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Topics - Caradir

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16
General Gaming / Elder Scrolls Online
« on: May 04, 2012, 05:19:55 PM »
The Elder Scrolls Online - Announcement Trailer

http://elderscrollsonline.com/

• Releasing in 2013 for PC/Mac.

• ZeniMax Online's 250 Person Team began development on the game in 2007.

• Takes place 1,000 years in the past.

• Fully voice acted & features a third-person perspective.

• The game uses a hotbar to activate skills like other traditional MMOs.

• Crafting, alchemy, and soul gems will be included.

• There will be Daedric Princes like Molag Bal, who acts as the game's primary antagonist.

• There are three player factions:  Ebonheart Pact: The Nords, Dunmer, and Argonians; Aldmeri Dominion: Altmer, Bosmer, and Khajit; Daggerfall Covenant: Bretons, Redguard, and Orcs.

• Hitting the level cap takes roughly 120 hours.

• The game features three-faction PvP, which has players fighting to take over keeps and using siege weapons.

• 100 v 100 battles will be possible.

• The most accomplished PvP player on your faction becomes Emperor upon taking control of Cyrodil's Imperial City.

17
General Gaming / Diablo 3
« on: April 21, 2012, 11:26:17 AM »
well open beta weekend and ive played it some this morning.

feels like its diablo castrated to the dumbed down console generations level.

looks good, is a bit fun to play, but definetly no choices to make on level up.

18
General Gaming / Old Skool
« on: April 05, 2012, 11:21:36 AM »
http://store.steampowered.com/app/207170/

am i the only one that thinks this looks awesome ;)

Eye of the beholder was my lover

19
General Gaming / dungeons and dragons downloads
« on: March 30, 2012, 11:31:56 AM »
All Baldurs gate, icewind dale, Temple of elemental evil and Torment for $5

http://www.atari.com/buy-games/action-adventure-fighting-rpg-strategy/dungeons-amp-dragons-anthology-master-collection

complete Neverwinter nights 1 +2 +all expansions $7.50

http://www.atari.com/buy-games/action-adventure-rpg-strategy/dungeons-amp-dragons-neverwinter-nights-complete

only available until tomorrow 31st March

20
Star Wars: The Old Republic / HoJ numbers
« on: March 10, 2012, 07:21:10 PM »
Now as some may be aware, Hoj simply doesnt have enough members to do anything in game it seems.

Every night this week for at least some of the night i have been the ONLY person online in HoJ.

I see the facts as simply this, the HoJ core isnt there, hasnt been for a long time, we simply do not have enough membership to be able to play any MMO effectively at current numbers.

So as much as i like you guys and have had numerous fun adventures through the years, i cannot see myself continuing to play under HoJ in MMos i mean they are MULTIPLAYER and without anyone to play with (oo err) just not fun, for me.

I guess what im saying is that this is my notice of intent to find a new home in SWTOR, as much as it pains me to do so. SWTOR is my game for the next wee while and if thats what i need to do to get enjoyment from it then it is what i have to do.


21
Star Wars: The Old Republic / SWTOR videos
« on: March 10, 2012, 04:31:42 PM »
found this cool recruitment video for a trooper only guild


http://youtu.be/UmwBwcPM-Sk

23
Star Wars: The Old Republic / +10 datacron to all stats
« on: February 11, 2012, 11:46:09 PM »
im not shitting you there is one on fleet

Pokket's Guide to SWTOR: +10 Datacron on the Republic Fleet

Now i want all you 50s , need to be 50 sorry online 18:00 GMT with a magnetic grav thingamy bobble (MGGS)(purchased on Alderaan) on fleet a we will go get it.

Be there

24
Star Wars: The Old Republic / community Q@A feb 10th
« on: February 11, 2012, 11:16:50 AM »
questions were asked, some were answered, i find it positive and interesting.


Alkapwn: Could you elaborate about what specific benefits the Legacy will offer? I know that I am not alone in the fact of putting off making an alt (and hence losing out on gameplay) because I wish to know what kind of character creation options will be available. All we have to go on now is "The legacy system will unlock new character creation options, including new species." Does this mean species that have been unavailable for that specific class, or that have been unavailable to play in the game as a whole?

Daniel Erickson: Game Update 1.2 will bring you the first big step in the Legacy System but it’s important to understand that the Legacy System will continue to grow, bringing new options to new characters (alts) and some fun options for elder game players as well. Legacy is definitely not just for new characters! The species that will be unlocked in Game Update 1.2 are species currently in the game that will become available to classes and factions where you haven’t seen them before. New species are in consideration for the future but we don’t have any details to share right now. Look for more specific details in the near future as we head toward Game Update 1.2.


Jeunedorsk: What will happen in the future for PvP (Ilum, new Warzones ?)

Daniel Erickson: We’ve been pleasantly surprised at how popular PvP is in The Old Republic and we’ve been doubling down on our efforts to bring exciting new content and systems to the PvP community. Right now there’s a new Warzone planned for Game Update 1.2 which we’re already testing internally and really enjoying. We can say it’s enabled for same faction vs. same faction play, so if you’ve been playing a lot of Huttball, expect some variety soon! Also coming in 1.2 is the pre-season of our Warzone ranking system, bringing better matchmaking which means better PvP. In the future expect a ton more PvP news as we expand and polish what has proven to be one of the most popular aspects of The Old Republic. We’ve got big plans.

AeonKwiz: Are you planning on adding Social Gear for Medium and Heavy Armor characters?


Daniel Erickson: Yes! Expect to see the first new gear coming in Game Update 1.2 and some dramatic changes to the social gear system just around the corner afterward.

MrGerbz: What kind of measures will you take to improve the community, population, and faction balance of each server?

Daniel Erickson: Faction balance is always a concern and something we watch carefully across all servers. It’s also something you can never fully account for programmatically as it is different on each server. We have many servers where the differences are small enough to be negligible and then others where either the Empire or the Republic has a huge numbers advantage. The Legacy System will take some first steps towards incentivizing players to look at what the other side has to offer and we will continue watching the most extreme servers to see if additional steps are needed.

Shotgun-clavy: When are character transfers going to become available? And are server transfers a real possibility?

Daniel Erickson: Character transfers between servers are definitely going to be available in the future and we’ll announce details as soon as we have firm dates.

DarthNhiilus: Are you going to implement housing and guild features (like guild banks, guild ships)?

Daniel Erickson: Guild banks are coming in Game Update 1.2 and like PvP, guild features are a priority for the development team with a strike team focused on nothing but top guild concerns and requests. Guild capital ships are a huge undertaking, though, so expect to see more quality of life style guild features roll out before you and your allies start building your destroyer....


Seltron: What is the preferred method for providing feedback to the development team, and why (e.g. In-game tickets, forums, support@swtor.com)?

Stephen Reid: Every method of feedback you mention will ultimately make its way to the development team; we get feedback from everywhere (including off-site sources such as Twitter, Facebook, fansites, podcasts and the like). In-game metrics are also always being gathered and analyzed, so that essentially ‘passive feedback’ is given by players every time they log in. With that said, the Forums are always a good starting place for feedback; everything is read (even if we don’t always immediately respond to threads) and the Community team regularly reports out player concerns and thoughts. As always, the more constructive your feedback is, the better for the development team.

Venomlash: I was excited as anyone about the Magenta Adegan crystals, but I'm not a huge fan of magenta. Will there be more rare items of this nature?


Daniel Erickson: Absolutely. In the near future expect to see not just rare items but limited availability items, more treasure hunts and some big surprises for the community to discover and work together to figure out.

Buddytonto: When you made the blog post about the balancing act of what to fix, what to balance, and when; got me thinking about how the items are prioritized, as it didn't really explain that?

Daniel Erickson: How we prioritize bugs is a complicated question and one that can be maddening from a player point of view. The answer is as complicated as the question but I can give a high level view. First comes anything that blocks the critical path of a class story for any reason. If you can’t progress, your game comes to a screeching halt so that always takes precedence. Next is the question: how many people are being affected and what is the damage being done? Half the population being slightly irritated loses in priority to ten percent of the population having their game crippled, for example. The last consideration, and the most opaque to players, is how hard the bug is to fix. There are fixes that look complicated and are nothing more than a database entry that went rogue. There are fixes that look easy and take months of untangling code. What we can promise is that we never ignore bugs or decide something is good enough as-is.

Aurozia: Will there be a dual specialization system in the future? Will there be a possibility of changing advance classes as well?

Daniel Erickson: We have no plans for switching advanced classes - which we see as fundamentally different class designs- but dual spec is in the works and coming soon.

NommNomm: Are you still planning on giving us an option to make our chest item colors match the rest of our armor?

Daniel Erickson: The new and vastly improved ‘Hue to Chest’ system launches with Game Update 1.2 and there are more customization and quality of life improvements along those lines hot on its heels.


USLeatherneck: Will Bioware implement Target of Target (including a visible cast bar above the portraits) in the new UI?

Gabe Amatangelo: Yes. Target of Target on primary target and party frames will be part of Game Update 1.2. Primary target already has a visible casting bar on live right now. In Game Update 1.2 target of target frames will have visible casting bars as well. Additionally, there will be various customization features in all of those frames (e.g. repositioning).

Annexes: In the EU our keyboards are a little different than in the US, and I´m wondering if you guys are going to make the "bug report" shortcut key unbindable?

Daniel Erickson: Yes! This will be addressed in a weekly patch in the very near future.

Simoon: Will you be adding the option to choose what Warzone you enter a queue for?

Gabe Amatangelo: Not until we introduce cross server queuing. If we were to allow players to choose their Warzone before they could queue across servers, then it would negatively affect how often every player would see a Warzone – and for every player that loves a certain Warzone there is another player that hates it. The population would end up divided by their Warzone choice, negatively affecting the time it would take for a specific Warzone to become available for anyone. With cross server queuing we will still have a preference to match players of the same server, but those players who choose specific preferences such as these will likely end up in a match with players in the larger Wargroup.

Many people asked: How are you planning on expanding the endgame experience?

Gabe Amatangelo: We are going to continue to introduce new Flashpoints, Warzones, and Operations on a regular basis. The story line will continue with all of the above as well as in solo-able missions. We will continue to evolve Crew Skills and crafting. We’ll be introducing the Legacy System soon, as Daniel mentioned. Additionally, we have exciting PvP features planned, the first of which includes pre-season Ranked Warzones in Game Update 1.2.

25
Star Wars: The Old Republic / Hard on a Thursday
« on: February 08, 2012, 03:36:54 PM »
Tomorrow night Thursday 9/2 and hopefully a weekly thing

Id like to start running Hard Mode level 50 instances.

Now we may die (we will, lots) but thats where i get my fun.
 So as its first night

 Esseles : 1830 GMT

First come first served, i dont do clique shit. (maybe get more than 1 group running if interest is there)

Tank:Twinkletoes (part time tank, full time hippy dick)
Heal:
Dps 1: Caradir (that be me)
Dps 2:

post below interest and role

26
Star Wars: The Old Republic / A note on Ship droids
« on: January 27, 2012, 12:13:05 PM »
Seems people moaning about the craptitude of C2-N2 wrote a ticket, here is the reply they received.

I love it.

Quote
Dear Sir,

I am writing to you in response to your complaint about our product, the C2-N2 droid. We regret that you are experiencing difficulties with this award winning, state of the art household droid.

Sadly, we have to inform you, that the C2-N2 droid, and its Imperial counterpart, the 2V-R8 autonomous ship maintenance unit, are not rated for combat at this time.

Several regrettable incidents, including the loss of a full squad of SIS operatives (apparently triggered by a malfunctioning speech unit voicing its congratulations to the undercover team during a deep cover infiltration mission), have lead the Republic Technical Support Corps to revoke the combat certification from these units and forced us to replace the 'advanced weapon and martial training ROM' from the programming of the unit.

These facts have been clearly disclosed to customers at time of sale, as well as in the programmatic introductory conversation program voiced upon owner transfer.

For this reason, we cannot take responsibility for your problems.

We are however pleased to announce that future updates to the unit's artificial intelligence core will dramatically increase the efficiency of it's emergency medical protocol features - and add some other, more questionable features.

The C2 Droid Corporation is also pleased to announce that we have started investigations into a new line of droid casings and cores, aimed at improving the efficiency of the unit's assembly and construction features. No official release date for this line of top end equipment has been determined at this point.

We thank you for your interest in our product.

The Management

C2-N2 - The only thing that crits is his voice in your earchannel!

27
The Dog & Duck / Burns day
« on: January 25, 2012, 04:59:38 PM »
As its the birthday of Robert Burns Scotlands national poet i thought id share a few of his poems.

Address to a haggis

Fair fa' your honest, sonsie face,
Great chieftain o the puddin'-race!
Aboon them a' ye tak your place,
Painch, tripe, or thairm:
Weel are ye wordy of a grace
As lang's my arm.

The groaning trencher there ye fill,
Your hurdies like a distant hill,
Your pin wad help to mend a mill
In time o need,
While thro your pores the dews distil
Like amber bead.

His knife see rustic Labour dight,
An cut you up wi ready slight,
Trenching your gushing entrails bright,
Like onie ditch;
And then, O what a glorious sight,
Warm-reekin, rich!

Then, horn for horn, they stretch an strive:
Deil tak the hindmost, on they drive,
Till a' their weel-swall'd kytes belyve
Are bent like drums;
The auld Guidman, maist like to rive,
'Bethankit' hums.

Is there that owre his French ragout,
Or olio that wad staw a sow,
Or fricassee wad mak her spew
Wi perfect sconner,
Looks down wi sneering, scornfu view
On sic a dinner?

Poor devil! see him owre his trash,
As feckless as a wither'd rash,
His spindle shank a guid whip-lash,
His nieve a nit:
Thro bloody flood or field to dash,
O how unfit!

But mark the Rustic, haggis-fed,
The trembling earth resounds his tread,
Clap in his walie nieve a blade,
He'll make it whissle;
An legs an arms, an heads will sned,
Like taps o thrissle.

Ye Pow'rs, wha mak mankind your care,
And dish them out their bill o fare,
Auld Scotland wants nae skinking ware
That jaups in luggies:
But, if ye wish her gratefu prayer,
Gie her a Haggis!


28
The Dog & Duck / Chuck Norris is a dick
« on: January 20, 2012, 02:40:15 PM »
here is proof positive

Quote
Does a bigger audience mean less badass action? That's the question that Expendables fans will be asking themselves this morning with news that the sequel's certificate has gone from an R to a PG-13. The reason for this change is a new addition to the Expendables team: Mr Chuck Norris.

"In Expendables 2, there was a lot of vulgar dialogue in the screenplay," explained Norris to Polish newspaper, Kazeta. "For this reason, many young people wouldn't be able to watch this. But I don't play in movies like this."

"Due to that I said I won't be a part of that if the hardcore language is not erased," he continued. "Producers accepted my conditions and the movie will be classified in the category of PG-13."

Sly Stallone later confirmed the news to AICN: "The film is fantastic with Van Damme turning in an inspired performance," said Stallone. "Our final battle is one for the ages. The PG-13 rumour is true, but before your readers pass judgement, trust me when I say this film is LARGE in every way and delivers on every level."

"This movie touches on many emotions which we want to share with the broadest audience possible, BUT, fear not, this Barbeque of Grand scale Ass Bashing will not leave anyone hungry."

only reason Expendables was even worth seeing was violence and bad language so II will be a mess

29
Star Wars: The Old Republic / Reverse Engineering
« on: January 17, 2012, 07:36:03 PM »
So you craft a green and RE to blue then to Purple, but get different results from different items. why?

Simply put There are 3 Blue titles for items that a green can RE into

Redoubt +defence
Critical   +critical
Overkill  +power

Then each Blue can further RE in to 5 (yes you read that right) different purples

Redoubt (+Defence)
     -Anti-Armor (+Defence, +Surge)
     -Exactitude (+Defence, +Accuracy)
     -General's (+Defence, +Presence)
     -Veracity (+Defence, +Shield)
     - missing prefix (+Defence, +Alacrity)

Critical (+Critical)
     -Endowment (+Critical, +Surge)
     -Fervor (+Critical, +Accuracy)
     -Leadership (+Critical, +Presence)
     -Supremacy (+Critical, +Alacrity)
-Tempest (+Critical, +Shield)

Overkill (+Power)
      -Commander (+Power, +Presence)
      - Expert (+Power, +Surge)
      - Hawkeye (+Power, +Accuracy)
      -Rampart (+Power, +Shield)
      -Vehemence (+Power, +Alacrity)

so that green schematic you have can be RE to 15 purples.

30
Star Wars: The Old Republic / Patchnotes
« on: January 16, 2012, 10:47:07 PM »
1.1 goes live tomorrow downtime estimated 8am GMT until 4pm GMT

WARNING: LONG READ

General

        Anti-aliasing is now available and can be enabled in the preferences menu.


Classes and Combat


    General

        Healing caused by crowd control abilities no longer generates threat.
        Tooltips for abilities modified by skill points now display correct damage values.


        Guard

            This ability now transfers to a new friendly target without requiring deactivation on the previous target.
            Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
            A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.

        Taunt

            A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.


    Jedi Consular

        Project: This ability no longer shakes the screen of onlookers.


        Shadow

            Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
            Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
            Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.


    Jedi Knight

        Force Leap: This ability no longer functions on Portable Holo Dancers.



    Sith Inquisitor


        Assassin

            Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
            Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
            Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.


    Sith Warrior

        Intercede: This ability no longer functions on Portable Holo Dancers.
        Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.



    Imperial Agent


        Bug Fixes

            Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.


    Bounty Hunter


        General

            Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.


Companion Characters



    General

        C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
        The Carbonized Stream companion ability no longer breaks prematurely.


    Companions


        Kira Carsen

            Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.


    Bug Fixes

        Companions will now sell trash items when requested, regardless of group size.
        Companion healing abilities no longer apply a permanent green effect on the character.
        Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.


Crew Skills


    Bug Fixes

        Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
        Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
        Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.


Flashpoints and Operations



    General

        A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
        The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
        The difficulty of some non-boss enemies in Flashpoints has been adjusted.
        Enemies now drop credits more frequently in Flashpoints.


    Flashpoints


        Cademimu

            General Ortol’s rocket fire damage no longer occurs when the rocket is not active.


        The Black Talon

            Some enemies in this Flashpoint are no longer invisible.


        The Foundry

            Corrected an issue that could cause the final boss to become stuck at 10% health.


        The Battle of Ilum

            Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.


        The False Emperor

            The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
            HK-47 now has the correct amount of health in Normal Mode.


    Operations


        Eternity Vault

            Players are now able to successfully loot the chest after defeating the Infernal Council.
            Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
            Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
            Ball lightning enemies summoned by Soa deal damage in a smaller radius.
            The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
            Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.


        Karagga’s Palace

            Four new bosses can now be battled by players in Karagga’s Palace!
            Players no longer get stuck attempting to exit the Karagga’s Palace phase.


    Bug Fixes


        Flashpoints

            Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
            The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
            Flashpoint gateways no longer display as orange in incorrect circumstances.
            Fixed an issue that prevented Flashpoint difficulty from being set properly.
            Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
            Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
            Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.


Items


    General

        An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.


PvP

        Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
        Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.


Missions and NPCs


    General

        All Bonus Series missions and their required missions can now be abandoned.
        Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.


    Missions


        Imperial

            Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
            Geroya be Haran: Objectives related to this mission now glow when selected.
            In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
            Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
            Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.


        Republic

            Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
            Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
            The Summit: The difficulty of the encounter with Sidone has been reduced.
            Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”


    NPCs



        Bug Fixes

            Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
            The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
            The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.

PvP


    General

        The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
        Ka on Voss is now a PvP Sanctuary.


    Warzones

        Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.


    Ilum

        The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
        Players now gain increased Valor from player kills in Ilum.
        Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
        Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
        A notification is now displayed when a player gains Valor.
        Three new respawn points have been added for each faction.
        Companions are now restricted from the PvP objective area on Ilum.
        Notifications are now displayed when enemy players are close to an objective.


    Bug Fixes


        General

            The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
            Players who have left a Warzone can no longer receive an MVP vote from teammates.
            Your PvP status will now be toggled automatically upon leaving a PvP region.
            Additional feedback is now provided when a player attempts to toggle their PvP flag.
            The Bolster tooltip now more accurately represents the buff’s effects.


        Huttball

            Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.


        Ilum

            Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
            Turrets no longer immediately dismount the player after use.


UI


    Maps

        Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
        Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.


    Items

        Item hyperlinks now display stats for crafted research items properly.
        Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
        Attempting to place a non-mission item into the mission inventory now displays an error message.
        Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
        Item set bonuses now appear on the tooltip when viewing an item on a vendor.
        Items that can be modified now display with the correct loot color in the loot roll window.
        Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.


    Bug Fixes

        Fixed the tooltip display for ability cooldowns over one hour in length.
        The interface for splitting stacks of items now displays correctly.
        Servers that are online now always display on top of servers that are offline in the Server Select screen.
        Corrected a typographical error in the “Additional Commands” context menu option.
        Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
        Legacy name display preferences now persist when travelling between planets.
        A new confirmation dialogue now appears when submitting spam reports in game.
        Sorting now works correctly in the Guilds tab.



Miscellaneous Bug Fixes

        The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
        The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
        Additional issues that could impact performance on Taris have been addressed.
        Vanity pets can no longer be considered targets for any abilities.
        Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
        An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
        A Datacron on Coruscant is no longer blocked by unintentional collision.


Classes and Combat


    General

        The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met.
        Using character rotation keys no longer breaks a character out of cover.


    Jedi Knight


        Guardian

            Enure: This ability’s cooldown has been reduced to 1.5 minutes.
            Force Push: Now finishes the cooldown on Force Leap.

        Bug Fixes

            Force Stasis: This ability is now correctly an instant ability when both Stasis Mastery and the 2-piece PvP set bonus are present.
            Plasma Brand: This ability’s tooltip now properly reflects the damage it does. Its damage has not been adjusted.

    Sith Warrior


        Juggernaut

            Endure Pain: This ability’s cooldown has been reduced to 1.5 minutes.
            Force Push: Now finishes the cooldown on Force Charge.

        Bug Fixes

            Force Choke: This ability is now correctly an instant ability when both Force Grip and the 2-piece PvP set bonus are present.

    Smuggler


        General

            Flash Grenade now has a 60-second cooldown.

        Scoundrel


            Sawbones

                Accomplished Sawbones: The tooltip now reflects the actual healing bonus of 10/20/30%.

            Scrapper

                Underdog: The tooltip for this skill has been re-worded to clearly state which abilities are modified.

            Dirty Fighting (Shared Tree)

                Rough and Tumble: This skill now properly reduces the cooldown of Wounding Shots.


Companion Characters


    Companions


        Ashara Zavros

            Ashara’s Force Blast ability has had its damage increased.
            Ashara now animates correctly when using dual wield attacks.

        Jaesa Willsaam

            Fixed a bug that could block marriage dialogue options with this companion.

    Bug Fixes

        Companion abilities that have been disabled by the player no longer toggle back on when the companion is re-summoned.
        Corrected an issue that caused the indicator that a companion wants to talk to you to disappear.
        Companions no longer need to be re-summoned after selling trash items if the player mounts a vehicle after dispatching them.
        Traveling from a Contested Area to a Contested Region now causes companions to be unsummoned correctly.


Crew Skills


    Crafting Skills

    Below, you’ll notice some changes to high-end Biochem and Cybertech crafted items that reduce their output. We understand that these changes may cause concern for Biochemists and Cybertechs, but we’ve made them in order to prevent a situation where any specific crafting skill becomes the objective “best choice” for players challenging endgame content or PvP. We only make this type of change after very careful consideration, and only to ensure a level and fun playing field for all players.


        Artifice

            All mod type item modification schematics have been removed from the Artifice trainer. These schematics were invalid, and could not be used if purchased.

        Biochem

            All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use.
            The Exotech Medpac is now named “Exotech Med Unit.” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Use of this item now requires 400 Biochem.
            The amount healed by Rakata Medpacs has been reduced. This item now additionally increases maximum health briefly. Use of this item now requires 400 Biochem.

        Cybertech

            Wynz-Tek grenades now require 400 Cybertech for use.
            Wynz-Tek Grenades have had their damage reduced to bring them more in line with grenades of similar level.
            The Wynz-Tek Firestorm grenade’s damage has been reduced to bring it in line with grenades of similar level. It now deals damage every 3 seconds over 12 seconds.


Flashpoints and Operations


    Flashpoints


        Maelstrom Prison

            X-37 Oppressor Droid’s grapple can no longer be resisted, ensuring the fight mechanic behaves as intended.

        Colicoid War Game

            This Flashpoint’s mission now correctly leads the players into the Flashpoint.

        The Red Reaper

            The Red Reaper mission now updates correctly for the entire group when the mission is obtained on the Imperial or Republic Fleets.

        Directive 7

            Bulwark was dealing more damage than intended in Normal Mode. His damage output has been reduced.
            Corrected an issue that caused Interrogator to sometimes spawn far more cyborgs than intended. The fight is now more manageable.
            Corrected an issue that allowed Replicator to become susceptible to crowd control in Hard Mode, making the encounter easier than intended.

        The False Emperor

            Tregg no longer immediately initiates his whirlwind attack after leaping to a player target. Players now have more time to react and avoid whirlwind damage.
            Corrected an issue that caused Jindo Krey to randomly target players with his blaster attack. He now focuses those attacks on his primary target, making him “tankable” as intended.
            Players can now acquire special Pulse Grenades outside of Darth Malgus’ throne room. These grenades aid groups lacking knockback abilities in defeating him.

    Operations


        Eternity Vault

            The Ancient Pylons now reset correctly if not solved within the allotted time.
            Soa’s mind traps unintentionally had 200k health in Nightmare Mode. This amount has been reduced significantly.
            The duration of the Penalty of Destiny effect in the Infernal Council encounter has been increased to 1 minute. Players are unable to assist other players in their fight for the duration of this effect.

        Karagga’s Palace

            Reduced the damage of Bonethrasher’s Overhead Smash attack and reduced the distance players are knocked back by his Backhand attack in Hard Mode. This gives players more room to avoid being knocked into the pit.
            Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging.


Items


    General

        Several tanking relics that had the incorrect stats have been corrected.

    PvP

        The PvP item “Heal Consumable” is now named “Warzone Medpac.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares the 1.5-minute cooldown with other medpacs. This item can be used effectively over time, but now cannot be stacked beyond what is intended.
        The PvP item “Overcharge Consumable” is now named “Warzone Expertise Adrenal.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares a cooldown with other adrenals. It (and other adrenals) no longer stack with the PvP Power-Up that increases Expertise to prevent Expertise values from increasing beyond intended levels.
        Warzone Medpacs and Warzone Expertise Adrenals no longer share a cooldown with each other.
        A new line of high-end PvP relics with appropriate PvP stats have been added to PvP vendors.

    Bug Fixes

        Removing a modification from an item and then re-inserting it no longer causes that modification to be lost upon area transitions.
        Battlemaster Bags now correctly contain Battlemaster Commendations.


Missions and NPCs


    Missions


        Imperial

            A Dangerous Auction: The step “Travel to Hutta” now updates if the player travels there via the Imperial Fleet.
            Death Marks: This mission now advances in the Star Cluster Casino regardless of player decisions regarding Yjal on Balmorra.
            Enclave Raid: This mission no longer becomes blocked if players complete the task “Defeat Tarisian Enclave Masters” before completing “Recover Tarisian Artifacts.”
            Hutt Hospitality: The conversation with Ambassador Rove now takes into account the outcome of a decision regarding Grub.
            The Mandalorian Killer: Kellian Jarro and Thendys Noori now correctly spawn during this mission.
            The Sacred Flame: Blank dialogue options no longer display during this mission’s conversations.

        Republic

            Back Alley: Players now receive credit for defending the point with the turret.
            Lab Work: Choosing the dark side option in this mission no longer causes this mission to stop advancing.
            Prison Breaking: Rist Slayers, Stalkers, Torturers, and Prison Guards now respawn correctly.
            Rescue Operation: This mission now progresses normally if the player is defeated on the step “Use Your Personal Holocom” when fleeing the base.
            Scorched Earth: The mission objective NPC in this mission no longer spawns as friendly and unattackable in some instances.
            Shattering: Mission progression no longer becomes blocked if the player returns to the med center after being defeated in combat.
            The Shadow Fist: Mission progression no longer becomes blocked if the player closes the loot window on the step “Recover the Stealth Field Generator.”
            Thwarting House Thul: Thul Mercenaries, Thul Sharpshooters, and Thul Colonels now respawn properly.

    NPCs


        Bug Fixes

            Fixed a bug that could cause specific NPCs to appear miniature-sized in conversations.
            Players using the French and German clients can now obtain daily PvE missions.


PvP


    World PvP


        Ilum

            Automated defense turrets have been added to Empire and Republic taxi spawn points.
            Particle Cannons around the Empire and Republic bases now activate more reliably.

        Bug Fixes

            NEW 1/15 - Fixed a bug that would not grant proper credit to the first player to interact with a mission loot chest.
            NEW 1/15 - Players will now receive proper Valor and mission credit when defeating another player.

        The Outlaws’ Den (Tatooine)

            Chests containing Mercenary Commendations are now available again in the Outlaw’s Den.


Space Combat


    Bug Fixes

        Armor Upgrade 2 now has the correct armor value.


UI


    General

        Players now receive the appropriate message when they are unable to enter an area because they are in an Operation group.


    Bug Fixes

        Opening the Inventory Panel with the button on the Menu Bar now always correctly displays the reverse engineering button.
        Inviting a new player to a guild no longer causes the member list to display incorrectly.


Miscellaneous Bug Fixes

        Corrected an issue with older ATI cards that could cause the game to render as a black screen.
        Falls on the Republic and Imperial Fleets that should lead to death now properly do so. Players who die on the Fleets now respawn at the appropriate med center.
        Corrected an issue that could cause the game to crash during area transitions.
        Fixed a bug that could cause players to fall through the world during or after a conversation or cinematic.

Ilum

Bug Fixes:

    Fixed a bug that would not grant proper credit to the first player to interact with a mission loot chest.
    Players will now receive proper Valor and mission credit when defeating another player.


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