Hands of Justice

What we have played => EVE Online => Topic started by: Warcold on November 27, 2008, 11:08:17 AM

Title: EVE Mining Corp
Post by: Warcold on November 27, 2008, 11:08:17 AM
Ok, in the general EVE topic this has come up, but thought I'd make a clean topic about it, so ppl willing to join this venture have all the info in one thread, without (too much) other mess in between.

First of all: Who would like to join this venture?

I will gather some info about it and put it in another post below.
Title: Re: EVE Mining Corp
Post by: Warcold on November 27, 2008, 11:22:32 AM
Starting a Corp
Quote
http://www.eve-wiki.net/index.php?title=Starting_A_Corporation (http://www.eve-wiki.net/index.php?title=Starting_A_Corporation)

Corporations in general
Quote
Corporation Roles

Roles are used in EVE to delegate access to various Corporation functionalities. There are two main types of Roles available: Normal and Grantable. A Normal role such as Accountant gives a member the right to perform various accounting related actions for the Corporation. However, if a member is given the Grantable Role of Accountant, he or she also has the ability to give and take the Role of Accountant from other members of the Corporation. Grantable Roles are assigned by the CEO and should be given only to those who have proven themselves trustworthy.

These are the general Roles currently available:
ACCOUNTANT

Accountants can monitor and manage the financial affairs of the Corporation. They can view Corporation bills in the Neocom Bills Panel. From there, they can pay the Corporation's bills (with Corporation money, of course) and see who owes money to the Corporation. Accountants can also purchase and sell items for the Corporation. Items can be sold from the Corporation hangar. Items bought are placed in the Deliveries window at the station where they are purchased, and only an Accountant can remove these items.
AUDITOR

The Auditor Role allows the holder to check the Role history of members of the Corporation.
CONFIG EQUIPMENT

This Role allows the holder to anchor, unanchor, rename, and configure various types of objects in space.
CONFIG STARBASE EQUIPMENT

This Role allows the holder to perform Starbase configuration.
DIRECTOR

A director is, for the most intents and purposes, the same as a CEO. Directors can hire and fire members and change job descriptions (assigning and un-assigning roles, grantable roles, bases and titles). Directors are the next best thing to CEOs, allowing a corporation to function with members based in different time zones around the world. It is probably wise for a large Corporation to have exclusive and trusted members with this role spanning over varied time zones, allowing the Corporation to be constantly manageable. This should allow Corporations with international memberships to be effective in terms of management, and able to respond to situations effectively as they occur. It is very important to remember that the role of Director gives the holder all implied roles and grantable roles. To put this simply, if you make someone a Director, you have effectively given him or her every role and grantable role (except Director), and that person will have full access to all Corporation resources and assets at all locations.
FACTORY MANAGER

The role of Factory Manager allows the holder to create jobs in the factory and research slots that have been rented by the Corporation. Holders of such jobs use blueprints and materials from the Corporation hangar. They can also cancel jobs for the Corporation as well. Factory Managers can also eject blueprints from Corporation-owned factories and research slots. Additionally, they can see what is going on in any corporate factory and research slot.
JUNIOR ACCOUNTANT

The Junior Accountant is a lesser version of the Accountant role. It essentially allows the holder to view the data that an Accountant views. However, it does not allow the holder to perform the actions that an Accountant can.
PERSONNEL MANAGER

A Personnel Manager can process applications and sign up new members.
RENT FACTORY

This role allows the holder to rent factory slots for the Corporation.
RENT OFFICE

The role of Rent Office allows the holder to rent offices for the Corporation.
RENT RESEARCH FACILITY

This role allows the holder to rent research facilities for the Corporation.
SECURITY OFFICER

The role of Security Officer allows the holder to view the contents of the deliveries window in station. This is the window where items bought by the Corporation at a station are placed. If the Corporation has a corporate hangar at a station, the role of Security Officer grants access to the contents of the corporation hangars. This access also facilitates the placing of items into the members' hangars.
STATION MANAGER

As the name implies, Station Managers can perform station management tasks for Corporation-owned facilities. These tasks are varied and include adjusting the standing-based modifiers for allowing docking and the charges for it, as well as permission to access factories, the reprocessing plant, and the repair shop. The Station Manager also determines how modifiers should be applied for costs based upon standings for these tasks. In addition, he or she is also able to set up station defenses.
http://www.eve-online.com/guide/en/g63.asp (http://www.eve-online.com/guide/en/g63.asp)

Hauling
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Corporate Hauling

A true corporation acquires a lot of stuff over the course of time, and sometimes that stuff needs to be moved. The basic concepts remain the same, but the contract details depend on the corporation. Are you expected to haul for free--because that's what you do--or do you get paid? Are you paid by the load, by the hour, or by some other scale that your corporation has come up with? Are you hauling by yourself, or with a team of haulers?

Just as it does in the real world, involving a corporation in a task can simplify it or over-complicate it, all depending on which side of the operation you're on. The hauling remains the same; you move stuff from one place to another, as directed by your corporation's management. Working on the management end of things, however, can be a logistics nightmare. Keeping a team of Haulers efficient and on task is difficult--especially when each is controlled by a sentient being wanting to do things its own way on its own time.
http://www.eve-wiki.net/index.php?title=Hauling_Guide (http://www.eve-wiki.net/index.php?title=Hauling_Guide)

Mining
Found this 60-ish page mining guide, going to print and read it today, maybe it renders this whole post unneccesary...
Quote
http://www.lsjv-eve.com/completeminersguide_v2.2.pdf (http://www.lsjv-eve.com/completeminersguide_v2.2.pdf)
Title: Re: EVE Mining Corp
Post by: Warcold on November 27, 2008, 11:36:28 AM
In the meanwhile, some other usefull guides having to do with corps/mining

Exploration guide: http://dl.eve-files.com/media/0705/Exploration_2.01.pdf (http://dl.eve-files.com/media/0705/Exploration_2.01.pdf)
Probing guide: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=431586 (http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=431586)

Manufacturing guide: http://www.eve-online.com/guide/en/g67.asp (http://www.eve-online.com/guide/en/g67.asp)

Ore overview: http://www.evegeek.com/ore_info.php (http://www.evegeek.com/ore_info.php)
Title: Re: EVE Mining Corp
Post by: Mangala on November 27, 2008, 04:47:05 PM
I am willing to open up Ma'adim Logistics and its hangars full of random shit to anyone from HoJ who wants a home for however long in EVE, giving roles is easy enough for my main or my CEO alt, Angaraka to do :)

Has a office in Hisec Caldari space, and shall shortly be opening some office/hangar locations in both Amarr Hisec & Lowsec space. Doesnt have standings for a POS anymore - I did far too much shit on a Gallente toon and that killed my corp standings over time with Caldari - down to 2ish now, rather than 7+... with this corp, so wannabe researchers/inventors will have to look at other means - or I do some work to fix those standings and setup a hisec POS :)
Title: Re: EVE Mining Corp
Post by: Jarkko on November 27, 2008, 04:55:32 PM
I am willing to take part, as long as I don't have to do anything others are relying me to do  :P
Title: Re: EVE Mining Corp
Post by: Rubino on November 27, 2008, 05:29:17 PM
I'd be interested - mining, ratting, manufacturing, exploration, etc
Title: Re: EVE Mining Corp
Post by: Mangala on November 27, 2008, 05:32:02 PM
I havent been wardecced for ages either, so should be ok for any of you to join if you want. Obviously we do get decced in the future, we have a choice fight or people leave to an NPC corp. Personaly I'd fight as thats 90% of the game for me :D
Title: Re: EVE Mining Corp
Post by: Gunnarr on November 27, 2008, 05:33:00 PM
I'm in :)
Title: Re: EVE Mining Corp
Post by: Rubino on November 27, 2008, 05:45:12 PM
Fight!  For the Right!

To...


........Salvage!
Title: Re: EVE Mining Corp
Post by: Caradir on November 27, 2008, 06:33:59 PM
i pity the foo !!
Title: Re: EVE Mining Corp
Post by: Mangala on November 27, 2008, 07:46:38 PM
If anyone does fancy using Ma'adim Logistics as your home, then you need to go to:

Anttiri V - Moon 14 - Spacelane Patrol Assembly Plant

And lodge an application - one word in the app box will suffice - at my HQ/Office there. Offices can be found under the offices tab on the right of the screen when in station.
Title: Re: EVE Mining Corp
Post by: Warcold on November 27, 2008, 11:59:07 PM
Quote
I'd be interested - mining, ratting, manufacturing, exploration, etc
Quote
I am willing to take part, as long as I don't have to do anything others are relying me to do   :P
well. that's the 2nd question, who would like what role.
my opinion (and what some EVE-veterans (vac at least) back up) is that everyone should get a role that they like. if we want to make some venture work and be worthwile, #1 prerequiste is ppl having fun at what they do.

Some decisions need to be made. Will we just mine and haul? Will we process the ore as well? Will we even extend the economics to production?
What we will need is miner(s), hauler(s), and/or seller at least. In the extended version we will need refiners, scientists and/or manufacturers.


Also, the newbs will need to decide on this guy:
Quote
I am willing to open up Ma'adim Logistics and its hangars full of random shit to anyone from HoJ who wants a home for however long in EVE, giving roles is easy enough for my main or my CEO alt, Angaraka to do Smiley

Has a office in Hisec Caldari space, and shall shortly be opening some office/hangar locations in both Amarr Hisec & Lowsec space. Doesnt have standings for a POS anymore - I did far too much shit on a Gallente toon and that killed my corp standings over time with Caldari - down to 2ish now, rather than 7+... with this corp, so wannabe researchers/inventors will have to look at other means - or I do some work to fix those standings and setup a hisec POS Smiley
He seems friendly, but do we trust him?
Do we need him?
Title: Re: EVE Mining Corp
Post by: Mangala on November 28, 2008, 06:23:59 AM
He has my vo...   er wait ;)
Title: Re: EVE Mining Corp
Post by: Gunnarr on November 28, 2008, 08:58:20 AM
I don't think it's important whether we can trust him. The important thing is that the fool seems to trust us! Hahahahaha!

I'll volunteer for the job of miner. Constantine was kind enough to donate an osprey (that I can't fly yet, but I'm training towards it!)
Unfortunately I also need some more skills to operate my new Kestrel mission ship to full effect, so I'm kind of fighting on two fronts atm. It could take a while before I'm ready!
Title: Re: EVE Mining Corp
Post by: Warcold on November 28, 2008, 10:44:03 AM
Just fantasizing about who could do what to have all occupations filled. If you rather do things other than mentioned below, please say so. I just thought I'd sketch a frame to work from.

Mebbe we should first decide if we set up new corp or join Ma'adim Logistics

Quote
I am willing to take part, as long as I don't have to do anything others are relying me to do
Jarkko, mebbe speccing for trade would be something for you? Dunno what you would like best, but selling stuff is the end of the line, so dont think we'll be too reliant on you then. Except mebbe for bying stuff...

Quote
I'd be interested - mining, ratting, manufacturing, exploration, etc
Rubi manufacturing (and/or mining) and Sven mining?

My first priority would be to shoot baddies, but if we are a hauler short, I could spec for that too.
Title: Re: EVE Mining Corp
Post by: Warcold on November 28, 2008, 11:23:46 AM
Quote
Mining
Found this 60-ish page mining guide, going to print and read it today...
http://www.lsjv-eve.com/completeminersguide_v2.2.pdf (http://www.lsjv-eve.com/completeminersguide_v2.2.pdf)

I read this and it is a mustread for miners, really!
Title: Re: EVE Mining Corp
Post by: Jarkko on November 28, 2008, 11:54:37 AM
Jarkko, mebbe speccing for trade would be something for you? Dunno what you would like best, but selling stuff is the end of the line, so dont think we'll be too reliant on you then. Except mebbe for bying stuff...
Ok :)  Speccing for trade sounds that it needs a bit more than the book for the skill Trade (which I incidently already have bought but haven't began training yet). Need to find a easy-to-read guid on trading :)
Title: Re: EVE Mining Corp
Post by: Warcold on November 28, 2008, 12:03:34 PM
this should be a good place to start: http://www.eve-online.com/guide/en/g617.asp (http://www.eve-online.com/guide/en/g617.asp)

you have any opinion on whether to start new corp or join beo's toon?



beo, what you got to offer? what kinda corp is your corp, what kind of ppl you need?
Title: Re: EVE Mining Corp
Post by: Jarkko on November 28, 2008, 12:09:17 PM
Hmmm...

"...takes lots of time, *real* time..."

"...a good trader doesn't even have to leave anywhere!"


Err... so I'd be sitting at my base for hours and hours without killing stuff? Sounds like what I do for a living 8 hours a day. Perhaps not what I am looking for in a game, I get to do that in real life enough :P
Title: Re: EVE Mining Corp
Post by: Jarkko on November 28, 2008, 12:11:44 PM
I don't have any opinion on the corporation. To be frank, I think I still know too little of this game to have any clue  ;D  For example, is there some negative impact with joining Beo's corp compared to forming a new one? If there isn't, then wouldn't it be smart to take advantage of the structure already built by Beo?
Title: Re: EVE Mining Corp
Post by: Warcold on November 28, 2008, 12:34:34 PM
To me its a difference between
- the exciting experience to find out everything for ourselves (pro), but making mistakes and losing stuff (con)
- having a lot set out for us already (con) but not worry as much (pro) and maybe be able to set out on exciting ventures earlier (pro)

IMO the first option will bind the players together more, because we depend on each other more. This can be pro and con, depending on how things go.
I havent really decided which way I like better yet. But was wondering if you guys would have feelings/opinions about it.
I havent anything against joining Beo (to the contrary, I think its a cool offer of him and can give us a lot of oportunities', but the exciting thing of starting something from scratch also pulls at me.
Title: Re: EVE Mining Corp
Post by: Mangala on November 28, 2008, 04:43:05 PM
My corp has basically always been my alts and myself, so other than being a place to share crap amongst my accounts and so on, there hasnt been a direction tbh :) So joining ML, could see you all exploring corp options as fully as if you start your own; hell theres still roles and titles I am figuring out despite months as a director in another corp as Caradir can testify :)
 
If you chaps do go the way of a new corp (I'll set out how to do that and what skills are required to get you going below) then no problems from me. I promise not to flip your mining cans or scam you all some how :D

As for creating a corp you need the following:

Corporation Management (xx numbers of members per level of the skill)
Ethnic Relations (Allows races other than the corp starter's race to join the corp - x% of corp can be "foriegn" per level of the skill)
1.5 Million Isk.

Also you will most likely need an office somewhere central for your members - really busy systems and the office rent is stupid high (seen some as high as 18million isk a month!) - office isnt the same as HQ, they can be different and iirc you can have hangars at both :)
Title: Re: EVE Mining Corp
Post by: Caradir on November 28, 2008, 05:32:30 PM
As Beo says his corp is basically home for his alts and hasnt had a singular "focus" so we could help give it a direction ;)

we all gain an easier pooling of resources etc, and heck no one needs to train corp management as its already covered.

Constantines skill sets are:

Exploration
Hauling (Badger II as Caldari industrial is at V)
Researcher (currently have agents in Graviton Physics and Caldari Starship Engineering)
Salvaging
Stealth Bomber Pilot (if needed :)  )
mission Runner ( as long as they are easy, as my weapon skills need some work and of Level 1 variety )
Basic Manufacturing/Refining abilities.

Id be willing to give 50 % of my training time to whichever direction corp needs from me (other 50% is going to my weapon skills and learning skills at the mo ;P  )
Title: Re: EVE Mining Corp
Post by: Jarkko on November 28, 2008, 05:45:53 PM
I like the option of joining Beo's Corp. I like what I hear of it, and I like the fact that Beo is offering the chance for us to take over his pet (I had in WoW my personal guild, and once I did let other people in it wasn't quite the same anymore, even though the other people in that guild were/are (it still has active members, even though I am the guild leader and haven't logged on for months  :o ) my own kids or my real life friends).


As for roles, I don't know how long my attention span holds, it is notorioiusly short HEY WHAT'S THAT SHINY THINGIE!?!


errr... Anyway, I've always liked, be the game what ever, "survivors". Not necessarily the meanest damage dealers, not the best "healer", not the wealthiest chap. Just the fellow that is the last one standing :P

So, if there is a role for a person who is 101% focused at one thing at any given time, but the thing at focus is prolly quite different one week from now, then *that* is my role. Looking at Caradir's list of interests I do feel quite similar, except for stealth runner I would like to change alpha striker ("hit first, hit hard and get the hell out" could very well be my motto :P) :)
Title: Re: EVE Mining Corp
Post by: Rubino on November 29, 2008, 10:48:18 AM
As a general direction I was thinking of the following:

Stage 1:
Mining & Refining/reprocessing

Stage 2:
Manufacturing & research

Stage 3a:
Moon mining, POS manufacturing

Stage 3b:
0.0 PvP, POS (moon mining, POS manufacturing)

Stage 2 allows us to build ships, eq and ammo - which makes PvP & 0.0 easier.
Stage 3 is really a choice - moving to 0.0 is where the action is and once we have the resources & exp (not to mention the skill training) from Stage 1 & 2 - it'll be an easier move.
0.0 is also where the most profitable mining can be done - but there is a skill lag for "Compressing minerals" - which is where you take the minerals and turn them into items to be moved into empire (space/transport considerations).

In between we can work missions (we should agree on which zone to boost the corp standings), explore, DS complexes,etc  & maybe play the market.
Title: Re: EVE Mining Corp
Post by: vacuum on November 29, 2008, 11:48:11 AM
As a general direction I was thinking of the following:

snip sensible stuff

As an aside, I'm training up a mining alt to come join you guys.
Myene Herre will be able to fly a Hulk on the 20th January 2009 (mining barge V on Christmas Day however).
Very specialised character, so don't expect anything uber :-)

Title: Re: EVE Mining Corp
Post by: Gunnarr on November 29, 2008, 02:45:23 PM
What does POS mean?

Aside from that, Rub's plan sounds sensible.
Also I'd suggest joining Beo's corp to start with. Sounds like it's just the infrastructure is there at the moment, for free (in terms of skillpoints/assets) - I don't think it'll be too challenging to set this all up ourselves, it'll just take a lot of extra time and money.
Title: Re: EVE Mining Corp
Post by: Jarkko on November 29, 2008, 03:17:38 PM
What does POS mean?
Player owned station.
Title: Re: EVE Mining Corp
Post by: Mangala on November 29, 2008, 04:49:05 PM
Regards to access, I'll sort that out for hangars etc as each of you join :)

Anyone who wants the full gamut of roles just let me know and I'll sort that out, that way you can accept apps, give hangar access and so on - its a little trial and error even for me)
Title: Re: EVE Mining Corp
Post by: vacuum on November 30, 2008, 11:48:08 AM
http://www.fluidorbit.co.uk/

Useful URL for 'where to mine?'
Title: Re: EVE Mining Corp
Post by: Warcold on December 01, 2008, 09:47:57 AM
anyone got preferences when to really start pumping effort in the corp?

and any ideas about if/how we are going to make the effort worthwhile for everyone? will we pay wages to the members, will we put everything back in the corp to make it grow?

as i understand now, we got some miners and a refiner?
am i still needed as hauler? or would you rather have me specialize in gunnery and stuff to protect you lot?
is there someone around who can fetch good prices?

EDIT:

and with fetching good prices i mean skills like this:
Quote
TRADE SKILLS EXPLAINED

The various Trade skills can be neatly subdivided into three types. The simplest are the four 'Market Order' skills that increase the number of active buy/sell orders you can create (Trade, Retail, Wholesale and Tycoon).

The 'Money' skills effectively decrease the costs of trading; Accounting reduces transaction tax; Broker Relations basically reduces the broker's fee, which is based on the value of the sale goods; Margin Trading reduces the escrow amount - essentially meaning you pay less up front, thereby freeing up cash until the buy is fulfiled; finally, Day Trading allows you to modify market orders, meaning you don't have to cancel and then create new orders and incur another hit of transaction tax charge (since tax is non-refundable if a market order is cancelled).

Finally we have 'Order Manipulation' skills. These include Marketing (which allows you to sell goods you have in other stations in the same region), Procurement (place remote buy orders in stations in the same region) and Visibility, which allows other players to see your sell orders in relation to their distance from where the sell order was placed. It's a misnomer that all sell orders are visible across a region. If you have no Trade skills and you want to sell a shuttle you've just repackaged, someone has to actually dock in the station to see the shuttle for sale.

If you were to max out all the 'Market Order' skills, you could place 300 buy or sell orders. In conjunction with high levels attained in the 'Order Manipulation' skills, you could buy and sell goods all day without ever having to leave a station, so long as you can hire enough couriers to ferry the goods to where they need to go.
Title: Re: EVE Mining Corp
Post by: vacuum on December 01, 2008, 12:12:15 PM
EVE allows you to have 2 alts, even though you can't train skills at the same time as your primary, if you highly specialise you can find that you can get a huge advantage of not having to have your primary know everything.

Consider the URL http://www.eve-guides.com/chargen/chargen.php

Using this, we can create a trading alt:122122230200 (put this code in the box) with:

Trade 5, Retail 4, Daytrading 5, Broker 2, 16 Charisma and 13 Mem.

A few 5 minute skill trains later and you've got a competent trader with 60 odd slots (saving you days of time and effort on your non-trading main).








Title: Re: EVE Mining Corp
Post by: Mangala on December 01, 2008, 04:43:50 PM
When I get Thera a regular freighter I'll offer her services as a hauler for station to station stuff, she also has not inconsiderable refining, regular hauling, and such like skills. She is 35 days from becoming my 2nd Jump Frieghter character too :D  If the interest is there I can move this back and skill her for an Orca (Industrial command ship, good for mining ops in hi-sec), I shall plug that plan into EVEMon and get times for you if you guys see a need for an Orca (Also Ammik my other mining alt is nearly ready for one of these too, but im entertaining ideas of a 100% about turn for her and moving to actual caps... :) )

Mangala - in addition to anyone else who skills for actuall shooty shooty - is always available for protection and so on - 10 mill in Gunnery is good; She can also haul regular loads up to 13000 m2 or so :)
Title: Re: EVE Mining Corp
Post by: Mangala on December 01, 2008, 04:48:19 PM
As far as I have the corp setup right now - there is a 10% tax (on all kills of npc's worth 35K or more) - always has been that level. This basically puts money into the corp master wallet that pays the Office Rents (40k a month or so at mo) :)
Title: Re: EVE Mining Corp
Post by: Warcold on December 02, 2008, 09:18:40 AM
So we got ourselves a corp.

Now what?
Title: Re: EVE Mining Corp
Post by: vacuum on December 02, 2008, 04:39:08 PM
Everyone join it; and find a base of operations to work out of.

Then, let's start mining the hell out of things.

Uedama is a decent system near some lowsec space, and not miles from Gallente/Caldari space. Probably not a bad place to base yourself out of. That said, it's many jumps to 0.0; however cutting your teeth there isn't bad.

Alternatively, being near providence (which has NRDS 0.0 space held by the CVA) will give you access to low end of 0.0 mining - however CVA are a bunch of roleplayers, so they're all thees and thous and tend to shoot minmatar characters.

Important - This is EvE - everyone here is scheming, manipulative, and has an angle. We should get an angle.



Title: Re: EVE Mining Corp
Post by: Mangala on December 02, 2008, 04:45:14 PM
Anttiri is 2 jumps from Uedema :)

CVA space is a good step into 0.0 for any level of player - even if Providence is shit - and dont shoot their blues and you are ok with them (until they RP as Vac says!)
Title: Re: EVE Mining Corp
Post by: Warcold on December 02, 2008, 05:07:52 PM
Quote
tend to shoot minmatar characters
great...   :-\

well, we got ourselves a base of operation (anttiri), but no angle yet, and think most of the newbs are at a loss what angle to choose or worse... what angles to choose from (speaking for myself anyway)
Title: Re: EVE Mining Corp
Post by: vacuum on December 02, 2008, 05:16:49 PM
Right now, given that trit and pyer prices are (or were) at an all time high, HiSec mining so you learn roles and what to do/not to do on a mining op is not a bad idea. I'll join in when I have a hulk.

Who's in the corp then so far -- 6 people? If someone's into 'crafting' type activities, Industrialist in EvE is a *very* lucrative profession.

Then move to 0.0 early next year and do the Providence thing; though there's also more 'out there' options we can explore.
Title: Re: EVE Mining Corp
Post by: Mangala on December 02, 2008, 05:21:05 PM
Yeah - Syndicate :D (Although thats pretty bad, but so many people start out their 0.0 life there!)

As for corp members so far:

Me and most of my accounts/characters - Jack of all trades ;D
Rubinova;
Safran Foer;
Constantine Andromanche;
Aicha Cephei;

Thats so far - got Swuul to get in, Your mining alt-to-be, Mac if he gives it a chuck, Debaser too, Keyana, not sure who else.
Title: Re: EVE Mining Corp
Post by: Mangala on December 02, 2008, 05:45:31 PM
Suggestion.

Tech 3 ships and the method of their discovery comes in March 2009.:

Wormholes found via exploration;
New Minerals in those new areas of space found through the wormholes;
New Blueprints/means of creating Tech 3;

Build up to take advantage of this?

Mining;
Exploration;
Shooty skills - just in case;
POS related skills - just in case the space is unclaimed by empires we can drop a POS for a home there...
Mass hauling - more freighter pilots and JF pilots (will be able to cyno into/out of these new areas once discovered) - although Carriers can do the same thing I suppose at a 1/4 of the cost, although cant enter hisec.
Manufacturing - the mining can feed into this as would exploration etc

Just thoughts, for now while thinking about the March Expansion.
Title: Re: EVE Mining Corp
Post by: vacuum on December 02, 2008, 05:49:16 PM
Beo has a freighter, so that's one important piece solved.

Given that, you will need the following:

1. Somewhere to mine
2. Someone in a battleship/battlecruiser to kill rats
3. Miners (3 or 4) ideally in covetors/hulks - in the shorter term in ospreys :-)
4. Someone in an orca (http://games.chruker.dk/eve_online/item.php?type_id=28606) collecting the cans and consolidating into CHA/cargo (total 70Km3) and 'every now and then' returning to station to stash and reprocess. In the shorter term, someone with a badger and cargo expander IIs will suffice.
5. Someone with perfect refinery skills to convert ore -> minerals.
6. Someone with good trade skills to ship and sell the ore (Veldspar -> Tritanium).

The exploration/Tech3 route is a good idea, and everyone's at roughly the same level.
If the corp's looking at industrial; then the more Jumpfreighter, Orca, Hulk and Rorqual pilots the better.

Also, if someone's specialising in Industry, then focus on getting datacores - ask Beo for how, he has a lot of datacore insight.






Title: Re: EVE Mining Corp
Post by: Mangala on December 02, 2008, 05:51:34 PM
Quote
ask Beo for how, he has a lot of datacore insight.

Post will be made.  Going to dig through all my oog game notes and stuff as well as my links collection and get into this. Its even a good passive earner :)
Title: Re: EVE Mining Corp
Post by: Caradir on December 02, 2008, 06:29:18 PM
Constantine currently has 4 R&D agents 2 in Mech Eng, 1 in Graviton Physics and 1 in Caldari starship,

His main skill set is definitely exploration and im playing around learning the ropes at the moment.

He does have decent research abilities and i could take some time to train Advanced Lab ops for the BP researching.

Manufacturing wise he has Industry IV and Mass Production 1, ive calculated that i can get Industry, Mass production, Advanced Mass Production and Production efficency all to V in 77 days,

He can already pilot a badger II (Caldari Industrial V) as this was his job back in the day helping his sister out.

His Refining skills wouldnt take much to get to perfect (its the standings that make it more tricky )

Just dont expect him to be too able in Combat.

As i Previously said as soon as i know his role ill start work on it  ;)
Title: Re: EVE Mining Corp
Post by: Warcold on December 02, 2008, 06:41:07 PM
Safran has learned minmatar indy 2, and has a Hoarder, currently at 12k m3, will be able to expand to 15ish with secure cargo thingies.
My primary goal is shooter though, Hurricane is on the wishlist, currently training to frigate IV and beyond.

so ill be able to fulfill role 2 and 4
Title: Re: EVE Mining Corp
Post by: Rubino on December 02, 2008, 11:00:36 PM
I've managed to get Red back - and he has most of the gang leadership skills.

He can be in an Orca in 30d from starting the training - mostly picking up the mining skills he doesn't have.
The Rorqual is really better in 0.0 than in high/low-sec - but he can be in it (and fitted) about 37 days later from the Orca.

I'll probably send him down this route as training for a Hulk would take 25 days or so (Astrogeology V is a bit of a dead end for him).

While there is a day or two I want to spend training for some of the new sexy ships - I'm happy to push him in those listed above.
Title: Re: EVE Mining Corp
Post by: vacuum on December 03, 2008, 12:18:30 AM
Excellent stuff, you'll have myene herr currently on the 22nd of January, though i suspect she'll be more useful than that by about the end of december (when I can fly covetor, but no exhumer).

Skill plan for Myene Herre

1. Astrogeology I (5 minutes)
2. Astrogeology II (1 hour, 55 minutes, 48 seconds)
3. Astrogeology III (10 hours, 55 minutes, 4 seconds)
4. Astrogeology IV (2 days, 13 hours, 45 minutes, 44 seconds)
5. Logic I (24 minutes, 52 seconds)
6. Focus II (3 hours, 43 minutes, 54 seconds)
7. Clarity I (37 minutes, 57 seconds)
8. Learning III (3 hours, 24 minutes, 19 seconds)
9. Learning IV (19 hours, 31 minutes, 32 seconds)
10. Logic II (1 hour, 47 minutes, 48 seconds)
11. Logic III (9 hours, 50 minutes, 6 seconds)
12. Clarity II (2 hours, 41 minutes, 42 seconds)
13. Focus III (19 hours, 3 minutes, 20 seconds)
14. Spaceship Command II (49 minutes, 54 seconds)
15. Clarity III (14 hours, 10 minutes, 51 seconds)
16. Spaceship Command III (4 hours, 30 minutes, 59 seconds)
17. Spaceship Command IV (1 day, 1 hour, 33 minutes, 7 seconds)
18. Astrogeology V (12 days, 16 hours, 53 minutes, 50 seconds)
19. Mining Barge I (41 minutes, 9 seconds)
20. Mining Barge II (3 hours, 11 minutes, 38 seconds)
21. Mining Barge III (18 hours, 4 minutes, 4 seconds)
22. Mining Barge IV (4 days, 6 hours, 12 minutes, 30 seconds)
23. Mining Barge V (24 days, 2 hours, 10 minutes, 32 seconds)
24. Exhumers I (55 minutes, 6 seconds)
25. Exhumers II (4 hours, 16 minutes, 42 seconds)
26. Exhumers III (1 day, 11 minutes, 51 seconds)

Total time: 50 days, 17 hours, 29 minutes, 31 seconds; Completion: 22/01/2009 17:46:54

Title: Re: EVE Mining Corp
Post by: Jarkko on December 03, 2008, 08:01:12 AM
Vac, wouldn't it be faster to first learn the different learning skills, and then go for Astrogeology? Would cut the total training time by quite a few hours, or am I missing something?
Title: Re: EVE Mining Corp
Post by: vacuum on December 03, 2008, 09:55:52 AM
Vac, wouldn't it be faster to first learn the different learning skills, and then go for Astrogeology? Would cut the total training time by quite a few hours, or am I missing something?

You're correct of course, I just cut and pasted a bad training plan. It was late, I was drunk. That's my excuse.
:-)
Title: Re: EVE Mining Corp
Post by: Warcold on December 03, 2008, 11:02:00 AM
this is Safran's training plan atm (it is known to change to the whim of impulsive me)

Skill plan for Safran Foer

1. Minmatar Frigate IV (4 hours, 58 seconds; Finish: 3-12-2008 16:00:26)
2. Minmatar Cruiser I (47 minutes, 14 seconds; Finish: 3-12-2008 16:47:41)
3. Minmatar Cruiser II (3 hours, 40 minutes, 1 second; Finish: 3-12-2008 20:27:42)
4. Minmatar Cruiser III (20 hours, 44 minutes, 26 seconds; Finish: 4-12-2008 17:12:09)
5. Battlecruisers II (4 hours, 24 minutes, 1 second; Finish: 4-12-2008 21:36:10)
6. Medium Projectile Turret I (28 minutes, 20 seconds; Finish: 4-12-2008 22:04:31)
7. Instant Recall III (10 hours, 3 minutes, 42 seconds; Finish: 5-12-2008 8:08:13)
8. Analytical Mind III (9 hours, 14 minutes, 17 seconds; Finish: 5-12-2008 17:22:31)
9. Instant Recall IV (2 days, 1 hour, 59 minutes, 35 seconds; Finish: 7-12-2008 19:22:07)
10. Eidetic Memory I (55 minutes, 33 seconds; Finish: 7-12-2008 20:17:40)
11. Analytical Mind IV (1 day, 18 hours, 35 minutes, 12 seconds; Finish: 9-12-2008 14:52:53)
12. Logic I (53 minutes, 25 seconds; Finish: 9-12-2008 15:46:18)
13. Eidetic Memory II (3 hours, 43 minutes, 3 seconds; Finish: 9-12-2008 19:29:21)
14. Logic II (3 hours, 43 minutes, 3 seconds; Finish: 9-12-2008 23:12:24)
15. Eidetic Memory III (19 hours, 3 minutes, 20 seconds; Finish: 10-12-2008 18:15:45)
16. Logic III (19 hours, 3 minutes, 20 seconds; Finish: 11-12-2008 13:19:06)
17. Eidetic Memory IV (4 days, 2 hours, 33 minutes, 29 seconds; Finish: 15-12-2008 15:52:35)
18. Engineering III (5 hours, 48 minutes, 24 seconds; Finish: 15-12-2008 21:41:00)
19. Iron Will III (5 hours, 29 minutes, 34 seconds; Finish: 16-12-2008 3:10:35)
20. Clarity I (27 minutes, 46 seconds; Finish: 16-12-2008 3:38:21)
21. Clarity II (2 hours, 4 minutes, 23 seconds; Finish: 16-12-2008 5:42:45)

Total time: 12 days, 17 hours, 43 minutes, 16 seconds, 413 milliseconds
Title: Re: EVE Mining Corp
Post by: Jarkko on December 03, 2008, 11:32:06 AM
Posting the plans seem to be the hot-topic today, so here I join the lemmings  ;D

Skill plan for Swuul

1. Instant Recall III (1 hour, 10 minutes, 22 seconds; Finish: 3.12.2008 14:41:39)
2. Analytical Mind III (4 hours, 55 minutes, 35 seconds; Finish: 3.12.2008 19:37:15)
3. Analytical Mind IV (1 day, 3 hours, 14 minutes, 42 seconds; Finish: 4.12.2008 22:51:57)
4. Logic I (27 minutes, 12 seconds; Finish: 4.12.2008 23:19:10)
5. Logic II (2 hours, 2 minutes, 2 seconds; Finish: 5.12.2008 1:21:13)
6. Engineering IV (20 hours, 55 minutes, 13 seconds; Finish: 5.12.2008 22:16:26)
7. Engineering V (4 days, 22 hours, 20 minutes, 34 seconds; Finish: 10.12.2008 20:37:01)
8. Mechanic IV (20 hours, 55 minutes, 13 seconds; Finish: 11.12.2008 17:32:14)
9. Mechanic V (4 days, 22 hours, 20 minutes, 34 seconds; Finish: 16.12.2008 15:52:48)
10. Assault Ships I (50 minutes, 59 seconds; Finish: 16.12.2008 16:43:48)

As I actually won't be changing skills during night time, the final time will be postponed a bit (going to train Mech/Eng during nights when I'd have to change the training at inconvenient times).
Title: Re: EVE Mining Corp
Post by: Gunnarr on December 03, 2008, 11:37:59 AM
Just a quick note, may add a full plan later:
I should be able to fly a mining barge OR mining-outfitted Rokh in the week before Christmas somewhere. Skillplanner says 17 december, but I may have forgotten some needed skills and I tend to also do some other training-stuff in between.
Title: Re: EVE Mining Corp
Post by: Mangala on December 03, 2008, 11:39:28 AM
Quote
mining-outfitted Rokh

I just died a little inside.
Title: Re: EVE Mining Corp
Post by: Warcold on December 03, 2008, 11:41:59 AM
lol
Title: Re: EVE Mining Corp
Post by: vacuum on December 03, 2008, 11:58:44 AM
Quote
mining-outfitted Rokh

I just died a little inside.

Mining Rokh's are pretty awesome actually. Read that doc about mining that Warcold posted.
Title: Re: EVE Mining Corp
Post by: Mangala on December 03, 2008, 11:59:55 AM
I have read it. Doesnt mean that I have to like that it praises the mining-Rokh. Such a travesty to use such a wonderful vessel for such purposes.

/me gets out his Raven fitted with mining lasers.
Title: Re: EVE Mining Corp
Post by: vacuum on December 03, 2008, 12:01:43 PM
/me gets out his Raven fitted with mining lasers.

Doesn't have the cap mate :-) Now mining Scorp I've tried, but the hold's too small and you don't get enough turret points, but you can do it (tank in low slots,a bit of ECM in the mids for the rats, miners in the hi slots).
Title: Re: EVE Mining Corp
Post by: Warcold on December 03, 2008, 12:21:11 PM
When doing stuff in the house I will (am) go mining with my 1 high slot Penquin.

What minerals do we need most (for newb engi's i guess)? Tritanium, pyerite, mexallon, nocxium?

Veldspar: 1000 tritanium
Scordite: 833 trit, 416 pyerite
Pyroxeres: 844 trit, 59 pyerite, 120 mexallon, 11 nocxium
Plagioclase: 256 trit, 512 pyerite, 256 mexallon
Title: Re: EVE Mining Corp
Post by: Jarkko on December 03, 2008, 01:10:51 PM
I get lots of junk in mission runs. Junk that can be reprocessed. So if minerals are needed, I am happy to provide some (as long as Vac isn't in a rush to get his money back ;D ).
Title: Re: EVE Mining Corp
Post by: Mangala on December 03, 2008, 07:44:02 PM
Links about corp management (basic) from Massivley:

http://www.mmorpg.com/gamelist.cfm/game/14/feature/2388/Making-A-Successful-Corporation-Part-One

http://www.mmorpg.com/gamelist.cfm/game/14/feature/2420/Making-a-Successful-Corporation-Part-Two

http://www.mmorpg.com/gamelist.cfm/game/14/feature/2490/Making-a-Successful-Corporation-Part-3
Title: Re: EVE Mining Corp
Post by: Warcold on December 04, 2008, 08:04:40 AM
Started to read, I'll read the rest of it later. but think first we have to decide on this:

Quote
One of the first and most vital steps I think you can take as a potential CEO in EVE, is to decide if you want your Corporation to be a casual Corporation or a major enterprise. If the casual route is your cup of tea, then there isn't much strategy to pass onto you. Simply start your corporation up, gather your friends and go do what you want to do in EVE – just be sure to enjoy yourself. If, however you want your Corporation to be a major enterprise, then I suggest to you that you begin with a business plan.

If we decide on the latter, we should decide when we will start with it, start with serious mining/refining etc.

Or do you guys think some hybrid is possible?
Title: Re: EVE Mining Corp
Post by: Gunnarr on December 04, 2008, 11:24:47 AM
Imo we'll be "casual" whether we want it or not, at the start. With <10 active corporation members, of which about half are complete newbs to the game, I don't expect to make a "splash" in the Eve universe for months to come. I do like to play games "seriously", so in the long run I'd like us to try and get something "done", be it in industry or pirating/mercing.
But this will in all probability take even more months of trying to get a foothold somewhere from which to branch out.

For now I think we'll be fine going with the casual approach in trying to get more members, though I think the leadership should be planning for bigger things. :)
We have time though. Plenty of time.
Title: Re: EVE Mining Corp
Post by: Warcold on December 04, 2008, 11:30:02 AM
Lelle didnt have the title 'The Impatient' for nothing   ;D
Title: Re: EVE Mining Corp
Post by: Jarkko on December 04, 2008, 11:33:28 AM
To support Gunnar, my first goal as a newbie is to actually pay for the game :P  So umm yes, I think perhaps admitting we are quite casual for the time being, but perhaps sometime next spring, when the corp has more members who are not complete newbies, a more "serious" business-plan needs to be developed. Then again, making a business plan now, which recognises the fact that not much is going to happen until next spring, might be in order.
Title: Re: EVE Mining Corp
Post by: Caradir on December 04, 2008, 01:31:45 PM
Well i have started playing around with research/invention as well as my exploration fun.

Now id rather share the profits from this venture with the corp (which are none existant at the mo until i get used to the ins and outs)

I recently purchased a Cargohold Optimization I BPO, and then realised i dont have skills to do any work on it so that is my current aim, JUry Rigging III and whatever is needed (cant remember of top of my head) to start the efficiency research on that BPO.

Sometime down the road, 2months or so ill be ready to start making copies of the BPO, and/or producing and/or Invention (to try and get a Tech II BPC)  The money lies in the Tech II Optimization rigs (check prices they are good)

My needs for this are ofc, minerals, datacores, encryptors, a reliable base which i can carry out my research work.

The latter being THE most important aspect, finding public space can be nigh impossible. SO we need a loose business plan to start with.
Title: Re: EVE Mining Corp
Post by: Jeremiah on December 04, 2008, 02:28:55 PM
Blimey - I don't log in for a couple of weeks and what do you guys go and do?

I've got my own little private corp together in Eve - Eurythmia - HQ Sarum Prime Imperial Academy.  It has my two toons as members: Lannee Ennox (see what I did there?) and Tyr Rak.  My plan is to get into Exploration, Manufacture, Research and Trade in everything Amarr.  Not taking applications as I want to get / keep the Corp's Amarr standings high enough for a high sec POS for some alchemy and research.  Not figured out where to be based but most likely it will be near to Providence (0.0 space controlled / governed by CVA and Severance two Amarr RP alliances who enforce an anti-pirate NRDS policy) with the occasional long-range exploration foray into Stain.  Overall aim is to make enough ISK on a regular basis to support 2 free accounts (about 600mil / month on present prices), yes folks in-game money can be used to buy game time.

Anyhow, I would be more than happy to set you guys to blue and work on some mutually rewarding harvesting ops - maybe one day make an alliance who knows?

(translation of above into english available on request)
Title: Re: EVE Mining Corp
Post by: Mangala on December 04, 2008, 05:05:51 PM
I'll set standings when I log.

Make sure your guys join our channel and we can chat then and keep in touch ingame too :)

If you do go the route of Hisec pos, we can really work together then - we could provide the fuel and you can give us slots for research in return etc?