Had he been in HoJ, Alexander would never have wept.
Incursion release datereported by CCP Zulu | 2010.11.11 16:00:46 | NEW | CommentsWe imagine that you are starting to get excited over the Incursion expansion we've been working on for the past few months.With all of the screenshots and videos of the new Incarna character creator we've seen filling up the intertubes, we can see that excitement is building for the upcoming Incursion expansion. The Sansha Incursion feature itself has had a lot of positive feedback through the mass tests we‘ve been running on Singularity and, with the host of smaller fixes (many requested directly by you!), this is going to be one epic expansion.Based on a lot of great feedback we've gotten from the Singularity public test server, we see that both key features will benefit greatly from an additional level of polish.We also want to do some usability changes to the Incarna character creator UI, and our artists are anxious to invest more time tweaking the assets you've been drooling over. For the Sansha Incursion feature there is some polish we want to get in, mostly on the socialization and UI front, but there is also some backend optimization that we want to do to get things to run more smoothly.On top of that, we want to make sure our quality assurance department gets plenty of time with the more polished, final versions.We discussed a few of the options we have with the CSM, and I think we‘re very unified that the best course of action is: Release a first-step patch with a collection of player requested improvements November 30th. Release a second-step patch before Christmas (Only Santa knows what will be in this patch!)Release key features of this expansion such as the Incarna Character Creator and Sansha Incursions in January 2011But CCP delivers Two EVE Online expansions a year!That is our Deliver commitment. However, we also have a commitment to make them Excellent. In this case, we've chosen to Deliver parts of the expansion in November and December, and the two key features in January with Excellence to respect both commitments. November release (Precursor?)We have a few options for contained changes we can put out in a beefy mini-expansion in November that may include (but are not limited to):80 new story line courier missionsRocket balancingTech 2 ammo balancingAdding faction ships to the marketFighter bomber missile visual effects changesAnti-aliasing supportWindow resizing, camera offsetMeta-item indicator iconsUI optimization to contract delivery filteringCargo can now be dragged to hangar by dropping on NeocomToggling probes in overviewPOS gunners now receive notifications about control towers under attackSorting deliveries according to distance in jumps or regional locationsUnique icons for Microwarpdrives and AfterburnersNot all of these may make it into the November update. Some may require additional testing or design, and will be included in future patches. But we’re confident the update on November 30th will have a lot of very exciting, highly requested changes.We realize this is a bit out of the ordinary for EVE Online's standard two expansion a year policy but we're confident that the benefits will be obvious to everyone in the long run. More polished, more excellent features. More frequent and smaller releases. Less risky and long deployments. - CCP Zulu
As mentioned in the dev blog, low-sec incursions have a chance to drop a Sansha supercarrier blueprint copy. Below are overall stats for the ship in its current version.Blueprint:BILL OF MATERIALS:Capital armor plates: 55Capital capacitor battery: 110Capacital computer system: 220Capital construction parts: 110Capital corporate hangar bay: 220Capital drone bay: 385Capital jump drive: 220Capital power generator: 55Capital propulsion engine: 55Capital sensor cluster: 220Capital shield emitter: 220Capital ship maintenance bay: 220All other attributes are the same than on regular supercarrier blueprints.Ship:BONUSES:Special Ability:30% to maximum jump rangeCan activate one extra Drone Control UnitAmarr Carrier Skill Bonuses:Can deploy 3 additional Fighters or Fighter Bombers per levelCan fit 1 additional Warfare Link module per levelCaldari Carrier Skill Bonuses:50% bonus to Capital Energy and Shield transfer range per level5% bonus to deployed Fighters or Fighter Bomber damage per levelRole Bonuses:99% reduction in CPU need for Warfare Link modulesCan fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control rangeImmune to all forms of Electronic WarfareATTRIBUTES:Structure:Structure hitpoints: 560,000Cargo capacity: 1,405 m3Drone capacity: 250,000 m3Drone bandwidth: 13,000 Mbit/secMass: 1,546,875,000 kgVolume: 62,000,000 m3Inertia modifier: 0.04Hull EM / EX / KIN / TH resistances: 0 %Armor:Armor hitpoints: 610,000Armor EM / EX / KIN / TH resistances: 50 % / 20 % / 25 % / 35 %Shield:Shield hitpoints: 980,000Shield recharge time: 39200sShield EM / EX / KIN / TH resistances: 0 % / 50 % / 40 % / 20 %Capacitor:Capacity: 82,500Recharge time: 5362.5sTargeting:Maximum targeting range: 184kmMax locked targets: 6Scan resolution: 45mmRadar sensor strength: 165Signature radius: 11.87kmShared facilities:Same as any regular supercarrierJump drive systems:Same as any regular supercarrier, uses helium isotopesPropulsion:60 m/secShip warp speed: 1.5 AU/sFITTING:CPU: 950Powergrid: 625,000Calibration: 350Low slots: 4Med slots: 7High slots: 7Upgrade hardpoints: 3PREREQUISITES:Primary skill required: Capital Ships level 1Secondary skill required: Amarr Carrier level 3Tertiary skill required: Caldari Carrier level 3Quaternary skill required: Jump Drive Operation level 1