Hands of Justice

What we have played => Lord of the Rings Online => Topic started by: Keggi on November 30, 2009, 09:34:36 PM

Title: patch notes
Post by: Keggi on November 30, 2009, 09:34:36 PM
http://lorebook.lotro.com/wiki/Release_Notes_Volume_2_Siege_of_Mirkwood_Launch_Official


think they are real but not sure.
Title: Re: patch notes
Post by: Caradir on November 30, 2009, 10:07:41 PM
that will be them ;)
Title: Re: patch notes
Post by: Warcold on December 03, 2009, 10:26:10 PM
Quote
Rebalanced the required ingredients and craft experience awarded for many Metalsmith recipes.
i.e. no more leather needed for Metalsmith recipes. I raged at it before, but now I got my leather economy going the change to no leather needed is something to range about...  >:(
Title: Re: patch notes
Post by: Kurtt on December 03, 2009, 11:03:35 PM
Quote
Rebalanced the required ingredients and craft experience awarded for many Metalsmith recipes.
i.e. no more leather needed for Metalsmith recipes. I raged at it before, but now I got my leather economy going the change to no leather needed is something to range about...  >:(

Hang on, define no leather needed?

Does this mean my Metalsmithing is no longer gated by my Tailoring skill level?
Title: Re: patch notes
Post by: Caradir on December 03, 2009, 11:35:39 PM
Quote
Rebalanced the required ingredients and craft experience awarded for many Metalsmith recipes.
i.e. no more leather needed for Metalsmith recipes. I raged at it before, but now I got my leather economy going the change to no leather needed is something to range about...  >:(

Hang on, define no leather needed?

Does this mean my Metalsmithing is no longer gated by my Tailoring skill level?

yup now the only cross dependant recipes are the single use ones ;)
Title: Re: patch notes
Post by: Mangala on December 04, 2009, 06:08:39 AM
Not a bad change at all imo, maybe I can go back to working on Beo and Ped's trade skills!
Title: Re: patch notes
Post by: Warcold on December 04, 2009, 09:25:29 AM
It will cause a huge change to AH economy though, plus the tailor/metalsmith combo as vocation is a bit pointless now
Title: Re: patch notes
Post by: Caradir on December 04, 2009, 09:48:01 AM
It will cause a huge change to AH economy though, plus the tailor/metalsmith combo as vocation is a bit pointless now

you still can make armour for your alts. Some Tailoring pieces sell well on AH
Title: Re: patch notes
Post by: Kurtt on December 04, 2009, 10:40:50 AM
Well, after this remarkable discovery, Kurtt went from Master Metaksmith to Supreme, and Artisan Tailor to Master, all in one night.

After being stuck at the same crafting levels for over a year, I'm well chuffed :D