Author Topic: Cerberus PvP tank and spank  (Read 1471 times)

Offline Macrune

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Cerberus PvP tank and spank
« on: February 18, 2009, 06:35:09 PM »
This is a PvP setup i was considering for a Cerb.

Thoughts?
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Offline Caradir

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Re: Cerberus PvP tank and spank
« Reply #1 on: February 18, 2009, 06:51:14 PM »
the only thing id try and change would be a BCS or 2 in the lows really a shame to be missing them on a missile boat
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Offline Rubino

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Re: Cerberus PvP tank and spank
« Reply #2 on: February 18, 2009, 11:00:39 PM »
The BC fitting in evemon is pretty good for DPS
Exported to EFT gives



It's a smaller tank but with the range you should be aligned out and able to escape.
Tweaking the skill for the bay loading rig brings the CPU to fit.
« Last Edit: February 18, 2009, 11:06:14 PM by Rubino »



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Offline Mangala

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Re: Cerberus PvP tank and spank
« Reply #3 on: February 18, 2009, 11:09:03 PM »
HAM Cerb: (Needs an implant for Mang to fit it and doesnt use T2 launchers)




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Offline Mangala

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Re: Cerberus PvP tank and spank
« Reply #4 on: February 18, 2009, 11:09:18 PM »
Heavy Cerb:

"May God stand between you and harm in all the empty places you must walk."


Offline Macrune

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Re: Cerberus PvP tank and spank
« Reply #5 on: February 18, 2009, 11:17:16 PM »
Cheers guys ill give it some thought before i set one up. its going to be an expensive purchase thats for sure.  :P
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Offline Mangala

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Re: Cerberus PvP tank and spank
« Reply #6 on: February 18, 2009, 11:17:56 PM »
I personally prefer my 2nd build, It plays to the sniper in me - reach out and touch somebody. In the head. ;)

Also plays off the bonuses the cerb has - as does the HAM build, but hey its an 80million isk ship, lets keep it back a ways ;)
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Offline Jarkko

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Re: Cerberus PvP tank and spank
« Reply #7 on: February 19, 2009, 05:18:12 AM »
Rubino, do you think it is worthwhile to have two invulnerability modules *and*  a photon scattering one in the same boat? The efficiency for three similar modules would to me appear not to be good enough (that Photon scattering module effectively adds about 10% EM resist, right?) compared to a shield-booster for example, or?

Offline Rubino

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Re: Cerberus PvP tank and spank
« Reply #8 on: February 19, 2009, 12:18:45 PM »
A shield booster will use more cap than the photon field will.
Regarding diminishing returns on the hardeners - the specific hardener should be applied first, then the effectiveness of the invuln II's will be reduced based on stacking penalty.

Beo's fits are very good - but if they're throwing a specific dmg type at you - then you can suffer a lot.  The EHP is based on uniform dmg across all dmg types - but if they focus on 1 dmg type (ie EM) - then you're dmg taken at death will be far lower than the EHP of the ship.

This is one of the reasons I don't just use Wrath missiles.  If they're tanked for NPCs in Caldari space - then they're going to make their resistances to kinetic very high (leaving something else much weaker) - so I try to exploit that by using EM. 

The other problem with an omni tank - is that somebody looking at your ship (without a scanner) will know exactly what the holes in your resists will be (the omni boosts all resists by a %) - fitting a specific hardener means you can plug the holes yourself - and their initial dmg will be much less if they try to exploit any holes they perceive.



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