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Warhammer Online / Re: AP Regen Issues
« on: October 04, 2008, 10:46:12 PM »
I will cover AP regeneration in a future thread should I ever get bored enough to do the math and do a write up.
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In beta it did proc of DoTs too (DoTs and HoTs can crit in WAR), which meant it was up practically every 3 seconds. Archmages really can start to live up the dual-nature 24/7 even when soloing at rank 29, when [spell]589[/spell] becomes available Also, remember that you can change tactics on the run, as long as you have them slotted in the quick-slot bars.It procs on the direct heals, which makes it hard to imagine being a good soloing ability even if you also use Master of Discipline.
Another druid -> archmage transfer here, although i switched to resto around Mag. RIP WoW hybrid class idea.Well, I have done the math on the Archmage class in its current incarnation now (took two days, so sue me ), enough to form a preliminary but likely accurate in essence analysis of high level play, so it is unlikely I'll keep playing it much for now due to it being, essentially and scaling in importance with level, no matter how you spec it, a class that functions best as a green-bar watcher/debuffer that (outside soloing) only uses destruction spells when there is nobody in range needing a healing spell.
Actually in terms of donating gear and whatnot, I've got a few greens sat around my inv that'd probably just get disenchanted (haha) or vendored. What can I do in terms of giving them to the gbank?An easy thing to do - if we all got into the habit, that is - is to put good greens/blues we don't expect to make a killing on but that it looks like somebody might find useful on the AH as a "guild only" auction at a low price. It is not as elegant as stuffing things in the guild bank and withdrawing and it may be too painful in practice (what is the longest time limit on auctions?) but if it works out, it would be an easy way to transfer around "gear that might be useful to somebody in the guild but I don't know who" to said "who".
More importantly when it comes to size (its not the size of the boat....) a medium sized guild with lots of active players (Alts and Mains) will rank faster than a larger guild with the same ratio of active to less-active as we have. Reknown on the other hand is gained by them faster down to more members able to do RVR and so on. However I havent yet discovered why a regiment/guild needs to earn Reknown.Do you have any source for the guild ranking (medium vs large) other than player speculation?
PS: I shamelessly copied some parts of Deli's application. Hope you don't mindContact my lawyer: Pistols at dawn.