Author Topic: ORvR - Coming changes  (Read 2836 times)

Offline Rubino

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ORvR - Coming changes
« on: November 25, 2008, 06:11:23 PM »
I guess you have all probably seen this but I thought I would link it anyway.
The proposed changes look damn good to me!

Link: http://herald.warhammeronline.com/warherald/NewsOverview.war

Content:

Quote
Folks,

   Over the last few months I’ve spoken about our continued focus on improving our open RvR systems.  While we have taken some major steps in the last month, we believe that there is much more we can do to encourage people to take part in oRvR throughout the entire evolution of their character(s).  Over the next few months we have some very exciting changes and additions taking place.  Please note that as always, this does not represent everything that either we are doing or thinking about doing, just what we, as of now, plan on adding to WAR.

   We have a number of major initiatives planned for oRvR in WAR.  Please keep in mind that these changes/systems apply to oRvR only and not to scenarios.  This is not all we are working on but these do reflect the majority of oRvR additions that we are currently working on/planning for the next few months.

   First, we have created an RvR Influence system.  This system is designed to reward our oRvR players with lots of new stuff that you can only get through oRvR.  This will be a complimentary system to our PQ Influence system.  This system is already implemented in 1.1 and is scheduled to go LIVE along with that version in December.   

   Second, we want to improve the visibility that players have into oRvR and make it easier for players to get involved in the action quickly and easily.   We have a number of wide-ranging changes going into our map and travel systems to allow players to better understand the state of oRvR in our game and also allow them to get to the action faster.  We have already taken one step with putting a Rally Master in each Warcamp but we will also add the ability for people to have a second bind point to make it even easier for players to move around the maps.  We will also make it easily for players to see where players from their Realm are engaging in oRvR, a Campaign HUD for all tiers and other improvements We will also improve Tier-wide messaging about what is going on in Battlefield Objectives and Keeps.  Other additions include changes to the UI, in-game manual improvements, map enhancements, and a few other changes.

   Third, we want to provide greater incentives to players to participate in oRvR.  In order to accomplish this we will be adding additional layers to the questing system of oRvR including the addition of Keep Quests, “Daily Event Quests”, Chained RvR Missions, improve the initial Tome Unlocks and other oRvR-oriented Events.  We will also improve our BO itemization.  Our goal is to provide players with even more incentive for participating in oRvR than we have already.

   Fourth, we want to encourage guilds to take and control keeps, and we will continue our work on adding better rewards for Guilds who own Keeps as well as the addition of a system of Keep upgrades. This system will be added to the game in several stages beginning in the late winter.

   Finally, we will begin work on a global oRvR “Fame” system that will be tied directly to the Tome of Knowledge which will provide more rewards, titles, experience, etc. for participating and being successful in oRvR.    This system will provide even more incentives for people to participate in oRvR than the current systems and one that fits nicely both with the ToK’s concept as “This is your life” as well as an additional advancement and reward system.

   Please keep in mind that these additions are subject to change and given the nature of these changes/improvements, they will not go LIVE until we have thoroughly tested them.  However, these are crucial improvements to WAR and are being treated as such by the team.

    Finally, I want to close this out with a brief explanation about the role that we believe that oRvR should play in WAR.  It’s really as simple as this, oRvR should be a major focus for leveling, item gain, etc. in WAR.  Some of the systems are already in place and in Tier 4, oRvR is alive and well.  On other Tiers, however, oRvR is not being engaged in as often as we had hoped when we launched WAR.  Our goal is to ensure that oRvR is the place where players can level the fastest, get the best items and overall, have a great time while doing it.  It is supposed to be riskier, more challenging but ultimately, more rewarding than any other place within WAR.  What is outlined in this letter are some of the ways we plan on making this happen over the next few months and beyond.

    As always, we thank you for your patronage and support.  We won’t let you down.

Mark Jacobs
VP/GM Mythic Entertainment



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Offline Caradir

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Re: ORvR - Coming changes
« Reply #1 on: November 25, 2008, 06:24:41 PM »
all spounds great

especially keep ugradese  for guild controlled keeps :)
"Banking was conceived in iniquity and was born in sin. The bankers own the earth. Take it away from them, but leave them the power to create money, and with the flick of the pen they will create enough deposits to buy it back again. However, take away from them the power to create money and all the great fortunes like mine will disappear and they ought to disappear, for this would be a happier and better world to live in. But, if you wish to remain the slaves of bankers and pay the cost of your own slavery, let them continue to create money." Josiah Stamp (Governor Bank of England 1928-41)

Offline Rubino

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Re: ORvR - Coming changes
« Reply #2 on: November 25, 2008, 06:35:40 PM »
Aye - I like the sound of that.
We've been banging on about it on the vn boards where they appear to read comments/suggestions.

Keep quests should be fun.
« Last Edit: November 25, 2008, 06:39:10 PM by Rubino »



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Offline Warcold

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Re: ORvR - Coming changes
« Reply #3 on: November 25, 2008, 08:57:28 PM »
all sounds great!

only downside:
Quote
but we will also add the ability for people to have a second bind point to make it even easier for players to move around the maps.
this isnt startrek... (beam me up scotty!) one bindpoint is enough IMHO
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Offline Rubino

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Re: ORvR - Coming changes
« Reply #4 on: November 25, 2008, 09:14:01 PM »
Aye - but I think they're looking to promote mobility.
I'd be happy to buy a scroll in the WC's.



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Offline Debaser

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Re: ORvR - Coming changes
« Reply #5 on: November 26, 2008, 02:06:47 PM »
ooo looking good!
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Offline Mangala

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Re: ORvR - Coming changes
« Reply #6 on: November 26, 2008, 05:44:42 PM »
ooo looking good!

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Offline peo

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Re: ORvR - Coming changes
« Reply #7 on: November 28, 2008, 07:20:17 AM »
all sounds great!

only downside:
Quote
but we will also add the ability for people to have a second bind point to make it even easier for players to move around the maps.
this isnt startrek... (beam me up scotty!) one bindpoint is enough IMHO

In a way yes, what they should do is have more flightpoints. At the very least one per zone.

Offline Gunnarr

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Re: ORvR - Coming changes
« Reply #8 on: November 28, 2008, 09:32:20 AM »
Afaik, every zone has a warcamp, and every WC has a flightpath, so we should be at one per zone at the moment.
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Offline Rubino

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Re: ORvR - Coming changes
« Reply #9 on: November 28, 2008, 10:17:47 AM »
Aye but I think that some Chapter camps are closer to the action than some WC's, not to mention that only chapter camps have trainers.

*shrugs* I've given up finding the reason behind their reasoning in some things :)



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Offline Caradir

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Re: ORvR - Coming changes
« Reply #10 on: November 28, 2008, 11:36:04 AM »
i guess the reasoning for 2 bind points would be so that you have a PVE bind to your quest hub, and a RVR bind to any warcamp so you can quickly move to the action.

If it improves the speed with which you can access RVR its all good for me, ive been stuck in the middle of nowhere many times when RVR kicks off and it taken a good 10 -15 mins to get to my friendly local flight master, with a secondary bind i could get in the action in 2-3 mins :) no matter where i am.
"Banking was conceived in iniquity and was born in sin. The bankers own the earth. Take it away from them, but leave them the power to create money, and with the flick of the pen they will create enough deposits to buy it back again. However, take away from them the power to create money and all the great fortunes like mine will disappear and they ought to disappear, for this would be a happier and better world to live in. But, if you wish to remain the slaves of bankers and pay the cost of your own slavery, let them continue to create money." Josiah Stamp (Governor Bank of England 1928-41)