Hands of Justice

What we have played => Lord of the Rings Online => Topic started by: Mangala on November 14, 2009, 03:33:14 PM

Title: Skirmishes
Post by: Mangala on November 14, 2009, 03:33:14 PM
So to quote Garry:

Quote
the skirmish system itself is worth the cost, it just sounds ace, and available at LVL 30+ tunable by group size and with 3 difficulty options, random each time, usable siege weapons in some, and bosses that may decide to appear. Can you say Helms Deep here we come  ;)

and we are talking about 12 skirmishes at launch with more to be added, more content there than in some expansions ive seen in other games, 3 new 3 man instances, 1 new 6 man instance and the new 12 man raid. Hardly what id expect in a "free" update.

These are the new places I can get class items from - with tokens - as I level I take it (Suggested from screenshots ive seen on the US boards)?

They do sound good, something that should let me enjoy to play Beo and eventually my alts, I wont pin my hopes on them of course, as given the current limited size of the pool of people Im willing to share my game time with (ie I dont pug), the very fact they can be tailored in size and scope is great for me and by turn the rest of you who play Lotro with me etc.
Title: Re: Skirmishes
Post by: Caradir on November 14, 2009, 03:47:38 PM
These are the new places I can get class items from - with tokens - as I level I take it (Suggested from screenshots ive seen on the US boards)?

an idea of what tradeable in the skirmish system, but yeah those pesky LVL 50 quest items are tradeable.

Quote
   *  Armour Vendors (Light, Medium, Heavy) - Full sets of light, medium, and heavy armour plus shields are available for levels 30, 33, 37, 40, 43, 47, 50, 53, 57, 60, 63 and 65, as well as some stronger endgame level 65 items. At each level band, there are a few "Veteran" items. These cost additional Marks and have better stats than the others at the same level band. These items will be about as strong as quest items of the same level, with the Veteran items being a bit stronger.
    * Jewelry and Cloaks - Same as Armour, but jewelry and cloaks! Weapons - Similar to Armour, but the selection shifts at level 50+ (when Legendary Items become available) and only off-hand items are sold.
    * Legendary Items – Blanks (Unidentified Legendary Items), runics, IXP runes, scrolls, and various new goodies that are being added to Legendary Items (See the Legendary Item Dev Diary for more info).
    * Crafting - Scroll cases, optional ingredients, and some new special components being introduced with Siege of Mirkwood. Cosmetics - Housing, cosmetic items and Soldier cosmetic traits.
    * Curiosities - Reputation items, various items from old quests (you'll see), and Mark upgrades. Basically, he's got all the weird stuff that didn’t fit anywhere else and a number of goodies you didn’t expect to see again.
    * Provisioner - The Provisioner will allow you to sell and repair items as well as purchase various potions with SM.


Do note that the Xp gain in skirmishes isnt going to let you level exclusively with skirmishes, i believe the daily quests will give relevant xp but running a skirmish will give a smaller amount.
Title: Re: Skirmishes
Post by: Jarkko on November 17, 2009, 10:10:43 AM
They sure sound good. I hope I get to do many runs in them :)

The USA people have today a chnace to log on into Bullroarer (the test server) and stress test the skirmishes. Should mean there is tomorow lots of opinions available on the US forums about the skirmishes :)
Title: Re: Skirmishes
Post by: Caradir on November 18, 2009, 03:51:49 PM
Heres a list of skirmishes available at SOM release (some require an unlock)

Trouble in Tuckborough (30-65)
Brigands and goblins have laid siege to the Great Smials. You have to clear their camps and confront their leader to free the Thain.

Siege of Gondamon (30-65)
Gondamon has been under siege by the Dourhands and Blue Crag goblins for nearly two weeks. It's up to you, Mathi, and the Gondamon NPCs to endure the lengthy waves and bring down their leader.

Stand at Amon Sul (35-65)
Help Candaith hold the summit of Weathertop from the forces of a ravaging Cargul, keeping campfires lit in the pouring rain to hold the dark at bay.

Survival: Barrow-Downs (40-70)
Make a stand at the Dead Spire against ever more powerful waves of undead horrors. You'll be overwhelmed eventually, but how long can you hold out before that?

Thievery and Mischief (45-65)
Brigands have seized the south of Bree! Bring justice to their ranks, fight from the Auction Hall to the Town Hall to clear them out of town.

Defence of the Prancing Pony (50-65)
Brigands are attacking Bree, causing the citizens to hole up inside the Prancing Pony. Drive off the attacking brigands, and prevent them from burning down the Pony.

Ford of Bruinen (55-65)
Orcs and Uruks are driving siege engines toward Rivendell! Make your stand against them with Elrohir and Elladan on the Ford of Bruinen.


And the Epic-gated ones:

Strike Against Dannenglor (60-70)
Assault the morroval-infested ruins of Dannenglor and rescue prisoners from it.

Protectors of Thangulhad (60-70)
What was once a key fortress of the orcs is now held by a small band of elves. Unfortunately, the orcs are marching there in force. Fortunately, the ballistae and catapults still work...

Breaching the Necromancer's Gate (65-70)
An assault on Dol Guldur

Assault on the Ringwraith's Lair (65-70)
Continued from the Necromancer's Gate

Battle in the Tower (65-70)
The conclusion of Book Nine: Fortress of the Nazgul
Title: Re: Skirmishes
Post by: Jarkko on November 18, 2009, 04:18:55 PM
Ooooh, they sure sound good! Cant wait to check them out :)
Title: Re: Skirmishes
Post by: Jarkko on November 19, 2009, 05:47:51 AM
You know what the coolest thing about skirmishes is? It's this:

(http://vnmedia.ign.com/lotrovault.ign.com/wiki/c/c7/Adventurers-hat.jpg)

That's the Indiana Jones hat, or officially called "Adventurer's Hat", is a cosmetic item which can be purchased with 3 Adlan markers. You get Adlan markers from the skirmishes "Thievery and Mischief", "Prancing Pony" and "Barrow-downs".

I must have one for my burglar. I *must* have one for my burglar!
Title: Re: Skirmishes
Post by: Kurtt on November 19, 2009, 09:47:00 AM
Not very Lotro in its design, but maybe, finally, headgear worthy of my Hobbit!
Title: Re: Skirmishes
Post by: Caradir on November 19, 2009, 06:27:36 PM
some of the cosmetic backpacks look nice for a hobbit too try and find the cooks one its ace :)
Title: Re: Skirmishes
Post by: Caradir on November 21, 2009, 05:49:33 PM
an awesome  LINK (http://community.codemasters.com/forum/showthread.php?t=397473) explaining skirmishes.
Title: Re: Skirmishes
Post by: Jarkko on November 22, 2009, 05:40:04 PM
an awesome  LINK (http://community.codemasters.com/forum/showthread.php?t=397473) explaining skirmishes.
Thanks! Excellent guide! :)
Title: Re: Skirmishes
Post by: Caradir on November 23, 2009, 02:33:16 PM
heres the table that shows mark gain per level /size/ and difficulty settings

(http://handsofjustice.co.uk/forum/gallery/2_23_11_09_2_31_31.jpg)
Title: Re: Skirmishes
Post by: Jarkko on November 23, 2009, 03:11:21 PM
-3 solo skirmishes seem to still give pretty good yield. I guess that is the way to go (or maybe even -4 for the first tries) until the soldier has gained some skills.

I am btw quite sure now I am going for the bannerguard as my first soldier for Fitzer. The bannerguard should be pretty useful in fellowships too, and if I understand right he should be able to tank, at least for a few seconds (and that is all a burg needs; please mr Mob, just look the other way for a few seconds while I get behind you, hur hur hur....) in solo skirmishes. The buffs the bannerguard has are not that exceptionally good, but anything and everything will add up :)  Another option would be Protector, but I am not sure how useful he would be in fellowship.

I intend to level up more soldiers too, but thinking about how to get most of the initial soldier, wether soloing or doing stuff in a fellowship :)
Title: Re: Skirmishes
Post by: Keggi on November 23, 2009, 03:29:20 PM
so can you get things to use in the real game or is everything you can get only usable in skirmishes
and are there any titles you can work towards  ?


think i will lvl a warrior to go with my minstrel.
Title: Re: Skirmishes
Post by: Caradir on November 23, 2009, 03:55:19 PM
so can you get things to use in the real game or is everything you can get only usable in skirmishes
and are there and title you can work towards  ?


think i will lvl a warrior to go with my minstrel.

soldiers only usable in skirmishes, so in a 12 man skirmish its gonna be epic with 12 soldiers along as well ;)

remember gain enough skirmish marks you can purchase all roles ( 68 marks per role, and 19 marks for level 1 skills)for your soldier so you can mix and match for utility in group/fellow.

plus if my hunch is right you can fit multiple roles to your soldier to give even wider variety.

and with marks you can buy lots of gear, armour/jewellery/weapons etc to use in open game.

Also the level 50 class quest stuff can also be purchased with marks, stopping the price gouging that goes on with it (but probably meaning some will miss the fun that is Urugarth and Carn Dum)
Title: Re: Skirmishes
Post by: Mangala on November 23, 2009, 04:04:42 PM
Heres a list of skirmishes available at SOM release (some require an unlock)

Trouble in Tuckborough (30-65)
Brigands and goblins have laid siege to the Great Smials. You have to clear their camps and confront their leader to free the Thain.

Siege of Gondamon (30-65)
Gondamon has been under siege by the Dourhands and Blue Crag goblins for nearly two weeks. It's up to you, Mathi, and the Gondamon NPCs to endure the lengthy waves and bring down their leader.

Stand at Amon Sul (35-65)
Help Candaith hold the summit of Weathertop from the forces of a ravaging Cargul, keeping campfires lit in the pouring rain to hold the dark at bay.

Survival: Barrow-Downs (40-70)
Make a stand at the Dead Spire against ever more powerful waves of undead horrors. You'll be overwhelmed eventually, but how long can you hold out before that?

Thievery and Mischief (45-65)
Brigands have seized the south of Bree! Bring justice to their ranks, fight from the Auction Hall to the Town Hall to clear them out of town.

Defence of the Prancing Pony (50-65)
Brigands are attacking Bree, causing the citizens to hole up inside the Prancing Pony. Drive off the attacking brigands, and prevent them from burning down the Pony.

Ford of Bruinen (55-65)
Orcs and Uruks are driving siege engines toward Rivendell! Make your stand against them with Elrohir and Elladan on the Ford of Bruinen.


And the Epic-gated ones:

Strike Against Dannenglor (60-70)
Assault the morroval-infested ruins of Dannenglor and rescue prisoners from it.

Protectors of Thangulhad (60-70)
What was once a key fortress of the orcs is now held by a small band of elves. Unfortunately, the orcs are marching there in force. Fortunately, the ballistae and catapults still work...

Breaching the Necromancer's Gate (65-70)
An assault on Dol Guldur

Assault on the Ringwraith's Lair (65-70)
Continued from the Necromancer's Gate

Battle in the Tower (65-70)
The conclusion of Book Nine: Fortress of the Nazgul

Devs trolled the LOTR Appendices and all the various other addendum books it seems. 

Wish they;d have grabbed one of the battles fought around Erebor during the War of the Ring :)
Title: Re: Skirmishes
Post by: Caradir on November 23, 2009, 04:33:27 PM
Quote
Devs trolled the LOTR Appendices and all the various other addendum books it seems.

Wish they;d have grabbed one of the battles fought around Erebor during the War of the Ring

still hoping to see Lonely mountain and Dale at some point, rumours are, they are waiting for the Hobbit movies release to cash in and add them ingame then
Title: Re: Skirmishes
Post by: Keggi on November 23, 2009, 04:42:11 PM
was very wary of the idea of skirmishes at first and was one of the reasons i was not going to get the xpack.
but after reading the info here and in the link they look really good fun.
Title: Re: Skirmishes
Post by: Kurtt on November 23, 2009, 05:12:34 PM
If its a way for me to get end game gear and class items without actually doing end game content repeatedly, then sign me up.
Title: Re: Skirmishes
Post by: Caradir on November 23, 2009, 06:10:57 PM
If its a way for me to get end game gear and class items without actually doing end game content repeatedly, then sign me up.

as far as i can make out Radiance gear (which is for raids only anyways) is the only thing not purchasable with marks. Armour weapons etc will be close to those that can be crafted.
Title: Re: Skirmishes
Post by: Jarkko on December 04, 2009, 12:20:13 PM
In the Gondamon skirmish the flag encounter sometimes happen (rarely, had it happen twice to me yesterday in maybe 6 or 7 times there). First time I just clicked the encounter fluff text away, and I didn't get what the phukk I am supposed to do. Second time the fluff didn't appear, and thus I have even less of an idea now.

Trying to click the empty flag pole gives a "Missing key" error message, so I suppose something has to be picked up from somewhere. Is the flag somewhere outside Gondamon (like the craban encounter on Weathertop, the craban boss actually never enters the ring, took a while before I figured out I actually had to run into the shadows and body pull the craban boss to the ring).


Also tried to solo the barrows skirmish. Set difficulty to 40 (as it can only be as a small fellowship skirmish, no solo option), and I lasted abuot 4 minutes before croaking. The first "tick" happens at 10 minutes, so I guess it is not soloable at 42 yet :D
Title: Re: Skirmishes
Post by: Caradir on December 04, 2009, 12:24:00 PM
In the Gondamon skirmish the flag encounter sometimes happen (rarely, had it happen twice to me yesterday in maybe 6 or 7 times there). First time I just clicked the encounter fluff text away, and I didn't get what the phukk I am supposed to do. Second time the fluff didn't appear, and thus I have even less of an idea now.

Trying to click the empty flag pole gives a "Missing key" error message, so I suppose something has to be picked up from somewhere. Is the flag somewhere outside Gondamon (like the craban encounter on Weathertop, the craban boss actually never enters the ring, took a while before I figured out I actually had to run into the shadows and body pull the craban boss to the ring).


Also tried to solo the barrows skirmish. Set difficulty to 40 (as it can only be as a small fellowship skirmish, no solo option), and I lasted abuot 4 minutes before croaking. The first "tick" happens at 10 minutes, so I guess it is not soloable at 42 yet :D

the gondamon flag is on the named dwarf you kill that kicks in the encounter quest, you pick it up place it on pole and another dourhand takes umbrage and comes to try and tear it down ;)

Barrows is awesome went in in a 6 man level 61 we lasted 10 mins :D

and as you say most of the encounters you have to go looking for them, they are worthwhile doing.
Title: Re: Skirmishes
Post by: Keggi on December 04, 2009, 12:24:49 PM
In the Gondamon skirmish the flag encounter sometimes happen (rarely, had it happen twice to me yesterday in maybe 6 or 7 times there). First time I just clicked the encounter fluff text away, and I didn't get what the phukk I am supposed to do. Second time the fluff didn't appear, and thus I have even less of an idea now.

Trying to click the empty flag pole gives a "Missing key" error message, so I suppose something has to be picked up from somewhere. Is the flag somewhere outside Gondamon (like the craban encounter on Weathertop, the craban boss actually never enters the ring, took a while before I figured out I actually had to run into the shadows and body pull the craban boss to the ring).


Also tried to solo the barrows skirmish. Set difficulty to 40 (as it can only be as a small fellowship skirmish, no solo option), and I lasted abuot 4 minutes before croaking. The first "tick" happens at 10 minutes, so I guess it is not soloable at 42 yet :D

i have got flags from a number of mobs in there and used the flagpole but never had more than 2 of the 3 flags and never seen any quest text that has anything to do with the encounter.

probably a bug of some sort

edit.........

just seen gary's post
Title: Re: Skirmishes
Post by: Caradir on December 04, 2009, 12:26:25 PM
i have got flags from a number of mobs in there and used the flagpole but never had more than 2 of the 3 flags and never seen any quest text that has anything to do with the encounter.

probably a bug of some sort

its not one fo the banners you get to use in the skirmishes its the "Gondamon West Gate Flag" or such
Title: Re: Skirmishes
Post by: Keggi on December 04, 2009, 12:32:27 PM
i have got flags from a number of mobs in there and used the flagpole but never had more than 2 of the 3 flags and never seen any quest text that has anything to do with the encounter.

probably a bug of some sort

its not one fo the banners you get to use in the skirmishes its the "Gondamon West Gate Flag" or such


aye mate i know i just probably just missed the text of the encounter. :)
Title: Re: Skirmishes
Post by: Jarkko on December 04, 2009, 12:44:44 PM
the gondamon flag is on the named dwarf you kill that kicks in the encounter quest, you pick it up place it on pole and another dourhand takes umbrage and comes to try and tear it down ;)
Ok, so when the encounter text appears, the flag should be on the body I just killed? I've tried to loot everything everytime, but apparently I haven't done that then  :-[


Btw, sheesh I hate those fire-breathing bird lieutenents. All the other lieutenants I can Riddle and thus have easy time, but not the bird :(
Title: Re: Skirmishes
Post by: Warcold on December 04, 2009, 01:46:47 PM
- encounter text 1: encounter appears
- search and destroy
- kill text: mentioning what to do
- loot
- do
Title: Re: Skirmishes
Post by: Jarkko on December 04, 2009, 08:12:26 PM
Ah, I am not totally insane after all. The flag quest in Gondamon is bugged.

http://forums.lotro.com/showthread.php?t=306017
Title: Re: Skirmishes
Post by: Jarkko on December 05, 2009, 07:18:03 AM
Are the "Bounty: Footman" items needed for something, or can I sell them safely? They seem to stack up, and I've not found any use for them, but the vendor price for them seems to be nice...
Title: Re: Skirmishes
Post by: Warcold on December 05, 2009, 09:26:55 AM
I figured they were just bounties like the rest of em: for sale. Saw this confirmed in chat somewhere. Think it's the icon that's confusing.  :)
Title: Re: Skirmishes
Post by: Kurtt on December 05, 2009, 09:52:42 AM
Yup, flogged mine, as I figured I couldn't barter them anywhere.
Title: Re: Skirmishes
Post by: Caradir on December 06, 2009, 01:07:22 AM
Btw, sheesh I hate those fire-breathing bird lieutenents. All the other lieutenants I can Riddle and thus have easy time, but not the bird :(

read the buffs they ahve, they gain power for every mob near them so take care of that lieutenant last, where as the deathbringers need killed first as NOTHING can die whilst they are on the field.
Title: Re: Skirmishes
Post by: Caradir on December 06, 2009, 01:09:01 AM
Are the "Bounty: Footman" items needed for something, or can I sell them safely? They seem to stack up, and I've not found any use for them, but the vendor price for them seems to be nice...

the "bounty" stuff is to cover repair bills basically sell it, the footman/ esquire marks are for trading for skirmidh marks, the campaign marks are needed for other stuff and therefor more valuable.
Title: Re: Skirmishes
Post by: Jarkko on December 06, 2009, 09:15:44 AM
read the buffs they ahve, they gain power for every mob near them so take care of that lieutenant last, where as the deathbringers need killed first as NOTHING can die whilst they are on the field.
I know the buffs, and the thing with the bird is that I can't mezz it, so it has to be tanked while taking care of the others.

Things can be killed while the deathbringer is around just fine :)  Riddle the dethbringer, pull the others away (so that they are outside the deathbringers aura; the aura doesn't have a big area even, and the purplish-grey gfx shows the boundaries fine, just pull the mobs slightly outside that) and things go smooth as butter :)  Incidently I've taken the habit to pull mobs always away from the riddled lieutenant, as the lieutenants have other buffs too, plus there is no risk of breaking the mezz accidently *and* I have more time to riddle again if needed (the 30 second riddle has a 30 second cooldown).

Can't wait to get home (late today :) )and back to doing skirmishes :p
Title: Re: Skirmishes
Post by: Caradir on December 06, 2009, 12:39:51 PM
bahh my riddle is my Halberd ;) stick that up their arse and they wont be doing much for long ;)

and as im at home today skirmishes sound fun :)
Title: Re: Skirmishes
Post by: Jarkko on December 09, 2009, 06:16:33 AM
You know what the coolest thing about skirmishes is? It's this:

(http://vnmedia.ign.com/lotrovault.ign.com/wiki/c/c7/Adventurers-hat.jpg)

That's the Indiana Jones hat, or officially called "Adventurer's Hat", is a cosmetic item which can be purchased with 3 Adlan markers. You get Adlan markers from the skirmishes "Thievery and Mischief", "Prancing Pony" and "Barrow-downs".

I must have one for my burglar. I *must* have one for my burglar!
And yesterday Fitzer got it :)   Ran the Bree skirmish (Mischief&Thievery) twice to get it. I am very happy, looks even cooler than I thought it would :)

Have to say M&T is the hardest skirmish I've taken part in so far (the others being Weathertop and Gondamon). First run I died to the very first counter-attack, got swarmed by wolves and robbers (second time I figured out the problem; I think I got both the counterattack wave and the mobs right inside Bree (patrolling around the AH area) as on second run I stayed well clear of the gate and got a much smaller wave) and the lieutenenat resisted the Riddle, while I was gaping on the scene and forgot about my HIPS... Despite croaking there I pushed through the skirmish, although the first elite encounter ("You hear rustle of armour" or something like that) nearly killed me despite using the Man racial heal (but this time I did remember to HIPS to clear all aggro when I was having a near death-experience). On second run things went *much* smoother, and the end-boss is ridiculously easy compared with the encounter elites (just open up with an Aimed Well placed strike, and then stun the boss and then just kill the banner when he drops that -> fight lasts very few moments).


In other news, I am very happy with my Bannerguard. He is rank 6 all round (ie level 48 equivalent), which did cost quite a bit (buying stuff above your own level costs extra), but he is now very good for my burg. He can tank easily several mobs (and I help him with the AoE Dust in Eyes, which is just great for solo skirmishes btw), he gains initial aggro fast (with his healing shout), and the aggroing strike he has lets him hold aggro very well when I aid him with Provoke; I can go medieval on mobs behinds safely, only on lieutenants (and elites) do I usually get aggro after a while (the normal mobs die before they seem to notice I am tickling their behinds).


Today have to focus on the legendaries. The hat was important to get yesterday. When the choice is to look good or have a legendary item, the choice is always to look good  8)
Title: Re: Skirmishes
Post by: Caradir on December 09, 2009, 11:42:45 AM
congrats (i think :P ) on the hat
Title: Re: Skirmishes
Post by: Jarkko on December 10, 2009, 07:43:27 AM
Ran the Bree skirmish (Mischief&Thievery) twice to get it.
Seems I was very lucky in those two runs to get three campaign marks. I've since completed M&T skirmish four or five times, and not got a single of the campaign marks :o  Then again, I've got more of the markers which can be traded for SM (esquire or whatever they are called), and in my current situation (need moar SM's, lotz and lotz of SM's!) I am not complaining.

Besides, I already have the hat :)




Does anybody know if the skirmish trait for increased incoming healing (ie the one the player character can take) works for stuff like Mischiveous glee (one of the burg self-heals) or healing from food-buffs? I have now the armour skill (basiacally because I got it for free, and none of the skills available made me immediatly start drooling), but the effect doesn't to be that great (although when the bannerguard gives his armour buff I have close to 30% common mitigation in all, which is pretty nice I think).

With lots of small healing going on (bannerguards HoT, Mischieveous glee, food buffs, Clever retort (just 25% chance there to actually get a heal, but it has saved my butt several times; although most of the time I actually pray for the power buff, which lets me go all bananas with skills with zero power issues), Find footing (only usable against the troll lieutenants, as they seem to be the only ones to stun; then again, they also hit like trucks so I am very happy for the extra heal usable against them), not to mention the Man heal (although it still easily heals Fitzer to full health even without any buffing), the improved incoming healing might be much better for a burg (if thing get really hairy, I pop touch&go anyway, and basically don't get hit for a while) than the mitigation from the increased armour?
Title: Re: Skirmishes
Post by: Caradir on December 10, 2009, 11:25:12 AM
campaign marks do seem to be really random sometimes ill get lots other times absolutely none.

+ incoming heal will certainly affect your self heals not sure about food though.

30% common mit with med armour is good ;)

have you thought about the armour penetration trait? the one that lets you ignore a portion of your opponents armour, id recommend that for any melee dps class.
Title: Re: Skirmishes
Post by: Jarkko on December 10, 2009, 11:36:05 AM
have you thought about the armour penetration trait? the one that lets you ignore a portion of your opponents armour, id recommend that for any melee dps class.
I thought about that, but I don't feel like my damage output is a problem. The normal mobs die fast enough when I get to whack their behinds, and I use aimed (ie autocrit) bleeding attacks on signatures and elites (correct me if I am wrong, but my understanding is that bleeding dots are not reduced by armour, right?).
Title: Re: Skirmishes
Post by: Caradir on December 10, 2009, 11:58:04 AM
have you thought about the armour penetration trait? the one that lets you ignore a portion of your opponents armour, id recommend that for any melee dps class.
I thought about that, but I don't feel like my damage output is a problem. The normal mobs die fast enough when I get to whack their behinds, and I use aimed (ie autocrit) bleeding attacks on signatures and elites (correct me if I am wrong, but my understanding is that bleeding dots are not reduced by armour, right?).

thats right wound mitigation is seperate resist is seperate

stoopid me you dont mitigate wounds you either resist or you dont ;)
Title: Re: Skirmishes
Post by: Jarkko on December 11, 2009, 01:30:55 PM
The lieutenants and their skills:

http://lorebook.lotro.com/wiki/Skirmish_Lieutenants


A good read, altough I for one start to be pretty familiar with the ones met in solo skirmishes :)  I still hate the bird-lieutenant, the only one who can not be riddled :p (then again, I found out non of the lieutenents can be riddled in fellowship skirmishes :( ).
Title: Re: Skirmishes
Post by: Caradir on December 11, 2009, 01:43:07 PM
The lieutenants and their skills:

http://lorebook.lotro.com/wiki/Skirmish_Lieutenants


A good read, altough I for one start to be pretty familiar with the ones met in solo skirmishes :)  I still hate the bird-lieutenant, the only one who can not be riddled :p (then again, I found out non of the lieutenents can be riddled in fellowship skirmishes :( ).

generally speaking most elites are mezzable, most Elite MAsters arent and ALL Nemesis+ arent mezzable, ofc there are a few exceptions.
Title: Re: Skirmishes
Post by: Jarkko on December 17, 2009, 07:09:44 AM
Quote
Due to some unforeseen issues, the following skirmishes will be closed down until further notice.

Strike against Dannenglor
Assault on the Ringwraiths’ lair
Trouble in Tuckborough
Battle in the Tower
No wonder I was able to do Tucborough only once yesterday. Was pretty nice (although took a pretty long time, partly because I got lost a couple times on the way; my son did ask me am I stupid as I don't know how to follow a clear path, but it is not that easy...  ::) ), I would have wanted to do it again.

I bet however those trying to complete the epic quests are slightly more annoyed that the skirmishes required are closed now. Can't take very long to get these fixed, I bet.
Title: Re: Skirmishes
Post by: Jarkko on December 22, 2009, 12:16:54 PM
Clever uses of the skirmish system (http://forums.lotro.com/showthread.php?t=309113)

I admit I've used the biobreak myself, although I did complete the skirmish after the visit to the little boys room (I hate to give up on stuff, so even though I joined that Sul Amon to get to the toilet while being in total safety, I had to complete the skirmish first before porting back to the danger zone :p ).

The one I don't get is about the "victim LI". What does that mean, and what is happening there? Does it mean the item is leveled to 11 to get an increased chance for better relics, or what?
Title: Re: Skirmishes
Post by: Caradir on December 22, 2009, 12:52:02 PM
by the sound of it all he was doing was leveling them to 2 then breaking them down.

you get better results at 2,11,21,31,etc an getting it from 1 -2 is easy.
Title: Re: Skirmishes
Post by: Mangala on July 19, 2010, 01:43:06 AM
Skirmish vendors can be found where? (Assuming marks are currency?)
Title: Re: Skirmishes
Post by: Dlarah on July 19, 2010, 03:40:45 AM
Tried checking out skirmish camps?
Title: Re: Skirmishes
Post by: Jarkko on July 19, 2010, 05:12:51 AM
You find everything related to skirmishes at every skirmish camp :)
Title: Re: Skirmishes
Post by: Mangala on July 19, 2010, 02:19:38 PM
You find everything related to skirmishes at every skirmish camp :)

That actually makes sense.

Especially in the light of day and not the lightof3am
Title: Re: Skirmishes
Post by: Mangala on July 27, 2011, 05:54:50 PM
Got a question, I was reading on another gaming forum, and someone mentioned that while its not possible to never use a skirmish npc thingymabob, as there is a need for one in one of the books in volume 3. 

Is this correct?
Title: Re: Skirmishes
Post by: Caradir on July 27, 2011, 06:03:48 PM
Got a question, I was reading on another gaming forum, and someone mentioned that while its not possible to never use a skirmish npc thingymabob, as there is a need for one in one of the books in volume 3. 

Is this correct?

indeed it is
Title: Re: Skirmishes
Post by: Mangala on July 27, 2011, 06:25:19 PM
Got a question, I was reading on another gaming forum, and someone mentioned that while its not possible to never use a skirmish npc thingymabob, as there is a need for one in one of the books in volume 3. 

Is this correct?

indeed it is

Fuuuuuuuuuuuu.

Means I need to skirmish everyone eventually.
Title: Re: Skirmishes
Post by: Jarkko on July 28, 2011, 07:12:59 AM
So, I guess you will get busy then. You should have the first character at Vol 3 about 8 years from now, right? ;)  :P

My intention is to get to volume 3 on my burglar this year. Haven't seen the vol 3 quests so far on any toon. Remains to be seen if I manage to do that :D
Title: Re: Skirmishes
Post by: Caradir on July 28, 2011, 07:16:42 AM
So, I guess you will get busy then. You should have the first character at Vol 3 about 8 years from now, right? ;)  :P

My intention is to get to volume 3 on my burglar this year. Haven't seen the vol 3 quests so far on any toon. Remains to be seen if I manage to do that :D

Book quests are the ONLY part of the game worth playing in my mind, rest is just a useless grindfesting fuck me up the arse boredom.

plus EASY MODE all book quests are soloable.
Title: Re: Skirmishes
Post by: Mangala on July 28, 2011, 09:16:00 AM
So, I guess you will get busy then. You should have the first character at Vol 3 about 8 years from now, right? ;)  :P

My intention is to get to volume 3 on my burglar this year. Haven't seen the vol 3 quests so far on any toon. Remains to be seen if I manage to do that :D

plus EASY MODE all book quests are soloable.

Dont get me started....

(Im still trying to find the parts of Lotr were they all go solo...)

Except Sam v Shelob, and Gandalf v Balrog ofc.
Title: Re: Skirmishes
Post by: Mangala on August 22, 2011, 12:34:57 PM
So it seems I have 431 skirmish marks on Beo.

And I cant recall doing many skirmishes on him, or do these share across an account/server?
Title: Re: Skirmishes
Post by: Caradir on August 22, 2011, 12:55:11 PM
So it seems I have 431 skirmish marks on Beo.

And I cant recall doing many skirmishes on him, or do these share across an account/server?

nope per character

you get them from doing dungeons and some qs as well these days
Title: Re: Skirmishes
Post by: Mangala on September 11, 2011, 03:01:39 PM
The necessity to skirmish came earlier than I had understood.  V2:B6 iirc has several skirmishes (I need to defend the deep way, 21st hall and some other place).

This is terribu.  And I was so enjoying the Epic story in Moria too.

Edit: saying that though, Deep Way was fun alone with my shity skirm npc thingy, although i need to redo it as the stupid Brogur guy died literally 2 swings before the final npc....
Title: Re: Skirmishes
Post by: Caradir on September 13, 2011, 03:44:32 PM
skirmishes are fun your hatred is unfounded :P

book2 5:5 was indeed made into 3 skirmishes as people like me who had done it the "proper" way before hated it that much, seriously doing it in a pug was horrible when people didnt listen to instructions, that i wouldnt help a pug do it.

but a skirmishes they are fun again :)

wait till later Jon most of the book involves skirmishes in and around the necromancers tower.