Well i agree Archmage mechanics does not correspond to Mythic promises. Maybe originally they wanted to make spells cheaper with High Magic, not stronger / quicker casting. ATM i agree it's just a gimmick. My current damage / healing ratio in scenarions is often below 1 : 10. Also, most of the time there is not enough healers so all spam heals till i'm dry.
Despite that, i decided to go Vaul for group RvR - "debuff tree":
-
Radiant Gaze 5% damage and 5% crit chance debuff plus our strongest DoT which can be boosted by Tranquility and turn into aoe with a tactic
-
Scatter the Winds ranged 50% healing debuff with DoT component, with 9sec duration and 10sec CD
-
Rain Lord i have seen some comments that this debuff reduces mobs dps in the magnitude of 15%, probably less on players (?)
-
Law of Age i would guesstimate that it translates into few per cent damage taken increase
@Torgal
- No, AMs have no comparable abilities to Master Runes or even Oath Runes (only one univeral +resist grp buff)
- Our shield is for some completely <insert an adjective> reason usable only on group members
- Our AOE detaunt,
Walk between Worlds has only 5sec duration so if knocked down / back i'm not even able to cast one 3secs heal before it expires. Its CD can be reduced from 60secs to 20secs With tactics with tactics.
- Our knockback
Wind Blast is frontal cone with small snare component, 60secs CD and i don't think it can be reduced.
- AM does not have AP drain, only shamans have. Our spell is instant cast AP destruction with negligible damage component, you need tactics to get some AP back. This difference ofc contributes to stronger AP starvation for AMs.