if you get a rune say for 75000 and apply it to a new lvl 1 item what you would see is "reforge + 59500 XP" so after reforge it would then gain any levels it had xp for and even another reforge. When i got my 1st age halberd i deconstructed my 2nd age and got a 1250000 IXP rune which was an awesome start took it from lvl 1 to 40 straight out.
Had to try this yesterday (sadly didn't have much time to actually play (besides the game crashed when I was riding towards Mirobel, which surely was a sign I *really* need to head to bed
), but had a chance to play around with this). The Skirmish vendor who barters stuff for Legendaries has at sale these rune-thingies, IIRC about 275 or so skirmish points, which gives 60,000 item exp. I bartered for two of these, one for my weapon and one for my tools, and got both to above level 20. The system indeed automatically adds the remaining exp after the reforge, which is nice
Incidently, isn't the item exp-rune actually pretty cheap for what it does? Is there a catch I am missing? Of course, 60k exp is nice when in the range of levels around 20, but I guess it's peanuts when getting above level 30, am I right?
From the reforge I got to the tools increased Provoke, and I am happy; the tools are now actually pretty good (the tools still have three legacies I'd not ever (with these traits) spend points on, but they have now two good ones). I guess what Garry says above is true: "remember just because it may not look great when first identified doesnt mean it cant/wont be".
Not sure if the Provoke legacy boosts only the aggro of Provoke or if it also adds to damage (didn't actually check the tooltip yesterday
), but I don't care, as I use Provoke a lot anyway. I have it traited, I feel it is very usable for its power cost (basically it is just an autoattack (but can open up the critical responses), but it's power cost is very low, and it does decent damage when hit from behind). I've found Provoke very usable even soloing when the other three "spammable" skills are on cooldown and the crit chain hasn't openened (as Provoke can open up the crit chain too), and in skirmishes it is very nice indeed to give aggro to the bannerguard (not to mention I use it in fellowships too, because if I don't open up with Provoke I seem to draw aggro even from level 60+ captains (
) when I get a lucky chain of crits... "Woah, devastating hit, oh crit again, oh poo, I have aggro!").