Author Topic: Cataclysm Thread  (Read 46003 times)

Offline elv

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Re: Cataclysm Thread
« Reply #90 on: July 10, 2010, 07:03:37 AM »
what is the new LFD function I assume they have changed the join a party thingymijig where you used to put yourself in queues in LFG?

laters elv

Offline Caradir

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Re: Cataclysm Thread
« Reply #91 on: July 10, 2010, 07:41:09 AM »
I likes the LFD system as it stands, although i do agree that it takes something away from community.

Heres an example of my LFD yesterday.

Random Heroic.

party of 80's in halls of lightning - i died 3 times due to the tank being unable to agro groups of targets, boomkin dies 2 times due to tank being unable to hold agro on groups of targets, healer dies 2 times due to tank just being shit. Eventually we get instance done.

i chose to do Gundark ( i know i could probably have done the quests on heroic but i thought it would be funny)

Group of 74s and me 80 T9 geared, Tank managed the whole instance to not let me die due to over agro as he could tank groups even at -6 levels to me. I did pull agro a few times however tank soon had it back. Ithanked that guy and hoped i hadnt been too much of a problem, to which he replied, "was fucking hard at times keeping agro from you, however it was awesome practice for me".


try it Jon just once for me ;)
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Offline Taith

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Re: Cataclysm Thread
« Reply #92 on: July 10, 2010, 09:10:56 AM »
what is the new LFD function I assume they have changed the join a party thingymijig where you used to put yourself in queues in LFG?

laters elv

You say to it, "Give me a random heroic", set your role or roles, and it assembles a group for you from people in your battlegroup and teleports you to just inside the instance. Tank queue times are almost nil, healer queue times can be as much as five minutes on a slow day, dps is usually about ten minutes, which you can spend doing dailies or gasbagging in gchat. If someone leaves partway through, a replacement is teleported to your location rather than the beginning of the instance.

You can pick specific instances as well, but if you pick a random it gives you the two extra badges or, below 70, a bag of useful goods that I believe contains a blue item of about your level you may or may not be able to use. I don't know, I've never used the completely random dungeon tool below 70 because there's always an instance within range that I don't want to do, like Gnomeregan.

You can vote to kick bad players, but only after fifteen minutes. If you abandon a group you get a deserter debuff and can't queue for another random. I think it's 30 minutes from the start of the instance, but it's changed a few times so I'm not sure.

Battlegrounds recently got some similar functionality. You get honour bonuses for using the tool and a huge amount of honour for your first victory in a random BG. I don't use it much though. Five years of watching the same mistakes being made in Arathi Basin have kind of left me a bit over it, feral druids don't do well and nobody guards you when you're healing.

You get all sorts of groups in random dungeons. We moan about the bad ones but you can also find yourself in a group of solidly competent players who so hugely over-gear the instance that they go through it almost without stopping. Mobs die in seconds, the tank is so sure he's got aggro he doesn't even wait for them all to die before running towards the next group, no one ever stops to drink because everyone's talents and gear are constantly regenerating more mana than you use and you get the whole thing done before the vote to kick time limit is reached.
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Offline Mangala

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Re: Cataclysm Thread
« Reply #93 on: July 10, 2010, 11:24:55 AM »
Found a full list of the old world 5mans and their new level ranges now:

Quote
    * Ragefire Chasm (15 - 21)
    * Deadmines (15 - 21)
    * Wailing Caverns (15 - 25)
    * Shadowfang Keep (16 - 26)
    * Blackfathom Deeps (20 - 30)
    * Stormwind Stockade (20 - 30)
    * Gnomeregan (24 - 34)
    * Scarlet Monastery - Graveyard (26 - 36)
    * Scarlet Monastery - Library (29 - 39)
    * Razorfen Kraul (30 - 40)
    * Maraudon - Purple Crystals (30 - 40)
    * Maraudon - Orange Crystals (32 - 42)
    * Scarlet Monastery - Armory (32 - 42)
    * Maraudon - Pristine Waters (34 - 44)
    * Uldaman (35 - 45)
    * Scarlet Monastery - Cathedral (35 - 45)
    * Dire Maul - East (36 - 46)
    * Scholomance (38 - 48)
    * Dire Maul - West (39 - 49)
    * Razorfen Downs (40 - 50)
    * Dire Maul - North (42 - 52)
    * Stratholme - Main Gate (42 - 52)
    * Zul'Farrak (44 - 54)
    * Stratholme - Service Entrance (46 - 56)
    * Blackrock Depths - Prison (47 - 57)
    * Sunken Temple (50 - 60)
    * Blackrock Depths - Upper City (51 - 61)
    * Lower Blackrock Spire (55 - 65)
"May God stand between you and harm in all the empty places you must walk."


Offline elv

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Re: Cataclysm Thread
« Reply #94 on: July 10, 2010, 12:24:41 PM »
While I like the idea and can agree with  the benefits it brings, in terms of you can pretty much do any instance without having to work to find a group, the one thig I dont like about using cross server battlegroups is you dont get to know the people on your own server and the community feel is diminished. I liked pugging, yes it was hard to get a group sometimes and yes it can be horrible, but all of those disadvantages were far outweighed by the laughs and people I got to know through grouping.

laters elv

Offline Kathras

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Re: Cataclysm Thread
« Reply #95 on: July 10, 2010, 07:25:56 PM »
While I like the idea and can agree with  the benefits it brings, in terms of you can pretty much do any instance without having to work to find a group, the one thig I dont like about using cross server battlegroups is you dont get to know the people on your own server and the community feel is diminished. I liked pugging, yes it was hard to get a group sometimes and yes it can be horrible, but all of those disadvantages were far outweighed by the laughs and people I got to know through grouping.

laters elv

I agree with that.  Some of the servers are very crowded indeed.  I remember back in EQ a much tighter feeling of community.  Plus there was greater consequence to douche-bagery as word would get around so-and-so was a worthless individual.  Now, the player count seems too large already.  To force less interaction would probably exacerbate this community problem.
"Uncompromising men are easy to admire." - fictional character

Offline Keggi

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Re: Cataclysm Thread
« Reply #96 on: July 14, 2010, 09:08:23 AM »
just a quick note check your accounts if you have wow2 ptr under your account with cata artwork its the beta they seem a bit lax about sending emails.(pity i dont have it in my account )
« Last Edit: July 14, 2010, 09:12:07 AM by Keggi »

Offline Mangala

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Re: Cataclysm Thread
« Reply #97 on: July 14, 2010, 10:57:01 AM »
New primary skills (at L10) when the new talent trees kick in:

Quote
Death Knight
DK - Blood
A dark guardian who manipulates and corrupts life energy to sustain himself/herself in the face of an enemy onslaught.

    * Veteran of the Third War (+stam/expertise)
    * Death Rune Mastery
    * Heart Strike
    * Vengeance


DK - Frost
An icy harbinger of doom, channeling runic power and delivering rapid weapon strikes.

    * Frost Strike
    * Icy Talons
    * Blood of the North


DK - Unholy
A master of death and decay, spreading infection and controlling undead minions to do his/her bidding.

    * Impurity
    * Master of Ghouls
    * Scourge Strike
    * Reaping


Druid
Druid - Restoration
Uses heal-over-time Nature spells to keep allies alive, taking on the form of a tree when the need is most urgent.

    * Swiftmend
    * Restoration Druid (pushback reduction on healing spells)
    * Meditation


Druid - Feral
Takes on the form of a great cat to deal damage with bleeds and bites or a mighty bear to absorb damage and protect allies.

    * Mangle
    * Feral Druid (?)
    * Vengeance


Druid - Balance
Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.

    * Starsurge
    * Balance Druid (pushback reduction on balance spells)


Hunter
Hunter - Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.

    * Aimed Shot
    * Marksmanship Hunter (+ ranged hit, pushback reduction)


Hunter - Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.

    * Explosive Shot
    * Survival Hunter (+ ranged hit, pushback reduction)


Hunter - Beast Mastery
A master of the wild who can tame a wide variety of beasts to assist him/her in combat.

    * Intimidation
    * Beastmastery Hunter (+ranged hit, pushback reduction)


Mage
Mage - Arcane
Manipulates arcane energies, playing with the very fabric of time and space.

    * Arcane Barrage
    * Arcane Specialization (+arcane damage)


Mage - Frost
Freezes enemies in their tracks and shatters them with Frost magic.

    * Summon Water Elemental
    * Frost Specialization (+frost damage)


Mage - Fire
Ignites enemies with balls of fire and the breath of dragons.

    * Pyroblast
    * Molten Armor
    * Fire Specialization (+fire damage)


Paladin
Paladin - Holy
Invokes the power of the Light to protect and to heal.

    * Holy Shock
    * Meditation
    * Healing Bonus


Paladin - Protection
Uses Holy magic to shield himself / herself and defend allies from attackers.

    * Avenger's Shield
    * Touched by the Light
    * Vengeance


Paladin - Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.

    * Two-Handed Weapon Specialization
    * Divine Storm
    * Sheath of Light
    * Divine Purpose


Priest
Priest - Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.

    * Penance
    * Discipline Priest (pushback resistance)
    * Meditation


Priest - Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.

    * Mind Flay
    * Shadow Priest (threat and pushback reduction on shadow spells)


Priest - Holy
A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.

    * Desperate Prayer
    * Holy Priest (pushback reduction on disc/holy spells)
    * Meditation


Rogue
Rogue - Combat
A swashbuckler who uses agility and guile to stand toe-to-toe with enemies.

    * Dual Wield Specialization (+offhand damage)
    * Blade Fury
    * Vitality (+energy regen)


Rogue - Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.

    * Mutilate
    * Improved Poisons
    * Assassin's Resolve (if dagger, +max energy, +damage)


Rogue - Subtlety
A dark stalker who leaps from the shadows to ambush his/her unsuspecting prey.

    * Sinister Calling
    * Master of Sublety
    * Shadowstep


Shaman
Shaman - Elemental
A spellcaster who harnesses the destructive forces of nature and the elements.

    * Eye of the Storm
    * Thunderstorm
    * Elemental Fury


Shaman - Restoration
A healer who calls upon ancestral spirits and the cleansing power of water to mend allies? wounds.

    * Earth Shield
    * Purification (+healing)
    * Healing Focus
    * Meditation


Shaman - Enhancement
A totemic warrior who strikes foes with weapons imbued with elemental power.

    * Dual Wield
    * Mental Quickness
    * Dual Wield Specialization
    * Lava Lash


Warlock
Warlock - Destruction
Calls down demonic fire to burn and demolish enemies.

    * Conflagrate
    * Destruction Warlock (+hit, pushback reduction)


Warlock - Demonology
A warlock who uses both Fire and Shadow magic along with powerful demons.

    * Summon Felguard
    * Demonology Warlock (+hit, pushback reduction)


Warlock - Affliction
A master of Shadow magic who specializes in fear, drains and damage-over-time spells.

    * Unstable Affliction
    * Affliction Warlock (Bane and Curse GCD = 1sec, +hit, pushback reduction)


Warrior
Warrior - Arms
Highly trained for battle with two-handed weapons, uses mobility and overpowering attacks to strike his / her opponents down.

    * Mortal Strike
    * Anger Management
    * Two-Handed Weapons Specialization


Warrior - Fury
A furious berserker wielding a weapon in each hand, uses a flurry of attacks to carve his / her opponents to pieces.

    * Dual Wield
    * Dual Wield Specialization
    * Bloodthirst
    * Precision


Warrior - Protection
A stalwart protector that uses a shield to protect himself/herself and his/her allies.

    * Shield Slam
    * Vitality
    * Vengeance

Still uncertain I like being forced into one path for the whole levelling experience, its nice to change it up, and theres not even a mention of Dual Spec and how its affected (all of my characters are able to get it at 40 to be honest, or will be in some cases when I get round to playing them again), as that might be the only way for me personally to get round being locked into 1 talent tree. And you know I wont be taking the ones that are valid for easier levelling.
"May God stand between you and harm in all the empty places you must walk."


Offline Mangala

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Re: Cataclysm Thread
« Reply #98 on: July 15, 2010, 10:13:09 AM »
Looks like it can be changed, but theres still gonna be no pinching the odd early talents from other trees :(

"May God stand between you and harm in all the empty places you must walk."


Offline Taith

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Re: Cataclysm Thread
« Reply #99 on: July 15, 2010, 04:07:46 PM »
Presumably it's set by the first talent point you take, so it's not a huge deal.
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Offline Mangala

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Re: Cataclysm Thread
« Reply #100 on: July 20, 2010, 08:46:25 PM »
Been rethinking my bitching about chain quest auto continuing...

I am onside.  Basically Iv done a few quests in WAR that work on that format and they work - mainly because they lead to an event or some such, which makes it feel like a ministory :)
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Offline Jeremiah

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Re: Cataclysm Thread
« Reply #101 on: July 21, 2010, 02:55:36 PM »
On one of my periodic breaks from heavy EVE play I've rolled a Tauren Hunter - supplied him with Heirloom stuff and gone back to my roots.  My first character was a Tauren Drood (still level 67 though born on 11/2/05 - retail day one) and I thought i wanted one more look at Mulgore and the Barrens before it is gone forever.  I really would recommend this as something to do before Cataclysm hits - if you have never experienced the glory that is the barrens quest series you can't really call yourself a WoW player (you may not want to of course) I'm waiting to see if Barrens chat is all I remember it to be.

Nostalgia isn't what it used to be  ::)

Offline Mangala

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Re: Cataclysm Thread
« Reply #102 on: July 21, 2010, 03:52:07 PM »
My Cow I have did the barrens etc for that reason.

Its also why my paladin is going thru the human stuff, the dorf through all that and I want my priest to avoid anything none elfy if I can. My Draenai I am not too bothered about as their early content doesnt change.
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Offline elv

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Re: Cataclysm Thread
« Reply #103 on: July 21, 2010, 09:11:14 PM »
mankirks wife chat ftw!  ;D

laters elv

Offline Mangala

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Re: Cataclysm Thread
« Reply #104 on: July 21, 2010, 11:31:41 PM »
mankirks wife chat ftw!  ;D

laters elv

Where is Mankirks wife?

Wonder if she is still in in cata ;)
"May God stand between you and harm in all the empty places you must walk."