Author Topic: EVE Mining Corp  (Read 18587 times)

Offline Warcold

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Re: EVE Mining Corp
« Reply #30 on: December 01, 2008, 09:47:57 AM »
anyone got preferences when to really start pumping effort in the corp?

and any ideas about if/how we are going to make the effort worthwhile for everyone? will we pay wages to the members, will we put everything back in the corp to make it grow?

as i understand now, we got some miners and a refiner?
am i still needed as hauler? or would you rather have me specialize in gunnery and stuff to protect you lot?
is there someone around who can fetch good prices?

EDIT:

and with fetching good prices i mean skills like this:
Quote
TRADE SKILLS EXPLAINED

The various Trade skills can be neatly subdivided into three types. The simplest are the four 'Market Order' skills that increase the number of active buy/sell orders you can create (Trade, Retail, Wholesale and Tycoon).

The 'Money' skills effectively decrease the costs of trading; Accounting reduces transaction tax; Broker Relations basically reduces the broker's fee, which is based on the value of the sale goods; Margin Trading reduces the escrow amount - essentially meaning you pay less up front, thereby freeing up cash until the buy is fulfiled; finally, Day Trading allows you to modify market orders, meaning you don't have to cancel and then create new orders and incur another hit of transaction tax charge (since tax is non-refundable if a market order is cancelled).

Finally we have 'Order Manipulation' skills. These include Marketing (which allows you to sell goods you have in other stations in the same region), Procurement (place remote buy orders in stations in the same region) and Visibility, which allows other players to see your sell orders in relation to their distance from where the sell order was placed. It's a misnomer that all sell orders are visible across a region. If you have no Trade skills and you want to sell a shuttle you've just repackaged, someone has to actually dock in the station to see the shuttle for sale.

If you were to max out all the 'Market Order' skills, you could place 300 buy or sell orders. In conjunction with high levels attained in the 'Order Manipulation' skills, you could buy and sell goods all day without ever having to leave a station, so long as you can hire enough couriers to ferry the goods to where they need to go.
« Last Edit: December 01, 2008, 11:27:52 AM by Warcold »
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

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Offline vacuum

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Re: EVE Mining Corp
« Reply #31 on: December 01, 2008, 12:12:15 PM »
EVE allows you to have 2 alts, even though you can't train skills at the same time as your primary, if you highly specialise you can find that you can get a huge advantage of not having to have your primary know everything.

Consider the URL http://www.eve-guides.com/chargen/chargen.php

Using this, we can create a trading alt:122122230200 (put this code in the box) with:

Trade 5, Retail 4, Daytrading 5, Broker 2, 16 Charisma and 13 Mem.

A few 5 minute skill trains later and you've got a competent trader with 60 odd slots (saving you days of time and effort on your non-trading main).









Offline Mangala

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Re: EVE Mining Corp
« Reply #32 on: December 01, 2008, 04:43:50 PM »
When I get Thera a regular freighter I'll offer her services as a hauler for station to station stuff, she also has not inconsiderable refining, regular hauling, and such like skills. She is 35 days from becoming my 2nd Jump Frieghter character too :D  If the interest is there I can move this back and skill her for an Orca (Industrial command ship, good for mining ops in hi-sec), I shall plug that plan into EVEMon and get times for you if you guys see a need for an Orca (Also Ammik my other mining alt is nearly ready for one of these too, but im entertaining ideas of a 100% about turn for her and moving to actual caps... :) )

Mangala - in addition to anyone else who skills for actuall shooty shooty - is always available for protection and so on - 10 mill in Gunnery is good; She can also haul regular loads up to 13000 m2 or so :)
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Offline Mangala

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Re: EVE Mining Corp
« Reply #33 on: December 01, 2008, 04:48:19 PM »
As far as I have the corp setup right now - there is a 10% tax (on all kills of npc's worth 35K or more) - always has been that level. This basically puts money into the corp master wallet that pays the Office Rents (40k a month or so at mo) :)
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Offline Warcold

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Re: EVE Mining Corp
« Reply #34 on: December 02, 2008, 09:18:40 AM »
So we got ourselves a corp.

Now what?
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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Offline vacuum

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Re: EVE Mining Corp
« Reply #35 on: December 02, 2008, 04:39:08 PM »
Everyone join it; and find a base of operations to work out of.

Then, let's start mining the hell out of things.

Uedama is a decent system near some lowsec space, and not miles from Gallente/Caldari space. Probably not a bad place to base yourself out of. That said, it's many jumps to 0.0; however cutting your teeth there isn't bad.

Alternatively, being near providence (which has NRDS 0.0 space held by the CVA) will give you access to low end of 0.0 mining - however CVA are a bunch of roleplayers, so they're all thees and thous and tend to shoot minmatar characters.

Important - This is EvE - everyone here is scheming, manipulative, and has an angle. We should get an angle.




Offline Mangala

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Re: EVE Mining Corp
« Reply #36 on: December 02, 2008, 04:45:14 PM »
Anttiri is 2 jumps from Uedema :)

CVA space is a good step into 0.0 for any level of player - even if Providence is shit - and dont shoot their blues and you are ok with them (until they RP as Vac says!)
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Offline Warcold

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Re: EVE Mining Corp
« Reply #37 on: December 02, 2008, 05:07:52 PM »
Quote
tend to shoot minmatar characters
great...   :-\

well, we got ourselves a base of operation (anttiri), but no angle yet, and think most of the newbs are at a loss what angle to choose or worse... what angles to choose from (speaking for myself anyway)
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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Offline vacuum

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Re: EVE Mining Corp
« Reply #38 on: December 02, 2008, 05:16:49 PM »
Right now, given that trit and pyer prices are (or were) at an all time high, HiSec mining so you learn roles and what to do/not to do on a mining op is not a bad idea. I'll join in when I have a hulk.

Who's in the corp then so far -- 6 people? If someone's into 'crafting' type activities, Industrialist in EvE is a *very* lucrative profession.

Then move to 0.0 early next year and do the Providence thing; though there's also more 'out there' options we can explore.
« Last Edit: December 02, 2008, 05:18:40 PM by vacuum »

Offline Mangala

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Re: EVE Mining Corp
« Reply #39 on: December 02, 2008, 05:21:05 PM »
Yeah - Syndicate :D (Although thats pretty bad, but so many people start out their 0.0 life there!)

As for corp members so far:

Me and most of my accounts/characters - Jack of all trades ;D
Rubinova;
Safran Foer;
Constantine Andromanche;
Aicha Cephei;

Thats so far - got Swuul to get in, Your mining alt-to-be, Mac if he gives it a chuck, Debaser too, Keyana, not sure who else.
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Offline Mangala

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Re: EVE Mining Corp
« Reply #40 on: December 02, 2008, 05:45:31 PM »
Suggestion.

Tech 3 ships and the method of their discovery comes in March 2009.:

Wormholes found via exploration;
New Minerals in those new areas of space found through the wormholes;
New Blueprints/means of creating Tech 3;

Build up to take advantage of this?

Mining;
Exploration;
Shooty skills - just in case;
POS related skills - just in case the space is unclaimed by empires we can drop a POS for a home there...
Mass hauling - more freighter pilots and JF pilots (will be able to cyno into/out of these new areas once discovered) - although Carriers can do the same thing I suppose at a 1/4 of the cost, although cant enter hisec.
Manufacturing - the mining can feed into this as would exploration etc

Just thoughts, for now while thinking about the March Expansion.
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Offline vacuum

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Re: EVE Mining Corp
« Reply #41 on: December 02, 2008, 05:49:16 PM »
Beo has a freighter, so that's one important piece solved.

Given that, you will need the following:

1. Somewhere to mine
2. Someone in a battleship/battlecruiser to kill rats
3. Miners (3 or 4) ideally in covetors/hulks - in the shorter term in ospreys :-)
4. Someone in an orca collecting the cans and consolidating into CHA/cargo (total 70Km3) and 'every now and then' returning to station to stash and reprocess. In the shorter term, someone with a badger and cargo expander IIs will suffice.
5. Someone with perfect refinery skills to convert ore -> minerals.
6. Someone with good trade skills to ship and sell the ore (Veldspar -> Tritanium).

The exploration/Tech3 route is a good idea, and everyone's at roughly the same level.
If the corp's looking at industrial; then the more Jumpfreighter, Orca, Hulk and Rorqual pilots the better.

Also, if someone's specialising in Industry, then focus on getting datacores - ask Beo for how, he has a lot of datacore insight.







Offline Mangala

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Re: EVE Mining Corp
« Reply #42 on: December 02, 2008, 05:51:34 PM »
Quote
ask Beo for how, he has a lot of datacore insight.

Post will be made.  Going to dig through all my oog game notes and stuff as well as my links collection and get into this. Its even a good passive earner :)
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Offline Caradir

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Re: EVE Mining Corp
« Reply #43 on: December 02, 2008, 06:29:18 PM »
Constantine currently has 4 R&D agents 2 in Mech Eng, 1 in Graviton Physics and 1 in Caldari starship,

His main skill set is definitely exploration and im playing around learning the ropes at the moment.

He does have decent research abilities and i could take some time to train Advanced Lab ops for the BP researching.

Manufacturing wise he has Industry IV and Mass Production 1, ive calculated that i can get Industry, Mass production, Advanced Mass Production and Production efficency all to V in 77 days,

He can already pilot a badger II (Caldari Industrial V) as this was his job back in the day helping his sister out.

His Refining skills wouldnt take much to get to perfect (its the standings that make it more tricky )

Just dont expect him to be too able in Combat.

As i Previously said as soon as i know his role ill start work on it  ;)
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Offline Warcold

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Re: EVE Mining Corp
« Reply #44 on: December 02, 2008, 06:41:07 PM »
Safran has learned minmatar indy 2, and has a Hoarder, currently at 12k m3, will be able to expand to 15ish with secure cargo thingies.
My primary goal is shooter though, Hurricane is on the wishlist, currently training to frigate IV and beyond.

so ill be able to fulfill role 2 and 4
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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