Nicked from MMO-champion. Sorry about the bad layout, I'll fix it later to a more readable format; copying the stuff here as MMO-champion is already unbelieveably slow, and I guess it will crash soon.
Death Knight
Cataclysm (Level 80+) Skills
Outbreak - Instantly applies Blood Plague and Frost Fever to the target enemy. / 30 yd range, Instant, 1 min cooldown
Necrotic Strike - A vicious strike that deals 100% weapon damage and absorbs the next [ 75% of AP ] healing received by the target. For 15 sec, or until the full amount of healing is absorbed, the target's casting time is increased by 30%. / 5 yd range, Instant
Dark Simulacrum - Places a dark ward on an enemy that persists for 8 sec, triggering when the enemy next spends mana on a single-target spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells. / 20 Runic Power, 40 yd range, Instant, 1 min cooldown
Blood
Primary Spells
Heart Strike - Instantly strike the target and up to two additional nearby enemies, causing 100% weapon damage plus 735.64 on the primary target, with each additional enemy struck taking 25% less damage than the previous target. Damage dealt to each target is increased by an additional 10% for each of your diseases present. / 5 yd range, Instant
Veteran of the Third War (Passive) - Increases your total Stamina by 9% and your expertise by 6.
Blood Rites (Passive) - Whenever you hit with Death Strike or Obliterate, the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
Vengeance (Passive) - Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
Blood Shield (Mastery) - Each time you heal yourself via Death Stike, you gain 50% of the amount healed as a damage absorption shield. Each point of Mastery increases the shield by an additional 6.25%.
Skills
Blood Presence revamped - You assume the presence of Blood, increasing Stamina by 8%, armor contribution from cloth, leather, mail and plate items by 60%, and reducing damage taken by 8%. Increases threat generated. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
Blood Boil now deals [ 8% of AP + 267 ] Shadow damage, up from 180 to 220.
Pestilence - Diseases spread this way deal 50% of normal damage.
Blood Strike now causes 80% weapon damage plus 611, up from 40% weapon damage plus 305. Increased by an additional 10% for each of your diseases on the target. (Down from 12.5%)
Death Strike is now a Blood skill and has been revamped - A deadly attack that deals 150% weapon damage (up from 75%) plus 387 (up from 123), healing you for 30% of the damage you have sustained during the preceding 5 sec (minimum of at least 10% of your maximum health). 1 Unholy 1 Frost, 5 yd range, Instant
Talents Changes
Dancing Rune Weapon is now a Tier 7 talent, down from Tier 11. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active.
Will of the Necropolis is now a Tier 5 talent, down from Tier 9. Revamped - When a damaging attack brings you below 30% of your maximum health, you generate a Blood Rune and the cooldown on your Rune Tap ability is refreshed, and all damage taken is reduced by 8/16/25% for 8 sec. This effect cannot occur more than once every 45 seconds.
Improved Death Strike is now a Tier 6 and 3 Points talent, down from Tier 8 and 2 Points. Increases the damage and healing done by your Death Strike by 15/30/45%, increases its critical strike chance by 3/6/9%.
Vampiric Blood is now a Tier 5 talent, down from Tier 8. No longer has a Rune cost. Now increases the amount of health generated through spells and effects by 25%, down from 35%.
Bloodworms is now a Tier 4 and 2 Ranks talent, down from Tier 7 and 3 Ranks. Renamed to Blood Parasite. Now has a 5/10% chance to proc, up from 3/6/9%.
Improved Blood Presence is now a Tier 4 talent, down from Tier 7. Revamped - Reduces the chance that you will be critically hit by melee attacks while in Blood Presence by 3/6%. In addition, while in Frost Presence or Unholy Presence, you retain 2/4% damage reduction from Blood Presence.
Abomination's Might is now a Tier 3 talent, down from Tier 6.
Rune Tap is now a Tier 5 talent, up from Tier 3. Now converts 1 Blood Rune into 15% of your maximum health, up from 10%. Cooldown reduced from 1 min to 30 sec.
Bladed Armor is now a Tier 1 and 3 Ranks talent, down from Tier 2 and 5 Ranks. Now increases attack power by 2/4/6 for every 180 armor value you have. (Up from 1/2/3/4/5)
Blade Barrier is now a 3 Ranks talent, down from 5 Ranks. Decreases damage taken by 2/4/6%, up from 1/2/3/4/5%.
New Talents
Crimson Scourge - Increases the damage dealt by your Blood Boil by 20/40%, and when you Plague Strike a target that is already infected with your Blood Plague, there is a 100% chance that your next Blood Boil will consume no runes.
Sanguine Fortitude - While active, your Icebound Fortitude reduces damage taken by an additional 15/30% and costs 50% less/no runic power to activate.
Blood-Caked Blade - Your auto attacks have a 10/20/30% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.
Bone Shield - Surrounds you with a barrier of whirling bones. The shield begins with 3 charges, and each damaging attack consumes a charge. While at least 1 charge remains, you take 20% less damage from all sources and deal 2% more damage with all attacks, spells and abilities. Lasts 5 min. / 1 Unholy, Instant, 1 min cooldown
Toughness - Increases your armor value from items by 3/7/10%.
Improved Blood Tap - Reduces the cooldown of your Blood Tap ability by 15/30 sec.
Scarlet Fever - Gives your Blood Boil a 50/100% chance to afflict enemies with Scarlet Fever, reducing their physical damage dealt by 10% for 30 sec.
Hand of Doom - Reduces the cooldown of your Strangulate ability by 30/60 sec.
Removed Talents
Blood Gorged has been removed from the tree.
Heart Strike is now a primary spell of the Blood tree.
Might of Mograine has been removed from the tree.
Sudden Doom has been removed from the tree.
Hysteria has been removed from the tree.
Bloody Vengeance has been removed from the tree.
Bloody Strikes has been removed from the tree.
Veteran of the Third War has been removed from the tree.
Mark of Blood has been removed from the tree.
Improved Rune Tap has been removed from the tree.
Spell Deflection has been removed from the tree.
Vendetta has been removed from the tree.
Dark Conviction has been removed from the tree.
Death Rune Mastery has been removed from the tree.
Two-Handed Weapon Specialization has been removed from the tree.
Subversion has been removed from the tree.
Frost
Primary Spells
Frost Strike - Instantly strike the enemy, causing 110% weapon damage plus 274.549 as Frost damage. / 40 Runic Power, 5 yd range, Instant
Icy Talons (Passive) - Your melee attack speed is increased by 20%.
Blood of the North (Passive) - Whenever you hit with Blood Strike or Pestilence, the Blood Rune will become a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
Frozen Heart (Mastery) - Increases all frost damage done by 16%. Each point of Mastery increases frost damage by an additional 2%.
Skills
Frost Presence revamped - Strengthens you with the presence of Frost, increasing damage by 10% and increasing Runic Power generation by 10%. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
Festering Strike *New* - An instant attack that deals 150% weapon damage plus 377.415 and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. / 5 yd range, Instant. 1 Blood 1 Frost.
Runic Empowerment *New* - When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a 45% chance to activate a random fully depleted rune.
Rune Strike is now Instant instead of Next Melee. Now causes 200% weapon damage plus 20% of Attack Power, up from 150% weapon damage plus 15% of Attack Power.
Horn of Winter now has a 45 yards range, up from 30 yards.
Obliterate now deals 160% weapon damage plus 934, up from 80% weapon damage plus 467.
Path of Frost now affects party or raid members within 50 yards.
Chains of Ice now reduces movement by 60%, down from 95%. The target no longer regains a % of their movement each second.
Icy Touch now reduces the target's ranged, melee attack, and casting speed by 20% for 21 sec. No longer generates high treat.
Talents Changes
Howling Blast is now a Tier 7 talent, down from Tier 11. Now deals [ 40% of AP + 1201.745 ] Frost damage, up from 518 Frost damage. Now cost 1 Frost, down from 1 Frost 1 Unholy. Cooldown removed.
Threat of Thassarian is now a Tier 6 talent, down from Tier 8.
Chilblains is now a Tier 5 and 2 Ranks talent, down from Tier 7 and 3 Ranks. Now reduces movement speed by 25/50%, up from 15/30/50%.
Hungering Cold is now a Tier 5 talent, down from Tier 7.
Improved Frost Presence is now a Tier 5 talent, down from Tier 7. Revamped - Increases your bonus damage while in Frost Presence by an additional 2/5%. In addition, while in Blood Presence or Unholy Presence, you retain 2/4% increased runic power generation from Frost Presence.
Improved Icy Talons is now a Tier 4 talent, down from Tier 6. Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10% (down from 20%), and your own attack speed by an additional 5%.
Merciless Combat is now a Tier 3 talent, down from Tier 6.
Rime is now a Tier 4 talent, down from Tier 6. Your Obliterate has a 15/30/45% chance to cause your next Howling Blast or Icy Touch to consume no runes.
Killing Machine is now a Tier 3 and 3 Ranks talents, down from Tier 4 and 5 Ranks. Now affects Obliterate instead of Howling Blast.
Chill of the Grave is now a Tier 3 talent, down from Tier 4. Now generates 5/10 additional runic power. (Up from 2.5/5)
Endless Winter is now a Tier 2 talent, down from Tier 4. No longer increases strength.
Lichborne is now a Tier 2 talent, down from Tier 3.
Annihilation is now a Tier 2 talent, down from Tier 3. Increases the damage dealt by your Obliterate ability by 15/30/45%.
Icy Reach is now a Tier 1 talent, down from Tier 2.
Nerves of Cold Steel is now a Tier 1 talent, down from Tier 2.
Runic Power Mastery is now a 3 Ranks talent, up from 2 Ranks. Now increases your maximum Runic Power by 10/20/30, down from 15/30.
New Talents
Pillar of Frost - Calls upon the power of Frost to increase the Death Knight's Strength by 20%. Icy crystals hang heavy upon the Death Knight's body, providing immunity against external movement such as knockbacks. Lasts 20 sec. / 1 Frost, Instant, 1 min cooldown
Might of the Frozen Wastes - When wielding a two-handed weapon, your autoattacks have a 15/30/45% chance to generate 10 Runic Power.
Brittle Bones - Your Strength is increased by 2/4% and your Frost Fever chills the bones of its victims, increasing their physical damage taken by 2/4%.
On a Pale Horse - You become as hard to stop as death itself. The duration of movement-slowing effects used against you is reduced by 15/30%, and your mounted speed is increased by 10/20%. This does not stack with other movement speed increasing effects.
Removed Talents
Tundra Stalker has been removed from the tree.
Acclimation has been removed from the tree.
Frost Strike is now a primary spell of the Frost tree.
Guile of Gorefiend has been removed from the tree.
Blood of the North has been removed from the tree.
Unbreakable Armor is gone.
Frigid Dreadplate is gone.
Glacier Rot is gone.
Deathchill is gone.
Icy Talons is gone. Now a primary spell.
Black Ice has been removed from the tree.
Improved Icy Touch has been removed from the tree.
Toughness has been removed from the tree.
Unholy
Primary Spells
Scourge Strike - An unholy strike that deals 100% of weapon damage as Physical damage plus 560.82. In addition, for each of your diseases on your target, you deal an additional 12% of the Physical damage done as Shadow damage. / 1 Unholy, 5 yd range, Instant
Master of Ghouls (Passive) - Reduces the cooldown on Raise Dead by 60 sec, and the Ghoul summoned by your Raise Dead spell is considered a pet under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration.
Reaping (Passive) - Whenever you hit with Blood Strike, Pestilence, or Festering Strike, the Runes spent will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
Unholy Might (Passive) - Dark power courses through your limbs, increasing your Strength by 15%.
Blightcaller (Mastery) - Increases the damage done by your diseases by 32%. Each point of Mastery increases disease damage by an additional 4%.
Skills
Unholy Presence revamped - You are infused with unholy fury, increasing attack speed and rune regeneration by 10%, and movement speed by 15%, and reducing the global cooldown on your abilities by 0.5 sec. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
Anti-Magic Shell Runic Power cost removed.
Death and Decay now costs 1 Unholy, down from 1 Blood 1 Unholy 1 Frost. Now deals [ 6.4% of AP + 41.43 ] Shadow damage, up from 62 Shadow damage.
Raise Dead no longer requires Corpse Dust if no corpse is available.
Death Coil now deals 30% of AP + 885 damage. up from 510.
Plague Strike now deals 100% weapon damage plus 378, up from 50% weapon damage plus 189.
Talents Changes
Summon Gargoyle is now a Tier 7 talent, down from Tier 11.
Rage of Rivendare is now a Tier 4 and 3 Ranks talent, down from Tier 10 and 5 Ranks. Revamped - Increases the damage of your Plague Strike, Scourge Strike, and Festering Strike abilities by 15/30/45%.
Ebon Plaguebringer is now a Tier 6 and 2 Ranks talent, down from Tier 9 and 3 Ranks. Your Plague Strike, Icy Touch, Chains of Ice, and Outbreak abilities also infect their target with Ebon Plague, which increases damage taken from your diseases by 15/30% and all magic damage taken by an additional 8%.
Anti-Magic Zone is now a Tier 5 talent, down from Tier 7.
Improved Unholy Presence is now a Tier 5 talent, down from Tier 7. Now also grant you an additional 2/5% haste while in Unholy Presence. Your runes no longer finish their cooldown 5/10% faster.
Desecration is now a Tier 2 talent, down from Tier 6.
Magic Suppression is now a Tier 4 talent, down from Tier 6. Increases the spell damage absorption of your Anti-Magic Shell by an additional 8/16/25%, and causes damage absorbed by Anti-Magic Shell to energize the Death Knight with runic power.
Epidemic is now a Tier 1 talent, down from Tier 2. Increases the duration of Blood Plague and Frost Fever by 4/8/12 sec. Up from 3/6 sec.
Morbidity no longer reduces the cooldown of Death and Decay. Now increases Death and Decay damage by 10/20/30%.
Unholy Command is now a Tier 1 talent, down from Tier 2. Now also gives you a 50/100% chance to refresh its cooldown when dealing a killing blow to a target that grants experience or honor.
Virulence now increases your chance to hit with spells by 2/4/6%, up from 1/2/3%. No longer reduces the chance that your DoT diseases can be cured.
New Talents
Shadow Infusion - When you cast Death Coil, you have a 33/66/100% chance to empower your active Ghoul, increasing its damage dealt by 10% for 30 sec. Stacks up to 5 times.
Dark Transformation - Consume 5 charges of Shadow Infusion on your Ghoul to transform it into a powerful undead monstrosity for 30 sec. The Ghoul's abilities are empowered and take on new functions while the transformation is active.
Runic Corruption - Reduces the cost of your Death Coil by 3/6, and causes your Runic Empowerment ability to no longer refresh a depleted rune, but instead to increase your rune regeneration rate by 50/100% for 3 sec.
Sudden Doom - Your auto attacks have a 5/10/15% chance to make your next Death Coil cost no runic power.
Unholy Frenzy - Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their melee and ranged haste by 20%, but causes them to lose health equal to 2% of their maximum health every 3 sec. / 30 yd range, Instant, 3 min cooldown
Contagion - Increases the damage of your diseases spread via Pestilence by 50/100%.
Resilient Infection - When your diseases are dispelled by an enemy, you have a 50/100% chance to activate a Frost rune if Frost Fever was removed, or an Unholy rune if Blood Plague was removed.
Epidemic - Increases the duration of Blood Plague and Frost Fever by 12 sec.
Dark Transformation
If the Death Knight uses Death Coil 5 times and activates Dark Transformation, the ghoul gains a 100% damage buff and a new set of skills for 30 seconds.
Gnaw becomes - Strike an enemy with a smashing attack, dealing 125% of normal melee damage and stunning for 4 sec.
Huddle becomes - Unleash a fortifying roar, reducing all damage taken by 50% for 10 sec.
Claw becomes - Rakes an enemy with deformed claws, dealing 150% of normal damage to the target and up to 2 additional targets.
Leap becomes - Charge an enemy, interrupting spellcasting and immobilizing them for 2 sec.
Removed Talents
Wandering Plague has been removed from the tree.
Scourge Strike is now a primary spell of the Unholy tree.
Crypt Fever has been removed from the tree.
Bone Shield has been removed from the tree.
Desolation has been removed from the tree.
Ghoul Frenzy has been removed from the tree.
Reaping has been removed from the tree.
Master of Ghouls has been removed from the tree.
Impurity has been removed from the tree.
Dirge has been removed from the tree.
On a Pale Horse has been removed from the tree.
Blood-Caked Blade has been removed from the tree.
Night of the Dead has been removed from the tree.
Outbreak has been removed from the tree.
Necrosis has been removed from the tree.
Corpse Explosion has been removed from the tree.
Ravenous Dead has been removed from the tree.
Vicious Strikes has been removed from the tree.
Anticipation has been removed from the tree.
Druid
Cataclysm (Level 80+) Skills
Thrash - Deals [ 19% of AP + 272 ] damage, and causes all targets within 8 yards to bleed for [ 3% of AP + 170 ] damage over 6 sec. / 25 Rage, 8 yd range, Instant, 6 sec cooldown
Stampeding Roar - The druid roars, increasing all nearby friendly players movement speed within 10 yards by 40% for 6 sec. / 30 Energy, Instant, 2 min cooldown
Stampeding Roar - The druid roars, increasing all nearby friendly players movement speed within 10 yards by 40% for 6 sec. / 15 Rage, Instant, 2 min cooldown
Wild Mushroom - Grow a magical Mushroom with 5 Health at the target location. After 6 sec, the Mushroom will become invisible. When detonated by the Druid, all Mushrooms will explode dealing 1164.88 to 1409.44 damage to all nearby enemies within 3 yards. Only 3 Mushrooms can be placed at one time.
Use Wild Mushroom: Detonate to detonate all Mushrooms. / 11% of base mana, 40 yd range, 0.5 sec cast
Wild Mushroom: Detonate - Detonates all of your Wild Mushrooms, dealing 1164.88 to 1409.44 damage to all nearby targets within yards. / 40 yd range, Instant, 10 sec cooldown
Balance
Primary Spells
Starsurge - You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 1272.16 to 1756.79 Spellstorm damage to the target and generates 15 Lunar or Solar energy, whichever is more beneficial to you. 11% of base mana, 40 yd range, 2 sec cast, 15 sec cooldown
Moonfury (Passive) - Arcane and Nature spell damage increased by 25%. Increases the critical strike damage bonus of your Wrath, Moonfire, Starfire, Insect Swarm and Starfall spells by 100%.
Total Eclipse (Mastery) - Increases the bonus damage from Eclipse by 12%. Each point of Mastery increases the bonus by an additional 1.5%.
Skills
Cyclone is now a 2 sec cast, up from 1.5 sec
Innervate now regenerates mana equal to 20% of the caster's maximum mana pool (Old - Regenerates 225% of the caster's base mana pool)
Soothe no longer reduces the range at which beasts attack, now dispels all enrage effects
Starfire now has a 40 yards range, up from 30 yards.
Faerie Fire no longer decreases the armor of the target by 5%, now decreases by 4% and stacks up to 3 times; range increased to 35 yd from 30 yd.
Hibernate now causes the target to sleep for up to 40 sec, up from 20 sec.
Entangling Roots now lasts 30 sec, up from 12 sec; range increased to 35 yards, up from 30 yards; 2 sec cast, up from 1.5 sec. (Tree of Life: becomes instant cast, damage increased by 200%.)
Thorns now lasts 20 sec, down from 10 minutes; costs 36% of base mana, up from 17%; has a 45 second cooldown, up from 0; and deals [ 42.1% of Spell Power + 446.94 ] or [ 42.1% of AP + 446.94 ] damage depending on the highest.
Moonfire DoT lasts 12 sec, up from 9 sec; 40 yd range, up from 30 yd.
Wrath now costs 14% of base mana, up from 8%; range increased to 40 yd from 30 yd; cast time increased to 2.5 sec, up from 1.5 sec. (Tree of Life: cast time reduced by 50%, damage increased by 30%.)
Insect Swarm is no longer a talent and is now a skill trained at level 20.
Talents Changes
Starfall is now a Tier 7 talent, down from Tier 11. Now affects targets within 40 yards of the caster, up from 30 yds. No longer causes splash damage around the enemy targets.
Earth and Moon is now a Tier 5 talent with 1 rank, down from Tier 10 with 3 ranks. Now increases spell damage taken by 8%, down from 4/9/13%; increases personal spell damage by 2%, down from 2/4/6%.
Typhoon is now a Tier 3 talent, down from Tier 9. Now costs 32% of base mana, up from 25%.
Force of Nature is now a Tier 5 talent, down from Tier 9. Now has a 40 yard range, up from 30 yd.
Gale Winds is now a Tier 4 talent, down from Tier 9.
Owlkin Frenzy is now a Tier 4 talent, down from Tier 8.
Moonkin Form is now a Tier 3 talent, down from Tier 7. No longer has a chance to regenerate mana on spell crits or reduces damage taken while stunned. Now increases Arcane and Nature spell damage by 10%. Now increases armor contribution from items by 120%, down from 370%. No longer increases spell critical chance of party/raid members, now instead grants 5% spell haste to all nearby friendly and raid targets.
Dreamstate is now a Tier 5 talent with 2 ranks, down from Tier 6 with 3 ranks. No longer provides constant mana regeneration, now causes innervate to regain an additional 15/30% of mana when cast on yourself.
Balance of Power is now a Tier 2 talent, down from Tier 6. No longer reduces damage taken from spells, now increases nature and arcane spell damage by 1/2%. Now increases spell hit rating by 50/100% of Spirit, changed from 2/4%.
Nature's Grace is now a Tier 1 talent, down from Tier 3. No longer increases spell casting speed after spell criticals, now gives 5/10/15% spell haste for 15 sec. after casting Moonfire or Insect Swarm. 1 minute cooldown, resets on Lunar or Solar Eclipse.
Moonglow now reduces the mana cost of all damage and healing spells by 3/6/9%.
Nature's Majesty is now a Tier 1 talent, down from Tier 2. Now increases critical strike chance with all spells by 2/4%.
Starlight Wrath now has 3 ranks, down from 5. Now reduces cast time of Wrath and Starfire by 0.15/0.25/0.5 sec, changed from 0.1/0.2/0.3/0.4/0.5 sec.
Genesis is now a Tier 2 talent with 3 ranks, up from a Tier 1 talent with 5 ranks. No longer increases damage done by periodic spells, now increases the duration of Moonfire and Insect Swarm by 2/4/6 sec. Now increases healing done by periodic spells by 2/4/6%, up from 1/2/3/4/5%. Now also increases healing done by Swiftmend.
New Talents
Lunar Shower - When you cast Moonfire, you gain Lunar Shower. Lunar Shower increases the direct damage done by your Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect is refreshed and amplified when you move, stacking up to 3 times. Effect lasts for 3 sec.
Fungal Growth - When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by 25/50%. Lasts 10 sec.
Sunfire - While in Solar Eclipse, your Moonfire spell will morph into Sunfire.
Euphoria - While not in an Eclipse state, you have a 12/24% chance to double the Solar or Lunar energy generated by your Wrath or Starfire when they deal damage. When you reach a Solar or Lunar eclipse, you instantly are restored 6/12% of your total mana.
Shooting Stars - You have a 2/4% chance when you deal damage with your Moonfire or Insect Swarm to instantly reset the cooldown of your Starsurge and reduce its cast time by 100%. Lasts 8 sec.
Removed Talents
Wrath of Cenarius has been removed from the tree.
Improved Moonkin Form has been removed from the tree.
Improved Faerie Fire has been removed from the tree.
Moonfury has been removed from the tree.
Lunar Guidance has been removed from the tree.
Insect Swarm is now a trained spell.
Improved Insect Swarm has been removed from the tree.
Vengeance has been removed from the tree.
Celestial Focus has been removed from the tree.
Brambles has been removed from the tree.
Nature's Splendor has been removed from the tree.
Nature's Reach has been removed from the tree.
Improved Moonfire has been removed from the tree.
Feral
Primary Spells
Mangle is now a primary spell trained at level 10. Mangle (Bear) now deals 230% normal damage, up from 115% and costs 15 rage, down from 20 rage. Mangle (Cat) now deals 230% normal damage, up from 200% and costs 35 energy, down from 45 energy.
Aggression (Passive) - Increases your attack power by 25%.
Feral Instinct (Passive) - Reduces the chance enemies have to detect you while Prowling.
Vengeance (Passive) - Each time you take damage while in Bear Form, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
Savage Defender (Mastery) - Increases the damage absorbed by your Savage Defense ability by 32%. Each point of Mastery increases the absorb by an additional 4%.
Razor Claws (Mastery) - Increases the damage done by your bleed abilities by 25.04%. Each point of Mastery increases bleed damage by an additional 3.13%.
Skills
Savage Roar no longer increases all physical damage done, now increases autoattack damage only.
Swipe (Cat) now deals 215% weapon damage, down from 250% weapon damage; costs 45 energy, down from 50 energy.
Swift Flight Form now costs 8% of base mana, down from 13%.
Flight Form now costs 8% of base mana, down from 13%
Aquatic Form now costs 8% of base mana, down from 13%.
Travel Form now costs 8% of base mana, down from 13%.
Lacerate now stacks up to 3 times, down from 5 times.
Maim no longer interrupts non-player spellcasting.
Savage Defense now has a 50% chance to activate on a critical strike, down from 100%; reduces damage taken from the next physical attack by 65% of AP, up from 25%.
Frenzied Regeneration now additionally increases max health by 30% and increases health to 30% if below that value.
Ferocious Bite now consumes up to 35 additional energy to deal up to 100% more damage, up from 30 energy at a conversion rate. (Feral Aggression: Increases damage by 5/10%.)
Ravage now causes 550% damage, up from 385%.
Cower now reduces threat by 10%.
Dash now increases movement speed by 70%, up from 50%.
Rake now costs 35 energy, down from 40 energy.
Tiger's Fury now increases physical damage done by 15%, up from 80.
Shred now costs 40 energy, down from 60 energy.
Cat Form now costs 5% of base mana, down from 35%.
Claw now costs 40 energy, down from 45 energy.
Rip DoT now lasts 16 seconds, up from 12 sec.
Faerie Fire (Feral) no longer decreases the target's armor by 5%, now decreases the target's armor by 4% and stacks up to 3 times.
Swipe (Bear) now costs 30 rage, up from 20 rage and has a 6 second cooldown, up from 0 sec.
Bash no longer interrupts non-player spellcasting and now stuns the target for 4 sec, up from 2 sec.
Enrage no longer reduces base armor, now increases physical damage taken by 10%.
Bear Form now costs 5% of base mana, down from 35%. Now increases armor contribution of cloth and leather items by 65% (before LVL 40) / 120% (after LVL 40), down from 180/370%. Now causes agility to increase attack power.
Demoralizing Roar no longer decreases nearby enemies' attack power, now reduces the physical damage done by 10%.
Maul no longer occurs on next melee attack, now is an instant attack with a 3 sec cooldown and costs 30 rage, up from 15 rage.
Skull Bash has been added in both Cat and Bear forms - You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec. 25 Energy or 15 Rage, 13 yd range, Instant, 1 min cooldown
Talents Changes
Berserk is now a Tier 7 talent, down from Tier 11. Now also gives your Lacerate periodic damage has a 30% chance to refresh the cooldown of your Mangle (Bear) ability and make it cost no rage.
Rend and Tear is now a Tier 6 and 3 Ranks talent, down from Tier 10 and 5 Ranks. Increases damage done by Maul and Shred on bleeding targets by 7/13/20% (up from 4/8/12/16/20%) and critical strike chance of Ferocious Bite on bleeding targets by 8/17/25%. (Up from 5/10/15/20/25%)
King of the Jungle is now a Tier 3 talent, down from Tier 9. No longer reduces the mana cost of Bear Form and Cat Form.
Infected Wounds is now a Tier 2 and 2 Ranks talent, down from Tier 8 and 3 Ranks. Now also affects Ravage. Reduces movement speed of the target by 25/50% (up from 16/34/50%) and the attack speed by 10/20% (up from 7/14/20%).
Leader of the Pack is now a Tier 4 talent, down from Tier 7. Now increases all critical strike chance of party and raid members by 5% instead of just melee and ranged. In addition, your melee critical strikes in Cat Form and Bear Form cause you to heal for 8% of your total health and gain 8% of your maximum mana. This effect cannot occur more than once every 6 sec.
Natural Reaction is now a Tier 5 and 2 Ranks talent, down from Tier 6 and 3 Ranks. Now also reduces damage taken while in Bear Form by 6/12%, dodge bonus while in Bear Form increased to 3/6% (up from 2/4%), generates 1/3 rage every time you dodge while in Bear Form. (Up from 1/2/3)
Brutal Impact is now a Tier 4 talent, down from Tier 5. Now decreases the cooldown of Bash by 5/10 sec (down from 15/30 sec). Now also decreases the cooldown of Skull Bash by 25/50 sec, and causes victims of your Skull Bash ability to have 15/30% increased mana cost for their spells for 10 sec.
Feral Charge is now a Tier 3 talent, down from Tier 5. No longer interrupts spell cast for 4 sec.
Nurturing Instinct is now a Tier 4 talent, down from Tier 5.
Predatory Strikes is now a Tier 1 and 2 Ranks talent, down from Tier 4 and 3 Ranks. Increases the critical strike chance of your Ravage by 25/50% on targets at or above 80% health. Your finishing moves have a 10/20% chance per combo point to make your next Nature spell with a base casting time less than 10 sec. become an instant cast spell.
Primal Fury is now a Tier 2 talent, down from Tier 4.
Feral Swiftness is now a Tier 1 talent, down from Tier 3.
Survival Instincts is now a Tier 5 talent, up from Tier 3. now reduces all damage taken by 60% for 12 sec instead of increasing maximum health by 30% for 20 sec. Only useable while in Bear Form or Cat Form. Cooldown increased from 3 min to 5 min.
Thick Hide is now a Tier 3 talent, up from Tier 2. Now also increases armor while in Bear Form by an additional 11/22/33%, and reduces the chance you'll be critically hit by melee attacks by 2/4/6%.
Feral Aggression is now a Tier 2 and 2 Ranks talent, up from Tier 1 and 5 Ranks. Increases the damage caused by your Ferocious Bite by 5/10% and causes Faerie Fire (Feral) to apply 2/3 stacks of the Faerie Fire effect when cast.
New Talents
Fury Swipes - When you auto-attack while in Cat form or Bear form, you have a 5/10/15% chance to cause a Fury Swipe dealing 200% weapon damage. This effect cannot occur more than once every 3 sec.
Blood in the Water - When you Ferocious Bite a target at or below 25% health, you have a 100% chance to instantly refresh the duration of your Rip on the target.
Pulverize - Deals 120% weapon damage plus additional 484.812 damage for each of your Lacerate applications on the target, and increases your melee critical strike chance by 3% for each Lacerate application consumed for 10 sec. / 15 Rage, 5 yd range, Instant
Primal Madness - Tiger's Fury and Berserk also increase your current and maximum energy by 20 during their durations, and your Enrage and Berserk abilities instantly generate 12 Rage.
Endless Carnage - Increases the duration of your Rake by 6 sec and your Savage Roar and Pulverize by 8 sec.
(Feral Charge) Feral Charge - Causes you to leap behind an enemy, dazing them for 3 sec. / 10 Energy, 8-25 yd range, Instant, 30 sec cooldown
Stampede - Increases your melee haste by 30% after you use Feral Charge (Bear) for 8 sec, and your next Ravage will temporarly not require stealth for 10 sec after you use Feral Charge (Cat), and cost 100% less energy.
Furor - Grants you a 33/66/100% chance to gain 10 Rage when you shapeshift into Bear Form, allows you to keep up to 100 of your Energy when you shapeshift into Cat Form, and increases your maximum mana by 5/10/15%.
Removed Talents
Primal Gore has been removed from the tree.
Mangle is now a primary spell of the Feral tree.
Improved Mangle has been removed from the tree.
Protector of the Pack has been removed from the tree.
Predatory Instincts has been removed from the tree.
Improved Leader of the Pack has been removed from the tree.
Primal Tenacity is gone.
Heart of the Wild has been removed from the tree.
Survival of the Fittest has been removed from the tree.
Shredding Attacks is gone.
Primal Precision has been removed from the tree.
Sharpened Claws has been removed from the tree.
Feral Instinct has been removed from the tree.
Savage Fury has been removed from the tree.
Ferocity has been removed from the tree.
Restoration
Primary Spells
Swiftmend - Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal the target for 4685.41. / 10% of base mana, 40 yd range, Instant cast, 15 sec cooldown
Gift of Nature (Passive) - Healing increased by 25%.
Meditation (Passive) - Allows 50% of your mana regeneration from Spirit to continue while in combat.
Symbiosis (Mastery) - Increases the potency of your healing spells by 10% on targets already affected by one of your heal over time spells. Each point of Mastery increases heal potency by an additional 1.25%.
Skills
Omen of Clarity (Passive) - Your damage and healing spells have a small chance to cause you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-time damaging or healing spell or offensive feral ability by 100%. If specialized as a Feral Druid, Omen of Clarity will also have a chance to occur from your auto-attacks.
Nature's Focus (Passive) - Reduces the pushback suffered from damaging attacks while casting Healing Touch, Regrowth, Tranquility, Rebirth and Nourish.
Nourish now costs 10% of base mana, down from 18% of base mana. Cast time increased from 1.5 sec to 3 sec. Now heals for 2153 to 2502, up from 1883 to 2187.
Lifebloom now costs 7% of base mana, down from 28%. Now heals the target for 2045 over 10 sec, up from 371 over 7 sec. Lifebloom can be active only on one target at a time. ( Tree of Life : Can be cast on unlimited targets. )
Tranquility now costs 32% of base mana, down from 70% of base mana. Reworked - Now heals 5 nearby lowest health party or raid targets within 40 yards with Tranquility every 2 sec for 8 sec. Tranquility heals for 3478.7 plus an additional 307.65 every 2 sec over 8 sec. Stacks up to 3 times. The Druid must channel to maintain the spell.
Remove Curse is now named Remove Corruption. Now removes 1 Curse and 1 Poison effect. Cost increased from 17% of base mana, up from 8% of base mana.
Rebirth now resurrects with 20% health and mana. No longer costs mana. Range increased from 30 yards to 40 yards. Cooldown increased from 10 min to 30 min.
Regrowth now heals 3030 to 3383 and another 970 over 6 sec, up from 2234 to 2494 and another 2345 over 21 sec. Now costs 35% of base mana, up from 29% of base mana. Cast time reduced to 1.5 sec, down from 2 sec. ( Tree of Life : Instant cast. )
Revive now resurrects with 35% of maximum health and mana. Range increased to 40 yards, up from 30 yards.
Rejuvenation now heals for 1171 every 3 sec for 12 sec. Up from 1690 over 15 sec. Cost increased to 20% of base mana, up from 18% of base mana..
Healing Touch now heal for 6461 to 7630, up from 3750 to 4428. Cost increased to 38% of base mana, up from 17% of base mana. Cast time increased to 3 sec, up from 1.5 sec.
Mark of the Wild now increases the friendly target's Strength, Agility, Stamina, and Intellect by 5%, and all magical resistances by [ ( Level 1-70 : (Level/2) / Level 71-80 : (Level/2 + 0.714 * (Level - 70)) / Level 81 or above : (Level + 2.5 * (Level - 70) + 3.5 * (Level - 80)) ) - 3.5 ], for 1 hr. If target is in your party or raid, all party and raid members will be affected.
Talents Changes
Wild Growth is now a Tier 5 talent, down from Tier 11. Cost increased from 23% of base mana to 27% of base mana. Cooldown increased from 6 sec to 10 sec. Now prioritizes healing most injured party members. Now heals for 2568.14 over 7 sec, up from 1442. ( Tree of Life : Affects an additional 2 targets. )
Gift of the Earthmother is now a Tier 6 and 3 Ranks talent, down from Tier 10 and 5 Ranks. Revamped - Increases the healing done when your Lifebloom expires by 5/10/15%, and causes your Rejuvenation spell to also instantly heal for 5/10/15% of the total periodic effect.
Revitalize is now a Tier 3 talent, down from Tier 9. Revamped - When you periodically heal with your Rejuvenation or Lifebloom spells, you have a 8/16/24% chance to instantly regenerate 3% of your total mana. This effect cannot occur more than once every 6 sec. In addition, you also grant Replenishment when you cast or refresh Lifebloom. Lifebloom. Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 10 sec. Lasts for 15 sec.
Tree of Life is now a Tier 7 talent, down from Tier 9. Revamped - Shapeshift into the tree of life, increasing healing done by 15% and increasing your armor by 120%. In addition, some of your spells are temporarly enhanced while shapeshifted. Lasts 30 sec. Enhanced spells: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Wrath
Living Seed is now a Tier 3 talent, down from Tier 8. Now has a 100% chance to proc at all ranks.
Natural Perfection is now a Tier 5 and 2 Ranks talent, down from Tier 7 and 3 Ranks. Renamed to Nature's Ward and reworked - Whenever you take an attack while at or below 50% health, you have a 50/100% chance to automatically cast Rejuvenation on yourself with no mana cost.
Empowered Touch is now a Tier 4 talent, down from Tier 6. Reworked - Increases the healing done by your Healing Touch and Nourish spells by 5/10%, and your Nourish spell has a 50/100% chance to refresh the duration of your Lifebloom on targets.
Nature's Bounty is now a Tier 4 and 3 ranks spell, down from Tier 6 and 5 Ranks. No longer increases critical effect chance of Nourish. Now increases critical effect of Regrowth by 20/40/60% (Up from 5/10/15/20/25%). Also, you have a 33/66/100% chance when you critically heal with Healing Touch and Nourish to reduce the remaining cooldown of your Swiftmend spell by 0.5 sec.
Nature's Swiftness is now a Tier 3 talent, down from Tier 5.
Improved Rejuvenation is now a Tier 2 talent, down from Tier 4. Now also affects Swiftmend.
Master Shapeshifter is now a Tier 2 and 1 Rank talent, down from Tier 3 and 1 Rank. Maximum bonus remains unchanged.
Naturalist is now a Tier 1 and 2 ranks talent, down from Tier 2 and 5 Ranks. Reduces the cast time of your Healing Touch and Nourish spells by 0.25/0.5 sec.
Natural Shapeshifter is now a Tier 1 and 2 Ranks talent, down from Tier 2 and 3 Ranks. Reduces the mana cost of all shapeshifting by 10/20%. (Down from 10/20/30%)
New Talents
Swift Rejuvenation - Reduces the global cooldown of your Rejuvenation by 0.25/0.5 sec.
Efflorescence - When you heal with your Swiftmend spell you also sprout a bed of healing flora underneath the target, healing all nearby friendly targets within 8 yards for 20/40/60% of the amount healed by your Swiftmend over 7 sec.
Nature's Cure - Empowers your Remove Corruption spell to also remove a magic effect from a friendly target.
Malfurion's Gift - Whenever you heal with your Lifebloom spell, you have a 2/4% chance to cause Omen of Clarity.
Fury of Stormrage - Reduces the mana cost of your Wrath spell by 50/100%, and when you deal damage with your Wrath spell you have a 6/12% chance to cause your next Starfire to be instant cast within 8 sec.
Perseverance - Reduces all spell damage taken by 2/4/6%.
Blessing of the Grove - Increases the healing done by your Rejuvenation by 2/4% and the direct damage of your Moonfire by 3/6%.
Heart of the Wild - Increases your Intellect by 2/4/6%. In addition, while in Bear Form your Stamina is increased by 3/7/10% and while in Cat Form your attack power is increased by 3/7/10%.
Removed Talents
Improved Barkskin has been removed from the tree.
Improved Tree of Life has been removed from the tree.
Empowered Rejuvenation has been removed from the tree.
Living Spirit has been removed from the tree.
Gift of Nature has been removed from the tree.
Improved Tranquility has been removed from the tree.
Tranquil Spirit has been removed from the tree.
Intensity has been removed from the tree.
Omen of Clarity is gone. (Now passive)
Improved Mark of the Wild has been removed from the tree.
Nature's Focus has been removed from the tree.
Furor has been removed from the tree.