Hands of Justice

The Lounge => General Gaming => Topic started by: Macrune on May 16, 2009, 04:46:33 PM

Title: HOI III
Post by: Macrune on May 16, 2009, 04:46:33 PM
avail on steam from 4 th August.

Features:

Play as any nation from 1936 to 1948, more than 150 countries to choose from.
Control the oceans with aircraft carriers, submarines and battleships and use your air force to defend your skies, support your naval and ground forces, and to bomb your enemies
Thousands of historically accurate real-world military commanders and politicians.
Realistic military command AI with unprecedented levels of interaction
In-depth diplomatic and political system.
Historical accuracy combined with an unparalleled level of freedom of choice
More than 10,000 land provinces makes the game five times more detailed than HoI2 and the most detailed depiction of World War 2 ever made.
Customize your divisions in detail with more than 20 types of brigades
New economic system makes it possible to buy weapons from abroad.
Mobilization and reserves gives the option of surprise attacks, Blitzkrieg made real.
Government-in-exile makes it possible to continue to struggle from abroad with underground movements and uprisings against the oppressing power.
Strategic warfare system makes it more important to defend the skies and oceans against foreign attacks; leaving cities open to enemy bombing will now be devastating.
A completely new intelligence system, with several types of intelligence sources, makes it possible to get information about enemy reserves and troop movements.
Assign troops to "theatres" on the map to fight two-front wars more successfully.
The new AI system and more detailed map will allow for more strategic decisions.
Flexible technology system with hundreds of categories, where major powers get their own unique attributes


Oh dear guess what im going to be doing till the early hours of the morning when this comes out  ::)
Title: Re: HOI III
Post by: Caradir on May 16, 2009, 04:54:52 PM
im ashamed to say ive never played any of the hearts of iron games ;S  i shall rectify this.
Title: Re: HOI III
Post by: peo on May 16, 2009, 05:49:11 PM
It is looking quite nice. Hope I'll be able to buy it (ie have a job when it comes).
Title: Re: HOI III
Post by: Ferrosol on May 16, 2009, 07:38:10 PM
Is there a release date for the CD version yet?
Title: Re: HOI III
Post by: Dehn on May 17, 2009, 11:03:34 AM
:)

If you wonder why I'm not online much atm, its because we're in crunch...
Title: Re: HOI III
Post by: Mangala on May 17, 2009, 12:27:28 PM
:)

If you wonder why I'm not online much atm, its because we're in crunch...

Work faster :)
Title: Re: HOI III
Post by: Warcold on May 17, 2009, 02:05:10 PM
Quote
Play as any nation from 1936 to 1948, more than 150 countries to choose from.

Cool, I'll play as the Dutch and just assume we will stay neutral (harhar).
Title: Re: HOI III
Post by: Gunnarr on May 17, 2009, 03:19:17 PM
I predict you'll last 4 days. ;)
Title: Re: HOI III
Post by: Macrune on May 17, 2009, 04:23:36 PM
Quote
Play as any nation from 1936 to 1948, more than 150 countries to choose from.

Cool, I'll play as the Dutch and just assume we will stay neutral (harhar).

I predict you'll last 4 days. ;)

As long as that?  :P
Title: Re: HOI III
Post by: Gunnarr on May 17, 2009, 05:55:26 PM
Quote
Play as any nation from 1936 to 1948, more than 150 countries to choose from.

Cool, I'll play as the Dutch and just assume we will stay neutral (harhar).

I predict you'll last 4 days. ;)

As long as that?  :P
10 May to 14 May 1940, to be exact :P
Edit: http://www.waroverholland.nl/
Title: Re: HOI III
Post by: Jeremiah on May 18, 2009, 11:19:27 AM
Staying neutral was a big mistake it meant neither France nor UK could move troops / air cover  : i guess those who sit on the fence too long get trashed when the bulldozers arrive.
Title: Re: HOI III
Post by: Warcold on May 18, 2009, 11:52:28 AM
Not entirely true:

Quote
The Dutch high command had established some informal contacts with the potential Allies in the last year before the war. From the neutral point of view official contacts had not been allowed by the Dutch Government (and according to the international law of nations). Still, contacts were established via the military attaché at the embassy in Paris. Also liaisons with the Belgians and the British had been established. Representations of the French and Belgian army had visited the Peel-Raamline in the beginning of 1940 - secretly, dressed as civilian engineers. The Dutch were also aware of the French strategy to stop the German invasion in Belgium. Not the details, but the outline of the plan had become known to the attaché in Paris.

The Allies were very confident that the Plan Von Schlieffen [WWI] would again become the basis of the German plans for a new invasion. The Maginot-line was strong enough to make a southern offensive more than unlikely. Therefore the German spearhead was expected to go through Belgium, and a side-kick was expected via the north [Holland]. The fact that the French 7th Army would march into Belgium after the first shot had been fired was well known to the Dutch ... and to the Germans too! Also, the French gave the impression that they would assist the Dutch as much as possible. This reassuring information would even get a continuation on the 10th of May when the French and Dutch Commanders-in-Chief spoke on the phone and Gamelin reassured Winkelman that his formidable 7th Army would come to aid.

The Dutch were also well aware that British assistance would be less considerable if not absent at all. The Anglo-Dutch relationship was chilly. The centuries of [trade]wars, the recent conflict in South-Afrika [1900-1901 Boer-war], the Dutch asylum to the German emperor Wilhelm II after the German capitulation in 1918 and the fact that the British navy had blockaded the Dutch waters during WWI [and sunk many Dutch merchant and fishing vessels] had not yet been forgotten. Informal Dutch attempts to tempt the British into committing themselves in sending reinforcements to the Dutch main land once the invasion would be a fact, all stranded. Compromising factor would also have been the fact that at the eve of war, at May 10, the British Prime Minister Chamberlain would abduct and be replaced by Winston Churchill. It is very likely that the latter would not have felt automatically committed to agreements that his pre-ancestor would have made. The Dutch did however rely on British sense once war would become a fact and counted on at least some support. After all, Holland was a useful buffer between the UK and Germany, especially when it came to airforce facilities and harbours which could be used by the Germans for an invasion of the UK.

And more: http://www.waroverholland.nl/index.php?page=had-it-been-worth-the-sacrifices
Title: Re: HOI III
Post by: Jarkko on May 18, 2009, 12:28:39 PM
If you wonder why I'm not online much atm, its because we're in crunch...
When you again see Dehn online more often, then you know HOI has gone gold :)
Title: Re: HOI III
Post by: Mangala on September 15, 2009, 08:44:19 AM
I have this game now :)
Title: Re: HOI III
Post by: Mangala on September 15, 2009, 06:17:58 PM
Excepting dinner and character creation on CO and a little eve ive just lost the better part of a day to this.
Title: Re: HOI III
Post by: Mangala on June 09, 2010, 10:22:58 PM
HOIII: Semper Fi is out now.

Anyone whoi plays HOIII got it, and is it worth a purchase?

Trailer (metal sucks btw Dehn):

http://www.youtube.com/watch?v=5iZRZbaVBIU
Title: Re: HOI III
Post by: Mangala on July 16, 2011, 12:50:55 PM
Finally its time for part 9999999999999999999 of the Great European Civil War as fought by myself and Saffy!

And whoever else has HOI3+Semper Fi (no FTM as yet).

We have to use Hamachi to connect so get that and our network is hojgaming, pass is hoj5.

And we also need an evening each week that is good for us to all play this together.  If more folks are interested ofc :D

Also your version should be HoI3 v2.04d (AJBM) the last 4 letters being the important part.
Title: Re: HOI III
Post by: Caradir on July 16, 2011, 12:58:12 PM
Finally its time for part 9999999999999999999 of the Great European Civil War as fought by myself and Saffy!

And whoever else has HOI3+Semper Fi (no FTM as yet).

We have to use Hamachi to connect so get that and our network is hojgaming, pass is hoj5.

And we also need an evening each week that is good for us to all play this together.  If more folks are interested ofc :D

Also your version should be HoI3 v2.04d (AJBM) the last 4 letters being the important part.

Hamachi sucks, seriously causes Network issues on my comp only way to resolve is to remove it
Title: Re: HOI III
Post by: Mangala on July 16, 2011, 12:59:03 PM
I uninstall it between uses...
Title: Re: HOI III
Post by: Warcold on July 16, 2011, 01:00:31 PM
If you have Semper Fi, but have game saying you have version 2.04d (HYIsomething or IYIsomething) then, unfortunately, you will need to reinstall (2GB iirc).
Title: Re: HOI III
Post by: Warcold on July 16, 2011, 01:02:30 PM
Finally its time for part 9999999999999999999 of the Great European Civil War as fought by myself and Saffy!

And whoever else has HOI3+Semper Fi (no FTM as yet).

We have to use Hamachi to connect so get that and our network is hojgaming, pass is hoj5.

And we also need an evening each week that is good for us to all play this together.  If more folks are interested ofc :D

Also your version should be HoI3 v2.04d (AJBM) the last 4 letters being the important part.

Hamachi sucks, seriously causes Network issues on my comp only way to resolve is to remove it

It might work without hamachi, but we worked different issues, so not sure what made it tic...
If hamachi does give issues that you can't overcome, we can try without or with game ranger (http://www.gameranger.com)
Title: Re: HOI III
Post by: Mangala on July 16, 2011, 01:05:03 PM
Game ranger is wierd though. Its meant to setup the game right to the Mp lobby, but didnt seem to do that for us.

Also non hamachi users can connect - but whether (saf has host you see) it would work with safs isp being random...
Title: Re: HOI III
Post by: Mangala on July 17, 2011, 01:42:30 PM
HOI Wiki:

http://www.paradoxian.org/hoi3wiki/Newbie_guide

One of the more useful and informative wiki's I have come across for a game recently.
Title: Re: HOI III
Post by: Warcold on July 17, 2011, 05:35:45 PM
My best gaming day is tuesday I guess, but we also play LOTRO that day. mon/wed/thu would be ok too prolly
Title: Re: HOI III
Post by: Caradir on July 17, 2011, 11:29:51 PM
i has no idea how to play this game, sliders everywhere that seem to do not very much :S
Title: Re: HOI III
Post by: Warcold on July 18, 2011, 07:24:14 AM
tried the tutorial?
Title: Re: HOI III
Post by: Bethor on July 18, 2011, 07:55:26 AM
havent tried the tutorial any time recently. (think i'll manage reading the newbie guide today at work :D )
Wednesday is not an option for me.

So that leaves best day to mon and thu?
Title: Re: HOI III
Post by: Mangala on July 18, 2011, 10:06:20 AM
Tutorials + plus wiki are your friends.

Windowed mode ftw

(Find the settings file in the steam area - if you use the steam demo) and change it to fullscreen: no.
Title: Re: HOI III
Post by: Bethor on July 18, 2011, 10:26:37 AM
Tutorials + plus wiki are your friends.

Windowed mode ftw

(Find the settings file in the steam area - if you use the steam demo) and change it to fullscreen: no.

Does that also work for the normal steam settings, because i was going to ask
Title: Re: HOI III
Post by: Mangala on July 18, 2011, 10:37:55 AM
Yeah any version of HOI3 will switch to window mode just be altering the settings file in the HOI 3 steamapps folder.

Most other games too have these and if they dont, you can use launch options in the games steam listing instead (-w for windowed for example).
Title: Re: HOI III
Post by: Caradir on July 18, 2011, 10:46:17 AM
tutorials arent really tutorials more "heres each screen and what everything on them is" but i can READ myself thanks its more the "but what does that do?" and "how do i improve it?" questions that are making my head hurt.


Wiki was more useful but is still thin for the level of info i wants ;)

ill play around and learn myself i guess, but it still seems numbers on production svreen move at random.

on a good note research is pretty self explanatory think ive got that screen sorted ;)
Title: Re: HOI III
Post by: Warcold on July 18, 2011, 11:20:58 AM
not having bothered too much with the wiki (yet) all that I keep wondering re: research is how to improve leadership other than the few options you have with policy, politicians and some research itself. my testrun with Canada has me squeezing out 7 leadership only max  :(


[edit after wiki  ::)]

Quote
Leadership Generation

Leadership points are gained using the following factors:

    Base value: All countries get 2 points of leadership no matter their size.
    Province generated: Certain provinces generate leadership which is added to the base value, these province tend to also generate manpower and have significant IC and/or resource concentrations.
    Modifiers: There are numerous modifiers which can increase the amount of available leadership. All modifiers are added together and then applied to the total. They are:

        Minister: The man of the people security minister gives a +5% bonus.
        Education Tech: Education tech gives a 5% bonus to leadership per tech level.
        Education Investment laws: The education investment law gives a variety of effects, from lowest to highest benefit they are: -15%, none, +10%, +20%. All in exchange for altering the cash value for consumer goods.
        Overseas Modifier: Provinces without a land connection to the capital get a -90% modifier to leadership points from that province

The total leadership calculation is as follows: (2 + province total) * (1 + modifier total) - (overseas leadership points * 0.90)

Example: Your provinces produce 2.5 leadership and you have big education investment and level 1 education. So your leadership total would be (2 + 2.5) * (1 + (.05 + .2)) = 4.5 * 1.25 = 5.625

[/edit]
Title: Re: HOI III
Post by: Warcold on July 19, 2011, 01:40:23 PM
So do ppl have preferences re: countries / era yet?

Early start really limits playability for some countries, unless we all go late start countries and just go @ max speed, researching and building. But if gamespeed is low because some of the players are occupied fighting it will mean afk gaming for the others really.
I'd also like us to be on same side (or 2v2 if same side isnt possible), but I don't know how you feel about that.

Another possibility could be to go LOL and all go middle american countries or something, but that would go with the consequence of little countries - little wars.
I just don't really know what 4 countries that we can pick that are on the same side and that are interesting to play in co-op, unless maybe if we go for a late start. Going ebil might have germany/italy/japan as an interesting combo even in an early start, but what to pick as 4th country? Persia? (will fight a pretty solo fight then though)
Allied side early start will have UK (lots of stuff to do in middle/far east, even pretty early on, plus help defend France), France? (but will inevitably be run over by Ger pretty soon), Norway could do, Spain will remain neutral (unless that mod that Jon mentioned comes into play) and ims Spain is more into Axis anyway. Balkan area/Turkey are a bit dodgy too, BeNeLux are run over too soon and too little to play any significant importance. Sweden/Finland? Memory fails, but think they remain neutralish? Russia is not really interesting till 1942 and not Allies anyway.
1942 start might have more possibilities, but I'll leave it up to you to have your say first. Plus I'm tired of typing this anyway.
Title: Re: HOI III
Post by: Bethor on July 19, 2011, 02:07:31 PM
not yet played, just read,
in countries i'd really like to try one of the chineese factions (gonna try this as sp at least soonish)or possibly japan.

need to get into it (probably tonight as we have an eve mining op)

i dont know how much freedom you have in changing history by switching sides.
looking at the lets play demo i see germany and uk can trade. so possibly random alliances can be made

afk playing will happen at times from what i've seen (yay for 2 monitors, i can mine on the other anyway)

also will we be together on ts to erm speak. or something similar?
Title: Re: HOI III
Post by: Warcold on July 19, 2011, 02:12:33 PM
not yet played, just read,
in countries i'd really like to try one of the chineese factions (gonna try this as sp at least soonish)or possibly japan.

need to get into it (probably tonight as we have an eve mining op)

i dont know how much freedom you have in changing history by switching sides.
looking at the lets play demo i see germany and uk can trade. so possibly random alliances can be made

afk playing will happen at times from what i've seen (yay for 2 monitors, i can mine on the other anyway)

also will we be together on ts to erm speak. or something similar?

As far as I get it, in Vanilla you are pretty much stuck to one side as you wont just be allowed in every alliance (it took me till late 42 to be allowed in Allies with Canada even) or cant just declare war on just anyone you like. This as a consequence of how diplomacy is shaped in the game. Though Jon mentioned a mod that might loosen this up a little. Don't know details though...

And Jon has a TS server set up, so we'll use that I figure.
Title: Re: HOI III
Post by: Bethor on July 19, 2011, 02:16:06 PM
else there is a nerf ts always running also, could be used also.

and like i said dont know how it all works. will probably know more tomorrow. so wont say/guess too much about possible features. :D

also (i am watching youtube) i think starting early will give you more time to shape your country like you want it to be, once again i dont know how much freedom you have etc. and will come back on that later tomorrow or possibly this weekend :D

edit: not the best guide ever
Quote
multi role aircraft are multirole


anyway start of the lets play i am watching: http://www.youtube.com/watch?v=6cxwm1Tzapk&feature=related
Title: Re: HOI III
Post by: Mangala on July 19, 2011, 02:41:10 PM
1936 start is my preference, im still mulling nations over - currently (when I have some time) running as brazil, kinda interesting and a theatre all of their own should I do awful shit to my neighbours - once the yankee's are occupied ofc. Also some of the UK dominions would work okay I think too in this sort of situation.


As for side, we can try, but the way im playing brazil and the way ive played South Africa in the past, being allies wouldnt last long due :)  If anything we could pick countries that have a part in WW2, but very minor/neutral and work from there. Alter their history, their stance to certain factions and get a game running with its own interpretation of WW2.
Title: Re: HOI III
Post by: Mangala on July 20, 2011, 05:21:14 PM
May actually go with South Africa, then show the other imperial powers how to run a continent :)
Title: Re: HOI III
Post by: Warcold on July 23, 2011, 01:36:17 PM
So this monday right?
Title: Re: HOI III
Post by: Mangala on July 23, 2011, 04:43:42 PM
So this monday right?

Yus, unless you/beth/whoever have other plans.

Im still not sure who to be, but it'll be alright on the night.
Title: Re: HOI III
Post by: Bethor on July 23, 2011, 05:17:53 PM
im still ok with monday as i said to saf friday :D
Title: Re: HOI III
Post by: Warcold on July 25, 2011, 08:05:10 AM
So, time? I'll be good from about 6:30 UK local (so 7:30 EU). Anything earlier is win.

Also, Garry, will you join us, or?


Depending on what you guys will pick I might go Aussie, Brasil, SA, or something else I come up with during the day.
Title: Re: HOI III
Post by: Caradir on July 25, 2011, 09:15:59 AM
nope not me

Mondays are no good for me ;)

have fun :P
Title: Re: HOI III
Post by: Mangala on July 25, 2011, 09:17:00 AM
So, time? I'll be good from about 6:30 UK local (so 7:30 EU). Anything earlier is win.

Also, Garry, will you join us, or?


Depending on what you guys will pick I might go Aussie, Brasil, SA, or something else I come up with during the day.

6.30 my time is good, any earlier no :)

As for picking countries, we should just go with what feels right to us, dont try to coordinate too much, given with some work we can move them all to the same side (commies/allies/axis) if we choose or if it makes sense to our personal grand plans :)
Title: Re: HOI III
Post by: Warcold on July 25, 2011, 09:57:53 AM
As for picking countries, we should just go with what feels right to us, dont try to coordinate too much, given with some work we can move them all to the same side (commies/allies/axis) if we choose or if it makes sense to our personal grand plans :)

It's more location and timing that I'm worried about than side. Having to go at half speed because someone goes pewpew from the start doesnt appeal to me if I have got a country that wont be able to pew till 41-42ish. So in that case I'd rather pick a country that has an earlier pew-start.
Also being next to someone else doesnt appeal to me as much either, as then you'll probably in each other's way all the time (unless you have to defend and you can help each other).

What I was trying to say was that I don't quite know what to pick yet and that it also depends on your plans. I figured I'd decide on the spot tonight.
Title: Re: HOI III
Post by: Warcold on July 25, 2011, 09:59:45 AM
Btw, I found this (http://forum.paradoxplaza.com/forum/showthread.php?416326-Demo-AAR-HQ-Tutorial-as-Germany) very enlightening. So far I have manually coordinated every division. Saw there was an AI, but didnt know what it could do yet.
Might play around with it in my Germany game.

Title: Re: HOI III
Post by: Mangala on July 25, 2011, 10:34:41 AM
I dont think its a turns game, we all play at once I think.

Also there's no side - except Germany I think - thats in a position to go all war all the time right from '36 onwards.
Title: Re: HOI III
Post by: Warcold on July 25, 2011, 11:11:52 AM
I dont think its a turns game, we all play at once I think

I know, I meant gamespeed needing to go down, because someone needs to coordinate armies and stuff, which is quite difficult at full gamespeed.


Also there's no side - except Germany I think - thats in a position to go all war all the time right from '36 onwards.

Ok, 'from the start' was exaggerated. But there are quite a few that wont be able to get going before 41/42, while others can get cracking at 39/40.
And I dont have a dual monitor set up...

anyway, I was just mulling things over out loud, nm me, we'll see tonight.
Title: Re: HOI III
Post by: Mangala on July 25, 2011, 11:14:00 AM
We arent playing at fullspeed are we anyways?  say 2 notches - like mid speed.

I want time to think :D
Title: Re: HOI III
Post by: Warcold on July 25, 2011, 11:54:10 AM
(http://files.sharenator.com/Nazi_Facepalm_Handflche-s309x142-120905.jpg)
Title: Re: HOI III
Post by: Mangala on July 25, 2011, 11:59:41 AM
(http://files.sharenator.com/Nazi_Facepalm_Handflche-s309x142-120905.jpg)

i aint rushing anything about this game, its not a race to the finish :D

One of the reasons I like the style of it.
Title: Re: HOI III
Post by: Warcold on July 25, 2011, 12:20:47 PM
(http://files.sharenator.com/Nazi_Facepalm_Handflche-s309x142-120905.jpg)

i aint rushing anything about this game, its not a race to the finish :D

One of the reasons I like the style of it.

After a bit of 'pause' at start to get everything set up, in early game 4 notches (full -1) gives you plenty of time to think. And IMHO bursts of full speed (5) should prolly happen at times when everyone is ok with organizing stuff.
When battle is on, 3 notches (which is half speed) usually suffices, 2 when things get hairy, 1 (lowest speed) when things get complicated, pause when things really got messed up. I play my smaller scale battles at 4 usually.
I guess starting 39/40ish speed will go to 3-4 max most of the time, but no way I'm playing 36-39 on 3 notches as a rule.
Title: Re: HOI III
Post by: Mangala on July 25, 2011, 12:24:15 PM
Remember, these games can saved by the host and loaded up each week, so theres not a need to speed through the whole period in 1 night thats my main point with wondering on the speed.

And also, our actions MAY result in changes to the timeline, so we could see actual events happening sooner / not at all, so basing how things should run on reality should be avoided at all costs.
Title: Re: HOI III
Post by: Mangala on July 25, 2011, 12:25:44 PM
Either way, im looking forward to this.  No turns = win, possibility to alter history = win.
Title: Re: HOI III
Post by: Warcold on July 25, 2011, 12:31:28 PM
Remember, these games can saved by the host and loaded up each week, so theres not a need to speed through the whole period in 1 night thats my main point with wondering on the speed.

And also, our actions MAY result in changes to the timeline, so we could see actual events happening sooner / not at all, so basing how things should run on reality should be avoided at all costs.

Dont worry, even if you go about the whole game on full speed you will spend more than one night on it. And I know you can save the game.
I'm just saying that in the prep (36-39ish), speed 4 and for some bursts speed 5 is fine. Not saying at all that we should go on speed 4-5 for the whole stretch. Just first few years. We won't alter timeline much in that era too.
Let's just see how it goes tonight, but I hope you have some consideration for ppl without a dual monitor setup...
Title: Re: HOI III
Post by: Warcold on July 25, 2011, 05:12:06 PM
might be a touch later, gf didnt come home till 7
Title: Re: HOI III
Post by: Mangala on July 25, 2011, 05:14:49 PM
might be a touch later, gf didnt come home till 7

kk matey.
Title: Re: HOI III
Post by: Mangala on July 25, 2011, 06:49:29 PM
Some hiccups, but countries decided while we wait for a reinstall via beth.

Me: Brazil;
Beth: Nationalist China;
Saffy: Australia;
Title: Re: HOI III
Post by: Mangala on July 25, 2011, 08:30:21 PM
First session went well after initial version and connection hiccups.

My Brazil is arming up, spying on its neighbours (mainly tech and destabilising governments) and getting its industry sorted out.  Also its a pretty self sufficient place so I am actually trading things to locals rather than trading them for items. 
Title: Re: HOI III
Post by: Warcold on July 25, 2011, 09:07:47 PM
I myself am bugging New Zealand, increasing it's threat, while lowering my own neutrality (comes from 90%  :'(). Bugging NZ prolly wont do me much good, but hey, a man can try.

Meanwhile I am getting my economy up and running, teching into industry and resources, while having naval and infantry improvements in queue. Building factories, building some units - getting ready to grab some stuff from Japan (and/or NZ when all goes well). But with my neutrality it will prolly end with me having to guarantee someone's independence to get me an excuse to join the war before 1967.

Not sure whether to tech into capital ships too much, same for subs, armor and planes. Only got so little 'resources' (if i'd say 'leadership', I'd get mocked by Garry for sure) for my research. It would surely help if I had to take Japan head on, but I am really waiting for the US to get involved and then ninja some victories. Also depends on how the UK fares. In the SP I did, the UK has completely lost it's grip on the East Indies (see my screenshot in Steam - yellow is Japan, red is UK (if you dont see any red, you'll get my point)) and I'm currently in the process of saving their arses in that game.

Playing small country games (Canada, Persia, Aussies), has me wanting to play are major force too though (SP, don't worry). Being able to research more than 6 things at a time starts to get appealing.
Title: Re: HOI III
Post by: Bethor on July 26, 2011, 07:30:36 AM
quiet funny i was reading up on tactics/strategy for China, and i was doing around half right as described there of it just on my gut feeling. I do think i majorly fucked up the other half. but still not bad for my first serious attempt :) .
I do know the general idea i had is right, i just need to move it up 2 years before i planned, and not sure if im gonna make it :D but i'll see. At least i'll have fun loosing (just like in dwarf fortress)

Also major of the wife aggro was averted because i could quit as soon as i did (thanks again for understanding :D) And really thought we'd start a later so thats why i wasnt online, will try and be there on time next time, or give a heads-up if i will be later

Hope to get in a few single play games before next week so i can see how it plays, (last time i went to war the Japanese handed me my ass and than some)
Perhaps i can even use the savegame to see if i can change things around as much as i like to get with my new and adjusted plan.
Title: Re: HOI III
Post by: Warcold on July 26, 2011, 08:16:43 AM
So, time? I'll be good from about 6:30 UK local (so 7:30 EU). Anything earlier is win.

6.30 my time is good, any earlier no :)



 :D


no worries mateh :)
Title: Re: HOI III
Post by: Warcold on July 26, 2011, 08:19:02 AM
Oh btw, after you left we found out that countries that are not in a faction get their neutrality lowered by military research. 5% per level afaik. So that's a nice thing to know...
Title: Re: HOI III
Post by: Bethor on July 26, 2011, 08:26:31 AM
i'd like to refer to a mail 8 days back

(http://i639.photobucket.com/albums/uu114/Bornhald77/mail.jpg)

So 20:00 local (19:00 uk, as it was initiated bij Jon) so it wasnt just me even if you use a really big font saf  :P

Also notice how my mspaintshop skills have improved :D

edit: so RTFM (and M not manual but mail in this case)
Title: Re: HOI III
Post by: Warcold on July 26, 2011, 08:28:49 AM
I never said that was ok, just Jon. So I blame him  ;D
Title: Re: HOI III
Post by: Bethor on July 26, 2011, 08:29:56 AM
but as you see there i did say 7:30 was a bad time for me. so yea blaming Jon is good
Title: Re: HOI III
Post by: Warcold on July 27, 2011, 08:45:18 AM
Quite a fun to read AAR

http://forum.paradoxplaza.com/forum/showthread.php?540238-Very-Well-Alone!-A-British-H.P.P.-Semper-Fi-A.A.R.
Title: Re: HOI III
Post by: Mangala on July 27, 2011, 10:03:03 AM
Using HPP mod too, certainly will be reading that one.
Title: Re: HOI III
Post by: Mangala on July 27, 2011, 06:52:18 PM
Using HPP mod too, certainly will be reading that one.

Read it through to the current point, really well done on the authors part.

Also installed the HPP mod (checked a normal startup of HOI3 via steam and it doesnt affect my version. Also it uses a standard HOi3 launcher so I dont need to worry :D).
Title: Re: HOI III
Post by: Warcold on July 27, 2011, 09:19:18 PM
Using HPP mod too, certainly will be reading that one.

Read it through to the current point, really well done on the authors part.

Also installed the HPP mod (checked a normal startup of HOI3 via steam and it doesnt affect my version. Also it uses a standard HOi3 launcher so I dont need to worry :D).

Thought you were using it already  :D

Anyway, installed it too, havent tried it yet though...
First I will try the noneutrality-cheat, to try Turkey. And yeah I know it has a write-up about it (of which unfortunately most of the pics dont show for me), but Turkey been in my mind as a nice country to try for some time now. But mebbe I gotta finish some other games first...
Title: Re: HOI III
Post by: Caradir on July 27, 2011, 09:21:24 PM
Using HPP mod too, certainly will be reading that one.

Read it through to the current point, really well done on the authors part.

Also installed the HPP mod (checked a normal startup of HOI3 via steam and it doesnt affect my version. Also it uses a standard HOi3 launcher so I dont need to worry :D).

Thought you were using it already  :D

Anyway, installed it too, havent tried it yet though...
First I will try the noneutrality-cheat, to try Turkey. And yeah I know it has a write-up about it (of which unfortunately most of the pics dont show for me), but Turkey been in my mind as a nice country to try for some time now. But mebbe I gotta finish some other games first...

not my idea of a good country

its all dry

and tasteless
Title: Re: HOI III
Post by: Mangala on July 27, 2011, 09:29:27 PM
Using HPP mod too, certainly will be reading that one.

Read it through to the current point, really well done on the authors part.

Also installed the HPP mod (checked a normal startup of HOI3 via steam and it doesnt affect my version. Also it uses a standard HOi3 launcher so I dont need to worry :D).

Thought you were using it already  :D

Anyway, installed it too, havent tried it yet though...
First I will try the noneutrality-cheat, to try Turkey. And yeah I know it has a write-up about it (of which unfortunately most of the pics dont show for me), but Turkey been in my mind as a nice country to try for some time now. But mebbe I gotta finish some other games first...

I removed it when we were having version issues when we originally tried this.
Title: Re: HOI III
Post by: Mangala on July 27, 2011, 09:33:07 PM
avail on steam from 4 th August.

Features:

Play as any nation from 1936 to 1948, more than 150 countries to choose from.
Control the oceans with aircraft carriers, submarines and battleships and use your air force to defend your skies, support your naval and ground forces, and to bomb your enemies
Thousands of historically accurate real-world military commanders and politicians.
Realistic military command AI with unprecedented levels of interaction
In-depth diplomatic and political system.
Historical accuracy combined with an unparalleled level of freedom of choice
More than 10,000 land provinces makes the game five times more detailed than HoI2 and the most detailed depiction of World War 2 ever made.
Customize your divisions in detail with more than 20 types of brigades
New economic system makes it possible to buy weapons from abroad.
Mobilization and reserves gives the option of surprise attacks, Blitzkrieg made real.
Government-in-exile makes it possible to continue to struggle from abroad with underground movements and uprisings against the oppressing power.
Strategic warfare system makes it more important to defend the skies and oceans against foreign attacks; leaving cities open to enemy bombing will now be devastating.
A completely new intelligence system, with several types of intelligence sources, makes it possible to get information about enemy reserves and troop movements.
Assign troops to "theatres" on the map to fight two-front wars more successfully.
The new AI system and more detailed map will allow for more strategic decisions.
Flexible technology system with hundreds of categories, where major powers get their own unique attributes


Oh dear guess what im going to be doing till the early hours of the morning when this comes out  ::)

Oi!

You should play this MP with us :D
Title: Re: HOI III
Post by: Bethor on July 28, 2011, 07:39:31 AM
I noticed i keep getting owned by Japan!

i have no idea whats i am doing wrong with ground combat
Title: Re: HOI III
Post by: Warcold on July 28, 2011, 11:17:35 AM
Only thing I can come up with (without more info) is that you stack too many units in one province, giving you lots of penalties. I tend to use stacks of 5-6ish units in the frontline and micromanage reinforce/retreat from/to province behind it.
Title: Re: HOI III
Post by: Mangala on July 28, 2011, 11:25:29 AM
Only thing I can come up with (without more info) is that you stack too many units in one province, giving you lots of penalties. I tend to use stacks of 5-6ish units in the frontline and micromanage reinforce/retreat from/to province behind it.

Yes, theres mad stacking penalties if you bunch, try to spread across the front/envelope the enemy with flanking units to minimise the stacking.
Title: Re: HOI III
Post by: Bethor on July 28, 2011, 12:03:41 PM
i just read that with control right click you can support units.

but also my leadership collapses as soon as i touch the japanese and that sucks because than you just get beat back

and what i also noticed, i got rights to enter territory expecting i would keep supplies, but all units who had rights to pass trhough weren't supplied. Only when japan attacked were they supplied, but i suspect they already had some penalties at that time.

but up till now i win 1-2 battles and than get my ass kicked.....
....hard.
Title: Re: HOI III
Post by: Bethor on July 28, 2011, 12:06:29 PM
also do you send HQ units with the battalions (thats what the smallest unit you can see on the map is called right)
and about stacking penalty (from the wiki)
Quote
General Skill

Leader skill at the theater level will be applied to reduce the co-ordination penalty for a given number of units. The co-ordination penalty is 1% for every division over 12 engaged in a battle. For example, a leader with a 5 skill level allows 17 divisions to be engaged in a battle without co-ordination penalty. 'Stacking penalty experiments'.

made me think i could send in 12 without a problem

but i am figuring its the little green bar next to the units thats causing the problem
Title: Re: HOI III
Post by: Warcold on July 28, 2011, 12:18:35 PM
also do you send HQ units with the battalions (thats what the smallest unit you can see on the map is called right)
and about stacking penalty (from the wiki)
Quote
General Skill

Leader skill at the theater level will be applied to reduce the co-ordination penalty for a given number of units. The co-ordination penalty is 1% for every division over 12 engaged in a battle. For example, a leader with a 5 skill level allows 17 divisions to be engaged in a battle without co-ordination penalty. 'Stacking penalty experiments'.

made me think i could send in 12 without a problem

but i am figuring its the little green bar next to the units thats causing the problem


green bar is organization, decreases in battle and when you're being bombed. max organization is influence by officer ratio (read here (http://forum.paradoxplaza.com/forum/showthread.php?511563-Help-how-do-i-bring-up-my-over-all-orginization-%28the-green-bar%29))

I think the leaderskill you are mentioning is about how many divisioins a 3star HQ can handle.


the stacking penalty that I'm talking about is just too many divisions in one province. As described here (http://www.paradoxian.org/hoi3wiki/Land_combat_reference#Stacking_Penalties)


Quote
The following is extracted from a forum post by blu emu)[1]

Stacking penalties depend on the number of Divisions (not Regiments) involved in the battle, and on the number of directions of attack (attack vectors). Converging attacks... eg: attacking from several provinces into one enemy province, or defending a province against an attack from enemies in several provinces... allow a higher stacking limit and give a lower stacking penalty.

Units committed to the attack still count towards the stacking penalty, even if they are "in reserve" because there are too many of them to all fight at once on the given frontage. Units in a DEFENDING stack are always considered "committed to the battle", hence they all will count towards the stacking penalty.

Quote
frontage = 5 x ( #_of_attack_vectors + 1 )

eg: an attack from four provinces has a frontage of 5x(4+1)=25.

Quote
allowed units in a combat = integer ( frontage / unit width ) + 1

eg: a frontage of 25 (a four-province attack) with 3-width Divisions such as INFx3/ARTx1 allows room for integer(25/3)+1=9 Divisions to participate.

Quote
stacking limit = ( 3 x number_of_attack_vectors ) + 1

eg: attacking from four provinces into one allows (3x4)+1=13 Divisions in the attacking stack, without any stacking penalty. Note that four of them will be "in reserve", since there is only room (on a frontage of 25) for nine of them to attack at once... again, assuming that they are width-3.

Quote
stacking penalty = -100% x ( 1 - ( 0.9 to_the_power_of ( #_of_attacking_units - stacking_limit ))) + theatre_commander's_skill

eg: attacking with six 2-width units (such as INFx2/ARTx2) in a single-province attack (frontage=5x(1+1)=10) gives you a stacking limit of four Divisions ((3x1)+1=4), hence an over-stack of two Divisions and a stacking penalty of -19% less the theatre commander's skill... a skill-3 theatre commander would reduce the penalty from -19% to -16%.
Title: Re: HOI III
Post by: Warcold on July 28, 2011, 12:25:00 PM
btw, when my combat ratio is low, I always try if retreating a unit makes the combat ratio go up. If it does, I retreat units one by one till ratio does not go up anymore. *too lazy for calculations*, then I micromanage retreat and reinforce to/from the 'shadowprovince'.

ofc, retreat units that are in reserve so it won't affect the actual combat (or retreat units that are in combat, but have low organization because they've been in battle for a while.
Title: Re: HOI III
Post by: Warcold on July 30, 2011, 09:08:45 PM
so did stacking less units help?
Title: Re: HOI III
Post by: Bethor on July 31, 2011, 04:57:54 PM
havent had time to try
Title: Re: HOI III
Post by: Warcold on July 31, 2011, 05:18:38 PM
so, prolly wont have gfx card tomorrow, so will have to postpone our HOI-date a bit
Title: Re: HOI III
Post by: Mangala on July 31, 2011, 05:35:03 PM
so, prolly wont have gfx card tomorrow, so will have to postpone our HOI-date a bit

Thats ok matey, gives me more time to plan.
Title: Re: HOI III
Post by: Bethor on August 01, 2011, 05:49:27 AM
so, prolly wont have gfx card tomorrow, so will have to postpone our HOI-date a bit

Thats ok matey, gives me more time to plan.

gives me more time to actually learn the game :D
Title: Re: HOI III
Post by: Warcold on August 26, 2011, 11:34:36 AM
Playing Turkey with noneutrality cheat, like this guy (http://forum.paradoxplaza.com/forum/showthread.php?491930-Rebuilding-the-Ottoman-Empire)

It's now july '37 and this is my current empire  :D

(http://handsofjustice.co.uk/forum/gallery/18_26_08_11_12_28_42.jpg)


Gonna grab Albania after this and then get some time to build up in peace. Or I might grab Czechoslovakia :)
Not really sure what direction to take after Albania really. I might also try to just attack Germany once it's dedicated it's forces to the west front. Or go southeast like that other guy did... Or take a piece of Poland before/once Germany attacks. Or...
Soooo many options!!  ;)
Title: Re: HOI III
Post by: Warcold on August 27, 2011, 11:55:15 AM
Hahaaaa!! (manic laughter)
Captured Greece within a month with about 250 losses only!
Well placed naval landing and concentrated attack on other VP did the trick quite nicely  ;D
Title: Re: HOI III
Post by: Warcold on August 27, 2011, 01:38:02 PM
February 38.
Who needs peace? Happily building away while grabbing every country that looks juicy and is an easy pick. After I captured Albania (without any losses btw), I landed a division near Athens, while the main body of my army moved in on the other VP of Greece. Athens fell pretty quickly and seemingly surprised by my attack (even though my threat was over 100 by then), all other units retreated. Before I could capture the VP however, the Greek army decided they would give me a fight anyway, but then it really was too late. Within 2 months and 250 casualties later Greece was mine.
I then moved on to try and capture Czechoslovakia. Although they did not have much troops at the border, I spotted a tank division, while I still fight without tanks (inf/arty and cav/armoured cars divisions). Looking at their VPs however, it might be possible to do a quick capture. Bratislava fell quickly to the units of the 3rd Corps, while 1st and 2nd Corps moved in on Prague. Pushing over the lightly defended fortresses, I reached the outskirts of Prague, which was heavily defended. The surroundings of the city however, were practically undefended, allowing me to set up my army all around the city. Then it was a matter of waiting, damage control by a fast cavalry division in the east (not allowing them to grab too much land/VPs), 3rd Corps holding a good portion of the Czech army, while 1st and 2nd fought the battle in Prague, while fending off attacks in their rears.
But yay! The glorious Turkish army was victorious! So now the Turkish Empire looks like this:


(http://handsofjustice.co.uk/forum/gallery/18_27_08_11_2_19_30.jpg)


Taking a better look at Germany quick captures (like I did with all other countries) from the south is a no go. With national unity at over 90% and quite some VPs, spread out all over the country, it will be impossible to do a surprise blitz. It might be possible if my attack would allow France and Poland to capture VPs in the west and east, but I'm not counting on that. So I guess I will turn my attention to the southeast and get some more strength with the light tanks that are now researched and building.
Or try Italy? Hmm...
Title: Re: HOI III
Post by: Mangala on August 27, 2011, 03:46:09 PM
Get the oil, take Iraq and Persia and Saudi.
Title: Re: HOI III
Post by: Warcold on August 27, 2011, 05:06:52 PM
December 1938. Took Persia, but Iraq is UK puppet, which means I have to declare war to UK. Then Allies kick in - France being the greatest threat from Jerusalem area.
I tried taking Iraq and then kisskissmakeup with UK et al., but then Iraq got all it's land back (they chose to fight on, so could not annex. So no progress there. Not yet strong enough to take on allies.

So not much else to take at this moment. Saudi Arabia could be an option, but then it will be isolated from the rest of my lands (Iraq being in the way). Plus UK guarantees independence of Saudis, so prolly war with them again. Afghanistan could be an option, but that is a looooong way from home, which really overstretches my defence (If I'd had one). Plus it'd make my border with Russia longer. Russia scares me.
Attacking Italy will mean war with Germany. Also my lol-plan to attack Germany in the back as soon as it attacks Poland will have Italy at my throat (or my back, rather). Could attack Poland, but then I'd be between Germany and Russia, and I don't want to be there at all.

So for now I'll build up my forces, research stuff and see what opportunities present themselves. And will prolly try the Germany backstab for lolz.