Author Topic: M10 Patch: Features to Explore  (Read 5775 times)

Offline Mangala

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Re: M10 Patch: Features to Explore
« Reply #30 on: February 10, 2009, 11:10:01 AM »
"May God stand between you and harm in all the empty places you must walk."


Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #31 on: February 10, 2009, 11:12:27 AM »
Aye.  And this was around 90k from from the BS :s

However earlier I did engage some cruisers in a Tech 3 ship - and managed to tank it fairly well.
With 1 or 2 on you it's not a problem - however when I was l taking damage from half a dozen I went quickly into armour - but managed to get out.
With the T3 cruisers you can easily get 90% resists - and I set my tank for the main dmg types they dish.

The sleepers are interesting - no shields - only armour and hull.  Their armor tanking is amazing.



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Offline peo

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Re: M10 Patch: Features to Explore
« Reply #32 on: February 10, 2009, 11:20:26 AM »
Downloaded the linked patch...
"wrong version"
ARGH!

Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #33 on: February 11, 2009, 12:22:44 AM »
They gave us today some Sleeper NPC's that they think will be those you will encounter in W-Space generally.
They weren't too hard - and while I was flying a BS - I think a BC will be able to handle them ok.
I'll take a look tomorrow in a BC and try them out.

They also gave us some hard ones - a fleet of hard ones (20-30 ships) and it was tough going.
The sleepers communicate target information - so they work together against whoever they're facing. :)



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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #34 on: February 11, 2009, 12:25:35 AM »
The T3 ships you can assemble at the mo are pretty decent but far from complete.
The base resists are amazing - you'll get 60-70% on a couple of stats before fitting any hardeners.
The slot layouts are pretty messed - with the subsystem 1's caldari get only 2 med slots - which makes it hard to shield tank.
They are however fast - easily reaching 2k m/s without implants!



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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #35 on: February 11, 2009, 01:18:35 AM »
If I'm figuring this right - then you can test the effect of the attributes remapping now by:
  • Starting Evemon and loading a long plan (keep in mind you're stuck with these attributes for 6 months)
  • Select "Implant Calc" from the menu and then use "Load Attributes" to select "No Implants"
  • Now you can play with the attributes removing (and counting -1 as you do) and adding them to others (counting +1) - ensuring you end up with 0 from the +/- and that you never take an attribute below 5 (CCP rule).
  • The plan will update showing you the changed time against each skill in the plan and you'll also see in the attribute window under the "With these attributes" the last line showing a better/worse time with the mapping.

When you have found a combination you like - keep the "Implant Calc" window open and add 3 or 4 to each attributes to simulate the effect of having those +attribute implants.

Using the above approach I calculated that I can save 62d off a 230d skill plan for one of my chars :)  Neat!
« Last Edit: February 11, 2009, 01:24:23 AM by Rubino »



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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #36 on: February 11, 2009, 11:15:40 AM »
The Patch notes are here: http://myeve.eve-online.com/updates/intesting.asp?sid=155534294
They're pretty extensive so I won't quote them.




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Offline Warcold

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Re: M10 Patch: Features to Explore
« Reply #37 on: February 11, 2009, 12:34:41 PM »
Ok, from a post from Rub in industry thread, I deduct we will need gas mining too?
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #38 on: February 11, 2009, 01:01:30 PM »
Aye - it's on my list of things to look at when SISI is next up - I'll also update the first post in this thread as a reminder.



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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #39 on: February 11, 2009, 01:19:56 PM »
Ah - just remembered something I meant to mention yesterday and rediscovered reading the SHC site:

You can now recover drones in distant space



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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #40 on: February 11, 2009, 01:33:36 PM »
Very nice guide (with pics) on how to use the new probing system: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=994774



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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #41 on: February 11, 2009, 01:46:05 PM »
What you suspected but never dared to mention out loud:

Quote
There is a devblog explaining this all coming in (no idea when it will hit, the schedule for the devblogs keeps changing) But a quick summary;



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Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #42 on: February 21, 2009, 11:13:02 AM »
The Deep Space Probes which allow you to scan an entire system at once and list all signatures requires a heafty Astrometrics lvl 5.
While you can get by without it - it does make things much easier - esp when finding signatures not near any celestial bodies.

If you're thinking about going into W-Space alone then it would be worthwhile getting this skill up to the needed level.



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Offline Mangala

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Re: M10 Patch: Features to Explore
« Reply #43 on: February 21, 2009, 11:27:25 AM »
o.O that replacing the one that did that job in current content - megnetometric?
"May God stand between you and harm in all the empty places you must walk."


Offline Rubino

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Re: M10 Patch: Features to Explore
« Reply #44 on: February 21, 2009, 11:36:02 AM »
Aye - replaces the Multispec Freq probes.
I still think Astro V is a little much - I'd prefer it if each level of Astro affected the range you could use them to - with lvl 5 being the whole 1024 AU



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