Hands of Justice
What we have played => Lord of the Rings Online => Topic started by: Keggi on November 30, 2009, 09:34:36 PM
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http://lorebook.lotro.com/wiki/Release_Notes_Volume_2_Siege_of_Mirkwood_Launch_Official
think they are real but not sure.
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that will be them ;)
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Rebalanced the required ingredients and craft experience awarded for many Metalsmith recipes.
i.e. no more leather needed for Metalsmith recipes. I raged at it before, but now I got my leather economy going the change to no leather needed is something to range about... >:(
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Rebalanced the required ingredients and craft experience awarded for many Metalsmith recipes.
i.e. no more leather needed for Metalsmith recipes. I raged at it before, but now I got my leather economy going the change to no leather needed is something to range about... >:(
Hang on, define no leather needed?
Does this mean my Metalsmithing is no longer gated by my Tailoring skill level?
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Rebalanced the required ingredients and craft experience awarded for many Metalsmith recipes.
i.e. no more leather needed for Metalsmith recipes. I raged at it before, but now I got my leather economy going the change to no leather needed is something to range about... >:(
Hang on, define no leather needed?
Does this mean my Metalsmithing is no longer gated by my Tailoring skill level?
yup now the only cross dependant recipes are the single use ones ;)
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Not a bad change at all imo, maybe I can go back to working on Beo and Ped's trade skills!
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It will cause a huge change to AH economy though, plus the tailor/metalsmith combo as vocation is a bit pointless now
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It will cause a huge change to AH economy though, plus the tailor/metalsmith combo as vocation is a bit pointless now
you still can make armour for your alts. Some Tailoring pieces sell well on AH
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Well, after this remarkable discovery, Kurtt went from Master Metaksmith to Supreme, and Artisan Tailor to Master, all in one night.
After being stuck at the same crafting levels for over a year, I'm well chuffed :D