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Warhammer Online / [Ironbreaker] Building threat
« on: September 24, 2008, 08:50:58 AM »
I was having some trouble getting the mobs to pay me sufficient attention yesterday in the Sewers.
In my own defense, they were all 2+ levels higher and me and Vacuum, and we both were taking big amounts of damage that had to be healed.....but still!
So, a question to all you other Ironbreakers: which abilities do you feel build good (the best?) threat - for the amount of AP they cost. I'm not too concerned with Grudge as it looks like it's almost always near 100 anyway, except when I use it to regain AP.
My thoughts so far:
Other stuff:
I'd love to hear your thoughts!
In my own defense, they were all 2+ levels higher and me and Vacuum, and we both were taking big amounts of damage that had to be healed.....but still!
So, a question to all you other Ironbreakers: which abilities do you feel build good (the best?) threat - for the amount of AP they cost. I'm not too concerned with Grudge as it looks like it's almost always near 100 anyway, except when I use it to regain AP.
My thoughts so far:
- Make sure your oathfiend is set to another (off)tank. Even though it's usually not a problem, more grudge never hurts.
- Grudging blow has a large amount of built-in hate, as per the tooltip.
- Heavy blow: a big chunk of damage for a modest amount of AP. Don't spam this one, since you'll overwrite the second "tick" which hits for more than the first.
- Binding grudge again causes a large amount of damage at 100 grudge. For the moment I'm going by the theory that damage = threat, except for innate "bonus" hate, like grudging blow.
Other stuff:
- Taunt only in emergency situations - to get the mob back. 20 seconds can be a long cooldown, when tanking 2 mobs. My WoW instict makes me move the mob away from the squishies after, hoping that mobs are less likely to aggro a person when he's not in melee range, but so far I have no evidence that this is actually the case.
- The knockdown abilities, like "Away with ye!" and "Shield of reprisal" are great emergency abilities when you lost a mob and need a few more seconds for your taunt to come off cooldown. They also seem to build a decent amount of hate. (I guess getting knocked on your tail does that to a mob)
I'd love to hear your thoughts!