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Messages - Axenar

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61
The Dog & Duck / Lego Death Star
« on: October 01, 2008, 06:58:08 PM »

62
Have to say one of the first things I did on joining the guild (as per most MMO's Ive been in) I setup a chat tab exclusively for Guild chat. That way I can easily scroll back through to catch up on it after a scenario or PQ without having to read past other stuff. Even been known to detach said chat tab and keep it elsewhere in other games but don't fancy that level of clutter in this game.

63
The Dog & Duck / Re: Crazy Swedes run rampant on UK motorway
« on: October 01, 2008, 09:37:07 AM »
MMM Summer, I've seen her pants in the flesh as it were. Me and my mate will forever treasure that memory.

Did you sneak into her back garden and nick 'em off the line? There's a word for people like you.

No she was wearing them at the time and had squated down to talk to someone and my mate and I couldn't help but sneak a look. Proving as always that all men are perverts at heart.  ;D

64
Warhammer Online / Re: Let them eat cake!
« on: October 01, 2008, 09:34:08 AM »
I reckon taxes are the way to go at a lowish rate? Say 5% or 10%. That way everyone is contributing a bit and most folks wont even notice the difference. Then those that are more heavily involved in stuff that uses guild money can if they wish setup a tithe. Or if your just feeling super flush. Is there a way to make the odd one off donation too?

Bearing in mind that donating nice gear for others to use and all the karma involved in a bit of the old "pay it forward" routine as well always takes place so overall the guild as a community should always be benefiting from working together regardless of how things are done.

65
I agree keep it tight and not let it get out of hand, better to be small and perfectly formed  ;) and make alliances than have a huge amount of inactive bods.

Though agree as mentioned that real life mates should be allowed in. After all their sort of pre-approved if folks know them anyway and likely makes coordination easier for get togethers as folks can give their mates a shout for Sieges and such to get them online.

66
Warhammer Online / Re: Guild Heraldry: Evolving thread.
« on: September 30, 2008, 12:39:47 PM »
Looks like a few involving booze, 53 to 56 appear to be beer kegs and 68 to 72 seem to be beer stiens. dwarvish of course  :)

Bah I just noticed I did the numbers below the pics not above, SLAP! it.s 43 to 46 and 58 to 62 I was looking at.

DOH! :-[

67
Warhammer Online / Re: Axenars attendance.
« on: September 30, 2008, 12:36:12 PM »
Indeed it is the one with the minifigs, I'm out tonight but once I get setup with one of these picture hosting sites I plan to post some.

Not only is the model sweet but I ordered it the day of release when they had it miss-priced by 75 quid. But they honored the price I ordered it at so was well chuffed.

68
The Dog & Duck / Re: Crazy Swedes run rampant on UK motorway
« on: September 30, 2008, 07:49:53 AM »
The only explanation is that they are Terminators. Simple as that.

Hot Terminators even if crazy ones. Kinda like Summer Glau ;D

MMM Summer, I've seen her pants in the flesh as it were. Me and my mate will forever treasure that memory.

69
Warhammer Online / Re: Population balanced now?
« on: September 30, 2008, 07:34:10 AM »
did I read though that the latest patch will let you skip the queue now after a CTD, at least that's something.

70
Warhammer Online / Axenars attendance.
« on: September 30, 2008, 07:33:27 AM »
Well I've finished finally building my Lego Death Star so my free time has increased. I can't ever do a Tuesday but expect to see me back online tomorrow for some major action. Plan some questing but if theres any groups a level 12 can join then gimme a shout.

Fancy trying some of these Altdorf sewers quests as I actually got the quest asking me to go there. In the meantime though gotta get that rank up in both Renown and normal. Lots of influence to gather now I'm in tier 2 as well. Gotta love those rewards.


71
Warhammer Online / Re: Destruction guild
« on: September 30, 2008, 07:29:09 AM »
Sorry guys I never managed to make it on Sunday night, if someone lets me know when the next Destro recruitment run is though I'll join in.

Cheers.

72
Warhammer Online / Re: Guild Heraldry: Evolving thread.
« on: September 29, 2008, 07:45:48 AM »
Looks like a few involving booze, 53 to 56 appear to be beer kegs and 68 to 72 seem to be beer stiens. dwarvish of course  :)

73
Warhammer Online / Re: Crafting - how does that work?
« on: September 28, 2008, 10:23:04 AM »
i found it all a bit vague to be honest, few searches on google seemed to glean theres something like 4 collector jobs and 2 actual crafting and that's about it. Could be wrong though it might be 3 of each.

Currently I'm doing Culitvating (growing weeds) which compliments my Apothocary (potions) skill quite nicely

74
Warhammer Online / Re: Destruction guild
« on: September 28, 2008, 10:20:17 AM »
Too early for me to be on will be bathing my son then. But I can try and be on later to bulk out the initial numbers if needed. Think my Destro character is called Anya if your looking for me in game.

75
Warhammer Online / Re: Home is...
« on: September 26, 2008, 09:52:32 AM »
By blind luck I have a level 4 WE of ABP that I created before I found and joined this guild for KH. Also got the name secured but havent played my shammie. Always like to have a backup place to play for those random times when you can't get on your main server. Did the same in WoW.

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