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Warhammer Online / Hurray!
« on: October 23, 2008, 12:23:06 AM »
Order is getting up to speed. Today all T3 keeps were in order hands at some point!
Too bad only 5 guildies or so participated. I got quite some renown, grabbing BOs and defending. It seems defending a keep not only gives renown in the normal way (killing players, healing) but you also get 100 renown now and then, maybe every 5 mins or so (10??). Should time it to be sure.
All in all it was good fun, with easy and hard keep grabs and defenses, open RvR.
I think not every keep is as easy to take/defend as the other. IMO Avelorn keep is hardest to attack with defenders' siege engines having a good range over the area in front of the gate. 6 pads that cover most of this area. This is much better than BFP for instance, where only 2 pads have a good LOS at the area in front of the gate. 2 are mediochre (or how do you spell that?) and 2 are practically useless.
Another issue that I noticed: a lot of ppl (in general, dont know about guild) have no clue what siege engines to use or even that they can repair them!
So, just to make sure:
- single fire siege engines (cannons, normal balistas) in offense
- AoE siege engines (hellblasters, organ cannons, repeater ballistas) in defense
- when you are the one that builds a ram, dont forget that you are the one that has to start the swing, it wont work without you doing that
- when manning a ram, it is better to aim at 95-97% than to aim at 100%, saw way to many 50%s today...
Too bad only 5 guildies or so participated. I got quite some renown, grabbing BOs and defending. It seems defending a keep not only gives renown in the normal way (killing players, healing) but you also get 100 renown now and then, maybe every 5 mins or so (10??). Should time it to be sure.
All in all it was good fun, with easy and hard keep grabs and defenses, open RvR.
I think not every keep is as easy to take/defend as the other. IMO Avelorn keep is hardest to attack with defenders' siege engines having a good range over the area in front of the gate. 6 pads that cover most of this area. This is much better than BFP for instance, where only 2 pads have a good LOS at the area in front of the gate. 2 are mediochre (or how do you spell that?) and 2 are practically useless.
Another issue that I noticed: a lot of ppl (in general, dont know about guild) have no clue what siege engines to use or even that they can repair them!
So, just to make sure:
- single fire siege engines (cannons, normal balistas) in offense
- AoE siege engines (hellblasters, organ cannons, repeater ballistas) in defense
- when you are the one that builds a ram, dont forget that you are the one that has to start the swing, it wont work without you doing that
- when manning a ram, it is better to aim at 95-97% than to aim at 100%, saw way to many 50%s today...