVE Online Thread
Post by: Gunnarr on November 25, 2008, 03:17:58 PM
Good news! I also found out I had an inactive Condor frigate hanging around in a space station somewhere....not sure if I dare take it out of the dock yet.... ;)

Condors rock. I love my small collection of them. Used them as faster than shuttles, shuttles; Mission boats; Ninja salvage tools; Low sec delivery tools - before I really realised Low sec is quiet; hell I even did basic nano fits on them (without rigs I could squeeze 4km/s out of them :D)
Woosh. woosh. woosh. All over my head. Care to explain? ;)
Title: Re: EVE Online Thread
Post by: vacuum on November 25, 2008, 03:25:47 PM
"Nice ship. I used to fly one."
Title: Re: EVE Online Thread
Post by: Warcold on November 25, 2008, 03:41:50 PM
Ugh, almost lost my Trasher cause I just ficked up the targeting...
Title: Re: EVE Online Thread
Post by: Gunnarr on November 25, 2008, 03:47:28 PM
Ok, confused. The newbie guide is telling me I should usually refine my minerals, but according to market prices Veldspar sells at around 9ISK/piece, while Tritanium only goes for 3.6 or so. Now I think refining Veldspar will actually yield about twice the units of Tritanium, but it still looks like I'll lose money on it. Am I missing something? Or did I just stumble into the exception to the rule?

By the way, does everyone start with a frigate-type ship like the Condor? I'm not sure how I got the thing in the first place. :)
Title: Re: EVE Online Thread
Post by: Mangala on November 25, 2008, 03:53:45 PM
Market dictates current prices (also your refining skills, station taxes etc also affect how much trit you get from veld and therefore your total when selling the refined Trit) - the new player guide (official one or one of those I linked?) is slightly out of date figures wise.

Tutorial has a 10 mission arc that gives ships, skill books and the like - thats probably how you got it.
Title: Re: EVE Online Thread
Post by: Caradir on November 25, 2008, 04:36:55 PM
refining skills are the answer , look at your wastage to see what your missing out on. If your planning on refining your own ores get refining and specific ore refining skills up and mission for your chosen factions who own the station as standing reduces tax they charge, and eventually you will get the "perfect" refine from any rocks you mine.

Title: Re: EVE Online Thread
Post by: Gunnarr on November 25, 2008, 04:59:54 PM
So a refining alt would be profitable I guess? If you're mining or trading/buying ore that is....
And what would you do if you were a penniless newb like myself? Insure my condor and take her for a spin (for example to mine faster) or is the risk too great with my nonexisting skills and equipment?
Title: Re: EVE Online Thread
Post by: Caradir on November 25, 2008, 05:09:53 PM
Since yo can fly condors, buy a Bantam (Caldari mining frigate)  30k should get the ship and fitting needed to make it a far better miner than the Condor (its small cargo hold is its downfall after all its a frigate) so id advise train to Badger (Caldari Frigate 3, Spaceship command 3 then Caldari Industrial 1) for hauling from your jetcan.

Thats how Thera started out on her mining ways and within a month or so (cant rightfully recall) was in a Hulk and making a nice profit on ores.

Or arrange a mining op with all us guys and we can share profits ;)

after all my Constantine cant mine shit but can fly a badger II.
Title: Re: EVE Online Thread
Post by: Caradir on November 25, 2008, 05:26:16 PM
after all, all wed need is as many miners as can make, suitable haulage for the rocks, a foreman to make it go better. Someone to protect us from belt rats and pesky player griefers. A nominated refiner and seller who then shares the cash amongst participants :)

sounds easy doesnt it.
Title: Re: EVE Online Thread
Post by: Warcold on November 25, 2008, 05:38:14 PM
Well, I think setting up something together in EVE would be cool, though today ample for time to actually find out shit, so just running some missions to get the hang of flying again.
Am afraid I´m in a whole different part of space though, maybe, being other race and all...
Title: Re: EVE Online Thread
Post by: Gunnarr on November 25, 2008, 05:43:58 PM
after all, all wed need is as many miners as can make, suitable haulage for the rocks, a foreman to make it go better. Someone to protect us from belt rats and pesky player griefers. A nominated refiner and seller who then shares the cash amongst participants :)

sounds easy doesnt it.

I'm definitely in. I've changed my short-term plans/training to miner.
I guess one of you highbees can float a scary battleship nearby, and I guess one of you would have a refiner/market alt, so then there's just the hauler....what does the foreman do?

Pfft. Getting dizzy of all the new info about mining and mining lasers. Does any of you have experience and easy recommendations what to go for as far as the mining lasers go?
I bought me a Bantam at the other side of the universe (for 24k) but now I need to tool it up....
Title: Re: EVE Online Thread
Post by: Warcold on November 25, 2008, 06:28:00 PM
Well, I´m not really what you might call a highbee... Played this game one week, before I switched to WoW trial.
I fly a destroyer (with gun-turrets), which is esp good in killing frigates if I´m not mistaken. The cargohold isnt too small, 400 m3, but not nearly big enough to be a hauler.
But maybe with some time I can provide a 'scary battleship'.

Of course, I could make some alt for helping here, but it will be an alt, planning to keep Safran as main.
My main is prolly long way from you guys anyway, but maybe not, and maybe he can be useful somewhere in the corp, would be nice!
Title: Re: EVE Online Thread
Post by: Caradir on November 25, 2008, 06:30:36 PM
i know form experiences Beos toon Thera has nice refining skills, plus flies a freighter to get stuff about ,and she also has some mining foreman ability (not sure if this has improved since she defected from me to Beo :)  )

and im sure other have nastier ships than my stealth tackler type ;)
Title: Re: EVE Online Thread
Post by: Warcold on November 25, 2008, 06:39:43 PM
Beo, mebbe time to make EVE-dedicated directory? Next to WAR and LOTRO I mean...

Although, wouldnt be HoJ of course... But it's convenient   :P
Title: Re: EVE Online Thread
Post by: Caradir on November 25, 2008, 06:46:13 PM
Seconded after all its your fault for whetting me appetite again
Title: Re: EVE Online Thread
Post by: Rubino on November 25, 2008, 08:33:25 PM
Aye - we have enough collective knowledge to fill a few boards :)
Title: Re: EVE Online Thread
Post by: Gunnarr on November 26, 2008, 12:09:22 AM
Small update, since I'm rather happy with my progress in my first 24 hours: ;)

Suggesions for the outfitting of the Condor would be much appreciated.
Also I'm looking forward to the joint mining adventure...but I suppose there's still some training to be done before that. What kind of mining vessel would be good for such an enterprise? Would the Caldari Osprey do or am I not thinking big enough and should I aim for a mining barge before bugging you? ;)

Title: Re: EVE Online Thread
Post by: Caradir on November 26, 2008, 12:29:49 AM
chuck it

2 standard missile launcher Is
Small shield extender
small shield booster

wack in an Inertia stabilizer (if you trained hull upgrades) for fast retreat if shields are gonna fail (docking at a station insta recharges shields and cap)

its not pretty but it will do level 1 missions no probs just swap missile types depending on who your fighting.

and your left with a high slot to fit say a salvager or something else ;)
Title: Re: EVE Online Thread
Post by: Caradir on November 26, 2008, 12:37:30 AM
Or if you have Caldari frigates III upgrade to a Kestrel for  4 missile launchers ;)  (cost about 230k for ship which could buy about 8-9 condor :)  )

this is what im using on my level 1 missions at the mo its pretty much insta kill with 1 salvo per rat (except mission targets which can take a bit longer)  fit it as the condor above but with 2 extra launchers and an extra extender ;)
Title: Re: EVE Online Thread
Post by: Jarkko on November 26, 2008, 05:46:01 AM
Bah, curse on you all  >:(

I went and started a new trial last night after all. Which means I haven't slept much last night (been at work already for over an hour) :P

I did the tutorials, and then went exploring a bit the surroundings. Then I scrapped that toon and started from scratch again.

My character (called Swuul) has now followed the tutorial through, done some mining to get cash for Cybernetics I (as Vac said I should get, altough I am not quite sure why  ;D) and spent it all on that book (but had only a short while to spend on training it actually). Now while I am at work Swuul studies Spaceship Command IV  (couldn't think of anything else that would last for more than a few hours and that I would be needing at some near future).

I suppose mining is not a too good source of money at this stage, I get about 9k ISK per mining-run. The newbie guide says I'll be getting some new ship, if I just stick with my agent and do all the tasks he gives to me. I wonder if I need to get any skills to use that ship (and wonder what that ship is...). I guess the smartest thing to do for now is to do the quests my agent is providing, and do mining etc later on, when I have access to better ships (or even drones, seen mining drone swarms at the asteroid belts I've been mining at, and they do look mighty effective) and have had time to upgrade my Mining skill?

Any further advice would be appreciated. Below is the current status of my toon:


BASIC INFO
=======================================================================
     Name: Swuul
   Gender: Male
     Race: Caldari
Bloodline: Achura
  Balance: 16 597,38 ISK

Intelligence: 13,26
    Charisma:  4,08
  Perception: 10,20
      Memory:  7,14
   Willpower: 11,22

SKILLS
=======================================================================
Electronics, 3 Skills, 11 329 Points
: Electronic Warfare II (2)                2 829/512 000 Points
: Electronics III (1)                      8 000/256 000 Points
: Electronics Upgrades I (2)               500/512 000 Points
-----------------------------------------------------------------------
Engineering, 6 Skills, 113 583 Points
: Energy Systems Operation II (1)          1 415/256 000 Points
: Engineering III (1)                      8 000/256 000 Points
: Shield Compensation II (2)               2 829/512 000 Points
: Shield Emission Systems IV (2)           90 510/512 000 Points
: Shield Operation III (1)                 8 000/256 000 Points
: Shield Upgrades II (2)                   2 829/512 000 Points
-----------------------------------------------------------------------
Gunnery, 3 Skills, 12 244 Points
: Gunnery II (1)                           1 415/256 000 Points
: Sharpshooter II (2)                      2 829/512 000 Points
: Small Hybrid Turret III (1)              8 000/256 000 Points
-----------------------------------------------------------------------
Industry, 1 Skill, 250 Points
: Mining I (1)                             250/256 000 Points
-----------------------------------------------------------------------
Learning, 3 Skills, 47 110 Points
: Iron Will IV (1)                         45 255/256 000 Points
: Learning I (1)                           440/256 000 Points
: Spatial Awareness II (1)                 1 415/256 000 Points
-----------------------------------------------------------------------
Missile Launcher Operation, 4 Skills, 523 329 Points
: Defender Missiles II (2)                 2 829/512 000 Points
: Missile Bombardment V (2)                512 000/512 000 Points
: Missile Launcher Operation III (1)       8 000/256 000 Points
: Standard Missiles I (2)                  500/512 000 Points
-----------------------------------------------------------------------
Science, 2 Skills, 8 371 Points
: Cybernetics (none) (3)                   371/768 000 Points
: Science III (1)                          8 000/256 000 Points
-----------------------------------------------------------------------
Spaceship Command, 2 Skills, 99 295 Points
: Caldari Frigate IV (2)                   90 510/512 000 Points
: Spaceship Command III (1)                8 785/256 000 Points
:  (Currently training to level IV, completes 27.11.2008 22:09:20)
-----------------------------------------------------------------------
Title: Re: EVE Online Thread
Post by: Warcold on November 26, 2008, 10:20:37 AM
I am wondering what to do. Stick with Safran Foer with 4 int, 18 perc, 7 cha, 12 willp and 5 memory and turn a hardy fighter out of him to protect you lot, or to roll a toon that I will spec to trading and give him an industrial ship (something like Hoarder (5k m3 cargo space, about 430k isk) and later Mammoth (5.6k m3 cargo space, about 800k isk))

Safran could do some mining and running, but won't fetch much money with 7 cha. He'd do better as fighter/salvager as that is what he will be specced for. Will be able to salvage in 1 or 2 days.
Title: Re: EVE Online Thread
Post by: Jarkko on November 26, 2008, 12:49:55 PM
Aaah, I finally figured out something on myself  :o

There are different type of ores. Mining Dense Veldspar nets me 12k per run, instead of the normal Veldspar. Which means I get money way faster. Which means I can buy those lowbie books :)  So, I have now added Navigation and Afterburner to my skills (in addition to the Cyberthingy I learned too) :)
Title: Re: EVE Online Thread
Post by: Caradir on November 26, 2008, 12:56:05 PM
couple of ore links :)  as you see the "better" rocks give a 5% or 10% increase in minerals.

http://www.evegeek.com/ore_info.php (http://www.evegeek.com/ore_info.php)

http://eve.grismar.net/ore/ (http://eve.grismar.net/ore/)
Title: Re: EVE Online Thread
Post by: Jarkko on November 26, 2008, 01:32:14 PM
Nice, somebody just gave me 50k ISK like that. I tried to smell rotten dogs, but as far as I can see it was a genuine gift.

Which means I am half way to buying a Merlin :)
Title: Re: EVE Online Thread
Post by: vacuum on November 26, 2008, 01:55:22 PM
Nice, somebody just gave me 50k ISK like that. I tried to smell rotten dogs, but as far as I can see it was a genuine gift.

Which means I am half way to buying a Merlin :)

Chat at XorX when I get on tonight, I'll hook you up with 10M like everyone else.
Title: Re: EVE Online Thread
Post by: Jarkko on November 26, 2008, 02:27:50 PM
Chat at XorX when I get on tonight, I'll hook you up with 10M like everyone else.
Errr.... 10M like in 10 million? Isn't that quite a lot?



Newbie alert: And where is XorX?
Title: Re: EVE Online Thread
Post by: vacuum on November 26, 2008, 02:49:54 PM
Errr.... 10M like in 10 million? Isn't that quite a lot?

From the newbie perspective, yes, it's enough to keep you going for a couple of weeks.
Look up the cost of the skill "Advanced Spaceship Command" or "Capital Ships".

Newbie alert: And where is XorX?

XorX is my main character. Take a look at your 'People & Places' and add me to your buddy list.
Title: Re: EVE Online Thread
Post by: Caradir on November 26, 2008, 03:05:42 PM
eek XorX is in goonfleet ;)

Title: Re: EVE Online Thread
Post by: vacuum on November 26, 2008, 03:14:59 PM
eek XorX is in goonfleet ;)

GoonSwarm :-)

fofofofofo :-)
Title: Re: EVE Online Thread
Post by: Jarkko on November 26, 2008, 03:16:24 PM
Ok, thanks Vac :)  I'll log in and add you then :)
Title: Re: EVE Online Thread
Post by: Warcold on November 26, 2008, 04:49:53 PM
Ok, decided to make Safran Foer a triggerhappy pilot, so just spent 3M on books.

Still thinking to make a hauler alt, but if anyone else wants to fill that niche, be my guest. Getting Safran up and running is my priority to be honest.
Title: Re: EVE Online Thread
Post by: Mangala on November 26, 2008, 05:51:54 PM
i know form experiences Beos toon Thera has nice refining skills, plus flies a freighter to get stuff about ,and she also has some mining foreman ability (not sure if this has improved since she defected from me to Beo :)  )

and im sure other have nastier ships than my stealth tackler type ;)

She hasnt changed much, although is on path (40 days left) to become my 2nd Jump Freighter pilot.  May eventually move her into a Rorqual though  - although Achura learning command skills HURTS!
Title: Re: EVE Online Thread
Post by: Mangala on November 26, 2008, 05:53:55 PM
Beo, mebbe time to make EVE-dedicated directory? Next to WAR and LOTRO I mean...

Although, wouldnt be HoJ of course... But it's convenient   :P

Shall be done soon. I'm also going to reconfigure my personal killboard so anyone with permission can post on it and link it in said section too :)
Title: Re: EVE Online Thread
Post by: Caradir on November 26, 2008, 05:56:05 PM
She hasnt changed much, although is on path (40 days left) to become my 2nd Jump Freighter pilot.  May eventually move her into a Rorqual though  - although Achura learning command skills HURTS!

Orca? is it any good sure she has most of the skills for that :) just an idea ;)
Title: Re: EVE Online Thread
Post by: Jarkko on November 26, 2008, 06:04:04 PM
I tried to start a discussion with Safran and Kumatachi, but I get a warning screen and get told I am not "whitelisted". Err, uhm?
Title: Re: EVE Online Thread
Post by: Mangala on November 26, 2008, 06:04:49 PM
She hasnt changed much, although is on path (40 days left) to become my 2nd Jump Freighter pilot.  May eventually move her into a Rorqual though  - although Achura learning command skills HURTS!

Orca? is it any good sure she has most of the skills for that :) just an idea ;)

Ammik's flying one of those now, so I'd sooner have its low sec big bro in the family too.  Compression services to offer to the marketplace via a rorqual are always good and profitable from a quick bit of research :)
Title: Re: EVE Online Thread
Post by: Mangala on November 26, 2008, 06:06:42 PM
I tried to start a discussion with Safran and Kumatachi, but I get a warning screen and get told I am not "whitelisted". Err, uhm?

They need to friendlist you or you get told that - and have to pay a fee to speak to them.

Or all of you just join EVE NEWBS channel and do it that way.

Go to the little image of two blokes talking on your Neocom (about 3/4's of the way down it) and then it should bring up a list of channels. Click the tab marked JOIN at the bottom and type EVE NEWBS into that box.
Title: Re: EVE Online Thread
Post by: Mangala on November 26, 2008, 07:23:58 PM
I'll add you to my Buddies Jere :)

Also for those thinking on EVE, let me buddy program you:

http://myeve.eve-online.com/news.asp?a=single&nid=2545&tid=1

Quote
The Buddy Program has been updated with new incentives for all parties involved. Players can now invite friends to EVE for an extended 21-day Trial, and for each trial user that becomes a subscriber, the person that invited them will get an extra 30 days of game time added to their account. Invite form and detailed information can be found on the Buddy Program page in Account Management.

  » Each Active Subscription Account (trial accounts do not qualify for this promotion) can send Buddy Program invites.
  » Only accounts created through this emailed invite are valid for this offer. Be sure your friends use the invite to create their account in order for you to earn your game time when they subscribe to EVE Online.
  » Eligible subscription activations can be funded by any payment method except EVE Time Codes.
  » Trial accounts must subscribe within one week following the trial expiration to qualify for the promotion.
  » Please note that once your friend purchases an EVE Online subscription, your 30 free days may take up to 24 hours to be applied.
  » Buddies must activate their 21-day trial no later than December 1st.
  » Buddies must purchase a subscription to EVE online within 7 days of their trial expiring, in order for your free 30 days to be awarded.

Offer valid until December 1st. Don't miss out!

Remember trialee's can get 3 weeks if they get Buddy program invited (or get the trial via Steam) :)
Title: Re: EVE Online Thread
Post by: Goatboy on November 26, 2008, 09:23:47 PM
Buddy program has been extended to 30 days hasn't it?

EVE NEWBS rocks! Join it. :D

Eve is much nicer with friendly feces faces around.
Title: Re: EVE Online Thread
Post by: Jarkko on November 27, 2008, 08:01:06 AM
Thank's to XorX's money, I've been able to outfit my Merlin class frigate pretty well (I think). Altough I do not seem to be able to figure out what to place in the slots called "Hardpoint upgrades", any advice please?
(http://img117.imageshack.us/img117/158/hardpointsgu5.jpg)


Heard so many nice words about Salvaging last night, so I decided to go for it first. I've already succeeded to spend most of the money XorX sent, so I guess I need to earn some cash myself. And as I find mining dull beyond belief, I thought I'd try this thing called "ratting" and see how fast I can get my butt handed to me  ;D
Title: Re: EVE Online Thread
Post by: vacuum on November 27, 2008, 09:33:27 AM
Altough I do not seem to be able to figure out what to place in the slots called "Hardpoint upgrades", any advice please?

You need to train "Jury Rigging" to 3 then the appropriate hardware rigging skill to use them. Rigs are *incredibly expensive* (20-30M per Rig often) so don't bother until you're fully min-maxing your ships.
Title: Re: EVE Online Thread
Post by: Warcold on November 27, 2008, 10:02:05 AM
especially because these rigs cant be pulled of your ship once you installed em, like a gun or shield enhancer, the are destroyed when you repack your ship (been wondering about these hardpoints too, so did some research  ::))
Title: Re: EVE Online Thread
Post by: Jarkko on November 27, 2008, 10:41:07 AM
Ok then :) Or, in the words of Forrest Gump: That is one less thing to worry about.

;)

Title: Re: EVE Online Thread
Post by: Caradir on November 27, 2008, 12:07:33 PM
Jarkko mining is dull but it does get better as you improve your skills, a hulk rips through asteroid belts quicker than you can say supercalafragithingamibob. what i do is settle down to a good book glass of beverage of your choice, and mine ,not so dull when its not your 100% focus, or get a buddy and talk crap whilst mining makes its more fun :)

Mining is pretty much guaranteed income for relatively no risk.
Missioning gives rewards and improves standing with corp you are missioning for which in turn reduces "tax" they take on refining helping your mining become more fruitful.
Salvaging has the potential to increase the cash from missions phenomenally its just not guaranteed that youll get the "good craptm"
Exploration which is where i was dipping before i left and when i get used to the game again will take up is duller than mining but the results (if your lkucky to find a profitable site) can be amazing.


Mining and Missioning require very little skills to begin with (the more you progress the better youll want these to be however)
Salvaging takes a little time to gain the relevant skills but is well worth it imho.
Explration requires a dedicated time sink to get all the suitable skills (and have yet to decide if it was worth it, although the ability to use cloaks is cool in its own right)

i guess my point is mix em up whatever gives YOU the most fun from your toon whilst making the cash to follow the upgrade path you choose its all cool.


and as with all things in Eve the lower the security rating of the system the greater the potential for profit, so go to 0.5 (still patrolled by police) and do your thang, but always have that exit point bookmarked ;)

Title: Re: EVE Online Thread
Post by: Warcold on November 27, 2008, 01:21:29 PM
I tried to explain to Rico the phenomenon of deadspace yesterday, but didnt really succeed. But now I found the holy linkageTM: http://www.eve-online.com/guide/en/g65.asp (http://www.eve-online.com/guide/en/g65.asp)

Quote
There are certain areas scattered around space that are unsuitable for warping into due to natural phenomena. These areas were discovered early on and dubbed Deadspace. It is only recently that the strategic usefulness of these special areas has been discovered. Someone had the bright idea that instead of warping or jumping into Deadspace, it might be possible to use the ancient acceleration gates (the precursors to modern gates) to simply catapult vessels, much like a slingshot, through space. This method was successful, giving anyone with the access to the technology the opportunity of building and defending pockets in Deadspace, as well as limiting access to them by controlling the gates. At this point everyone ranging from Empires to pirate factions, and even sentient rogue drones, are scrambling to set up various enterprises in Deadspace. These range from recreational facilities for the wealthy and homes for the elderly to naval shipyards and asteroid processing fields.

plus a lot of info of how to find deadspace, what possible gains are, etc.
Title: Re: EVE Online Thread
Post by: Jarkko on November 27, 2008, 01:35:02 PM
I'll have Salvage 1 tonight a couple hours after I get home from work (doing the late shift tonight, as those who saw me online earlier today might guess). I'll lose a couple hours of skill-training (Mechanic III will be finished in three hours), but I thought it to be worth it (have a bit hour left on Survey III to learn).

As per the guide-lines in the newbie-guide, I intend to do missions for Caldari Navy, and using www.eve-agents.com I found out Caldari Navy has some nice agents in Nonni IV in region Lonetrek. It's a 0.5 area, and I've already moved most of my stuff there (I think it is a good thing to hang on to extra guns, shields etc for the moment I succeed to blow up my ship).



One thing I am not entirely sure of, and would like to ask advice on. With the money XorX provided I have fitted out my Merlin class frigagte pretty well I think. So far the pirates I've met die to this ship almost faster than is convenient, but the newbie guide suggests I should have a destroyer for Level I missions. Personally I've been thinking of skipping Destroyer skill and go straight for the Moa class Cruiser. However, as I have no experience in the toughness of the Level I missions, should I indeed first go for the Cormorant Destroyer, or should I be able to do ok with the Merlin Frigate?


Also, I did fit my two missile launchers with different missiles, but I wonder if that is necessary. First launcher has Sabretooths which do EM damage, and as far as I understand EM damage takes shields down faster than other types of damage. In the other missile launcher I have Flamebursts which do thermal damage, which if I understand correctly is especially good vs armour. The pirates I've been fighting agaist so far (Guristas) don't have very good resistances vs thermal or especially EM, and they seem all to go down with 1 or 2 missiles (I keep on launching first a Sabretooth and then after a second or so a Flameburst; quite often the Flameburst goes wasted, but I can afford that extra cost of ~10 ISK for being 100% the target dies). Anyway, is there any point in having two different missiles, or should I just make up my mind and load launchers with one type?

Title: Re: EVE Online Thread
Post by: vacuum on November 27, 2008, 01:43:00 PM
One thing I am not entirely sure of, and would like to ask advice on. With the money XorX provided I have fitted out my Merlin class frigagte pretty well I think. So far the pirates I've met die to this ship almost faster than is convenient, but the newbie guide suggests I should have a destroyer for Level I missions. Personally I've been thinking of skipping Destroyer skill and go straight for the Moa class Cruiser. However, as I have no experience in the toughness of the Level I missions, should I indeed first go for the Cormorant Destroyer, or should I be able to do ok with the Merlin Frigate?

Destroyers allow you to get ~6 small guns onto multiple targets (i.e. you can shoot lots of frigates).
Cruisers tend to have 3-4 guns but they're bigger, so useful for shooting L2 mission baddies (rather than L1 mission baddies who tend to be frigates & drones)


Also, I did fit my two missile launchers with different missiles, but I wonder if that is necessary. First launcher has Sabretooths which do EM damage, and as far as I understand EM damage takes shields down faster than other types of damage. In the other missile launcher I have Flamebursts which do thermal damage, which if I understand correctly is especially good vs armour. The pirates I've been fighting agaist so far (Guristas) don't have very good resistances vs thermal or especially EM, and they seem all to go down with 1 or 2 missiles (I keep on launching first a Sabretooth and then after a second or so a Flameburst; quite often the Flameburst goes wasted, but I can afford that extra cost of ~10 ISK for being 100% the target dies). Anyway, is there any point in having two different missiles, or should I just make up my mind and load launchers with one type?


Always, always, always, check what the damage type of the mission/NPC you're going to be killing is:

http://www.evegeek.com/npc_damage.php

Different NPCs in EVE are susceptible to/do damage with certain damage types. This will affect what you put in your guns, as well as what you tank with.
Speaking of tanking:

Shield tanking: Shield booster + (Passive shield deflectors) + (active shield deflectors) + (boost amplifier)
Armour tanking: Armour repairer + (passive hull upgrade) + (active armour upgrade)

Pick one, or the other (i.e. shield tank, and get good at shield tanking or Armour tank and get good at armour tanking).

As a very rough rule of thumb: you want ships with lots of 'mid' slots (--) for shield tanking, and lots of low (.) slots for armour tanking

 Use EFT (http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=548883) to work out what's best for you ship.

Title: Re: EVE Online Thread
Post by: Caradir on November 27, 2008, 01:50:05 PM
Firstly Destroyers (especially Cormorant ) make excellent Salvaging ships 8 high slots = 4 tractors 4 salvagers on those crazy missions when yo get jumped by 40 rogue drones makes salvaging a breeze. Ive never used it in missions as i prefer missile to the guns that these badboys can fit. It sits in my hanger until ive blown everything to smithereens with my Kestrel then i fly back jump on and salvage.

as to wether its a good idea to mix missile types HELL YEAH.
Quote
DAMAGE TYPES USED
Amarr Navy - EM / Thermal
Angels (Minmatar) - Explosive
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Blood Raider (Amarr) - Thermal / EM
Caldari Navy - Kinetic / Thermal
Centii: EM and thermal.
Coreli: Kinetic and thermal.
E of M - Thermal / Kinetic
Freedom Fighters (Minmatar) Thermal / Explosive
Gallente Navy - Kinetic / Thermal
Guristas (Caldari) - Kinetic / Thermal
Khanid (Gallente) - EM / Thermal
Maru - EM / Thermal
Mercenaries - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Mordu’s Legion(Caldari) - Kinetic / Thermal
Odamian - Kinetic / Thermal
Republic Fleet - Explosive / Kinetic / EM
Rogue Drones - Thermal / Kinetic / EM
Rogue Pirate - EM/Explosive/Kinetic
Sansha's Nation (Amarr) - EM / Thermal
Serpentis (Gallente) - Thermal / Kinetic
The Seven - All
Thukker(Minmatar) - Kinetic/Thermal/Explosive
Zazzmatazz - All

so fit suitable hardeners etc

Quote
BEST DAMAGE TYPES TO USE
Ammar Navy - EM (Shield) / Exp (Armor)
Angels (Minmatar) - Exp
Blood Raiders (Amarr) - Thermal
Caldari Navy - Exp / Thermal / Kinetic
Gallente Navy - EM (Shield) / Exp (Armor)
Guristas (Caldari) - Kinetic (Armor)/ EM (shield)
Khanid - EM (Shield) / Exp (Armor)
Maru - Kinetic / Thermal
Mercenary – Thermal
Minmatar - EM (Shield) / Exp (Armor)
Mordu’s Legion (Caldari) - Thermal & Kinetic
Odamian - EM (Shield) / Exp (Armor)
Rogue Pirate - EM (Shield) / Exp (Armor)
Sansh’s Nation (Amarr) - Thermal
Serpentis (Gallente) - Thermal / Kinetic
Zazzmatazz - EM (Shield) / Exp (Armor)

So as you see good to mix types ;)
Title: Re: EVE Online Thread
Post by: Warcold on November 27, 2008, 01:50:35 PM
Well, having 2 different kind of missiles sounds logical, and I dont see anything against it either.

About destroyer or cruiser: I went for a destroyer and am having a hard time sometimes, but dont know what level my missions are, really.
My own plan was to skip the cruiser as my (wrong??) impression is that cruisers arent that good. Was just having a look at ships in EveMon and was thinking about battlecruiser (Hurricane at 36M), heavy assault ship (Munin at 17M) or (heavy) interdictor (Sabre at 5M or Broadsword at 18M)
Title: Re: EVE Online Thread
Post by: vacuum on November 27, 2008, 01:52:30 PM
About destroyer or cruiser: I went for a destroyer and am having a hard time sometimes, but dont know what level my missions are, really.
My own plan was to skip the cruiser as my (wrong??) impression is that cruisers arent that good. Was just having a look at ships in EveMon and was thinking about battlecruiser (Hurricane at 36M), heavy assault ship (Munin at 17M) or (heavy) interdictor (Sabre at 5M or Broadsword at 18M)

IME, HACs are the best for PVE in the whole game. The Gallente Ishtar is the PVE 'I win' button with the right skills
Title: Re: EVE Online Thread
Post by: Warcold on November 27, 2008, 01:54:55 PM
HAC = heavy assault cruiser?
Title: Re: EVE Online Thread
Post by: Warcold on November 27, 2008, 01:57:25 PM
Quote
Firstly Destroyers (especially Cormorant ) make excellent Salvaging ships 8 high slots = 4 tractors 4 salvagers on those crazy missions when yo get jumped by 40 rogue drones makes salvaging a breeze. Ive never used it in missions as i prefer missile to the guns that these badboys can fit. It sits in my hanger until ive blown everything to smithereens with my Kestrel then i fly back jump on and salvage.

wouldnt it just be easier to fit 2 tractors and 2 salvagers on your destroyer and move all the guns from your frigate to destroyer? bit slower salvaging, but saves you 50% of the trips.
Title: Re: EVE Online Thread
Post by: Caradir on November 27, 2008, 02:00:14 PM
nope i have 0 gun skills ;)

Kestrel is a missile frigate 4 launcher pawnage
Title: Re: EVE Online Thread
Post by: Jarkko on November 27, 2008, 02:13:10 PM
Destroyers allow you to get ~6 small guns onto multiple targets (i.e. you can shoot lots of frigates).
Cruisers tend to have 3-4 guns but they're bigger, so useful for shooting L2 mission baddies (rather than L1 mission baddies who tend to be frigates & drones)
Right, I did actually look into that :)  The Cormorant has 7 slots for guns and can target up to 7 thingies. Now the thing about targeting, if I understood correctly, I can target 2 targets plus one for each level of Targeting skill, or? So to take full effect of the Destroyer I would have to have Targeting V?

Does the above also mean I'll be facing crap loads of frigates and drones, and thus my Merlin would have the same chances of survival as a snowball in hell?

Then again, the Coruscant has only one Low slot and four Medium slots, which I thought to be quite few. But I guess the idea is to shoot things down before they start to seriously hurt.


Quote
Always, always, always, check what the damage type of the mission/NPC you're going to be killing is:

http://www.evegeek.com/npc_damage.php
I actually have that table printed :)  I'd gone for Sabretooth missiles vs Guristas, but I got as a reward 1000 Flamebursts from some mission, and I thought I'd better use them for something  :-\
Title: Re: EVE Online Thread
Post by: Caradir on November 27, 2008, 02:22:24 PM
for 7 targets ,yup, youd need targeting 5 but even with 7 guns would you be wanting a single turret on each target?

ive found i mange well in level 1 missions with 4 max targets (even that is overkill at times).

and if i remember my level 3 mish experiences in a drake i managed just fine with 4-5 targets locked at once.
Title: Re: EVE Online Thread
Post by: Gunnarr on November 27, 2008, 02:23:18 PM
Explain salvaging to me please :) Is it simply a way to make the fly to wreck-open cargo-loot what's inside thing faster or does it come up with extra stuff in addition to the cargo, like "Skinning" in WoW?
In this case, do you need to get the cargo first before salvaging it? I find the picking up cargo from wrecks extremely slow and cumbersome - expecially after nuking ~10 pirates, going to each wreck in turn makes me want to /wrist.
Title: Re: EVE Online Thread
Post by: Caradir on November 27, 2008, 02:38:29 PM
you break the wreck down to usable components (for buidling rigs etc )
Title: Re: EVE Online Thread
Post by: Warcold on November 27, 2008, 02:40:13 PM
Quote
Now the thing about targeting, if I understood correctly, I can target 2 targets plus one for each level of Targeting skill, or? So to take full effect of the Destroyer I would have to have Targeting V?
iirc there is also another skill that gives +1 target / level. Dont remember which though.
Title: Re: EVE Online Thread
Post by: Caradir on November 27, 2008, 02:40:41 PM
Quote
Now the thing about targeting, if I understood correctly, I can target 2 targets plus one for each level of Targeting skill, or? So to take full effect of the Destroyer I would have to have Targeting V?
iirc there is also another skill that gives +1 target / level. Dont remember which though.

Multitasking
Title: Re: EVE Online Thread
Post by: Gunnarr on November 27, 2008, 03:59:14 PM
Is there any skill/technology that makes wreck-looting faster?
Title: Re: EVE Online Thread
Post by: Caradir on November 27, 2008, 04:01:15 PM
higher salvaging skill ;)

as you will always (eventually) salvage the wreck higher skill increases chance of success
Title: Re: EVE Online Thread
Post by: Mangala on November 27, 2008, 04:51:45 PM
About destroyer or cruiser: I went for a destroyer and am having a hard time sometimes, but dont know what level my missions are, really.
My own plan was to skip the cruiser as my (wrong??) impression is that cruisers arent that good. Was just having a look at ships in EveMon and was thinking about battlecruiser (Hurricane at 36M), heavy assault ship (Munin at 17M) or (heavy) interdictor (Sabre at 5M or Broadsword at 18M)

IME, HACs are the best for PVE in the whole game. The Gallente Ishtar is the PVE 'I win' button with the right skills

Agreed - not flown an Ishtar (a few days from it if I so chose) but HACs are sick. Both my Cerb and my Eagles (Caldari HAC's) are great fun.  Then again doing level 4's in a Harpy or my Ishkur (Assault Frigate) is hilarious too :D
Title: Re: EVE Online Thread
Post by: Rubino on November 27, 2008, 05:44:16 PM
You can always bung on more salvagers - destroyers are good for the job iirc
Title: Re: EVE Online Thread
Post by: Caradir on November 27, 2008, 06:33:10 PM
You can always bung on more salvagers - destroyers are good for the job iirc

have already been advising of the beauty of cormorant salvaging ;)
Title: Re: EVE Online Thread
Post by: Warcold on November 28, 2008, 08:34:54 AM
dont know if this was ever mentioned in here, but it was a  :o for me.

-> attributes DON'T affect how well you do stuff.


only skill does. attributes only affect learning time
Title: Re: EVE Online Thread
Post by: Jarkko on November 28, 2008, 08:48:23 AM
Been wondering about skills a bit. Is there some "hidden" value of some skills, or is it exactly what the description says?

For example skill Destroyer -> The Caldari Destroyer description says turrets shoot faster per skill level. While Frigate skill doesn't seem to have any such comments.

Thus, is there any point in having Frigates IV like my toon has (from character creation) compared to Frigates III (which is the required level to fly a Merlin class frigate)?
Title: Re: EVE Online Thread
Post by: Gunnarr on November 28, 2008, 08:55:32 AM
Frig IV is required to learn to fly cruisers, afaik :)
Not sure what Frig V would do though!
Title: Re: EVE Online Thread
Post by: vacuum on November 28, 2008, 09:54:16 AM
Frig IV is required to learn to fly cruisers, afaik :)
Not sure what Frig V would do though!

Interceptors, Covert Operations ships, etc. You'll need it *eventually* but Frig IV, Cruiser IV and BS IV to get you to battleships is probably a good star.
Title: Re: EVE Online Thread
Post by: Jarkko on November 28, 2008, 10:45:24 AM
I installed EVE on my work-pc so that I can keep skilling... How low can a human fall?  :o   Now I fear somebody notice I have a game installed, and altough I am the boss around here, it would destroy my credibility   :'(
Title: Re: EVE Online Thread
Post by: Warcold on November 28, 2008, 10:46:30 AM
LOL  :D
Title: Re: EVE Online Thread
Post by: Caradir on November 28, 2008, 11:28:31 AM
Your stats "only" increase skillpoint gains, each skill will have a primary and secondary stat assosciated to learning it. The higher those two stats the quicker you gain the skillpoints needed for the skill.

As to what ship skills do, look at the description of each ship.

Merlin
Quote
Special Ability: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level.
so where Caldari frigate I gives 5% and 10% as stated, Caldari Frigate V gives 25% and 50%.

example 2: Kestrel

Quote
Special Ability: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
again Caldari Frigate I improves kinetic damage by 10% and others by 5%, Caldari frigate V makes you kinetic missile 50% more powerful and the other 3 25% so.

When you get to ship that require multiple skills


Ill use my Buzzard as this example

Quote
Caldari Frigate Skill Bonus: 5% bonus to Missile Kinetic Damage and 5% bonus to Missile Launcher rate of fire per level

Covert Ops Skill Bonus: -98% to -100% reduction in Cloaking Device CPU use per level and 10% reduction to duration/activation time of modules requiring Astrometrics per level

Note: can fit covert cynosural field generators

So at Caldari Frigate V its Kinetic missiles do 25% more damage and all its launchers fire 25% faster. but youll see it also has a listing for covert ops skill.
SO Covert Ops I lets you fit Cloaks in this ship with 2% of CPU normally required by those modules and a 10% boost to Astrometrics modules (i.e. probe launchers)
At Covert Ops V these bonuses become 0 CPU usage from cloaks, and 50% boost to astrometrics modules :)

Hopefully clarifies it for you a little in my clear as mud stylee.
Title: Re: EVE Online Thread
Post by: Jarkko on November 28, 2008, 11:47:20 AM
Thanks Caradir :)

I swear, I read that description this morning, and I didn't see any bonus on Merlin. But now when I read it, it it is there exactly as Caradir posted above :o   This is a conspiracy to make me look stupid!  ::)
Title: Re: EVE Online Thread
Post by: Warcold on November 28, 2008, 11:49:43 AM
hmm, i see that the first descriptions are slightly different than the last.

The first descriptions go like this:
X% bonus to A and Y% bonus to B per level

The last description goes like this:
X% bonus to A per level and Y% bonus to B per level

Is the bonus for A in the first example X% or (level*X)%???


EDIT: hmm, this post on page 12, target post on page 11... Lets fix that...
I'm talking about this:
Quote
Caldari Frigate Skill Bonus: 5% bonus to Missile Kinetic Damage and 5% bonus to Missile Launcher rate of fire per level

Covert Ops Skill Bonus: -98% to -100% reduction in Cloaking Device CPU use per level and 10% reduction to duration/activation time of modules requiring Astrometrics per level
Title: Re: EVE Online Thread
Post by: Caradir on November 28, 2008, 12:14:17 PM
Each level of skill gives you the same bonus, however they stack.

so at

I  5%
II 5% +5% =10%
III 5% + 5% +5% =15%   etc

so its X * Level %

the only awkward ones are the skills thats say - X to -Y, as i used covert ops in the example Buzzard

at
I its -98 %       (or 2% normal usage) to cpu requirements for cloaks
II its -98.5%     (1.5% normal usage)
III -99%          (1% normal usage)
IV -99.5%        (0.5% normal usage)
V -100%          (0 cpu required)

confused?  ok the
Covert Ops Cloaking Device II  i use has requirements of 10000tf of cpu usage (ouch) no ship that isnt meant to use cloaks can fit this badboy.

now the 10000 tf is reduced to 200 tf at Covert Opsl I which is still 2/3 of the buzzards total cpu capabilities. each level of Covert Ops beyond the first reduces this by a further 50tf until at V the cloak uses 0tf of cpu.

Title: Re: EVE Online Thread
Post by: Warcold on November 28, 2008, 12:27:55 PM
yeah, i was wrong there, so normally skill per lvl gives 1.0X^level bonus.

But what i meant was that the notations are different.

The first line says:
bonus to A and bonus to B per level

The second line says:
bonus to A per level and bonus to B per level.



So my question was: Is the first line meant as:
- (bonus to A and bonus to B) per level
or
- (bonus to A) and (bonus to B per level)


Hope its clearer now...
Title: Re: EVE Online Thread
Post by: Caradir on November 28, 2008, 12:39:23 PM
ok i gets ya ;) its just the way its worded in the ship bonuses.

you get (Bonus to A and bonus to B) per level
Title: Re: EVE Online Thread
Post by: Mangala on November 28, 2008, 04:35:06 PM
CCP and correct/obvious wording do not go well together!
Title: Re: EVE Online Thread
Post by: Jarkko on November 28, 2008, 05:47:33 PM
CCP and correct/obvious wording do not go well together!
They are the children of vikings. I don't think "correct wording" is the first thing you think of when you hear the word "viking"...
Title: Re: EVE Online Thread
Post by: Gunnarr on November 29, 2008, 02:48:26 PM
Question: I'm having trouble fitting the 4th launcher on my Kestrel, due to power constraints.
Is there any way to increase power produced by the ship's core - or reduce power used by Missile Launcher I's, except for Engineering? I've got Engineering III atm and it looks that even with Engineering IV I'll still be short on power. Alternatively I'd have to install an auxilliary power core I suppose, but it seems silly that an expensive module like that is necessary for a relatively basic setup on a relatively basic frig?
Title: Re: EVE Online Thread
Post by: vacuum on November 29, 2008, 03:55:32 PM
Yes, there are a bunch of skills in the 'Missile' tree.
But you should also look at the Engineering gear to increase ships power core: Reactor Control Unit, Power Diagnostic System and Micro Auxiliary Power Core.

Get used to it, this is the main challenge in EVE (I have n CPU and p power, now how do I fit my ship ...).

Did I mention EFT2 (http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=548883)?
Title: Re: EVE Online Thread
Post by: Mangala on November 29, 2008, 04:39:20 PM
PDU's/PDS's especially are good for 'grid increase's on caldari boats as they also up shield recharge rate :)
Title: Re: EVE Online Thread
Post by: vacuum on November 30, 2008, 09:28:43 PM
Some more reading material ...

http://www.allabouteveonline.net/playerguides.htm

Title: Re: EVE Online Thread
Post by: Rubino on December 01, 2008, 05:51:20 PM
Managed to find one of my old accounts and reset the password.
I have the mail addresses I used for the accounts but not the user names - which makes it hard doing a password reset.

I've opened a petition and they've asked for things like:  CD key used on the account (umm) - GTC's used on the account (umm)`- as well as may other things. 
Title: Re: EVE Online Thread
Post by: Mangala on December 01, 2008, 05:52:51 PM
Managed to find one of my old accounts and reset the password.
I have the mail addresses I used for the accounts but not the user names - which makes it hard doing a password reset.

I've opened a petition and they've asked for things like:  CD key used on the account (umm) - GTC's used on the account (umm)`- as well as may other things. 

Trawl those email accounts trash - if they are like gmail and keep everything - then you might be lucky to find an email address to "eve username" etc etc :)

Its how I got one of my old ones back a year or so back :)
Title: Re: EVE Online Thread
Post by: Jarkko on December 03, 2008, 04:28:54 AM
Oh the joys of living in the bushes. Internet connection suddenly died last night. The good news was of course that I should have been in bed already, the bad news was that I had about 3 minutes left on a skill training.... Waaah, all night (well, almost six hours) lost :(
Title: Re: EVE Online Thread
Post by: Warcold on December 03, 2008, 11:07:46 AM
six hours without skilltraining, is six hours not living at all... oh man, i feel for you   :'(
Title: Re: EVE Online Thread
Post by: Taith on December 05, 2008, 04:41:15 PM
Are you all different races or are the player-created corporations pan-species? I assume the latter.
Title: Re: EVE Online Thread
Post by: Mangala on December 05, 2008, 04:43:09 PM
Are you all different races or are the player-created corporations pan-species? I assume the latter.

We are mainly Caldari.  However when I setup the corp I trained my CEO character into Ethnic Relations, so that an increasing number of the corp could be other races (He is Minmatar for example).
Title: Re: EVE Online Thread
Post by: Taith on December 05, 2008, 04:50:34 PM
And, er, *cough*, what's the size of the initial download? Just, like, y'know, out of curiosity.
Title: Re: EVE Online Thread
Post by: Mangala on December 05, 2008, 04:53:10 PM
And, er, *cough*, what's the size of the initial download? Just, like, y'know, out of curiosity.

Classic client (less shiney graphics, but still nice enough) is 800mb tops;

Premium is 1.4gb at the most.

I have buddy invites available should anyone you know need a 21 day trial over the regular 14 days :)
Title: Re: EVE Online Thread
Post by: Gunnarr on December 05, 2008, 05:03:20 PM
Oi! Leave some free months for the rest of us, Beo! ;)
J/k boss  ::)
Title: Re: EVE Online Thread
Post by: Taith on December 05, 2008, 05:03:28 PM
Well, I shall keep that in mind while in Morocco over Christmas.
Title: Re: EVE Online Thread
Post by: Jarkko on December 06, 2008, 08:27:30 PM
"Worlds Collide", what an intense mission. I hardly did breath during the ~1 hour it took, and my heart is still thumping.

I want more missions like this!
Title: Re: EVE Online Thread
Post by: Mangala on December 06, 2008, 11:56:59 PM
"Worlds Collide", what an intense mission. I hardly did breath during the ~1 hour it took, and my heart is still thumping.

I want more missions like this!
It is fun and intense isnt it - most newer players tend to loathe it with a passion, but I like you loved it.  At level 4 its even more fun :)

Cant think of many others like it, although Blockade at L2 & L4 is a good one too.
Title: Re: EVE Online Thread
Post by: Jarkko on December 07, 2008, 06:02:51 AM
It is fun and intense isnt it - most newer players tend to loathe it with a passion, but I like you loved it.  At level 4 its even more fun :)
Nearly lost my Merlin class frigate (which I took from corp hangar, as the Level 1 version can't be completed with anything else but a frigate) when I warped in first time. Hoooly crap, there were *many* blips, and *two* gates. Looking at all the blips on the screeen I felt my pants get wet. I read the mission briefing again, and noticed I don't have to kill all the stuff but can just warp through the gate, so I picked one of the gates and did head for it (after I had asked for advice on our channel and was told it doesn't prolly matter which gate I choose). Scrambled to the first gate through hellish fire (the pirates had had time to get uncomfortably close while I was hesitating), only to notice there are even more blips in the second pocket. Hesitating again for a moment, and armour began to take hits, warped the hell out to some random station (first one I hit in the list). After repairs, went back in, this time going as fast as I could for the first gate, destroyed a hostile ship in second pocket and warped out as I again was taking hits on the armour. After that I tried a new tactics, and it worked like a charm, it just took a looong time and there were some points were my shield got below 50%. I'll not tell the tactics if somebody wants to figure it out for themselves (it was for me the most fun part, trying to figure out how the heck can the mission be completed :) ), but I am happy to give advice if somebody wants that :). Afterwards went back in to loot and salvage, and my guesstimate is that the loot&salvage is worth 4-5 millions (plus the bounties on killed pirates were worth over a million) so quite profitable!
Title: Re: EVE Online Thread
Post by: Caradir on December 07, 2008, 11:23:16 AM
Worlds Collide = Kill everything reap the rewards ;) 

a good strategy (which is best to find out your own way) and a decent tank will see you through :)

I still remember my first one
Title: Re: EVE Online Thread
Post by: Jarkko on December 07, 2008, 01:33:58 PM
I think my computer is broken. When I launch any game (WAR, LOTRO, EVE) the computer freezes after a minute or so, and then re-boots by itself. This began on Thursday, I could still play after the reboot, but today the games freeze even after reboot :(

I wonder what the heck is wrong ???
Title: Re: EVE Online Thread
Post by: Caradir on December 07, 2008, 03:34:10 PM
disable GFX card and use the onboard one see if it helps ( assuming you have a stand alone GFX that is)
Title: Re: EVE Online Thread
Post by: Jarkko on December 07, 2008, 04:14:29 PM
Replaced the GFX card (7950GTX) with a spare one (7900GT) and now everything works smoothly. Thanks for the hint Caradir!  Of course the warranty time of the 7950GTX is over by a couple months, they are apparently planned to last two years...
Title: Re: EVE Online Thread
Post by: Jarkko on December 10, 2008, 06:03:13 AM
On coffee-break and I launched EveMon (you know, just in case I did something wrong last night). Nope, everything was ok. Except EveMon insists I have a balance of 16 million ISK, when I know for sure I have only 6 million. So I just had to load up the game (I am on coffee-break, so technically not working), and what do I see? Yup, Akamine has sent me 10 million ISK  :o  Silly you! But a BIG thanks anyway :)


Note for the curios mind: I believe I have stuff for some 10+ million ISK hoarded up, so I am not *exactly* as poor as it appears. I just haven't visited Jita the past few days :)
Title: Re: EVE Online Thread
Post by: Warcold on December 11, 2008, 01:30:38 PM
"Worlds Collide", what an intense mission. I hardly did breath during the ~1 hour it took, and my heart is still thumping.

I want more missions like this!
It is fun and intense isnt it - most newer players tend to loathe it with a passion, but I like you loved it.  At level 4 its even more fun :)

Cant think of many others like it, although Blockade at L2 & L4 is a good one too.

Doing Blockade L2 atm, currently repairing the hull of my battlecruiser from below 50%   :o
Title: Re: EVE Online Thread
Post by: Jeremiah on December 11, 2008, 01:37:41 PM

Doing Blockade L2 atm, currently repairing the hull of my battlecruiser from below 50%   :o

Thats the spirit - real men Hull Tank 8)
Title: Re: EVE Online Thread
Post by: Caradir on December 11, 2008, 02:04:31 PM

Doing Blockade L2 atm, currently repairing the hull of my battlecruiser from below 50%   :o

Thats the spirit - DEAD men Hull Tank 8)

just a snip for clarification on Jeremiahs post ;D
Title: Re: EVE Online Thread
Post by: Mangala on December 11, 2008, 04:20:51 PM


Doing Blockade L2 atm, currently repairing the hull of my battlecruiser from below 50%   :o

Bet you killed each waves trigger ship and ended up with multiple waves of ships all spawning?
Title: Re: EVE Online Thread
Post by: Warcold on December 11, 2008, 05:12:58 PM
dont think i got all waves at once, but was pretty busy anyway, wreckcount was somewhere over 40 at the end
Title: Re: EVE Online Thread
Post by: Caradir on December 11, 2008, 05:19:23 PM
you did deal with the webbifiers first? the mission gets easier when they aint slowing you down.
Title: Re: EVE Online Thread
Post by: Warcold on December 11, 2008, 05:44:13 PM
iirc there is one stasistower. yeah flew as hard as i could to take it out, lol
20 km at 150 m/s takes quite a while (and that is with AB  :D)
Title: Re: EVE Online Thread
Post by: Rubino on December 17, 2008, 08:44:31 AM
Finally got Red's inEve's profile to update: http://ineve.net/skills/character.php?charID=MTk2MTA2MTA3NQ%3D%3D
Title: Re: EVE Online Thread
Post by: peo on December 27, 2008, 10:50:44 AM
Created a new trial account today. Going to try eve out a bit more before I resub (if I decide I can afford it that is haha).
Downloading updates and such right now but will probably make a char named Hrodgar and something more. Will see what is available.
(and it is either going to be a galantee or minmatar :P so no caldari thing here hehe)
Title: Re: EVE Online Thread
Post by: Mangala on December 27, 2008, 05:10:21 PM
Created a new trial account today. Going to try eve out a bit more before I resub (if I decide I can afford it that is haha).
Downloading updates and such right now but will probably make a char named Hrodgar and something more. Will see what is available.
(and it is either going to be a galantee or minmatar :P so no caldari thing here hehe)

Excellent let us know what you settle on.

Also, if you play enough, its possible to not pay for the game with real money ever :D
Title: Re: EVE Online Thread
Post by: Mangala on May 09, 2010, 06:06:57 AM
Necro - most apt thread though.

Goonfleet published their noobie guide finally:

http://cdn.goonfleet.com/newbies/newbieguide-final.pdf
Title: Re: EVE Online Thread
Post by: Warcold on May 09, 2010, 01:47:23 PM
you can think what you will of goons, but they sure put effort in what they do
nice (and fun!) guide!
Title: Re: EVE Online Thread
Post by: Jeremiah on May 09, 2010, 07:29:45 PM
A nice piece of work indeed.  Further proof that the game which they joined intending to destroy captured them instead.
Title: Re: EVE Online Thread
Post by: Mangala on June 15, 2010, 12:15:00 PM
Bumping for Keggi ;)
Title: Re: EVE Online Thread
Post by: Mangala on June 15, 2010, 12:30:06 PM
Trial:

Im sending you a 21 day buddy program trial.

Create account.

Install client.

If you sub up with a GTC from Battleclinic: https://www.deepspacesupply.com/index.php?currency=GBP  it will be £25ish for 2 months (60 days).

And theres no other cost to activate the acct.
Title: Re: EVE Online Thread
Post by: Keggi on June 15, 2010, 06:33:42 PM
suura ma'jan of the gallente says hello :)

part way through the tutorial jesus lots to remember ;)
Title: Re: EVE Online Thread
Post by: Mangala on June 15, 2010, 06:37:30 PM
Pen and paper - write it all down - i have note books full.
Title: Re: EVE Online Thread
Post by: Jeremiah on June 15, 2010, 09:31:16 PM
cue the well known "Eve learning curve" cartoon - anyone got a link?
Title: Re: EVE Online Thread
Post by: Mangala on June 15, 2010, 09:40:22 PM
cue the well known "Eve learning curve" cartoon - anyone got a link?


(http://www.eve-pirate.com/uploads/LearningCurve.jpg)
Title: Re: EVE Online Thread
Post by: Mangala on January 04, 2011, 07:25:12 PM
Bump for Monkeychug.