Didn't take us long to get here did it? Sweeping balance changes, some people happy, some people pissed off. I see the cycle repeating many times in the future - buff/nerf/rebuff.
So I'm sat here musing to myself on a long friday afternoon : the TT game is very popular, and since there are many different races / armies for the players to make use of, how do they fare with balance issues? I know nothing about the game so am to all intents and purposes a layman. It seems that there's quite a lot of variables involved, so many units to build armies out of. I'm assuming different units have different stats etc etc, I'll also guess that GW make tweaks to game mechanics with their updated source books etc.
Are there issues of balance which cause such backlash as we've seen here in WAR and many times in WoW?
Are there FOTM races / units? Is there a BW of TT gaming, something that a disproportionate number of players make use of due to it's strength / coolness?
I know that TT gaming goes back way (way) before even GW started doing it and they probably have a solid base of balancing theory to draw from. MMORPGs are relatively a young 'genre' in this respect, and as such it's probably harder to find that sweet spot where true balance is acheived (if it even exists).