What we have played > Planetside 2

Updates

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Warcold:
Yesterdays update:


--- Quote ---Players may note the following changes:

· Alpha Squad boosts were regranted with full six months and extra bonus to resources and experience. All Alpha Squad players must re-equip the new boost.
· Depot – New Mana Anti-Vehicle Turret available for purchase.
· Light Assault – Fixed a bug where jump jet cert progression would not properly show functional differences in certain cases.
· Invulnerability for revived players has been removed
· Effect added to help indicate temporary invulnerability on respawn
· Membership status window should correctly display loyalty level
· Missiles locked on to the vehicle in flight will again provide audio/visual indicators
· Fixing descriptions of the Mosquito M14 Banshee magazine certs
--- End quote ---

Warcold:
Tuesdays update:
(Bolded the interesting stuff)


--- Quote ---General Updates

· Tweaks have been made to render distance values

Infantry Updates

· Corrected an issue while using HR-NV on an SMG on low settings that would make it difficult to see other players within 20m
· Dying and reviving with the VS Eridan SX5 HS/NV Scope equipped will no longer cause the scope to become misaligned.
· Icon for the VS Eridani SX5 should no longer be misaligned
· If an engineer turret is placed on or near a vehicle pad, they will be deconstructed when a vehicle spawns.

Vehicle Updates

· Optics will no longer persist when switching from gunner to the driver’s seat in various vehicles

Item Updates

· New SMG’s and customization items

UI Updates

· Players with outfit tags should be able to see kill messages in chat
· Made it so players can see hotspots on continents they are not on.
· While using the Enemy/Ally HUD color scheme, the influence pie chart will only display 2 wedges (ally vs enemy) instead of three (two of them being red anyway)
· Squad leaders should now be properly added to the Command Chat voice channel
· Squad leaders that belong to a platoon should now be able to promote a member of their squad to the role of squad leader.
· Fixed an issue where changing an outfit member’s rank would not always work on the first attempt
· Corrected an issue where multiple consumable tints could not be purchased at once in the Premium Early Access section of the depot
· Submachine guns should now appear properly in the depot when filtering for Infiltrator or Heavy Assault weapons
· Influence percentages on the HUD should now update more dynamically
· Fixed an issue where purple generator icons were being displayed on the respawn map instead of the appropriate destroyed generator icon
· Will no longer display a “Killed by []” message in chat when you are killed by a pain field

Facility Updates

· Fixed the spawn location for Xelas South Bridge
· Made fixes to the coverage of multiple spawn room pain fields including:
o Zurvan Pump Station
o Zurvan Network Complex
o All forward spawns for Dahaka
o Saurva Data Storage
o Mao Southeast Gate
o Mao Southwest Gate
o Rashnu Cavern
o Rashnu Southern Pass
o Allatum Broadcast Hub
o Allatum Research Lab
o Hvar Northgate Garrison
o Auraxicom Substation
o Wokuk Shipping Dock
o Wokuk Storage Yard
o Camp Waterson
o Elli Barracks Complex
· Should now be able to successfully capture the Freyr Substation forward spawn point
· Fixed the spawn point at the NS Refinery
· Made fixes so the spawn room shields will properly change faction when the point is captured across the following areas:
o Hvar, Southeast Forward Spawn
o Mekala, North Forward Spawn
o Tumas, Northeast Forward Spawn
· All jump pads at Tawrich Depot should work correctly again
· All teleporters at Andvari Bio Lab should have functioning shields again
· Amerish’s East Hills Checkpoint should now display correct region info in the HUD
· All jump pads and air vehicle pads at Elli Amp Station should now properly recognize the Empire in control of the facility
· Saerro Listening Post’s teleporter room has had its pain field re-enabled
· Fixed an issue where specific door shields at Zurvan would be invisible when viewed from certain angles
· Corrected some missing wall textures at Tawrich
· Corrected ramp geometry errors across all amp stations
· Regions of the Vanu Archives should no longer display as part of Snake Ravine in the HUD

Audio Updates

· VS Flare audio should no longer cut out when running low on ammo
--- End quote ---

Warcold:
Server merges after less than 3 months. Bad sign or regular for new games a few months in? Dunno...
Do know that hardly any RvB folks play anymore  :-\


--- Quote ---Players may note the following changes:

        New pump action shotguns are available in the depot. These boast increased stopping power in exchange for a reduced rate of fire.
            New Conglomerate: GD-66 Claw
            Vanu Sovereignty: Phobos VX86
            Terran Republic: TRS-12 Uppercut
        Reduced impact flinch and evened out flinch amount based on damage
        Reduced screen shake from explosions
        Client stability improvements
        Server optimizations
        Fixed an issue causing NC shotgun slug ammo to do too much damage at range. Should now be in line with the other empires.
        Fix for NC MAX slug ammo having a longer range than intended
        Server merges

--- End quote ---


--- Quote ---Server merges
Genudine to Helios
SolTech to Mattherson
Jaegar to Waterson
Lithicorp to Cobalt
Mallory to Ceres
--- End quote ---

peo:
Always bad with merges.

Goatboy:
We all chase the new shiny object, whether it's the new smartphone or the new game on Steam.

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