OMNES UNA MANET NOX
Ten free expansions down. Now an eleventh. Set for Winter 2009, EVE Online: Dominion will focus on what is often cited as EVE's "end game" - alliance warfare. It offers a complete overhaul of the current sovereignty mechanics in favor of a system that's a brilliant mix of our game design vision and the input we've received from fans on forums, at conventions (FANFEST!) and via the CSM. Savvy alliances will benefit greatly from following and understanding these changes, which will receive extensive testing.In addition, we'll be adding some new epic arcs for pirate factions, offering the first iteration of the integrated social networking platform known as COSMOS, setting our artists free to rebeautify planets and more.As always, more information is in the pipeline from any number of sources. Check in with our dev blogs, CCP interviews at conventions like PAX and Austin GDC, coverage from Fanfest and Alliance Tournament VII, gaming news and fansites, our forums, Facebook, Youtube, Twitter and the newly launched (but still mysterious) EVE Online: Dominion feature page.
I think it means that Orcas will be getting a new ability; They'll be able to "scoop" occupied ships from space into a special refinery bay and output the raw minerals into the corp hangar.I can see it now, great fleets of Orcas roaming through space, leaping mercilessly upon any smaller vessel and integrating their mass into a base stockpile. Once the stockpile is large enough a new Orca will be produced.The Orca families will be presided over by a single female Rorqual, bloated and nigh motionless she sits in at the Orca POS and oversees the hunts. All female Orca have the ability to become the Rorqual but not many survive long enough to see this event, should the mother Rorqual detect that one of her young is coming of age she will be cast out or worse, cannibalized by the Rorqual herself, her mass reintegrated into the stockpiles.Every three years the Rorquals mysteriously vanish for a period of time, sometimes days, and upon their return they are extremely tired and many even bear signs of combat, Nobody has ever learned where these behemoths of industry go or what they do but many hypothesize that there is some form of hierarchy above the Rorqual though none are clear upon it's form.Non-capital industrial class vessels will become extinct with few being able to match the sheer ferocity of the enraged Rorqual in head on combat, her massive bulk winning most fights by simply crushing the enemy into defeat, her orca brood rushing to the carcass to salvage and consume it's components.The male rorqual has never been seen and is said by some to not even exist, a fanciful hoax made up by liars and charlatans though there have been unconfirmed sightings of headless IteronV's found in an abandoned Rorqual POS, could this be some indication of the beasts' mating habits? One thing is clear, we're not going to find out any time soon.
What the orca tinfoil hat guy doesnt recall is - that scene is from the butterfly effect video. wouldnt surprise me if its a place holder
why don´t they just leave the working stuff at it is new sov mechanism will screw up 0.0
Scorpion Navy Issue:• Slot layout: 7 high, 8 med, 4 low slots, 5 launchers, 4 turrets, 350 calibration, 3 rig slots• Fittings: 787 CPU, 10350 powergrid, 350 calibration, 3 rig slots• New bonuses: 5% bonus to cruise and siege launcher rate of fire and 5% shield resistances per level• Hitpoints: +50% hit points on hull (8203), armor (8203) and shields (9961)• Dronebay unchanged next to standard hull• Speed: +10% max velocity• Sensor: +25% gravimetric sensor strength, -50 signature radius next to standard hull
Are the new faction ships factional warfare rewards only?
Ive stolen Const's Navy Hookbill by the way
Tempest Fleet Issue:• New slot layout: 8 high, 5 med, 6 low slots, 7 turrets, 4 launchers
big moan for Minnies getting shait stuff, phoon fleet issue: same slots, rest of races extra slot, tempest being nerfedi may be a bit drunk, but BAH