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Messages - Taith

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1
The Dog & Duck / Re: Kumbayah
« on: October 09, 2013, 06:03:34 PM »
Look over there, it's the Goodyear Blimp!


2
General Gaming / Re: Star Citizen
« on: October 07, 2013, 02:20:15 PM »
http://massively.joystiq.com/2013/09/26/roberts-on-star-citizens-exploration-gameplay-publisher-free-d/

Quote
Community interaction and open development is allowing CIG to build a more relevant title, Roberts says. "We had all of these things like bounty hunter, mercenary, pirate, merchant, explorer. And I was shocked that 67 percent of the people [Cloud Imperium surveyed] said that they wanted to be an explorer," Roberts said. CIG wouldn't have known how many players prefer non-combat gameplay under the old design-your-game-in-a-vacuum model.

So that's kind of good news. They have to build some kind of exploration system.

3
General Gaming / Re: Star Citizen
« on: September 17, 2013, 05:25:35 PM »
it will get exploration they even plan introducing new systems just by adding them and the path to them has to be found.

Is there any detailed info on their exploration system?

I've been trying to think of what a good one would be like in an MMO. The closest I can come up with is a zone that's a cross between the star clusters in Star Trek Online and the unlockable zones in WoW, like the Molten Front. Except that doesn't quite work in an MMO. You'd have to keep adding star systems indefinitely.

In-system surveys, I guess? Chart resource nodes, planets, gas giant moon systems, comets? Regular updating of galactic navigation charts? Better rewards for the zones that haven't been updated in a while/hazard pay for surveying dangerous systems?

I don't know what I want here. I just need it to be awesome.

4
General Gaming / Re: Star Citizen
« on: September 15, 2013, 09:30:20 AM »
Full beta around the end of 2014, according to this page. It's a curious release strategy: doling it out in pieces.

But since I just spent 15 minutes looking through the ships page on that wiki, I suppose I'm hooked.

If they get the exploration game right, I could be a very happy star citizen.

5
General Gaming / Re: Neverwinter
« on: July 19, 2013, 04:20:53 PM »
But I don't enjoy doing the same content twice or more all that much.

Then you'll be delighted to know they're creating daily quest zones that you gradually unlock (I think) for a near-future release. ;)

6
General Gaming / Re: Neverwinter
« on: July 18, 2013, 10:24:56 PM »
Finally given this a go since DCUO is crashing my NVidia graphics card every session. Neverwinter looks utterly pants on my laptop, but it is quite fun. I'm a fan of these twitch MMOs.

My control wizard is level 9. I tried the first dungeon/encounter/whatever you call it and that was fun. What are all these materials I'm collecting for?

7
General Gaming / Re: What are we all currently playing?
« on: June 14, 2013, 12:34:33 PM »
Anyone giving Rift a go now that it's f2p? I hear they're having to do server transfers to handle the sudden influx of players.

I'll be happy with Star Trek Online for a while, but I do want to give Rift a look eventually. (Assuming Wildstar doesn't come along first and consume me.)

8
General Gaming / Re: What are we all currently playing?
« on: June 07, 2013, 12:42:41 PM »
The three playable factions are available for all f2p players.

You can join the endgame Borg STFs with players of other factions, but levelling is faction-only. As for the fleet actions you can go into while levelling, I've never seen Klingons in Federation ones so I assume those are faction specific.

My Romulan has joined the Federation, so I can join Federation fleet actions. You can join the Klingon Empire instead if you choose.

9
General Gaming / Re: What are we all currently playing?
« on: June 07, 2013, 09:37:11 AM »
Playing a Romulan in Star Trek Online. Pretty good so far. I'm looking forward to getting myself a D'Deridex warbird.

I tried creating another Klingon character. They start at level 1 now. They've made it possible to select from several different HUDs, but they've also changed the default Klingon HUD from red to orange, which I find doesn't subliminally stoke me into a ludicrous rage. So now I can play a Klingon Empire character too.

10
General Gaming / Re: Neverwinter
« on: May 23, 2013, 08:07:26 AM »
AH is still offline after several days.

Seems to be a bit of that going around: A Virtual Weimar: Hyperinflation in a Video Game World

11
General Gaming / Re: Neverwinter
« on: May 21, 2013, 02:00:43 PM »
In Star Trek it was the Ferengi and a space/time anomaly. This time, in Faerun, it's the clerics of Urdlen, gnomish god of greed - and bloodlust, evil, hatred, uncontrolled impulse and spriggans, apparently.

12
General Gaming / Re: Neverwinter
« on: May 14, 2013, 06:58:50 PM »
Yes, in a pen and paper context I was never a fan of 4e.

I keep hearing over the years that Pathfinder sold more units than Wizards ever did with 4e. Whether or not this translates into more money is a separate matter, but it's still a damning indictment.

13
General Gaming / Re: Neverwinter
« on: May 14, 2013, 12:36:00 PM »
Officially, no. Unofficially, release and patch is not an uncommon practice among those light on cash and good at BS. I'm guessing you've seen plenty of that in the IT industry. I certainly have.

Slightly less cynically, Perfect World know what a new f2p MMO's likely lifecycle is. They know they'll get early adopters who will do more playtesting for them than they could ever manage on their own, or certainly not without spending a lot of money. They can put this out there and go through the balancing phase, start making money, then hit review sites up 6 months from now and say hey, look at all the improvements we've made. Review sites, always in need of more content, will try the game again, find things are working better and post a new review. Players who are getting bored of their current choices will give it a try.

Given that social network connections should result in a lot of people being slow to transition from one MMO to another, a wave of early adopters followed by a later slow trickle of interested players seems a reasonable expectation.

All personal conjecture, of course.

Plus it's an established IP. There are plenty of people out there who will want this game to succeed and will give it lots of chances to do so. I've seen comments like that already in the FB group of one of my old WoW guilds: players who admit the game's got problems, but damn it it's D&D! I'm sure many others are waiting for the comments in a few months along the lines of "And they've really made a lot of improvements."

Plus plus, WoW did just lose 14% of its player base. That has to be a pretty big incentive to push the button NAOW.

Personally? I'd be quite willing to check this game out again in three to six months. But hats off to those willing to slog through the post-release balancing phase of a game. I don't know why you do it, but I'm glad you do.

14
General Gaming / Re: Neverwinter
« on: May 14, 2013, 08:15:00 AM »
I appreciate the efforts of you brave beta testers, but I'll wait for the release version. ;D

15
General Gaming / Re: Neverwinter
« on: May 07, 2013, 07:25:57 PM »
The user generated content in the Foundry has the potential to keep this game interesting much longer than others.

My experience with the Foundry in STO is that, even with the most highly-rated user-created missions, you can tell the difference between the amateur and professional efforts.

Thanks for the link. Interesting.

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