Author Topic: Advice on which way to head  (Read 1198 times)

Offline Jarkko

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Advice on which way to head
« on: January 08, 2010, 10:57:51 AM »
I activated Swuul's account this morning, at least now for the five free days. So I might go AWOL again, but I might not.  Most of my stuff seems to be in Anttiri and Kubinen, and that is good (the Hawk Mangala gave me is down in Fountain, and I guess it will stay there for the time being :p). The cruisers I handed over to the corp are somewhere (prolly nowhere by now :D), that is not an issue. Swuul still has the Harpy, Basilisk, Badger Mk II and an Osprey in Anttiri (I think Swuleia, when I activate that account, has all her stuff in Anttiri, so will be able to eat rocks immediatly).

Anyway, could I please get some advice on where to head with Swuul now? Both regarding ships&gear, and skills.

Swuul's current situation:

Swuul

Attributes
Intelligence: 24,84
Perception: 19,44
Charisma:  6,48
Willpower: 18,36
Memory: 18,36

Corporation Management
Anchoring
CFO Training
Chief Science Officer
Corporation Management
Empire Control
Ethnic Relations
Factory Management
Intelligence Analyst
Megacorp Management
Public Relations
Refinery Management
Sovereignty
Starbase Defense Management
Starbase Management
Station Management
Total Skillpoints in Group: 0

Drones
Advanced Drone Interfacing
Amarr Drone Specialization
Caldari Drone Specialization
Combat Drone Operation
Drone Durability
Drone Interfacing
Drone Navigation
Drone Sharpshooting
Drones
Electronic Warfare Drone Interfacing
Fighter Bombers
Fighters
Gallente Drone Specialization
Heavy Drone Operation
Mining Drone Operation
Mining Drone Specialization
Minmatar Drone Specialization
Propulsion Jamming Drone Interfacing
Repair Drone Operation
Salvage Drone Operation
Scout Drone Operation
Sentry Drone Interfacing
TEST Drone Skill
Total Skillpoints in Group: 257 500

Electronics
Advanced Sensor Upgrades
Cloaking
Cynosural Field Theory
Electronic Warfare
Electronics
Electronics Upgrades
Frequency Modulation
Hypereuclidean Navigation
Imperial Navy Security Clearance
Long Distance Jamming
Long Range Targeting
Multitasking
Projected Electronic Counter Measures
Propulsion Fall Off
Propulsion Jamming
Propulsion Optimal Range
Propulsion Stasis Strength
Propulsion WS Strength
Sensor Linking
Signal Dispersion
Signal Suppression
Signature Analysis
Signature Focusing
Survey
Target Painting
Targeting
Tournament Observation
Turret Destabilization
Weapon Disruption
Total Skillpoints in Group: 1 601 244

Engineering
Advanced Energy Grid Upgrades
Advanced Shield Upgrades
Capital Energy Emission Systems
Capital Shield Emission Systems
Capital Shield Operation
EM Shield Compensation
Energy Emission Systems
Energy Grid Upgrades
Energy Management
Energy Pulse Weapons
Energy Systems Operation
Engineering
Explosive Shield Compensation
Kinetic Shield Compensation
Shield Compensation
Shield Emission Systems
Shield Management
Shield Operation
Shield Upgrades
Tactical Shield Manipulation
Thermic Shield Compensation
Total Skillpoints in Group: 647 119

Gunnery
Advanced Weapon Upgrades
Armor Breaching
Capital Energy Turret
Capital Hybrid Turret
Capital Projectile Turret
Controlled Bursts
Gunnery
Large Artillery Specialization
Large Autocannon Specialization
Large Beam Laser Specialization
Large Blaster Specialization
Large Energy Turret
Large Hybrid Turret
Large Projectile Turret
Large Pulse Laser Specialization
Large Railgun Specialization
Medium Artillery Specialization
Medium Autocannon Specialization
Medium Beam Laser Specialization
Medium Blaster Specialization
Medium Energy Turret
Medium Hybrid Turret
Medium Projectile Turret
Medium Pulse Laser Specialization
Medium Railgun Specialization
Motion Prediction
Rapid Firing
Sharpshooter
Shield Piercing
Small Artillery Specialization
Small Autocannon Specialization
Small Beam Laser Specialization
Small Blaster Specialization
Small Energy Turret
Small Hybrid Turret
Small Projectile Turret
Small Pulse Laser Specialization
Small Railgun Specialization
Surgical Strike
Tactical Weapon Reconfiguration
Trajectory Analysis
Weapon Upgrades
Total Skillpoints in Group: 1 036 538

Industry
Advanced Mass Production
Amarr Tech
Arkonor Processing
Bistot Processing
Caldari Tech
Crokite Processing
Dark Ochre Processing
Deep Core Mining
Drug Manufacturing
Gallente Tech
Gas Cloud Harvesting
Gas Harvesting
Gneiss Processing
Hedbergite Processing
Hemorphite Processing
Ice Harvesting
Ice Processing
Industrial Reconfiguration
Industry
Jaspet Processing
Kernite Processing
Mass Production
Mercoxit Processing
Mining
Mining Upgrades
Minmatar Tech
Mobile Factory Operation
Mobile Refinery Operation
Omber Processing
Ore Compression
Plagioclase Processing
Production Efficiency
Pyroxeres Processing
Refinery Efficiency
Refining
Scordite Processing
Scrapmetal Processing
Spodumain Processing
Supply Chain Management
Veldspar Processing
Total Skillpoints in Group: 1 665

Leadership
Armored Warfare
Armored Warfare Specialist
Caldari Navy Doctrine
Federation Navy Doctrine
Fleet Command
Imperial Navy Doctrine
Information Warfare
Information Warfare Specialist
Leadership
Mining Director
Mining Foreman
Minmatar Navy Doctrine
Siege Warfare
Siege Warfare Specialist
Skirmish Warfare
Skirmish Warfare Specialist
Warfare Link Specialist
Wing Command
Total Skillpoints in Group: 250

Learning
Analytical Mind
Clarity
Eidetic Memory
Empathy
Focus
Instant Recall
Iron Will
Learning
Logic
Presence
Spatial Awareness
Total Skillpoints in Group: 322 525

Mechanic
Advanced Hull Upgrades
Armor Rigging
Astronautics Rigging
Battleship Construction
Capital Remote Armor Repair Systems
Capital Remote Hull Repair Systems
Capital Repair Systems
Capital Ship Construction
Cruiser Construction
Drones Rigging
Electronic Superiority Rigging
EM Armor Compensation
Energy Weapon Rigging
Explosive Armor Compensation
Frigate Construction
Hull Upgrades
Hybrid Weapon Rigging
Industrial Construction
Jury Rigging
Kinetic Armor Compensation
Launcher Rigging
Mechanic
Mobile Repair Bay Operation
Nanite Interfacing
Nanite Operation
Outpost Construction
Projectile Weapon Rigging
Remote Armor Repair Systems
Remote Hull Repair Systems
Repair Systems
Salvaging
Shield Rigging
Structural Analyzis
Tactical Logistics Reconfiguration
Thermic Armor Compensation
Titan Construction
Total Skillpoints in Group: 301 994

Missile Launcher Operation
Bomb Deployment
Citadel Cruise Missiles
Citadel Torpedoes
Cruise Missile Specialization
Cruise Missiles
Defender Missiles
FoF Missiles
Guided Missile Precision
Heavy Assault Missile Specialization
Heavy Assault Missiles
Heavy Missile Specialization
Heavy Missiles
Missile Bombardment
Missile Guidance
Missile Launcher Operation
Missile Projection
Rapid Launch
Rocket Specialization
Rockets
Standard Missile Specialization
Standard Missiles
Target Navigation Prediction
Torpedo Specialization
Torpedoes
Warhead Upgrades
Total Skillpoints in Group: 852 294

Navigation
Acceleration Control
Afterburner
Evasive Maneuvering
Fuel Conservation
High Speed Maneuvering
Jump Drive Calibration
Jump Drive Operation
Jump Fuel Conservation
Navigation
Warp Drive Operation
Warp Navigation
Total Skillpoints in Group: 93 010

Science
Advanced Laboratory Operation
Amarr Encryption Methods
Amarrian Starship Engineering
Archaeology
Astrogeology
Astrometric Acquisition
Astrometric Pinpointing
Astrometric Rangefinding
Astrometrics
Astronautic Engineering
Biology
Caldari Encryption Methods
Caldari Starship Engineering
Cloning Facility Operation
Cybernetics
Defensive Subsystem Technology
Diagnostics Interfaces
Doomsday Operation
Duplicating
Electromagnetic Physics
Electronic Engineering
Electronic Subsystem Technology
Engineering Subsystem Technology
Gallente Encryption Methods
Gallentean Starship Engineering
Genetic Engineering
Graviton Physics
Gunnery Interfaces
Hacking
High Energy Physics
Hydromagnetic Physics
Hypernet Science
Infomorph Psychology
Jump Portal Generation
Laboratory Operation
Laser Physics
Mechanical Engineering
Metallurgy
Minmatar Encryption Methods
Minmatar Starship Engineering
Mnemonics
Molecular Engineering
Nanite Control
Nanite Engineering
Neurotoxin Recovery
Nuclear Physics
Offensive Subsystem Technology
Plasma Physics
Propulsion Subsystem Technology
Quantum Physics
Remote Interfaces
Research
Research Project Management
Reverse Engineering
Rocket Science
Science
Scientific Networking
Sleeper Technology
Takmahl Technology
Talocan Technology
Thermodynamics
Yan Jung Technology
Total Skillpoints in Group: 46 793

Social
Bounty Hunting
Bureaucratic Connections
Connections
Criminal Connections
DED Connections
Diplomacy
Fast Talk
Financial Connections
High Tech Connections
Labor Connections
Media
Military Connections
Negotiation
Political Connections
Social
Trade Connections
Total Skillpoints in Group: 750

Spaceship Command
Advanced Spaceship Command
Amarr Battleship
Amarr Carrier
Amarr Cruiser
Amarr Dreadnought
Amarr Freighter
Amarr Frigate
Amarr Industrial
Amarr Strategic Cruiser
Amarr Titan
Assault Ships
Battlecruisers
Black Ops
Bombers
Caldari Battleship
Caldari Carrier
Caldari Cruiser
Caldari Dreadnought
Caldari Freighter
Caldari Frigate
Caldari Industrial
Caldari Strategic Cruiser
Caldari Titan
Capital Industrial Ships
Capital Ships
Carriers
Command Ships
Concord
Covert Ops
Destroyers
Electronic Attack Ships
Exhumers
Flagships
Gallente Battleship
Gallente Carrier
Gallente Cruiser
Gallente Dreadnought
Gallente Freighter
Gallente Frigate
Gallente Industrial
Gallente Strategic Cruiser
Gallente Titan
Heavy Assault Ships
Heavy Interdictors
Industrial Command Ships
Interceptors
Interdictors
Jove Battleship
Jove Cruiser
Jove Frigate
Jove Industrial
Jump Freighters
Logistics
Marauders
Mining Barge
Minmatar Battleship
Minmatar Carrier
Minmatar Cruiser
Minmatar Dreadnought
Minmatar Freighter
Minmatar Frigate
Minmatar Industrial
Minmatar Strategic Cruiser
Minmatar Titan
Omnipotent
Polaris
Recon Ships
Spaceship Command
Transport Ships
Total Skillpoints in Group: 2 630 416

Subsystems
Amarr Defensive Systems
Amarr Electronic Systems
Amarr Engineering Systems
Amarr Offensive Systems
Amarr Propulsion Systems
Caldari Defensive Systems
Caldari Electronic Systems
Caldari Engineering Systems
Caldari Offensive Systems
Caldari Propulsion Systems
Gallente Defensive Systems
Gallente Electronic Systems
Gallente Engineering Systems
Gallente Offensive Systems
Gallente Propulsion Systems
Minmatar Defensive Systems
Minmatar Electronic Systems
Minmatar Engineering Systems
Minmatar Offensive Systems
Minmatar Propulsion Systems
Total Skillpoints in Group: 0

Trade
Accounting
Black Market Trading
Broker Relations
Consumable Freight
Contracting
Corporation Contracting
Daytrading
Drone Freight
General Freight
Hazardous Material Freight
Margin Trading
Marketing
Mineral Freight
Munitions Freight
Procurement
Raw Material Freight
Retail
Smuggling
Starship Freight
Tax Evasion
Test
TEST TRADE SKILL
Trade
Tycoon
Visibility
Wholesale
Total Skillpoints in Group: 0

Total Skillpoints: 7 792 098
Total Number of Skills: 95

Skills at Level 1: 34
Skills at Level 2: 10
Skills at Level 3: 20
Skills at Level 4: 16
Skills at Level 5: 14

Offline Warcold

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Re: Advice on which way to head
« Reply #1 on: January 08, 2010, 11:26:14 AM »
First of all, congrats on making the longest post I ever saw in this forum  :D


Regarding your skills, it depends on what you enjoy doing.
  • For (pvp) fleets, the shortest (and most useful to fleet) route could be to become a scout. One of the most useful roles in a fleet, but possibly boring, cause you miss out on all the action. Other possibility: Logistics - also boring and possibly not as useful with all the planned RR
    You could also train yourself into an Eagle (HAC), will take a bit more training (HAC and T2 guns), but makes a decent sniper.
    Plus I'm sure there are other options.
  • For PvE you might consider training into a battleship, but this will some training and some isk.

Regarding location for your ships and gear... I am not sure  :-[
Most of MAADI is based in Kasrasi (Ammatar space), I am based in Minnie space 15 jumps off. Quite some alliance members are in Hedal (losec) or missioning L4s near me. Plus there are the plans to move into 0.0 and/or WH-space.

Oh! Did I mention WH-space regarding a direction for your skills? You could train some extra covops/exploration skills and get a well-tanked Drake and have fun in WH-space. Ask Temon about that, cause he is our WH-mastah.
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166

Offline Jarkko

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Re: Advice on which way to head
« Reply #2 on: January 08, 2010, 11:54:44 AM »
IIRC Swuleia has at least half-decent exploration and stealth skills, did some eploration (not Wormholes though) with her before I went AWOL. When soloing PvE content (aka dual-boxing) Swulei is my miner-explorer-scout-missilesupport cahracter, while Swuul has been providing the firepower for missions, and hauling&protection when Swuleia is mining.

If the corp does not have anybody spesifically interested in scouting, then that certainly would be something I would be interested in. In the corp war last year I rolled alts on free accounts to scout various gates etc, and that was actually quite fun, and I suppose having a toon who actually has some skills and gear intended for scouting could be very nice indeed. I have to look up what I would need (unless somebody here can point me the right direction) what would be adequate skills&gear to go for.

Offline Jarkko

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Re: Advice on which way to head
« Reply #3 on: January 08, 2010, 12:42:32 PM »
Would this be something worth going for?
http://eve.battleclinic.com/loadout/4583-Buzzard-Spyship-EVE-v4-10-45943.html

Getting the skills would take a bit over five days, so I could be flying that by next Thursday (if I had the stuff, of course :) ).

Online Caradir

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Re: Advice on which way to head
« Reply #4 on: January 08, 2010, 12:57:14 PM »
I had lots of buzzards for my probing, they rock at that and ofc recon.

they are worth it, but beware they are made of cardboard :)
"Banking was conceived in iniquity and was born in sin. The bankers own the earth. Take it away from them, but leave them the power to create money, and with the flick of the pen they will create enough deposits to buy it back again. However, take away from them the power to create money and all the great fortunes like mine will disappear and they ought to disappear, for this would be a happier and better world to live in. But, if you wish to remain the slaves of bankers and pay the cost of your own slavery, let them continue to create money." Josiah Stamp (Governor Bank of England 1928-41)

Offline peo

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Re: Advice on which way to head
« Reply #5 on: January 08, 2010, 01:29:59 PM »
There are a few buzzard in the corp hangar. Might be consts old ones don't know really.
Another thing you get from cov ops is stealth bombers. Gangs of bombers can wreck havoc on the battlefield when done correctly.

For pve you will be pressed to beat a drake :) Exellent tank and good damage.

Logistics are very good in pvp as well, underutilized imo, read some post by a PL fc sometime which basically said that remote repping bs's are crap with the proliferation of logistics. Also two caldari logistics working together can keep eachother cap stable while repping HUGE!!!! amounts.

In the end you will probably learn a bs as well, for lvl4 missioning you can have it very easy in a raven for example and for pure range sniping a Rokh is very good. (if staying caldari that is)

But going the cov-ops route is good and with bombers can be great fun as a group I think :)