Did I notice right and we had on the standard a tactics to give +10% armour?
If that is true, I wonder why?
For casters this is of very little use. 10% on top of zero is pretty close to zero.
For tanks this is of very little use. Max armour reduction is 75%, and tanks should be pretty close to that.
The only ones, as far as I can see, benefitting from this tactics, is Warrior Priests and WhiteLions, who both have pretty nice armour but not too close to 75% (for example my WP has 62% AR, so with the tactics it would become about 68% AR).
What is more, armour offers no help vs spells.
As such, *if* I indeed see right, I would very much like to know what is the point I am missing here that would make this tactics even worth considering instead of for exapmple the vastly superior +crit heal or reduced chance to be critted -tactics?