IRC/IRP Corporate Application for Membership Information SheetLast updated: 2/1/2009 12:37:27 PM
We are generally looking for corporations in the 50-70 member range so that they will be able to handle 0.0, which would include establishing and maintaining at least a couple of large POSes, fully defended, help protect the region, and engage in the other corporate duties listed below. We are particularly interested in capital ship pilots, especially corporations with Dreads.
An alternative is also to consider joining AWE, which can get you into IRC and its executor corporation. Your old corporation could be maintained with an alt. We might want your members to pass through our recruiting arm, Progenitor Corporation, for security checks, etc.
Before we could consider your application, we would need the following information:Your Character Name and any other “leaders”
Corp. Names
Alt. Corps?
Alliance name, if any
No. of members
No. online during prime time
Your prime time
Total real members without alts
Number of capital ships and types
Number of members who can fly caps
Experience in 0.0
How long have corp. members been together
Main goals
Commitment to IRC Rules and Manifesto
IRC Corporate Membership Rules (For Applicants – no links)IRC Corporate Rules & Policies – Summary
1 Respect & follow IRC Rules and Policies
2 Make IRC space primary home
3 Defend area and participate in IRC actions
4 Respect Alliance Standings (No shooting Allies & friends)
5 No piracy, smacktalk, name calling, disrespect
6 NBSI in 7-KXBJ and pipeline to Empire only
7 Use AWE Ventrilo
8 Watch your language on Ventrilo/TS. We have members with wives and kids listening in.
9 TS/Vent Discipline strictly enforced on fleet ops
10 Use IRC Refineries no unauthorized refinery arrays; no jumping ores or alloys to Empire
11 Alliance Mail for CEOs, Leads, and important IRC announcements, not for general opinions, chat, etc.
12 Intel channels for intel only, not general chat
13 Jump Bridges MUST be refueled on every use
14 Will generally be assigned a primary, not exclusive, area
15 Maintain 2 DeathStar POSes where designated and other POSes in primary area
16 No personal POSes, all are Alliance
17 Only authorized and taxed moon mining
18 AWE will offer to buy all ore and alloy at forum prices*
19 Do not buy Ore or Alloys from AWE members. Report any attempts to HC.*
20 AWE will supply most T1 ships at forum prices **
21 Follow general market rules of fairness and for best interest of alliance
22 No selling at more than 25% over ave. Empire (e.g., Eve-Central.com, Jita, or Oursulaert)
prices for items over 1M ( a little higher reasonable markup OK on smaller items)
23 No price gouging
24 No buying from IRC market or contracts and re-selling at higher price
25 Contribute to occasional Alliance projects
26 Cooperate and work together; we are a team and help each other!
27 Contact leadership at any time if you have any questions
28 Bookmark & make trusted site in game: --------------------- ***
29 More info on IRC forums:
http://forums.intrepidcrossing.org/ 30 Never post tactical, strategic, or economic information in open forums.
31 Posts in EVE forums should be done with an eye to what an enemy might learn. Generally, CAOD posts should be avoided. Let the diplomats and CEOs handle.
* Optional for non-AWE members; non-AWE members not required to sell ores & alloys to AWE
(AWE members must sell all ores and alloys to AWE Corporation)
** Optional and subject to mineral availability. Anyone may sell ships, mods, ammo, etc per guidelines
*** Links to http:--------------------------
The IRC ManifestoActual Announcement
2/1/2009 12:37:27 PM
IRC has done what no one ever expected us to do. We have risen from the bottom of the alliances, driven out of Feythabolis by BoB, fleet decimated and all but destroyed, traversed to a new area, built our Outposts, bought or fought for our territory, and are now the 4th largest alliance in Eve. That's an amazing accomplishment. However, our rapid rise and expansion was not without cost. Besides the financial and personal toll of long hours and the inability to do anything but build IRC, we lost some of the cohesiveness and sense of community and unity that has always been the hallmark of IRC. We now rededicate ourselves to our primary goals: to build a strong 0.0 alliance capable of incredible industrial might, but also one in which "everybody fights" to protect our home and strengthen IRC! The goal is to become a true, respected power in Eve, capable of building everything through supercaps and taking and holding whatever space we call our own. To that end, we introduce the “new IRC” and proclaim this IRC Manifesto.
The focus of the new IRC will be on the pilots. But make no mistake - those pilots will not be coddled or handled with kid gloves. Rather, the pilots in the new IRC will be subject to a set of lofty expectations, but will be assured that their fellow pilots will be measured by the same set of rules. We will assemble pilots that like to fight together, like to "carebear" together, and have common shared goals. These pilots will be people that you want to be with in TS/Vent, for whom you are willing to subsume your own personal goals so that the overall objectives can be met. Our pilots must be focused on the group goals of the alliance first, followed by corporation goals, then personal goals. Each human alliance member will be expected to contribute as *both* a combat participant *and* as a member of our industrial operations.
IRC members must be characterized by a willingness to stand up for what we believe in, even if it means fighting strong opponents. We will not sacrifice our honor and self-respect, which follow us outside of this game, for some fleeting game-world objective. We will put personal relationships and friendships ahead of petty in-game disputes. We will maintain respect for the *people* behind the EVE-online accounts, friend or foe, and together will go out and have Fun.
IRC will be characterized by the following:
1. Strong, centralized leadership. IRC has always been a dictatorship, but that will become much more obvious on a day-to-day basis. We will have a smaller number of corporations, run by leaders who believe 100% in the vision of the new IRC, and are willing to push their pilots to make us stronger. Those corporations have not been chosen ahead of time - we expect our current CEOs and directors to come forward, and convince us that you have what it takes to be part of the new IRC and that your goals are our goals.
2. Recruiting and security procedures will be much more rigorous. All new recruits for all IRC corporations must go through a period with a certified alliance training arm and meet specific criteria before graduating on to the IRC corporation of his or her choice. More stringent security procedures will be used, including security audits using the limited API key for all members, and full API key reviews for anyone with control over alliance infrastructure. These reviews will be continuous, with all members expected to maintain limited API keys "on file" with their corporate and alliance leadership.
3. All alliance members will be given concrete, measurable expectations in terms of skill training for their individual characters. Every human member of IRC, without exception, will be expected to maintain characters able to contribute to *both* the combat and industrial goals of the alliance. While a character may be a "dedicated" PvPers or "dedicated" industrialists, the person behind the character must also have an alt. capable of meeting the criteria for the other category. Everyone will contribute, in some way, to both the industrial core of the alliance and our ability to operate as an effective military unit.
4. We will set the bar high, and penalties will be administered in a way that preserves the dignity of our members, while still providing a deterrent. We will adopt a "(no more than) three strikes and you're out" mindset and will not tolerate people who *intentionally* disregard either the letter or spirit of the law.
5. We will be one alliance team, not a collection of scattered corporate teams. Corporations will retain individual goals and cultures, but will be expected to participate together in voice communications. There will be far fewer TS channels and most individual corporate channels will be abolished. The channels will be divided primarily by activity, not corporate membership. Mining and combat operations will, to the greatest extent practical, be joint, and we will maintain a culture of inclusion, rather than exclusion and cliquishness. "Private" voice communications servers will not be tolerated.
6. We will have stated alliance goals for the short-, mid- and long-term. While we desire input and suggestions on these goals and their implementation, the decisions rest with Oldma & Dibrle. Individuals also will be expected to set goals for themselves, and be held accountable for meeting them. The goals will be difficult, and we will expect everyone in the new IRC to work hard to meet them.
7. Dedicated Alliance ops. To be in the new IRC, means that you put the Alliance first. And you put yourself last. Individual corporations will have a diminished role. When we call a CTA (which will be a limited to special circumstances) 100% attendance of those online is expected and, if you are not usually online, a CTA means that you try to log in to help anyway. Other IRC Ops will be called for "Alliance needs" whether that be mining, or combat, or transport. Participation of all who are online is mandatory; it is not acceptable to say you want to mine or rat instead of help fight because you need the ISK.
8. Our alliance communications will be characterized by maturity, discipline, and respect. Everyone will know and enforce discipline in voice and chat communications, and will participate actively in the out-of-game forum. Criticism will be constructive, and we will always remain aware that there is a person behind the words, a person who is on our team.
Additional details will be given as things are fleshed out, but these are the basic tenets of the new IRC.
We intend to provide a place within IRC for all who genuinely share our vision for the new IRC.
Oldma
Dibrle
In the past we have allowed renting through a sister alliance. This has been discontinued until further notice.
IRC Renters Rules
Rules as of June 13, 2008
***RENTING DISCONTINUED****
Just for Renters:
POSs, two per system max
No assigned systems
No ratting/mining in station system
No ratting/mining in X-9 constellation
Refine at refinery
Prices: 1-99, 1 bil a month; 100-200, 2 bil a month, etc. (Some flexibility on rent)
Offices: 30 million a month
No moon mining of top end tiers, lower levels, possible, but requires per moon approval and will be taxed same as IRC corps.
1 POS allowed in 3J (office system) if renting an office.
Subject to basic IRC Rules & Policies not specifically directed to IRC corp. members
Will have access to a regional channel with IRC
Must help defend area