Author Topic: Patch Notes for Incursion 1.0  (Read 2086 times)

Offline Warcold

  • MAADI
  • League of Extraordinary Gentleman
  • ***
  • Posts: 3670
    • View Profile
Patch Notes for Incursion 1.0
« on: November 30, 2010, 07:14:10 PM »
Quote
Patch Notes for Incursion 1.0

Released Tuesday, November 30, 2010

FEATURES

Ships
·   A new ship has been added to EVE Online. The  Noctis is a dedicated salvaging vessel, perfectly suited for all your scavenging needs. See this Dev Blog <http://www.eveonline.com/devblog.asp?a=blog&bid=797> for more information.
·   Blueprint Originals for the Noctis can now be purchased from Outer Ring Excavations stations.
·   The new ORE Industrial skill book, required to pilot the Noctis, can now be purchased from school stations everywhere.

CHANGES

Ships
·   The Hawk assault frigate has had its bonus to kinetic missile damage changed from 5% to 10%. It also has an additional 2MW added to its powergrid.

Drones
·   Fighter Bombers used by Super Carriers have been changed: they do much less damage to sub-capital class ships now and will also contribute much less lag to future fleet fights. They were previously making the servers cry.

Weapons & Ammunition
·   Rockets have had an explosion velocity boost. It means they will inflict more damage on faster moving targets whilst also gaining a straight damage boost through changes to rocket damage and rocket launcher rate of fire.
·   Quake has had its velocity and capacitor recharge penalties removed.
·   Hail has had its capacitor recharge penalty removed, its tracing speed penalty reduced and its damage boosted.
·   Gleam has had its shield hitpoint and signature radius penalties removed.
·   Conflagration has had its tracking speed penalty removed and its damage boosted.
·   Javelin has had its velocity penalty removed.
·   Void has had its tracking penalty reduced and its damage increased.

Need for speed
·   In order to facilitate fleet fights, network timeout values have been increased substantially from eight minutes. This will allow users to successfully jump and/or log into extremely loaded solar systems where the client will need to wait a very long time to complete. The players will also receive more informative messages under these extreme circumstances
·   Repeating modules will no longer get into a “stuck” state, where they cannot be switched off.
·   Improvements to module activation and reload responsiveness have been made.
·   Decisions about who should receive damage notifications were optimized.
·   Jumping through a stargate will now create less server load.
·   Compile-time constant handling was improved to give better runtime performance.
·   Fixed an issue in which a client receiving out of order packets would fail to load grid when jumping into a system.
·   A large amount of damage and effects states were being recalculated for every observer during fleet warps and mass jumps.  This process is now much more efficient.
·   Client-side support for an improved in-space update packet was introduced. These new updates require less server CPU to generate compared to the older ones.

Market & Contracts
·   The Ships section of the market has been reorganized and is now primarily sorted by hull class. In addition, all faction and special release ships have been added to the market so you can now trade them there in addition to contracts.
·   It is no longer possible to create Loan contracts. Furthermore, existing in-progress loan contracts will become invalid in January 2011 as a part of a major Contracts refactoring. If you have a loan contract in progress you are encouraged to complete it before the end of this year to avoid any possible inconvenience.

Graphics
·   The EVE client is now resizable in Windowed mode, allowing the players to stretch their client over several monitors. Now EVE Online is much more beautiful in ultra-widescreen resolutions.
·   There is a new version of Windowed Mode called Fixed Window. It is similar to the regular Windowed Mode but lacks any title bars, frames or borders.
·   A new option, “Horizontal offset” has been added to the settings menu. It allows the player to have all menus on one monitor and focus on his ship in another monitor.
·   EVE now supports anti-aliasing. The beauty of virtual space has never been more… beautiful.
·   Fighter Bombers now have a new missile effect, which looks awesome and doesn’t make the servers beg for mercy at the same time.
·   Microwarpdrives now have their own brand new icon.

Miscellaneous
·   A “Volume” column has been added to the hangar view by default; “Category”, “Meta Level” and “Tech Level” have been added as optional columns. Individual columns now can be toggled on and off through the right click menu.
·   All options in the contextual menus are now consistently categorized.
·   You can now move items and ships to their respective hangars by dropping them on the corresponding icon in Neocom.
·   Deadspace, faction, officer, and storyline items now have an overlay icon like the Tech II and III items.
·   Probes can now be added to overview.
·   Corporation assets can now be filtered according to region or number of jumps.
·   Players with Starbase Defense Operator roles will now receive notifications about control towers under attack.
·   You can now rename ships in your hangar without making them active.
·   When the camera is offset, the user interface can follow.


FIXES

User Interface
·   Item sorting now works correctly even in cases where some columns have been removed.
·   Tooltips no longer stay visible during drag-and-drop.
·   Text will now be correctly highlighted in storyline mission briefings.
·   You can now receive client updates through the login window without actually logging in.
·   Dragging an item into the chat window no longer causes the window to lose focus.
·   The right-click menu will now be more responsive when working in hangars with very high item counts.
·   There will no longer be any icon overlap in the assets window.

EVE Voice, Mail & Chat
·   White spaces on notes are now counted as characters and are saved properly.
·   An issue has been fixed which was causing the EVE mail window to experience an excessive load time when first accessing it in a new session

Localized Clients
·   The buttons to install or uninstall client updates are now translated and are present in proper locations in the Russian and German clients.

EVE API
·   White spaces on notes are now counted as characters and are saved properly.
·   An issue where the EVE mail window would take excessive time to load when accessing it the first time in a new session has been fixed.
·   Inconsistent formatting of element and rowset names in mail calls has been fixed.
·   Having an empty inbox will no longer cause errors in mail calls.
·   Mail messages no longer show their read/unread status.
·   Quantities of -1 will no longer show up for unstacked items

Miscellaneous
·   Wrecks will no longer jump around in space, when a tractor beam is activated on them.
·   Orbiting and colliding NPCs and player ships are not rendered in wrong locations by the client compared to the server, any longer.
·   Ships are now coming out of warp smoother, without “rubber-banding”.
« Last Edit: January 05, 2011, 09:56:00 AM by Warcold »
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166

Offline Warcold

  • MAADI
  • League of Extraordinary Gentleman
  • ***
  • Posts: 3670
    • View Profile
Re: Patch Notes for Incursion 1.0
« Reply #1 on: November 30, 2010, 07:22:08 PM »
LOL

Quote
A client update is available. Do you want to install now (recommended)?

- Incursion 1.0.0 Fix

Click here for details about this update.
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166

Offline Warcold

  • MAADI
  • League of Extraordinary Gentleman
  • ***
  • Posts: 3670
    • View Profile
Re: Patch Notes for Incursion 1.0
« Reply #2 on: November 30, 2010, 07:25:14 PM »
and
Quote
A client update for EVE Online: Incursion will be available Wednesday December 1, 2010. This update will address an issue with remote selling. The deployment process will begin at the regularly scheduled downtime between 11:00 and 11:30 UTC.
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166

Offline Mangala

  • Administrator
  • League of Extraordinary Gentleman
  • *****
  • Posts: 7534
  • WTF did I do??
    • View Profile
    • My EVE Blog
Re: Patch Notes for Incursion 1.0
« Reply #3 on: November 30, 2010, 07:32:09 PM »
Logging in tomorrow as I dont trust ccp crew checking in.

Then i see that notice about a patch for the patch tomorrow...

The patch notes are great though - mmmm rockets ;)

Loving the T2 ammo alterations too.
"May God stand between you and harm in all the empty places you must walk."


Offline Jarkko

  • MAADI
  • The Pantheon
  • ***
  • Posts: 1050
    • View Profile
Re: Patch Notes for Incursion 1.0
« Reply #4 on: December 01, 2010, 05:39:10 AM »
Ok, I defnitively need to get that Hawk of mine from somwewhere in Delve it was forgotten to :p  Haven't had the guts to fly down there, but with Hawk getting boosted (2 MW is an excellent boost to the Hawk!). rockets getting boosted *and* T2 ammo getting boosted, I think the Hawk will now be able to dish out some nice close range damage. Wonder how fast EFT will get these changes in, so that I get to fool around with the thing :)

Offline Mangala

  • Administrator
  • League of Extraordinary Gentleman
  • *****
  • Posts: 7534
  • WTF did I do??
    • View Profile
    • My EVE Blog
Re: Patch Notes for Incursion 1.0
« Reply #5 on: December 01, 2010, 07:01:51 PM »
No update for ETF yet :(

Watching his thread like a hawk and refreshing it every hour or so.
"May God stand between you and harm in all the empty places you must walk."


Offline Warcold

  • MAADI
  • League of Extraordinary Gentleman
  • ***
  • Posts: 3670
    • View Profile
Re: Patch Notes for Incursion 1.0.1
« Reply #6 on: December 11, 2010, 08:17:22 AM »
Coming up, dec 14th:
Quote
Patch Notes for Incursion 1.0.1

FEATURES

    * Learning skill Removal
          o All learning skills were removed from characters, and the skill points were reimbursed. See this EVELopedia article for how to use them.
          o All learning skills in hangars were reimbursed at their market value, paid out to the owning entity.
          o All learning skills in contracts were reimbursed at their market value and replaced with Pax Amarria
          o For more details, please see this splendid Dev Blog by CCP Greyscale.
    * Neural Remap window overhaul
          o Our UI designers and programmers were in holiday mood, and overhauled the Neural Remap window, making it much more intuitive. Why not check it out and see if any other gifts await you there!
    * The Echelon has been released to capsuleers everywhere, just in time for the holiday season. For more information, see this spiffy Dev Blog.

FIXES

    * Skills
          o The Training Queue window is now updated for when you apply free skill points.
    * User Interface
          o Context menu options for remote selling and contract cretion were temporarily unavailable, this has been remedied.
    * Exploration and Deadspace
          o Angel Cartel Naval Shipyard no longer requires learning skills to go through.
    * API
          o The SkillTree now has a published(bool) value on each skill.
    * Market Contracts
          o Contracts can again be created straight from items in a corporation hangar.
    * Mac
          o The Mac client now supports anti-aliasing.
          o Enabled Alt+F4 as a valid keybinding to activate modules
          o Fixed an issue that kept Tiger beta testers from logging into EVE
          o Fixed a crash problem when using windowed mode

    * Miscellaneus

          o Several issues that were causing the Trinity graphics engine to crash the client have been corrected.
          o Clarified the error message you receive when trying to sell an unpackaged item or ship.
          o Context menu options for remote selling and contract creation were temporarily not available, this has been remedied.
          o Several exploits were fixed making the universe a better place for all.
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166

Offline Warcold

  • MAADI
  • League of Extraordinary Gentleman
  • ***
  • Posts: 3670
    • View Profile
Re: Patch Notes for Incursion 1.0
« Reply #7 on: December 11, 2010, 08:21:00 AM »
What would they mean with the 'gift' at the neural remap?? A free one (disregarding 1yr cooldown)?
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166

Offline Mangala

  • Administrator
  • League of Extraordinary Gentleman
  • *****
  • Posts: 7534
  • WTF did I do??
    • View Profile
    • My EVE Blog
Re: Patch Notes for Incursion 1.0
« Reply #8 on: December 11, 2010, 09:13:13 AM »
What would they mean with the 'gift' at the neural remap?? A free one (disregarding 1yr cooldown)?

Could be - given that learners are being refunded and attributes added to, people may wish to remap because of it.  We'll see in 3 days :)
"May God stand between you and harm in all the empty places you must walk."


Offline Mangala

  • Administrator
  • League of Extraordinary Gentleman
  • *****
  • Posts: 7534
  • WTF did I do??
    • View Profile
    • My EVE Blog
Re: Patch Notes for Incursion 1.0
« Reply #9 on: December 27, 2010, 06:58:17 PM »
Highlight of a recent blog on contract changes - and something coming in the final part of Incursion in 3 weeks:
Quote
Damaged Items

Damaged items can now be put into all contracts. If an item is damaged it is displayed in the Contract Details window. This applies to all items and all contract types. No more hassle with contracting ships containing T2 crystals!

About bloody time!
"May God stand between you and harm in all the empty places you must walk."


Offline Warcold

  • MAADI
  • League of Extraordinary Gentleman
  • ***
  • Posts: 3670
    • View Profile
Re: Patch Notes for Incursion 1.0
« Reply #10 on: January 05, 2011, 09:56:57 AM »
It suddenly hit me why salvage prices have begun to drop sharply since ~ Dec 1st...

Quote
Patch Notes for Incursion 1.0

Released Tuesday, November 30, 2010

FEATURES

Ships
·   A new ship has been added to EVE Online. The  Noctis is a dedicated salvaging vessel, perfectly suited for all your scavenging needs. See this Dev Blog <http://www.eveonline.com/devblog.asp?a=blog&bid=797> for more information.

[snip]

'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166