Hands of Justice

What we have played => EVE Online => Topic started by: Dlarah on January 04, 2009, 01:08:09 PM

Title: Drake
Post by: Dlarah on January 04, 2009, 01:08:09 PM
Well i got bored during downtime and while playing around with my mission battleship setups i looked up my old mission drake from eft and figured i would try to add t2 heavy launchers to it as i got the skill recently. However this left me with a spare highslot as i had to remove the drone link augmentor i used to have there because the new launchers took 20 cpu more than the ship could handle..
So question is: Do anyone have a suggestion to what i could add there? I could just add a Tractor beam for looting, but if there is something better to pick please come with any ideas! :)

Current setup looks like this:

[float=left](http://handsofjustice.co.uk/forum/gallery/80_04_01_09_12_56_06.jpg)[/float]
Title: Re: Drake
Post by: Mangala on January 04, 2009, 01:10:54 PM
Fixed your image :)

As for the question - cant think of anything really bar a tractor/salvager or something.
Title: Re: Drake
Post by: Rubino on January 04, 2009, 06:05:27 PM
Looks good but I'd prefer a dmg control than one of the relays in the low.

I think the heavy assult launchers have a lower cap/cpu req than the heavies - so when you have those you could always bring back the drone module.
Title: Re: Drake
Post by: Mangala on January 04, 2009, 06:06:59 PM
hams are fucked to be totally honest, since the combined missile and speed nerf they just are not like they used to be. Same for rockets too.  Their flight time loses a second down to launching, and that really doesnt help something with an already short flight time.
Title: Re: Drake
Post by: Bethor on February 18, 2009, 11:47:52 AM
for pve i can recommende  passive tanking drake (http://www.battleclinic.com/forum/index.php/topic,8767.0/Solo-Level-4-Passive-Tank-Drake.html)
is my own mission ship. bit of investment but you can solo lvl 4's in it (you have to warp out now and than but it is dooable)

you just got to watch for warp scramblers in the lvl 4 missions.

tried a few variations on this. but this is the basic best pve mission drake around imo

Title: Re: Drake
Post by: Bethor on February 18, 2009, 11:49:34 AM
will post my exact setup when i get home and have some time to post it.
Title: Re: Drake
Post by: Jarkko on February 18, 2009, 01:01:16 PM
I think the heavy assult launchers have a lower cap/cpu req than the heavies - so when you have those you could always bring back the drone module.
HAM launchers take use more of the power-grid than normal heavy launchers (120 vs 100). They have same CPU need.

I am not entirely positive about HAM's being totally phukked. From what I understand they have been retardedly good in the past, and now they are just good :) Sure, if you don't have proper Missile Bombardment skill level, then they are no use, but if your ship improves missile flight time and you have a decent Missile Bombardment skill, then they do provide quite a punch :)  They are not a snipers weapon, true, but I do think they are quite a bit better than Beo thinks they to be :)
Title: Re: Drake
Post by: Bethor on February 18, 2009, 01:17:49 PM
open high slot can be used for a drone interface thingy
Title: Re: Drake
Post by: Jarkko on February 19, 2009, 07:04:07 AM
I was thinking about getting a Drake too actually. Would have quite a bit more staying power than my Caracal :P  I'd be able to fly something like this:

(http://img100.imageshack.us/img100/7122/drakedrakelowskillfm5.jpg)
It's cap-stable when not using the MWD. For PvP roaming I could fit in an off-line remote hull or armour repper to repair fleet-members in safe-spots.
Title: Re: Drake
Post by: Mangala on February 19, 2009, 07:56:22 AM
This - 80k EHP ;)

(http://handsofjustice.co.uk/forum/gallery/1_19_02_09_7_55_40.jpg)

One of the last to die in an engagement due to the sheer amount of EHP's it has, can even tackle :D  If I switch the WD II for another Invuln II it has over 100k EHP.
Title: Re: Drake
Post by: Rubino on February 19, 2009, 11:17:08 AM
Regarding the rigs - you think it's better going for the base increases in shield or resistance rigs?
I'm always torn between which to fit.
Title: Re: Drake
Post by: Mangala on February 19, 2009, 11:24:54 AM
Regarding the rigs - you think it's better going for the base increases in shield or resistance rigs?
I'm always torn between which to fit.

This was a gk fit, so we looked at primarily EHP over anything. Id stick to it for a pvp drake tbh.  Throw alot of firepower out and take such a long time to die, friends can arrive well before you get to half armor.
Title: Re: Drake
Post by: Mangala on August 19, 2009, 09:22:34 PM
Potential Wormhole fit (I can adapt it to the one above if I think PVP could happen and not die as fast to either sleepers or pvpers), totally tank :D

(http://handsofjustice.co.uk/forum/gallery/1_19_08_09_10_21_06.jpg)
Title: Re: Drake
Post by: Warcold on September 03, 2009, 04:02:38 PM
Made your WH fit in EFT with near similar results. Will need to train Energy Grid Upgrades V and Electronics V to be able to fly it, so about 10 days  :)

Two things I added: I loaded Scourge Missiles, to make use of the kinetic damage bonus and I added a medium NOS to be able to get rid of any tacklers, if needed.

One thing I don't understand: How can you get a PG of 1171? All skills maxed gives 1115.
Implant?
Title: Re: Drake
Post by: Dlarah on September 03, 2009, 04:11:05 PM
Looks like he is using a 5% powergrid implant. :)
Title: Re: Drake
Post by: Mangala on September 03, 2009, 08:50:03 PM
Looks like he is using a 5% powergrid implant. :)

yeah, my main clone has had one fitted for ages.
Title: Re: Drake
Post by: Mangala on September 16, 2009, 07:56:55 PM
So a 3 rigged (2xlarge CDFE and 1xmedium CDFE) drake with 2 invulns and a 2 lse II's works well in a wormhole against 5 sleeper cruisers and assorted frigate support (final wave of anomaly I just emptied) :D
Title: Re: Drake
Post by: Warcold on September 17, 2009, 06:04:22 AM
so 2 midslots open?
that would mean in a group everybody could either fit 2 ewar or 1 ewar & 1 AB on each Drake = nice against gankers
im thinking targetpainters, warpdisruptors and webbers
Title: Re: Drake
Post by: Mangala on September 17, 2009, 06:39:36 AM
so 2 midslots open?
that would mean in a group everybody could either fit 2 ewar or 1 ewar & 1 AB on each Drake = nice against gankers
im thinking targetpainters, warpdisruptors and webbers

Had an MWD and a sensor booster fitted - but that was cos im lazy and didnt want to dock to remove them and switch them out for other utility :)
Title: Re: Drake
Post by: Caradir on September 17, 2009, 09:47:29 AM
so 2 midslots open?
that would mean in a group everybody could either fit 2 ewar or 1 ewar & 1 AB on each Drake = nice against gankers
im thinking targetpainters, warpdisruptors and webbers

Had an MWD and a sensor booster fitted - but that was cos im lazy and didnt want to dock to remove them and switch them out for other utility :)

but for PVE id say the MWD and a shield recharge thingamijig for more passive tank goodness would be gid
Title: Re: Drake
Post by: Jarkko on January 14, 2010, 08:11:36 AM
There has at some point been discussions here about "spider remote sensor boosting" on cruisers.

I suppose the benefit for that is best when setting up a gate-camp, no? Ie you have the camp set up, are sensor-boosting the battleships (or whatever) and wait for the pray, or did I miss something?

If so, how about a Drake with remote sensor boosters? I have got the feeling the conventional wisdom atm is that Drakes should be targeted last (as they tend to be very good at taking punishment), what about taking that rumour into account, and make the Drake such a sensor booster? For example_

[support]
Damage Control I
Ballistic Control System II
Power Diagnostic System II
Power Diagnostic System II

Remote Sensor Booster I,Scan Resolution
Remote Sensor Booster I,Scan Resolution
Large Shield Extender I
Invulnerability Field I
Invulnerability Field I
10MN MicroWarpdrive I

Heavy Assault Missile Launcher I,Terror Assault Missile
Heavy Assault Missile Launcher I,Terror Assault Missile
Heavy Assault Missile Launcher I,Terror Assault Missile
Heavy Assault Missile Launcher I,Terror Assault Missile
Heavy Assault Missile Launcher I,Terror Assault Missile
Heavy Assault Missile Launcher I,Terror Assault Missile
Heavy Assault Missile Launcher I,Terror Assault Missile
Small Remote Hull Repair System I

(Where the remote hull repair system is of course off-line, and is supposed to be used afterwards on who ever the sucker was that nearly died in the fleet ;) )

The HAM's could just as well be changed for HML's if the intention is to engage from a distance, but might be just as well fit a Caracal then, as Caracals can shoot missiles from a much longer range (the Drake is IMO more of a "in your face, punk" -type ship, but I may be mistaken of course). With Swuuls skills the above has ~43.8k EHP and is cap-stable with the MWD off (and with all whistles and bells on (minus the remote hull repper) can run for almost 4 minutes before running cap dry. The remote sensor boosters give a 67.5% boost to scan-resolution, what ever that means (I am *still* not entirely sure what different percentages mean in different situations), but I presume it would be quite a noticeable scan resolution bonus.
Title: Re: Drake
Post by: Mangala on January 14, 2010, 08:40:00 AM
A group of ships (say 3 BC's) with 1 with regular sensor booster and the other 2 with RSB's could really do well in a camp situation.  The other 2 boost the one with the standard SB, which is fitting a couple of utility meds - faction point/webs etc to allow for pinning at range.  Overheat helps too.



[Drake, triple sentry]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II

10MN MicroWarpdrive I
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
[empty med slot]
[empty med slot]

Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Small Remote Armor Repair System

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Drones could be combat or reppers. Ship will tank sentries if needed (in case of lowsec gate camps/station camps :D) but will also tank the shit out of most everything else.
Title: Re: Drake
Post by: Jarkko on January 14, 2010, 12:26:14 PM
So the idea would be that the boosted Drake opens fire (as it will have a ridiculously fast targeting speed, if I get this right) and/or scrambles the target, and then the two others join in (as soon as they get a lock on the target)?

Sounds cool. If you want to try this in practice, count me in (although I won't (yet) be able to fit all the T2 stuff in your example) :)
Title: Re: Drake
Post by: Warcold on January 14, 2010, 12:30:26 PM
The utilityboat will get primaried like a hot blonde though...  ::)
Title: Re: Drake
Post by: Caradir on January 14, 2010, 12:38:22 PM
The utilityboat will get primaried like a hot blonde though...  ::)

id never primary the "hot blonde" give me a sexy redhead with a big rack any day.
Title: Re: Drake
Post by: Warcold on January 14, 2010, 12:46:59 PM
The utilityboat will get primaried like a hot blonde though...  ::)

id never primary the "hot blonde" give me a sexy redhead with a big rack any day.
that's why you dont play eve anymore...
Title: Re: Drake
Post by: Mangala on January 14, 2010, 12:49:02 PM
The utilityboat will get primaried like a hot blonde though...  ::)

Utility fit them all, give the attackers/trapee's a choice of what should they rape first, either way the drake will take them a while to eat through, allowing (if you have it), other support to jump in from nearby and burn to your gate/belt/site of a fight etc.

mmm Draek gangs....
Title: Re: Drake
Post by: Mangala on January 14, 2010, 12:49:24 PM
The utilityboat will get primaried like a hot blonde though...  ::)

id never primary the "hot blonde" give me a sexy redhead with a big rack any day.
that's why you dont play eve anymore...

Bhaalgorn with a rack of neuts :)
Title: Re: Drake
Post by: Jarkko on January 14, 2010, 12:50:28 PM
The utilityboat will get primaried like a hot blonde though...  ::)
But isn't the idea of Mang that they all are basically similar, just that one opens up fire before the rest because it will have way faster time to lock the target? Or did I misunderstand?
Title: Re: Drake
Post by: Mangala on January 14, 2010, 12:51:11 PM
The utilityboat will get primaried like a hot blonde though...  ::)
But isn't the idea of Mang that they all are basically similar, just that one opens up fire before the rest? Or did I misunderstand?

Yes pretty much, with the option of rsb's fit on all boats, each boat can effectivly do this - spiderboost each other.
Title: Re: Drake
Post by: Warcold on January 14, 2010, 12:55:43 PM
*gah*
Quote
Warning - while you were typing 4 new replies have been posted. You may wish to review your post.
*shrug*


Anyway, i've made a fit in EFT and it lacks the 'umph' the fully tanked Drake's got, tankwise. I don't even get it above 50k...

Also it won't be possible to fit more than one E-war mid, as the other free slot will be taken by the SB. In a bigger group the utility-ship might drop it's own SB and fit a webber or something, but with 3 this will probably cause you to loose the nimbler ships. Unless... the other ships fit 2 Remote SB's...

My take on possible fits:

-------------


[Drake, spider SB primary]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II

Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Stasis Webifier II
Warp Disruptor II

Compact 'Limos' Heavy Assault Missile Launcher I, Terror Assault Missile
Compact 'Limos' Heavy Assault Missile Launcher I, Terror Assault Missile
Compact 'Limos' Heavy Assault Missile Launcher I, Terror Assault Missile
Compact 'Limos' Heavy Assault Missile Launcher I, Terror Assault Missile
Compact 'Limos' Heavy Assault Missile Launcher I, Terror Assault Missile
Compact 'Limos' Heavy Assault Missile Launcher I, Terror Assault Missile
Compact 'Limos' Heavy Assault Missile Launcher I, Terror Assault Missile
Small Nosferatu II

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


---------------


[Drake, spider SB 2ndary]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II

Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Remote Sensor Booster II
Remote Sensor Booster II

Compact 'Limos' Heavy Assault Missile Launcher I, Terror Assault Missile
Compact 'Limos' Heavy Assault Missile Launcher I, Terror Assault Missile
Compact 'Limos' Heavy Assault Missile Launcher I, Terror Assault Missile
Compact 'Limos' Heavy Assault Missile Launcher I, Terror Assault Missile
Compact 'Limos' Heavy Assault Missile Launcher I, Terror Assault Missile
Compact 'Limos' Heavy Assault Missile Launcher I, Terror Assault Missile
Compact 'Limos' Heavy Assault Missile Launcher I, Terror Assault Missile
Small Remote Armor Repair System II

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


-------------


Would be nice to try  :D
Title: Re: Drake
Post by: Warcold on January 14, 2010, 12:59:55 PM
The utilityboat will get primaried like a hot blonde though...  ::)
But isn't the idea of Mang that they all are basically similar, just that one opens up fire before the rest because it will have way faster time to lock the target? Or did I misunderstand?

A group of ships (say 3 BC's) with 1 with regular sensor booster and the other 2 with RSB's could really do well in a camp situation.  The other 2 boost the one with the standard SB, which is fitting a couple of utility meds - faction point/webs etc to allow for pinning at range.

Ah, read below part differently... Thought there was one ship with regular SB, rest with RSB... *shrug* Everyone 1 RSB and 1 utility would work better I guess...
Title: Re: Drake
Post by: peo on January 14, 2010, 01:27:04 PM
50k ehp is pretty damn good really. My SRRR pest has 62k for example.
Title: Re: Drake
Post by: Warcold on January 14, 2010, 02:00:39 PM
well compared to fully tanked drake with either 130k ehp or 500 dps tank...
Title: Re: Drake
Post by: peo on February 05, 2011, 09:57:24 AM
Woot thread necromancy :)

Anyways since drakes seem to have become the preferred pvp ship in 00 I thought about trying to work on fits for it.

This is what I've come up with so far. (no t2 heavy missile skills atm)

[Drake, pvp drake]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

10MN MicroWarpdrive I
Invulnerability Field II
F-90 Positional Sensor Subroutines, Targeting Range
Large Shield Extender II
Large Shield Extender II
Parallel Weapon Navigation Transmitter

XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile
XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile
XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile
XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile
XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile
XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile
XR-3200 Heavy Missile Bay, Thunderbolt Heavy Missile
[empty high slot]

Medium Anti-EM Screen Reinforcer I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

79k ehp  omni
215 dps without drones
105km targeting range
78.8km max missile range

The TP is well a utility mid, for whatever ewar is suitable.
Title: Re: Drake
Post by: Mangala on February 05, 2011, 01:21:57 PM
Thats pretty much the derigeur fitting.  ewar to taste  so in a large group you can end up with a nice range from points to webs to td to tp etc