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Messages - universal_kalle

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1
Star Wars: The Old Republic / Re: Pee
« on: February 24, 2012, 04:33:54 PM »
Taunt reduces the damage the taunted does by 30% for 6 seconds UNLESS they're attacking the taunter (in this case you). I've thrown in an AoE taunt on enemies attacking the ballcarrier in Huttball and gotten 10k protection in 5 seconds. Yes, it's THAT good :D

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Star Wars: The Old Republic / Re: Vanguard 'Ironfist' PvP Tank Spec
« on: February 23, 2012, 02:45:52 PM »
I've been following Taugrim for some time. A really good player who knows his shit. My Vanguard is only 38 but this is the build I'm working my way up to. It's a very good  hybrid-build for both protecting yer allies and meltin' faces. :)

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Star Wars: The Old Republic / Re: Pee
« on: February 23, 2012, 02:41:56 PM »
You might wanna check out Taugrim's build the "Iron Fist".
General Vanguard guide: http://taugrim.com/2012/01/04/guide-to-bounty-hunter-powertech-trooper-vanguard-mechanics-and-pvp/
Iron Fist: http://taugrim.com/2012/01/27/iron-fist-25-14-2-pvp-tank-spec-for-swtor-powertech-vanguard/
A couple of really good guides on PvP mechanics in SWTOR: http://taugrim.com/guides/
Keybindings: http://taugrim.com/2011/04/07/guide-to-strafing-movement-and-keybindings/


Here are my keybindings:

Don't mind the score.. I've got other pictures of my bindings but I chose this one since I'm using the shared Assault Specialist tree and not Gunnery so it's a bit more relevant to you.
I use the same general layout on all characters and curse the fracking game everytime I create a new toon and have to do this all over again. A = Strafe Left    D = Strafe Right    W = Move Forward     S = Move Backwards
Basics:
1-5 and R = My standard attacks. 3 being the no-cost Hammer Shot. Why 3 and not 1? Well 3 is easier to reach while using A or D to strafe. 1 and 2 are for abilities that "build up" my damage. In this case Charged Bolts (on my Vanguard this is Ion Pulse) and Full Auto (Stockstrike on my Vanguard). They both have a chance to proc High Impact Bolt (on 4). 5 is usually an ability with a CD or something I don't need to press every couple of seconds, here I've got my DoT Incendiary Round. And lastly we've got R for another medium-CD ability, Assault Plastique. Since AP is currently bugged and only hits one target I've also got Sticky Grenade on shift-R. If Sticky will hit 2+ enemies it's always better than AP..
Shift-1 through shift-5: Cooldowns of various sorts that I use almost as soon as they're ready.

Other keys:
B - My AoE key. Commandos has so many AoE abilities I have to use Shift-B and Ctrl-B (didn't use this when this picture was taken) as well. On my Vanguard this is Pulse Cannon.
C - CC breaker
Q - "AoE utility" .. Knockback on a Commando, AoE stun on a Vanguard, Flash Grenade on a Scoundrel, etc
E - Single-target stun
T - Abilities that have the opposite range than what most of my abilities have. Melee for ranged classes and vice versa. On my Vanguard I've got Sticky here since R is used for Interupts on classes that have 'em (which is everyone but Commando!!!)
V - Some sort of utility, in the case of Troopers I've got Stealth Scan here.
G - Multi-option utility. Got Tech Override here which makes my next cast instant. Can be used offensively or defensively. Will probably have Battle Focus here on my Vanguard.
Z and X - Support abilities. As a healer/dps hybrid I've got heals here. On my Vanguard I've got taunt on Z and Grapple on X. Also using Shift-Z (Mass Taunt on Vanguard and Dispel on Commando) and Shift-X (Guard on Vanguard, not currently used on Commando).
Shift-E - CC

Alt-1 through Alt-5 - Pots and relics. Plus Throw Huttball and my mount. Basically things I need to have ready but often saved for the tougher fights.

Alt-+ - My out of combat heal.
Alt-´ - Aggro reduction, not used much in either PvP or PvE so no need to keep it right next to my left hand.

On the left side I've got my buffs which I generally don't need to use while fighting. These require mouse-clicks to use.




Overall I really enjoy PvP in this game. They could buff the Resolve bar a bit cause at the moment it's still way to easy to be chain-stunned and killed. One stun should fill the bar and not only 75% and roots/snares/slows should also add to the bar (only slows/snares/roots which are guaranteed to happen when an ability is used, like Pepple Throw (Telekenetic Throw) but not Assault Specced Plasma Cell procs).
As for rotations in PvP.. There really aren't any. You always need to adapt to a situation and use whatever ability gives you an upper hand. However there are of course abilities that charge up others and those that do more damage and so on.
One general "rule" for Vanguards no matter your spec.. Always, always, always use your taunts to take the pressure of your teammates. And in Huttball don't be afraid to switch to tank stance to Guard the ballcarrier (unless you've got a tank on your team nearby). It will reduce your damage but at the end of the day it'll give the ballcarrier about 50% more health and will really take the edge of any burst the enemy team will do to him/her.

Vanguards have a lot of fun tools to play with in PvP and for me they're way more fun than Commandos. So you made the right choice with your Advanced Class :)

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Star Wars: The Old Republic / Re: Companion gifts
« on: December 28, 2011, 03:52:54 PM »
Is M1-4X (Trooper) the droid that you get when you get your ship? Cause mine is called C2-N2.
No, you get him after Elara Dorne.

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Star Wars: The Old Republic / Re: The In-Game Name Thread
« on: December 27, 2011, 05:52:24 PM »
I put my name (Karl) in the guild comment on all my characters. Problem solved.

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Star Wars: The Old Republic / Re: Companion gifts
« on: December 27, 2011, 03:30:15 PM »
All the companions and what the like/love/dislike are on www.torhead.com.
Example: http://www.torhead.com/npc/43q4V9e

7
Join Us / Re: SWTOR application
« on: December 22, 2011, 03:03:38 PM »
Välkommen!
As Mangala said we've got a high density of Swedes in here. Me included :)

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Star Wars: The Old Republic / Re: Some flashpoint fun
« on: December 16, 2011, 03:54:37 PM »
I'm game. Would love me some hammertime!

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Star Wars: The Old Republic / Re: My sack is full!
« on: December 15, 2011, 11:22:08 AM »
Clicking on this I thought I was going to get at LEAST one sexual reference.. I'm dissapointed in your Gotie..

10
Star Wars: The Old Republic / Re: Hands of Justice has been deployed on...
« on: December 13, 2011, 10:42:48 AM »
Yes we can!

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Star Wars: The Old Republic / Re: Hands of Justice has been deployed on...
« on: December 13, 2011, 10:28:30 AM »
I'm not bothered by people rolling both sides on the same server. As long as I can play with fun people in both factions I don't care which server.

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Star Wars: The Old Republic / Re: F5, Standing By!
« on: December 13, 2011, 10:21:18 AM »
I'm in. I've tried setting up my mic at a decent level but need someone at the other end :)

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Star Wars: The Old Republic / Re: F5, Standing By!
« on: December 13, 2011, 10:11:14 AM »
Btw, I'll be hanging around on Mumble from about 11:30am today, if anyone wants to swing by and say hi/get hyper excited together!  ;)
Where are the deets for the Mumble server? (Never heard of Mumble before now..)

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Star Wars: The Old Republic / Re: Hands of Justice has been deployed on...
« on: December 13, 2011, 09:41:07 AM »
Actually I had another thought.

Just how many EU/ENglish PVE servers are there, before we celebrate?
There are eight EU PvE (English speaking) servers.

15
The Dog & Duck / Re: Game of Thrones
« on: December 13, 2011, 08:13:37 AM »
Fuck it. Can't sleep.

Yes the children are the future. I got that much from the books. And Ned getting his head chopped off couldn't have come any sooner. The idiot deserved to die. I think they should've strayed further from the books. The dialogue works in the books but when you take it and put it on a screen it just felt awkward. Like the first scene where we meet Father Lannister. Where he's butchering Santa's reindeer.. That entire scene felt misplaced and odd, and he didn't come off as a badass (which was the point) but rather a clown. They pushed the characters to hard into the "I'm a tough mother fucker!" to hard without any real meat on their bones. They are badass not because their actions says so. But because the makers put in a few scenes forcing the role on them.

I'm guessing the crippled kid will become a wizard, the tomboy a master swordsman/swordswoman hellbent on vengeance and she might learn some magic as well, Geoffrey (what an ugly kid!) will become a tyrant the likes which have never been seen before and throw tantrums every episode, Mother Stark will haunt the Lannisters with her throat and army.. Who am I missing? Cercei will be locked in her room and only brought out when Geoffrey need milk. Older daughter Stark will cry and whine some more with a case of Stockholm's Syndrome but eventually overcome it and see Geoffrey for the retard he is.


Yes Wheel of Time got a bit slow after the sixth or seventh book, Robert Jordan admitted that it didn't work out as he'd planned and got back on track towards the ninthish book. I've read the first eight or nine books about three times (havn't actually had time to read the post-Jordan's death 11th and 12th books yet). They're excellent. There are so many small details in them that when you first read them all they do is flesh out the world. But the second and third time around you start noticing those small things that tell you of future events. Little threads that keeps getting tugged on throughout the books until they blow up and turns into massive stuff. Jordan knew exactly where he wanted to take the books from the very beginning.
There are a few WoT projects in the pipeline. A game or two (one is rumoured to be a MMORPG) and a movie by Universal Pictures. I don't think a movie will do the books justice but a good game might. The world Jordan has built up is just amazing. There are so many details to it making every country, city, people and events come to life. It's one of four IPs I'd love to work with.

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