Author Topic: Modding to come to LOTRO  (Read 1647 times)

Offline Mangala

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Modding to come to LOTRO
« on: July 14, 2010, 07:31:46 PM »
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The winds of change are blowing swiftly across the lands of Middle-earth, as we've just gotten word that Turbine is going to allow the use of Lua scripting for Lord of the Rings Online. A Casual Stroll to Mordor reports that Meghan Rodberg announced the change on a recent episode of The StunCast!.

On the podcast, Rodberg confirmed the upcoming implementation of Lua scripts: "We historically have not allowed any modding of the UI other than skinning it. Hope I'm not blowing anything here, but there is a Lua scripting project going on. I don't know if we've talked about it that much, but people will be able to do some mods. I'm not sure to what extent they'll be able to do it. It seemed like enough of our players were looking for this that we decided to do it."

Lua is a programming language that allows for the creation of add-ons and mods for MMOs, which has seen extensive use in titles like World of Warcraft. It allows for players to design useful (or not-so-useful) UI features, such as auction house enhancements, timing bars and even mini-games. While player response to this announcement is mixed, it hopefully will make many budding modders happy to hear.

Update: Meghan wanted to clarify: "It's not guaranteed for a launch with F2P - it may be in the testing stage for a while!"

Could be interesting thats fir sure.

I already play with a graphically altered UI, so the potential for even more changes could be awesome indeed.
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Offline Dlarah

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Re: Modding to come to LOTRO
« Reply #1 on: July 14, 2010, 10:53:10 PM »
Gearscore incoming?

Offline Caradir

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Re: Modding to come to LOTRO
« Reply #2 on: July 15, 2010, 01:06:52 AM »
Gearscore incoming?

they dont need it, after all radiance gating means gearscore is pointless if you quake in the corner.
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