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The Dog & Duck / heh, google maps
« on: July 21, 2011, 11:32:57 PM »
Get directions from china to taiwan and from china to japan and read step 48 and 27 respectively.
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EVE Online: Incarna 1.0 is scheduled for deployment during an extended downtime on Tuesday, June 21. Downtime will begin at 07:00 UTC and is expected to be completed by 17:00 UTC. During this extended downtime some of EVE Online websites and API will be temporarily unavailable.
Hello EVE players. I'm CCP Tallest and I'll be doing some much needed ship balancing in the coming months. Being on Team BFF, aka "the little things" team, I wanted to start with some low-hanging fruit and work my way up to the bigger balancing issues. These changes are not set in stone and I would very much like to hear what you think of them. Without further ado, here is what I'm thinking so far:
Lostistics
The thing that really stands out is the warp speed. It's lower than all the other tech 2 cruisers and that's just not cool.
Ship Warp Speed: from 3 AU/S to 3.75 AU/s
Dramiel
It's too fast. Obvious dev is obvious. Specifically, the mass is far too low when compared to other frigates. The scan resolution is also very high for a non-interceptor and I want to lower that as well.
Mass: from 740,700 kg to 950,000 kg
Max Velocity: from 473m/s to 460m/s
Scan Resolution: from 990mm to 750mm
Non-modified MWDII speed would go from 5,058m/s to 4,292m/s
Non-modified ABII speed would go from 1,797m/s to 1,578m/s
Aligning speed will go from 3.2s to 4.1s
Dramiel will still be the fastest frigate, but will go from 1. to 2. place in align-speed (after Daredevil)
Disclaimer: I know that there are many other things that are in need of balancing. I've started with these two because I had to start somewhere and the solutions to these seemed relatively simple compared to other ships/classes. Other ships/classes will also be rebalanced in the coming months.
Disclaimer II: We do not have a release date for any ship balancing changes at this point, but it will definitely not be released in the upcoming Incarna patch.
In our sample, when compared to the other age groups, patients aged 20-34 are diagnosed with latent PPO less frequently (0% vs. 4% and 1.6%) and patients aged 35-49 are diagnosed with a latent PPO more frequently (4% vs. 0% and 1.6%). Patients aged 50-64 are diagnosed with low level BPO more frequently, compared to patients in the other age groups (29.5% vs. 20% and 17%).
In our sample, when compared to the other age groups, patients aged 20-34 less frequently are diagnosed with latent PPO (0% vs. 4% and 1.6%) and patients aged 35-49 more frequently are diagnosed with a latent PPO (4% vs. 0% and 1.6%). Patients aged 50-64 more frequently are diagnosed with low level BPO, compared to patients in the other age groups (29.5% vs. 20% and 17%).
0.0 tweaks
reported by CCP Soundwave | 2011.05.10 17:49:56
We’re going to delve back into 0.0 development in the near future and I’d like to keep you guys in the loop of what we’re doing. There are going to be a few immediate changes coming out very soon and some changes over the long run.
Short term:
We’ve been looking into players interacting and how that ties into movement and security. Jump bridges have become a bit too much of a crutch in terms of getting around, so we’re going to apply a three changes. Basically, it’s become a very easy, convenient and safe way to travel, with little or no downside. That’s not to say you’re invincible when using jumpbridges, but if you’re in an alliance with an intel channel and a semi-decent jumpbridge network, you have a pretty overwhelming degree of safety. That safety is detrimental to interaction, both in terms of meeting friendly and unfriendly players, which is the base of our change. If it’s difficult catching people moving around, roaming/open world pvp becomes more sidelined, which we’re against. On the other hand, we don't want to take jumpbridges out, since they provide a great way of reaching whatever content you’re using quickly. Anyway, this is what’s happening:
The first change is the removal of ships with jumpdrives from the jumpbridge eligibility list. This isn’t very dramatic and long overdue. Basically if your ship has a jumpdrive, it can’t use the jumpbridge (Black Ops ships are exempt from this rule). This change will go in on the 17th of this month.
The second and third changes will go in next month, with the main patch. We will be limiting the number of jumpbridges you can have in a system to one, while upping the fuelbay to 30.000 (3x) to avoid suicide among players who do logistics. We would suggest you start reconfiguring your jumpbridge network as soon as possible.
Hopefully, this will better balance the rewards of fast travel with the risk of getting caught on the way. So you’ll still be able to use jumpbridges, but every jumpbridge link adds a normal gate jump too. Anyway, that’s short term.
Long term:
We’re currently looking into a long term plan for 0.0. I say long term, not because it’s planned for 2014, but because the work will begin this winter and hopefully go on for a while. I think the community as well as CCP feels that 0.0 is in need of a bit of an overhaul, so that’s what we’ll do. The starting point for that is identifying 0.0s weaknesses, and developing guidelines for what 0.0 “should” be. Luckily, the CSM will be joining us this month so the players are adequately represented. We’ll have several sessions with them and hopefully they will be able to contribute to our goal. To give you a quick peek at the type of topics we’re looking at when doing this evaluation (in no particular order):
* Is 0.0 industry currently geared to support the population living there?
* Is the relationship between 0.0 and empire balanced well enough?
* Does the current sovereignty system meet our goals?
* Are there enough incentives for conflict/pvp outside sov?
* Are we happy with movement/player interaction?
We will then start implementing changes that will hopefully end up making 0.0 a better place to live than it is today. This particular area of space should offer a lot more opportunities than it does today, and that’s what we’ll put in. Good things will come. Anyway, that’ all for now. We’ll keep you updated after the CSM visit.
NOOoOOo, they're scrapping alcoholics off of the friday end-of-day drinks and organize it monthly in stead of weekly. Morons... So much for the VrijMiBo.Which turned out to be april fools