Author Topic: Drake  (Read 10496 times)

Offline Dlarah

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Drake
« on: January 04, 2009, 01:08:09 PM »
Well i got bored during downtime and while playing around with my mission battleship setups i looked up my old mission drake from eft and figured i would try to add t2 heavy launchers to it as i got the skill recently. However this left me with a spare highslot as i had to remove the drone link augmentor i used to have there because the new launchers took 20 cpu more than the ship could handle..
So question is: Do anyone have a suggestion to what i could add there? I could just add a Tractor beam for looting, but if there is something better to pick please come with any ideas! :)

Current setup looks like this:

[float=left][/float]
« Last Edit: January 04, 2009, 01:09:44 PM by Mangala »

Offline Mangala

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Re: Drake
« Reply #1 on: January 04, 2009, 01:10:54 PM »
Fixed your image :)

As for the question - cant think of anything really bar a tractor/salvager or something.
"May God stand between you and harm in all the empty places you must walk."


Offline Rubino

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Re: Drake
« Reply #2 on: January 04, 2009, 06:05:27 PM »
Looks good but I'd prefer a dmg control than one of the relays in the low.

I think the heavy assult launchers have a lower cap/cpu req than the heavies - so when you have those you could always bring back the drone module.



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Offline Mangala

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Re: Drake
« Reply #3 on: January 04, 2009, 06:06:59 PM »
hams are fucked to be totally honest, since the combined missile and speed nerf they just are not like they used to be. Same for rockets too.  Their flight time loses a second down to launching, and that really doesnt help something with an already short flight time.
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Offline Bethor

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Re: Drake
« Reply #4 on: February 18, 2009, 11:47:52 AM »
for pve i can recommende passive tanking drake
is my own mission ship. bit of investment but you can solo lvl 4's in it (you have to warp out now and than but it is dooable)

you just got to watch for warp scramblers in the lvl 4 missions.

tried a few variations on this. but this is the basic best pve mission drake around imo

LORD HELMET:  I am your father's brother's nephew's cousin's
former roommate.

LONE STARR:  What's that make us?

LORD HELMET:  Absolutely nothing. Which is what you are
about to become. Prepare to die.

Offline Bethor

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Re: Drake
« Reply #5 on: February 18, 2009, 11:49:34 AM »
will post my exact setup when i get home and have some time to post it.
LORD HELMET:  I am your father's brother's nephew's cousin's
former roommate.

LONE STARR:  What's that make us?

LORD HELMET:  Absolutely nothing. Which is what you are
about to become. Prepare to die.

Offline Jarkko

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Re: Drake
« Reply #6 on: February 18, 2009, 01:01:16 PM »
I think the heavy assult launchers have a lower cap/cpu req than the heavies - so when you have those you could always bring back the drone module.
HAM launchers take use more of the power-grid than normal heavy launchers (120 vs 100). They have same CPU need.

I am not entirely positive about HAM's being totally phukked. From what I understand they have been retardedly good in the past, and now they are just good :) Sure, if you don't have proper Missile Bombardment skill level, then they are no use, but if your ship improves missile flight time and you have a decent Missile Bombardment skill, then they do provide quite a punch :)  They are not a snipers weapon, true, but I do think they are quite a bit better than Beo thinks they to be :)

Offline Bethor

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Re: Drake
« Reply #7 on: February 18, 2009, 01:17:49 PM »
open high slot can be used for a drone interface thingy
LORD HELMET:  I am your father's brother's nephew's cousin's
former roommate.

LONE STARR:  What's that make us?

LORD HELMET:  Absolutely nothing. Which is what you are
about to become. Prepare to die.

Offline Jarkko

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Re: Drake
« Reply #8 on: February 19, 2009, 07:04:07 AM »
I was thinking about getting a Drake too actually. Would have quite a bit more staying power than my Caracal :P  I'd be able to fly something like this:


It's cap-stable when not using the MWD. For PvP roaming I could fit in an off-line remote hull or armour repper to repair fleet-members in safe-spots.

Offline Mangala

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Re: Drake
« Reply #9 on: February 19, 2009, 07:56:22 AM »
This - 80k EHP ;)



One of the last to die in an engagement due to the sheer amount of EHP's it has, can even tackle :D  If I switch the WD II for another Invuln II it has over 100k EHP.
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Offline Rubino

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Re: Drake
« Reply #10 on: February 19, 2009, 11:17:08 AM »
Regarding the rigs - you think it's better going for the base increases in shield or resistance rigs?
I'm always torn between which to fit.



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Offline Mangala

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Re: Drake
« Reply #11 on: February 19, 2009, 11:24:54 AM »
Regarding the rigs - you think it's better going for the base increases in shield or resistance rigs?
I'm always torn between which to fit.

This was a gk fit, so we looked at primarily EHP over anything. Id stick to it for a pvp drake tbh.  Throw alot of firepower out and take such a long time to die, friends can arrive well before you get to half armor.
"May God stand between you and harm in all the empty places you must walk."


Offline Mangala

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Re: Drake
« Reply #12 on: August 19, 2009, 09:22:34 PM »
Potential Wormhole fit (I can adapt it to the one above if I think PVP could happen and not die as fast to either sleepers or pvpers), totally tank :D

"May God stand between you and harm in all the empty places you must walk."


Offline Warcold

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Re: Drake
« Reply #13 on: September 03, 2009, 04:02:38 PM »
Made your WH fit in EFT with near similar results. Will need to train Energy Grid Upgrades V and Electronics V to be able to fly it, so about 10 days  :)

Two things I added: I loaded Scourge Missiles, to make use of the kinetic damage bonus and I added a medium NOS to be able to get rid of any tacklers, if needed.

One thing I don't understand: How can you get a PG of 1171? All skills maxed gives 1115.
Implant?
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Offline Dlarah

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Re: Drake
« Reply #14 on: September 03, 2009, 04:11:05 PM »
Looks like he is using a 5% powergrid implant. :)