Author Topic: Guild Vault: How to deal with item turnover?  (Read 2094 times)

Offline Mangala

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Guild Vault: How to deal with item turnover?
« on: October 01, 2008, 06:45:57 PM »
As it says really, how best to deal with items in the vault (Currently we have one tab and its usually full!) and the turnover of said items?

Should we just keep on with the take/give system - with random recycling by anyone who fancies it?

Auction off items to the general public and add the profits to the Guild Vault?

If you have suggestions please post here, in years of running guilds with large banks, I never really found the best solution to such issues.
« Last Edit: October 01, 2008, 06:52:48 PM by Beosvir »
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Offline Warcold

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Re: Guild Vault: How to deal with item turnover?
« Reply #1 on: October 02, 2008, 08:50:48 AM »
where is the vault?  :-\

havent been able to find it yet...  <<== NOOOB!
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Online Caradir

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Re: Guild Vault: How to deal with item turnover?
« Reply #2 on: October 02, 2008, 09:52:08 AM »
greens staright up for guild auction keep blues for guildies to use

advise this for the future also.

If your greens dont sell first time round (not looked at auctions time/cost factors yet so cant comment more) either vendor or put on general auction?

as always its your loot its up to you to do with what you like, money seems easy so selling loot makes no difference to me, plus im generous and always help out to the best of my abilities.

i for one need lots of T2 items at the moment to level my salvaging/talisman making which in the long run will benefit the guild as soon as i get to levels that allow me to make permanent talismans (still 2day duration at the mo) so always glad for help with that.
"Banking was conceived in iniquity and was born in sin. The bankers own the earth. Take it away from them, but leave them the power to create money, and with the flick of the pen they will create enough deposits to buy it back again. However, take away from them the power to create money and all the great fortunes like mine will disappear and they ought to disappear, for this would be a happier and better world to live in. But, if you wish to remain the slaves of bankers and pay the cost of your own slavery, let them continue to create money." Josiah Stamp (Governor Bank of England 1928-41)

Offline Mangala

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Re: Guild Vault: How to deal with item turnover?
« Reply #3 on: October 02, 2008, 03:20:15 PM »
where is the vault?  :-\

havent been able to find it yet...  <<== NOOOB!

Check this thread
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Offline Tharild

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Re: Guild Vault: How to deal with item turnover?
« Reply #4 on: October 04, 2008, 07:12:54 AM »
Well, as it's been sugested I think the most fair (if you choose to) is to put up useful greens as a guildauction at 1c or vendor price and if it doesn sell, you're can assume you have given everyone enough of a chance to grab it and can then put it up as a open auction or vendor it.

Banks slots should be reserved for rare items and special crafting mats in my opinion.

Offline Warcold

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Re: Guild Vault: How to deal with item turnover?
« Reply #5 on: October 06, 2008, 08:07:01 AM »
IMO guild vault should also be used for items that higher lvl players find for the lower lvl players to use. But doubt how many players actually use it. Maybe advertise the vault bit more, so turnover will get higher.
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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Offline Peter

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Re: Guild Vault: How to deal with item turnover?
« Reply #6 on: October 06, 2008, 08:22:45 AM »
I have been benefiting from it by withdrawing four or five items that fit me and depositing a few that I know I might have liked had I been at the proper class/spec/rank. So long as we try to make sure that items within one specific rank range do note take up most of the slots and only place the items with stats that we think likely are really useful for the relevant class, I cannot help but imagine that it would benefit others as well.

While admittedly the space is very limited, do we really, at this point in time, have anything better to use the space for? Rare crafting ingredients? Do any of us at this point in time really know what crafting ingredients are worth saving for future use (and which can be bought at the guild merchant down the road)?