Thinking of where to go skill-wise I have been looking at
http://www.eve-wiki.net/index.php?title=Minmatar_Ships a lot.
Most HAC/BS-class ships dont get such good critics.
So far 2 options seem best to me: HAC or Marauder.
(HAC)
The Muninn has resistances that make it nigh-invulnerable to lasers. With 5 turret hardpoints, 7 high slots, 5 low slots (can be filled with damage-increasing modules), and 4 medium projectile turret skill bonuses, this ship is easily one of the most powerful ganking ships available.
But I've been looking at the Marauder even more:
The Vargur is the Minmatar Marauder. Menacing, fast and hard as a wall with its excellent shield tank potential, the Vargur is somewhat of a low-damage and low-range Marauder, if there can ever be such a thing, falling after the more impressive Kronos and Paladin as a turret-bearing ship of its class, because of the inferiority of projectile turrets damage-wise, especially artillery. Then again, looking at the bonuses that the Vargur receives to tracking and falloff, and its speed, it is fairly clear that it was not actually conceived as an artillery platform, but rather as a fearsome brawler, being able to charge fast and inflict tremendous pain up close with autocannons. Its firing speed bonus helps it almost catch up to pulse lasers in terms of sheer damage to range, and with its tracking and ability to choose its damage type it performs far better against smaller vessels, but a Vargur pilot must always be aware of his situation and his ammunition.
When taking a closer look though, the tremendous pain it is said to dish out isnt as tremendous, as only 4 of the 7 highslots can be fitted with weps (turrets). Found out Marauder is also ment for salvaging.
Well, I am not getting a BS-class ship tuned down to a silly salvager I thought!
I came up with this setup, hoping to make it even more menacing (byebye cap
).
What do you think of it? Is it silly or does it have potential?