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Messages - peo

Pages: 1 2 [3] 4 5 ... 125
31
The Dog & Duck / Re: New place to live
« on: June 02, 2014, 05:24:02 AM »
Lets see if this works...

32
The Dog & Duck / Re: Congrats to Warcold's penis
« on: May 08, 2014, 04:16:18 AM »
Nice house :) Hope you will feel like home there.

33
The Dog & Duck / Re: New place to live
« on: May 07, 2014, 03:29:54 AM »
So when are you moving? Are you happy with the place? Will it have broadband interwebz? Pics or it didnt happen!

I get access the 28th so moving last weekend in may :)
I'll post pics when i've moved :)
Yup I'll finally be able to have real interwebz, might not get it until august though as I still have time left on the mobile broadband crap I'm using. One of the worst decisions I've ever made haha.

34
The Dog & Duck / Re: New place to live
« on: May 04, 2014, 04:32:25 PM »
And not to hijack your thread, but me and the missus (and the lil'un) are moving to a new home too in July, where we'll be expecting kiddo #2 in August.

congratulations :)

35
The Dog & Duck / Re: New place to live
« on: April 30, 2014, 03:13:02 PM »
230k euro?

yup
thereabouts (not 100% sure on the Exchange rate but it is usually around 1:10)

36
The Dog & Duck / New place to live
« on: April 29, 2014, 06:39:48 PM »
Well
Today I bought (or signed the contract for) a apartment in a near suburb in Stockholm :)

~228000 euro (2280000kr)
1 bedroom, 1 livingroom and kitchen 51 sqm.

:)

37
General Gaming / Re: Mechwarrior Online
« on: April 26, 2014, 01:21:44 PM »
Been playing a bit now.
To be honest it isn't a bad game for large parts.

As i said earlier it lacks a story, battles doesn't matter more than to get you more currency.

Also losses doesn't matter apart from not getting Money. Which is a pity.

What they need to change to make it last is.

1. Make wins/losses matter
2. Construct a World that is influenced by actions on the field.
3. Much much much larger maps with more people on them. 12v12 is too small.
 
Problem is they have bit off more than they can chew. They should have focused first on setting and surrounding then on the mech part.

As it stands it is basically a team deathmatch with mechs.

38
General Gaming / Re: Mechwarrior Online
« on: April 22, 2014, 02:46:28 PM »
Lacks a story which is a pity.

39
General Gaming / Re: Mechwarrior Online
« on: April 15, 2014, 05:43:36 PM »
Only the danger of being bored :)

Havn't had time to play it much really yeat (damn download took forever)

40
General Gaming / Re: Mechwarrior Online
« on: April 13, 2014, 06:49:46 PM »
Holy resurection batman!!

Well bored at home and not feeling like doing anything serious downloading the client for this at the moment. Wonder how bad it will suck haha.


41
The Dog & Duck / new job
« on: January 30, 2014, 11:41:13 AM »
Whohoopidiooo  ;D
I got a new job today. Senior price specialist :)
I'll start first of march.
This is an excellent day

42
The Dog & Duck / Re: Hunting!!
« on: October 06, 2013, 05:16:12 PM »
Gun pic comming as soon as I get my weapons licence... 16 weeks in my county haha (in the neigbour county its about 4 weeks to process).
But I've reserved a cheap rifle in 8x57 JS (the german ww1-ww2 rifle caliber). Should serve me enough for a few years.

43
The Dog & Duck / Re: Hunting!!
« on: October 01, 2013, 04:23:32 AM »
Not yet :)
Going to go look for a rifle this weekend then it will take some time to get the licence for that as well haha

The property is about 43 hectares and is about 100km northeast of Stockholm.

As for shooting tasty stuff, I will of course only shoot tasty stuff :)

44
The Dog & Duck / Re: Hunting!!
« on: September 30, 2013, 06:12:46 PM »
Have to first pass a theoretical test consisting of laws and species recognition. After that to get to shoot you need to pass shooting tests consisting of shotgun, basic rifle and moving target rifle.


45
The Dog & Duck / Re: Hunting!!
« on: September 30, 2013, 04:28:18 PM »
Food :) of course :) healthy natural food. Would never shoot an animal just for fun.

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