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Messages - Gunnarr

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406
Warhammer Online / Re: Sieging Tips
« on: October 14, 2008, 02:48:35 PM »
I usually try to stack both hots myself, though the 1s cast one is rather painful.
If someone is taking heavy damage I often use the third hot as well (the one that jumps after having healed) though it heals for negligible amounts :(

Back to topic:
I'm doubtful whether only group heals will be enough to keep people up vs a hero level character, 4 champions plus whatever destruction is inside. It's worth a shot though!
An alternative may be to have the healers charge up the second flight of stairs (with a tank or a few dps leading the way to chase off the destro ranged dps) and hole up above the destruction zerg, with a 1-2 tanks at the bottom off the ramp to the second floor to keep out destro melee.

407
Warhammer Online / Re: Guild Heraldry: Evolving thread.
« on: October 14, 2008, 02:26:19 PM »
From these, I'd go for the eagles. If you insist on keeping the background white, I prefer the golden eagle.

Also, you may want to take into account the following:
Quote from: Wikipedia
Tinctures are the colors used in heraldry, though a number of patterns called "furs" and the depiction of charges in their natural colors or "proper" are also regarded as tinctures, the latter distinct from any color such a depiction might approximate. Since heraldry is essentially a system of identification, the most important convention of heraldry is the rule of tincture. To provide for contrast and visibility, metals (generally lighter tinctures) must never be placed on metals, and colors (generally darker tinctures) must never be placed on colors. Where a charge overlays a partition of the field, the rule does not apply. There are other exceptions - the most famous being the gold crosses on white chosen as the arms of Godfrey of Bouillon when he was made King of Jerusalem.[18]

The names used in English blazon for the colors and metals come mainly from French and include Or (gold), Argent (white), Azure (blue), Gules (red), Sable (black), Vert (green), and Purpure (purple). A number of other colors are occasionally found, typically for special purposes.
http://en.wikipedia.org/wiki/Heraldry



Btw, I also like this one:

(whistles innocently)

408
General Gaming / Re: What other MMO's have you played?
« on: October 13, 2008, 11:09:36 AM »
My first MMO...wasn't. :) It was actually a MUD, called Midnight sun. (Yes, it's still around, and according to a RL friend who still logs in from work there's still around 20 people regularly online, that defy the pull of animations. :)
I played that for -years- I think about 4 years, switching classes regularly, at one point (illegally) creating a second character, and finally, after having seen all of the game multiple times, becoming "wizard". I've never been very big at coding, and the area that I had in mind is still half-finished on the harddisk of a pentium-1 somewhere. It would have had skaven in it though! ;)

After experiencing that addiction, I've stayed away for years from anything like it. Only when I almost finished my studies I tried out WoW, and, justas I expected, it grabbed me like the digital heroine it is. My sub is still ongoing, though I haven't logged on for a couple of weeks now. In the end I played two "mains" (one switching between all priest specs, but mainly holy for raiding, the other a feral druid) in a BT guild (together with Angelor, Desi, Preds, Pythias and Vigil). I also have a couple of alts at level 70: a gnome warrior and warlock. Then there's a shaman at 64 and a rogue somewhere mid 30s - like many, I had been a bit bored in WoW, and levelling alts until Warhammer comes out.
Oh, and I used to play horde in WoW-Vanilla. Got a level 60 rogue in part Bloodfang, and a level 60 mage in nub-60 gear. :)

409
Warhammer Online / Re: Sieging Tips
« on: October 13, 2008, 09:37:00 AM »
1) Addons
There's 2 addons for MA'ing on curse atm: SG Assist and Choff Assist. Of these two, Choff assist seems to be simplest (I'm a big fan of simplicity!) but SG Assist seems to have more options - the ability to set a secondary assist among others.

2) Who should be assisted?
I'm going with ranged dps-classes, for best overview.
  • Tanks will have to target enemy targets that shouldn't be focused on quite often - think of punting that black orc out of the squishy team.
  • Healers are already juggling two targeting systems, and watching up to 24 healthbars at the same time. They'll likely be slower at switching targets
  • Melee DPS can do it, but can easily have their overview blocked by big orc shields et cetera.
  • Ranged DPS often have a bit of a quieter time choosing targets (unless they get chased by melee of course - but that goes for all dps classes basically.
  • We could have an excess tank call the shots here. Just slap a big twohander on him and let him lead the dps.

3) Having "da plan"
should definitely work, as will simply training keep captures more often. Once everyone knows what's expected of him we'll have a good shot at steamrolling unorganised enemy groups. At the moment I think we're still in the learning phase - or actually, in a try-out phase. :)


Buffs
seem to be mostly party-based. With my RP I can only buff these in my party. The AM buff works the same, and so does the BW buff. I haven't so far seen buff-auras like paladin auras/totems etc. have in WoW, but I could simply have missed it.


So far, when I've lost a keep to destruction, it's unfortunately mostly been a matter of superior numbers muscling their way in. It seems unlikely that we'll be able to get that going reliably on Order side by chance. :( SO, we'll need to organize it. From what I've seen so far, I'm reasonably sure that with 2 war bands, you're almost guaranteed to cap keeps, if:
  • The keep is assaulted by surprise, so no large group of Destro is already inside
  • The assault is executed swiftly and the outer wall has falled before opposing players arrive
  • The attackers make sure to focus on keeping reinforcements outside and unfortified
  • While doing this, there is still enough attention to the assault on (mostly) NPC-guards to have it progress steadily.

I realize the below scenario is pretty much an ideal situation, but I do think it's somewhat realistic if everyone moves fast enough. I'm still puzzling over defended scenarios. ;)
Quote
With two warbands at my disposal, I'd probably have all ~50 players focus on bringing down the main entrance first. Once in the courtyard, I'd assign most ranged dps to bringing down the inner door, while about one warband worth of people (many tanks, some healers and most melee dps) would simply watch both side-doors and the main gate for enemy reinforcements. Make sure there's healing for the people manning the ram, most of all when there's a few defenders with oil in the keep already. Man the ram with people that can't put out a lot of dps on the keep door by themselves (excess healers, tanks).
Once the inner door breaks down, have one balanced warband charge up to the keeplord room, while the second warband pulls in closer to the castle (either just outside or inside the bottom room should work - keeping people from charging up the ramp to the first floor should be doable even for half a warband) The charging warband should dispatch the few enemy players inside first, but the npcs should be picked up by one tank each and there should be a few healers dedicated to keeping them up (one healer for the tank on the lord, one healer per 2-3 tanks for the champs. With better gear, this could possibly be done by one healer, with one healer standing by.

410
Warhammer Online / Re: Healing coefficients
« on: October 12, 2008, 11:57:45 AM »
I mainly let the boost to (healing) spells I use a lot dictate where I spend my points, too. So far I've only grabbed one career ability. :)
I'm convinced there will be plenty of bright people among the 750k Warhammer players already, whether they used to post on EJ or not. ;)

411
Warhammer Online / Healing coefficients
« on: October 11, 2008, 07:51:58 PM »
Hmmm, interesting:
http://www.warhammeralliance.com/forums/showthread.php?t=138417

Quote
TLDR Version: Every heal in Warhammer has a calculable factor that will tell you how much willpower it would take to scale that spell by the same amount as you would by speccing for one more mastery level. By looking at what spells scale well with mastery levels, and which scale poorly, you can better weigh whether to spec in a certain mastery.

412
Warhammer Online / Re: Sieging Tips
« on: October 11, 2008, 07:25:32 PM »
The main thing we'll need to decide is what the best place to fight is on the top level. It will need to be somewhere where the boss won't run because of his short leash, but which will hopefully allow our ranged guys to fire into enemy lines and build enough pressure to take down enemy players.

I can think of two locations:
- On the balcony, we've had some limited success doing that before
- On the floor ABOVE the keep lord, I think he won't follow there, yet it is possible to fire down into the keep lord room from the top level. Also there are some vendor npcs there so destro may be unwilling to allow them to be killed off.

Imho fighting inside the keep lord room like we did yesterday is rather suicidal. Everyone will be bunched up, meaning, from a  healer perspective:
- That you'll be waaaay too close to their WEs, marauders and other scary high-spike damage dealers, in order to retain a LOS on the tanks and your other melee buddies
- That it'll be such a mess of bunched up people that friendly tanks and "defensive dps" will not be able to identify the occasions where you are being singled out by enemy melee in time.

413
Warhammer Online / Re: Guild Heraldry: Evolving thread.
« on: October 09, 2008, 07:01:41 PM »
Not sure on 3- the way the background splits the front symbols is a bit weird

I'm thinking this will be less of an issue if we go for a single larger figure in the foreground, which I'm assuming we will - most of the heraldry available is one large item instead of multiple smaller figures iirc.

414
Warhammer Online / Re: Phoenix Gate
« on: October 09, 2008, 09:32:23 AM »
Actually if you have some solid healers (which my teams have, most of the time *cough*) ;) - it doesn't matter much where you fight, as long as you're sure you're keeping at least as many destros occupied as you committed yourself. The trick is to make sure your runner(s) have enough space to grab that banner and leg it.

So far I've encountered 3 possible scenarios:
1: Defense at your own flag.
The surest option, but funnily enough I don't like it much myself. Reason for this is that you don't control any of the map, making it a long walk for your own runners

2. A slagfest in midfield.
Happens most of the time. When you're healing-light make sure you're on your side of the bridge, so that you're out of range of the bolt throwers.

3. (When you're stronger than the enemy:) pin them on their own base! Drawback here is that actually grabbing the flag will be more difficult due to AOE.
Also, their runners may grab your flag and try to run it. However, if your team really is stronger, you'll be able to keep 90% of their team on of near their respawn.
One or two dedicated defenders on your own flag will dissue any enemy from trying to get it, and with so many of your own team grabbing at the destro flag it will eventually be picked up - and they should have a free run back to home base after that!

Needless to say, I prefer 3 myself. However, as healer, I liked 2 better than 1 - imho 2. is only the "stupid" option for the team committing most resources to the melee!

415
Warhammer Online / Re: WAR guild calendar times
« on: October 08, 2008, 10:24:39 AM »
That's why you have to repeatedly *bump* stickies! :D

Plus the fact that bumping stickies simply rocks. ;)

416
Warhammer Online / Re: [Ironbreaker] Building threat
« on: October 07, 2008, 06:54:55 PM »
You forgot one for [RvR]
1. Being in the way :) (Or snaring, then being in the way)

417
Warhammer Online / Re: WAR PC spec
« on: October 07, 2008, 06:29:21 PM »
Yea, I've been turning that video card over and over in my mind, but in the end I went the coward's way and went for Nvidia for sure-thing compatibility with most games.
That's a monster of a PSU by the way :) And don't forget to add some extra cooling - my research told me that the 4870s get kinda "hot hot hot". ;)

418
Warhammer Online / Re: Scenario Listings
« on: October 07, 2008, 06:23:36 PM »
Quote
Nordenwatch

This seems to be the most popular scenario in Tier 1. It is a very simple "AB-clone" (excuse me the WoW term, I know AB is a clone from DAoC) and it is situated in the most popular pairing (Empire-Chaos). The queues are instant, so this is the place to where you get reknown ranks the fastest if you hit ranks 7-9 and notice you don't have the needed renown 5 for the excellent gear from renown traders.

The battlefield is (even if doesn't appear so when you stare at the map) triangle shaped, with one of the tangents being the less-used flank for both sides. Using that flank route at the correct time is crucial for victory, as 2-3 toons (one must be a healer though Smiley )can easily make the flank move and bag the game home.

One usually winning tactic I've started using a lot, is to run to the flag-spot closest to the enemy spawn. Since over 90% of the time they won't have any defense on that spot, you can cap it relatively unhindered most of the time. Even when they manage to cap the fort due to superior numbers (though this isn't even necessarily so since you only need 2-3 people at most to go to the barracks), this leaves them with only the fort controlled. Most of the time people at the fort will start coming back to the barrack-side, allowing the alliance main force a good shot at capping fort back.

When your side is clearly stronger than the opponent, try putting 2-3 people at the Lighthouse flag, and position the rest of your team on top of the barracks flag, blocking destro from the fortress at the same time. If your side gets pinned down on the other side, have a witchhunter stealth and check out the fortress. :)

419
Warhammer Online / Re: Archmagi and Rune Priests - the lowdown
« on: October 06, 2008, 08:47:36 PM »
Great topic! :)

Just a short note from me atm, since I should be getting into bed:
Yes, the resistance buff is superior to the others (at least in RvR), but if I find myself in the same group with an AM it's still VERY nice to be able to switch my buffs to str/int for dps classes, and to wis/ini for healers/ranged classes. Also in PvE the resistance buff is only superior to the others for tanks.

420
The Dog & Duck / Re: Your most watched/favourte movie?
« on: October 06, 2008, 08:31:13 PM »
A lot of the usual stuff, plus some more uncommon ones:

- Angel Heart (with Mickey Rourke before he got pumped up)
- Gloomy sunday (Ein Lied von Liebe und Tod)
- Cannibal Holocaust ;) (just kidding, but I do enjoy the occasional bad horror/zombie movie!)

Edit: Almost forgot!
- Dark City

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