Hands of Justice

What we have played => World of Warcraft Retail => Topic started by: Mangala on June 02, 2010, 01:56:20 PM

Title: Cataclysm Thread
Post by: Mangala on June 02, 2010, 01:56:20 PM
Speculation and solid info here.

Real Site:  http://www.wow-europe.com/cataclysm/index.html

New "old" world, revamped and changed.  Making the 1-50 experience more like the questing in Wotlk - phasing and so on.  Redisgned to allow for flying too - please dont make it a gold sink given your shitty server lolconomies ActiBlizz.  New thing called Path of the Titans (feels like a wierd sort of EQ's AA system?), new races - meh imo.  More class choices for existing races, which is good - sort of.

Hoping for the LFD system to have a selector system added - server or battlegroup, rather than just battlegroup it is now (am I right on the last bit?), as Id sooner play with scrubs or 'bads from my servers, than those who I cant ignore everafter :D

So any more info, pictures, speculation you all have to add?
Title: Re: Cataclysm Thread
Post by: Keggi on June 02, 2010, 02:59:33 PM
well cold weather flying cost 1k gold so im thinking a big hit to the pocket to fly over the old world. :'(

not sure on the LFD thing you get lots of idiots whichever battlegroup server they are on.

at the moment it is really easy to get viable gear just run enough heroics get emblems trade for gear never thought i would say this but it is possibly too easy.

but it helps people like me that dont theory craft at all and just like to log in and play i stole my spec/enchants/gems from looking at cath and fians spec and gear on amoury  ;)

take a look at sedrick's weps on armoury couple of nice 2h's (sedrick is alanthegreat and is raid leader on his pala ganner)
Title: Re: Cataclysm Thread
Post by: Dlarah on June 02, 2010, 06:28:56 PM
Think some blue mentioned they were thinking about adding a flying skill that gets all your flying mounts to 310% speed so that you can keep using your favorite one and not just the fastest one.

A server only LFD leads to one thing. Longer ques and unless its changed you can still get ignored people in your group as it seems to try and put you in groups of non ignored people but will group you with them if there are nothing else aviable.
You can ignore people cross server. Either by right clicking them after they say something in chat or by adding "- Server name" after their name when typing in ignore tab.

The emblem system as it is i like and dislike. Its quite easy to get gear so you got lots of idiots with nice gear, but it lets people catch up as the lootlevel of raids increase wich means you dont need to run older raids to gear up new people. I do hope they get rid of this shit called weekly raidquests and do random daily get current top emblem as it just brings in "high end raiders" that feel they are gods gift to the pugs, blizz are FORCING them to do randoms(really if they are top end they can just raid and get enough emblems that way) and the pug should get trough as fast as possible for them to get their 2 emblems. Then again i think there was some limit to how much emblems you get per week comming so it might not be a problem...
Title: Re: Cataclysm Thread
Post by: Mangala on June 02, 2010, 06:37:40 PM
Hate to digress my own thread, but is it possible to gear up to a decent standard without this emblem bullshit?  (I never liked badges even when I ran the good, hard heroics - before they eased up on them for the 'bads and the scrubs.. ;D )
Title: Re: Cataclysm Thread
Post by: Keggi on June 02, 2010, 06:47:17 PM
think the emblem stuff is tier9 with tier10 being the end game raid stuff icc10/25 but all the instances drop decent gear even some crafted gear is top notch i use a crafted chest and wrist and the chest is comparable to t10 or so cath tells me.

dont know if the gear you would get from drops would be good enough to raid icc 10/25 with but anything else you should be able to do.

do you notice i use the term *i think* alot thats because i dont look too far into something that is a game and meant to be fun:)
Title: Re: Cataclysm Thread
Post by: Mangala on June 02, 2010, 06:51:12 PM


The emblem system as it is i like and dislike. Its quite easy to get gear so you got lots of idiots with nice gear, but it lets people catch up as the lootlevel of raids increase wich means you dont need to run older raids to gear up new people.

Should be a necessity imo - find a way to build them in as an attunement to the current tier ie x boss must die before you get to enter next instance on release etc; or make each early boss of a new tier of dungeon use mechanics that you would have learned on the final boss of the last tier and so on? 

Anything to wean the scrubs and the terribads away from my playtime :)  Although Im quite good at doing that myself.
Title: Re: Cataclysm Thread
Post by: Mangala on June 02, 2010, 06:51:52 PM
think the emblem stuff is tier9 with tier10 being the end game raid stuff icc10/25 but all the instances drop decent gear even some crafted gear is top notch i use a crafted chest and wrist and the chest is comparable to t10 or so cath tells me.

dont know if the gear you would get from drops would be good enough to raid icc 10/25 with but anything else you should be able to do.

do you notice i use the term *i think* alot thats because i dont look too far into something that is a game and meant to be fun:)

Thanks matey - all info is good info for me.

I dont mind you saying "i think", ive always been a theorycrafter type. Tanks usually are.
Title: Re: Cataclysm Thread
Post by: Gunnarr on June 03, 2010, 07:00:34 AM
It will be probably be possible to gear up for raids only by drops, but you'll make it much harder (and slower) on yourself.

Allow me to explain:
While running heroics to gear up, you'll end up with a shedload of (triumph) badges anyway - every boss drops one on heroic. For about 120 of these badges you can buy an (unupgraded) 4-piece Tier-9 kit. That will provide you with a well itemized set and excellent setbonuses. There should also be 1 or 2 crafted items that are of similar quality, but these will require a few items (Crusader orbs probably, or runed orbs) which you can also buy for badges.

While getting these 6 items together, you'll also have gathered a decent amount of the higher level (frost) badges, since the first random dungeon (by using the dungeon tool) gives you two of these for free.
By this time these should allow you to buy your 7th item already.

...And then you're almost kitted out already. I don't particularly like the badge system either, but dayum, it's fast to get geared up nowadays by using it.

My advice - run with it. Badgers will rule the world! (of warcraft)
(http://www.brianmay.com/brian/brianssb/pix/09/badger-3.jpg)

 
Title: Re: Cataclysm Thread
Post by: Dlarah on June 03, 2010, 08:56:07 AM
Heroic icc 5-mans drop ilvl 232 gear wich is the same as the t9 stuff you can get with triumphs. You could upgrade most of your stuff this way only but some of the triumph stuff and setbonuses are too nice to give up. :)
The only way to get t9 and 10 is actually to first buy the lowest itemlevel of each tier(232 t9 and 251 t10) with emblems and then you can upgrade with tokens dropping from bosses on 25-man and heroic versions of raids.

The triumph stuff and heroic icc 5-mans is mostly of Totc 10-man level on gear wich is what you would have geared up on before icc raids were out. I recently geared up my hunter and it is now missing only 232 boots from heroic halls of reflection(nearly 20 runs and didnt even see them drop) and according to be.imba.hu it got more than good enough gear for ICC 10. And i didnt even start buying t10 with frost or had any luck on t10 from vault of archavon.

Attunements are meh and i think any raiding guild can tell you how much they "loved" to revisit old instances as their regular raiders quit and they had to attune and gear up new people.
A guild level attunement would be something else tho and it might be possible with the new guild level thingy they are comming up with.

Oh actually... seeing as theres new 5-mans for every raid they add now i guess you could have something in the line of kill every boss on heroic for these instances and the bosses in the 5-mans will have mechanics used in raids to warm people up.
Title: Re: Cataclysm Thread
Post by: Mangala on June 03, 2010, 09:06:21 AM
Quote
Attunements are meh and i think any raiding guild can tell you how much they "loved" to revisit old instances as their regular raiders quit and they had to attune and gear up new people.
A guild level attunement would be something else tho and it might be possible with the new guild level thingy they are comming up with.

Oh actually... seeing as theres new 5-mans for every raid they add now i guess you could have something in the line of kill every boss on heroic for these instances and the bosses in the 5-mans will have mechanics used in raids to warm people up.

I can tell you the same when it comes to old world attunements - the old HoJ did have some people that made it hard work, when they were easy ;)

As for a guild wide attunement, I like the idea - and the one you finish with, which is where I was heading with my idea too as that way even the bad's and scrubs may learn new shit :)

Anyways suffice to say, im interested in playing again as my 3rd MMO, however I will be finding ways to play on terms not blizzards and certainly not its communities (too many idiots in the 5million (I discount the chinese here).

Back on Cata itself, image stream of Cata stuff:  http://www.worldofraids.com/gallery/image/60-gates-of-mulgore/?s=dad534f181eeea5904b3a36007b2c7ca
Title: Re: Cataclysm Thread
Post by: Warcold on June 03, 2010, 09:11:58 AM
Quote
Back on Cata itself, image stream of Cata stuff:  http://www.worldofraids.com/gallery/image/60-gates-of-mulgore/?s=dad534f181eeea5904b3a36007b2c7ca
A female Goblin with lipstick??  ::)
You might even call her pretty (if she's the only female in the bar at 2 am)  ???
Bit meh...

The world looks very pretty though. I would deffo start playing WoW if I didnt know how addictive it is (timesink) and if I had the money to sub 2 games.
Besides, all this gear-talk above makes my head spin.
Title: Re: Cataclysm Thread
Post by: Mangala on June 03, 2010, 09:12:51 AM

(http://www.brianmay.com/brian/brianssb/pix/09/badger-3.jpg)

 

MUSHROOM

(http://www.blogcdn.com/nintendo.joystiq.com/media/2008/11/mushroom_krc_112808.png)
Title: Re: Cataclysm Thread
Post by: Warcold on June 03, 2010, 09:16:43 AM
A snake!!

(http://img.dailymail.co.uk/i/pix/2006/12/IndiaSnakeEPA_468x659.jpg)
Title: Re: Cataclysm Thread
Post by: Caradir on June 03, 2010, 10:38:49 AM
YOU made me do THIS!!!!

http://www.youtube.com/watch?v=EIyixC9NsLI
Title: Re: Cataclysm Thread
Post by: Gunnarr on June 03, 2010, 10:54:15 AM
God, I hope that snake is photoshopped.

An idea to play with (more/only) non-idiots: On Lightbringer, we have a channel, originally started as a channel for non-guilded alts to hang out in.
It's turned into a kind of public channel shared by people from 4-5 guilds (not entire guilds, just the people that want to hang out there)
Many times, we arrange runs there, or people ask for others to join their pugs. That way you'll know at least some of your teammates won't be pug/suck-tastic. ;)
Title: Re: Cataclysm Thread
Post by: Gunnarr on June 03, 2010, 11:08:44 AM
Also

Spoiler alert!

Say hi to Deathwing!

http://i43.tinypic.com/14skshw.jpg
Title: Re: Cataclysm Thread
Post by: Mangala on June 03, 2010, 11:15:18 AM
http://www.youtube.com/watch?v=4pXfHLUlZf4
Title: Re: Cataclysm Thread
Post by: Dlarah on June 03, 2010, 03:34:22 PM
That picture better have to be some sick joke. Seriously? Is he actually going to be some sort of Dragon/Robot hybrid with all that metal and stuff? Is he allied with the cylons or something? The model is awesome looking sure but all that metal...  :D
Title: Re: Cataclysm Thread
Post by: Gunnarr on June 03, 2010, 04:16:02 PM
Actually, according to the warcraft novels, Deathwing is driven insane by the whisperings of the old gods (C'thun and friends) and has a small army of goblin smiths melt hot metal plates into his dragon scales (ouch!)

He then convinces the other dragon aspects to give up a piece of their power, crafts an item called the dragon soul, allowing him to control the other dragonflights, and uses it to wipe out most of the blue dragonflight (and drive Malygos insane in the process)

These overgrown lizards are pretty fragile of mind, come to think of it.  :D
Title: Re: Cataclysm Thread
Post by: Mangala on June 03, 2010, 04:19:03 PM
Actually, according to the warcraft novels, Deathwing is driven insane by the whisperings of the old gods (C'thun and friends) and has a small army of goblin smiths melt hot metal plates into his dragon scales (ouch!)

He then convinces the other dragon aspects to give up a piece of their power, crafts an item called the dragon soul, allowing him to control the other dragonflights, and uses it to wipe out most of the blue dragonflight (and drive Malygos insane in the process)

These overgrown lizards are pretty fragile of mind, come to think of it.  :D

A possible 1000G*  says players will have to redeem DW not kill him (ie get him to x health then cutscene happens and Alexstrasza saves Dw... :D)


*If I start playing and survive the 'bads long enough to see the end of Cata!
Title: Re: Cataclysm Thread
Post by: Keggi on June 03, 2010, 04:27:11 PM
Actually, according to the warcraft novels, Deathwing is driven insane by the whisperings of the old gods (C'thun and friends) and has a small army of goblin smiths melt hot metal plates into his dragon scales (ouch!)

He then convinces the other dragon aspects to give up a piece of their power, crafts an item called the dragon soul, allowing him to control the other dragonflights, and uses it to wipe out most of the blue dragonflight (and drive Malygos insane in the process)

These overgrown lizards are pretty fragile of mind, come to think of it.  :D



A possible 1000G*  says players will have to redeem DW not kill him (ie get him to x health then cutscene happens and Alexstrasza saves Dw... :D)


*If I start playing and survive the 'bads long enough to see the end of Cata!

i can play another 5 years and i bet 1000G i wont see it
Title: Re: Cataclysm Thread
Post by: Kurtt on June 03, 2010, 04:46:10 PM
Actually, according to the warcraft novels, Deathwing is driven insane by the whisperings of the old gods (C'thun and friends) and has a small army of goblin smiths melt hot metal plates into his dragon scales (ouch!)

He then convinces the other dragon aspects to give up a piece of their power, crafts an item called the dragon soul, allowing him to control the other dragonflights, and uses it to wipe out most of the blue dragonflight (and drive Malygos insane in the process)

These overgrown lizards are pretty fragile of mind, come to think of it.  :D



A possible 1000G*  says players will have to redeem DW not kill him (ie get him to x health then cutscene happens and Alexstrasza saves Dw... :D)


*If I start playing and survive the 'bads long enough to see the end of Cata!

i can play another 5 years and i bet 1000G i wont see it

I lol'd IRL :D
Title: Re: Cataclysm Thread
Post by: Mangala on June 03, 2010, 04:52:20 PM
Actually, according to the warcraft novels, Deathwing is driven insane by the whisperings of the old gods (C'thun and friends) and has a small army of goblin smiths melt hot metal plates into his dragon scales (ouch!)

He then convinces the other dragon aspects to give up a piece of their power, crafts an item called the dragon soul, allowing him to control the other dragonflights, and uses it to wipe out most of the blue dragonflight (and drive Malygos insane in the process)

These overgrown lizards are pretty fragile of mind, come to think of it.  :D

A possible 1000G*  says players will have to redeem DW not kill him (ie get him to x health then cutscene happens and Alexstrasza saves Dw... :D)


*If I start playing and survive the 'bads long enough to see the end of Cata!

i can play another 5 years and i bet 1000G i wont see it

me play or the end of DW?

Because do you really want to start a possible return to wow off for me, with 1000g?
Title: Re: Cataclysm Thread
Post by: Dlarah on June 03, 2010, 04:56:50 PM
Ah it actually makes some sense to have him look like that after actually reading some lore on the guy.  :D

Dunno about redeeming him... They already had us kill Malygos and there is already a fight in ICC where you have to heal a dragon to full health to win the encounter so it wouldnt be new enough for a final badboy encounter. :)
10G on there being something about dont stand in the fire as part of the encounter...
Title: Re: Cataclysm Thread
Post by: Mangala on June 03, 2010, 04:58:37 PM

10G on there being something about dont stand in the fire as part of the encounter...

Someone (a hunter most likely) would still stand in it.
Title: Re: Cataclysm Thread
Post by: Keggi on June 03, 2010, 05:01:23 PM
Ah it actually makes some sense to have him look like that after actually reading some lore on the guy.  :D

Dunno about redeeming him... They already had us kill Malygos and there is already a fight in ICC where you have to heal a dragon to full health to win the encounter so it wouldnt be new enough for a final badboy encounter. :)
10G on there being something about dont stand in the fire as part of the encounter...

having only seen 4 bosses in ICC its more likely dont stand in the green shit :D
Title: Re: Cataclysm Thread
Post by: Caradir on June 03, 2010, 05:38:22 PM

10G on there being something about dont stand in the fire as part of the encounter...

Someone (a hunter most likely) would still stand in it.

i got told not to stand, but jump, during a boss fight in the NExus so they like making you move ;)
Title: Re: Cataclysm Thread
Post by: Keggi on June 03, 2010, 05:48:11 PM

10G on there being something about dont stand in the fire as part of the encounter...

Someone (a hunter most likely) would still stand in it.

i got told not to stand, but jump, during a boss fight in the NExus so they like making you move ;)

nub mage tip of the day if you go to utgarde pinnacle last boss use blink
Title: Re: Cataclysm Thread
Post by: Mangala on June 07, 2010, 05:26:35 PM
Too wierd, a green Desolace:

(http://static.mmo-champion.com/mmoc/images/news/2010/june/ss1346.jpg)
Title: Re: Cataclysm Thread
Post by: Keggi on June 07, 2010, 05:29:29 PM
might make it less boring :)
Title: Re: Cataclysm Thread
Post by: Mangala on June 13, 2010, 08:55:42 AM
Quote
Path of the Titans: Removed!
Blizzard has scrapped the entire Path of the Titans progression system. As it is, it may be coming back—but not likely.

Tom Chilton explained that Blizzard had spent a long time working on the Path of the Titans system, trying to balance making it complicated enough to be interesting, but simple enough to be understandable. At the end of the day, they realized that they had ripped it all down until it resembled an upgrade to the glyph system. Simultaneously, they felt that the Glyph system wasn't as much of a game-changer in WotLK as they had originally wanted it to be, so they've decided instead to scrap the Path of the Titans concept, and instead focus on making the glyph system into the feature they had originally wanted.

Well. No Path of the Titans in Cata, at all, ever.  Seems we can blame terribads for this - blizz tries to makes things simple for them and strips stuff away totally...

Was looking forward to the Path of the Titans as a way to develop a character.

Archaeology is still in though:

Quote
With the Path of the Titans gone, Archeology will become a "true" secondary profession and you won't really have to level it anymore. However it will still be used to let you get cosmetic/optional items, get more information on the game's lore, and ultimately it looks like we can expect rewards similar to fishing. (Nothing mandatory, but you'll be happy when you actually find something)

Information gathered from other sites:
  • You will find two types of items: Common Artifacts will give you more information on the lore of a race, and might be used in some kind of collection game. Rare items will give you usable items, most of them will be cosmetic but some of them will have actual effects. (Details on Wowhead)
Title: Re: Cataclysm Thread
Post by: Mangala on June 13, 2010, 09:01:36 AM
Guild levelling WAR style:

Quote
Guild Talents are gone
The guild talents are gone and your guild now gets extra bonuses depending on its level. There are 25 levels and each level will automatically reward with more cool stuff. The leveling process remains unchanged and your guild will gain experience through PvP, Dungeon and Raid progression, questing, etc ...

Guild currency has also been removed and rewards will just be "unlocked" after you reach a specific level or complete a guild achievement. Once a reward is unlocked, members will be able to purchase it with gold. Some of the rewards include guild tabards, mounts, heirlooms, and it looks like you will finally be able to have a guild tabard on your mount. (Just like the Argent Tournament banners)

New members of a guild won't be able to buy everything directly, they will have to contribute to the progression of the guild before they can access the top rewards. Each time a player helps towards the leveling he will gain reputation with the guild, the best rewards will require players to be exalted with their guild before they can buy it.

They pretty much just copied how WAR does it, instead of develop their own style system.  Lol looking forward to Exalted with HoJ :)
Title: Re: Cataclysm Thread
Post by: Mangala on June 13, 2010, 09:54:45 AM
http://www.youtube.com/watch?v=vDXb4XnPChA
Title: Re: Cataclysm Thread
Post by: Mangala on June 15, 2010, 08:56:41 PM
E3 hands on:

http://g4tv.com/games/pc/62730/world-of-warcraft-cataclysm/articles/71000/E3-2010-World-of-Warcraft-Cataclysm-Hands-On-Preview/
Title: Re: Cataclysm Thread
Post by: Taith on June 17, 2010, 09:02:42 AM
A possible 1000G*  says players will have to redeem DW not kill him (ie get him to x health then cutscene happens and Alexstrasza saves Dw... :D)

We don't redeem Aspects, we just kill them.
Title: Re: Cataclysm Thread
Post by: Mangala on June 19, 2010, 06:36:03 PM
Leave me with my dreams Taith :D  After all DW is a corrupt aspect, in that the Old Gods have been grooming him on MSN for millenia? ;)

EDIT: http://www.wowwiki.com/Eranikus  Seems theres at least one Aspect that was redeemed.

Anyways, Grim batol preview:

Quote
During a bloody civil war among the three dwarven factions of Ironforge, the Bronzebeards ousted the Wildhammer and the Dark Iron clans from the ancient corridors of the mountain city. In the wake of the defeat, the Wildhammers ventured north and forged a new home, Grim Batol, in the mountains of what is now the Twilight Highlands. However, although they worked tirelessly to create a better future for themselves, the Dark Irons, who established the city of Thaurissan in the Redridge Mountains, could not move beyond the memory of their defeat. Consumed by the desire for revenge and desperate to control the entire dwarven region of Khaz Modan, the Dark Irons led a two-pronged assault on the Bronzebeards in Ironforge and the Wildhammers in Grim Batol. Despite their past differences, these two embattled rivals joined forces and drove the Dark Irons out of Khaz Modan, decimating the armies of the treacherous clan's sorcerer-thane, Thaurissan. Yet victory carried grave consequences. Although Thaurissan's wife and queen, Modgud, was slain during the attack on Grim Batol, her death tainted the mountain fortress. While the Bronzebeards rebuilt their glorious city of Ironforge, the Wildhammers felt forever changed by the horrors they witnessed at Grim Batol. They fled their cursed home and never returned.

The abandoned city's defiled corridors later became home to a number of nefarious plots. When the Demon Soul was discovered by the Dragonmaw clan and used to force Alexstrasza's drakes to serve the Horde, Grim Batol acted as the red Dragon Aspect's torturous prison. The Dragonmaw held Grim Batol through the Second War, before they were driven out by Deathwing, who planned to steal Alexstrasza's eggs. Yet as Deathwing carried out his plan, the Demon Soul was destroyed, and the powers locked within were returned to Alexstrasza, Ysera, Nozdormu, and Malygos. Deathwing narrowly escaped an assault by the four re-empowered Dragon Aspects, although he did not leave empty-handed; in his grasp were the eggs of Alexstrasza. For their vile transgressions, the fleeing Dragonmaw were shown no mercy, and the struggle came to a quick end. Members of the red dragonflight were left behind to keep watch over Grim Batol, and for years they successfully guarded its desolate halls from further intrusion... until the arrival of the Twilight's Hammer, a sinister cult who worshipped Azeroth's malefic Old Gods.

The cult, seduced by Deathwing's thirst for absolute domination over Azeroth, has claimed the Twilight Highlands as its base of operations. The black dragonflight has driven off the agents of the red dragonflight who guarded Grim Batol so that it may be used as a fortress for training Deathwing's minions. The halls of Grim Batol run so deep into the highlands that it is unknown to what twisted end the Twilight's Hammer is using this doomed dwarven marvel.

Called to action by the red dragonflight in the Twilight Highlands, players will be charged with putting a decisive end to the foul machinations developing within the level-85, 5-player dungeon of Grim Batol. The ferocity of the enemies within should not be underestimated, and with the assistance of brave Red Drakes and a handful of explosives, players can thin the ranks of Grim Batol's occupiers through bombing flights into the ruined city's corridors. Regardless of how successful these attacks might be, General Umbris will not allow his army to fall so quickly. In the end, adventurers will be left to their own devices, venturing into the darkest recesses of the dwarven fortress, where a nightmarish enemy is taking shape. Will you be able to uncover Grim Batol's secrets and emerge unscathed, or will your destiny be sealed within this tortured city, like so many brave heroes before you?

(http://static.mmo-champion.com/mmoc/images/news/2010/june/ss41.jpg)

(http://static.mmo-champion.com/mmoc/images/news/2010/june/ss55.jpg)

(http://static.mmo-champion.com/mmoc/images/news/2010/june/ss44.jpg)
Title: Re: Cataclysm Thread
Post by: Mangala on June 29, 2010, 04:24:56 PM
http://www.wow.com/2010/06/29/stockton-max-of-6-bosses-per-raid-in-cataclysm/

Quote
Some very important information was released about Cataclysm yesterday on a G4 Xplay segment, discussing a Cataclysm storyline preview. However, some awesome pieces of news came out unrelated to the story at all. Check out the video to hear Tom Chilton, Cory Stockton and others discuss some pretty cool reveals. The two new important pieces of information were:

    * Auto-quest complete technology: Players are able to complete quests in the field and immediately begin the next quest in the chain, without running back to the quest giver for the next step in the quest, allowing multiple quests to be completed without returning home. Think of it as Archmage Vargoth's staff on steroids.
    * Raid boss quantity limits: Every raid in Cataclysm will have no more than six raid bosses per instance. Instances like Icecrown Citadel and Ulduar in boss number are gone, and the Serpentshrine Caverns/Tempest Keep model is back in. With a reduced number of raid bosses per raid, three full raids will be available at Cataclysm's launch.

Very interesting, especially the capped raid boss numbers. If you never played World of Warcraft during The Burning Crusade, you missed the proto-concept to these smaller, but more numerous, raids. Serpentshrine and Tempest Keep added up in boss numbers to a full 11-12 boss raid, but was separated into two encounters. Blizzard can now itemize across multiple raids instead of just one environment.

Interesting, I kind of liked shorter raids as an alternative to the ones with many bosses - but dont feel all that great that this is how they are going full stop now - Karazhan was epic (11 or so bosses) and MC was good for that first "real" raid feeling.  ZG & RAQ where both good too - had small number of bosses excluding optionals and could be done fast once strats were down pat. 

I know people have lives and such, but surely lockouts and extendable lockouts make for an easier time in this regard, than simply decreasing the number of bosses and giving x number of raids in a tier all dropping tokens for the same gear?  Oh and I wish that if they stick to this, each raid gives different gear / dirty badges - and I dont just mean stats, I'd much prefer them to hire MOAR artists and give them some freedom. 
Title: Re: Cataclysm Thread
Post by: Mangala on June 29, 2010, 04:30:27 PM
However, wtf:

Quote
* Auto-quest complete technology: Players are able to complete quests in the field and immediately begin the next quest in the chain, without running back to the quest giver for the next step in the quest, allowing multiple quests to be completed without returning home. Think of it as Archmage Vargoth's staff on steroids.
.

This has me annoyed, as things are too fast already and now this...
Title: Re: Cataclysm Thread
Post by: Warcold on June 29, 2010, 05:30:39 PM
prolly because ppl like me whine over questgivers being retards for not just saying: "bring me 3 bushels of navellint AND a bucket full of earwax" in one go, but noooooo they dont trust I can remember more than one thing in one go  ::) and make me walk 5 minutes to collect the navellint, then have me walk back to them 5 minutes for them to say "yeah, I know you have killed 2857902 kobolts to collect those 3 bushels, and I KNOW you could have done this at the same time, but well... I am taking you for a retard to which the magical number seven (plus or minus two) (http://en.wikipedia.org/wiki/The_Magical_Number_Seven,_Plus_or_Minus_Two) does not apply, so now I want you to go back to the SAME areas, kill the SAME creatures (well not exactly the same but you get my drift) and kill another 6267342 kobolts collect the earwax (you know that stuff you could have collected for me in the first go) for me please"

so yeah - GOOD change!
if you think stuff is going too fast, go ask them for MOAR CONTENT (and less xp per monster (and feck the retards that whine about that)), but dont whine about this

(says the one who doesnt have to do all the above atm as EvE is the only MMO he plays, but still knows he is right (and has been annoyed with silly questgivers for more than his share already))

 :D
Title: Re: Cataclysm Thread
Post by: elv on June 29, 2010, 08:08:18 PM
nah I'm with Jon just another step to making wow suitable for vegetables only, this change is purley to make quests ezmode cos people dont like to actually have to play or get involved in the quests. how in a fantasy rpg when you have completed a quest are you able to then learn the next peice of the puzzle without returning to the quest giver? planning quests and completing them in nearby locations then returning to cities is part of the questing skill.

wont be long until all you actually have to do in wow is drool on the keyboard and go for a piss occassionally.

laters elv
Title: Re: Cataclysm Thread
Post by: Kurtt on June 29, 2010, 09:20:45 PM
nah I'm with Jon just another step to making wow suitable for vegetables only, this change is purley to make quests ezmode cos people dont like to actually have to play or get involved in the quests. how in a fantasy rpg when you have completed a quest are you able to then learn the next peice of the puzzle without returning to the quest giver? planning quests and completing them in nearby locations then returning to cities is part of the questing skill.

wont be long until all you actually have to do in wow is drool on the keyboard and go for a piss occassionally.

laters elv

This is why I'm keen on SWTOR. You *have* to give a damn about interaction with the quest giver, as it will effect your Light/Dark Side points. Plus other stuff I'm sure.

Roll on Spring 2011...
Title: Re: Cataclysm Thread
Post by: Caradir on June 29, 2010, 10:11:05 PM
wont be long until all you actually have to do in wow is drool on the keyboard and go for a piss occassionally.

laters elv

having just reached 80 i can say that this IS most instance runs anyways, only problem is now and again you find someone who cant even drool.
Title: Re: Cataclysm Thread
Post by: Kathras on June 30, 2010, 12:30:09 AM
I wonder if there whole idea is to push people into the end game as quickly as possible so that they can concentrate development there.
Title: Re: Cataclysm Thread
Post by: Keggi on June 30, 2010, 08:32:58 AM
lookout for soothe ingame he just announced he is coming back on the synchronicity forums and i hear he sometimes plays eve with you guys and was in war with the name baptiste.
Title: Re: Cataclysm Thread
Post by: Mangala on June 30, 2010, 11:49:37 AM
I wonder if there whole idea is to push people into the end game as quickly as possible so that they can concentrate development there.

Would not surprise me, but why put in all they effort they do on dev cycles if thats the case?

Personally I am all about the journey (dont stop believin') being as epic as the endgame content in games such as this, and when the journey feels diluted or rushed then it just doesnt impress me. 

It wont keep me from logging in, but seeing myself blitz the current old world content and then knowing that even when its changed in Cata they have made MOAR ways for me to rush through (and Im the master of finding way to make it so things take time) what is going to be new and fresh old world content just annoys me slightly.  And makes me wonder why they even waste development cycles on it.
Title: Re: Cataclysm Thread
Post by: Caradir on June 30, 2010, 12:02:56 PM
I wonder if there whole idea is to push people into the end game as quickly as possible so that they can concentrate development there.

Would not surprise me, but why put in all they effort they do on dev cycles if thats the case?

Personally I am all about the journey (dont stop believin') being as epic as the endgame content in games such as this, and when the journey feels diluted or rushed then it just doesnt impress me. 

It wont keep me from logging in, but seeing myself blitz the current old world content and then knowing that even when its changed in Cata they have made MOAR ways for me to rush through (and Im the master of finding way to make it so things take time) what is going to be new and fresh old world content just annoys me slightly.  And makes me wonder why they even waste development cycles on it.

unfortunately it seems they cater for the masses, and as L7 sing "The masses, are asses"
IM with you Jon, i like taking my time enjoying the world. i feel slighlty disturbed that they added so many new areas for the 70 -80 journey i have done 3 to get to 80. Instances are rushed through and just seem easy (far too easy) no real skill or tactics required (even in the Heroic modes ive done) except for the odd fight but they are few. It does seem its about the destination and the journey is the annoying thing in between.
Title: Re: Cataclysm Thread
Post by: Mangala on June 30, 2010, 12:03:07 PM
Dont get me wrong, some quest chains could benefit from this - currently doing the Rod of Dartol line on my priest and given I have the guys book in my bags, I shouldnt have to go back to quest givers for the rest of the line, the book should give it out. But just giving the next phase of certain quests out as people dont want to take the couple of minutes to go back to a hub...

Its these people that turned AV into a 15min zerg, and from what I know of current cap instances made them into 15min AOE fests (yes Blizz didnt help by allowing it with skills and stupidly easy to get gear) etc etc.  

Re: asking for more content, blizz are giving more, but its their idea of more.  Stuff to get done in short time for maximum reward - be it xp or badges or actual gear, so that no one is left behind (theres a slogan in here somewhere and I cant think of it). And its only short time stuff as people whine, and blizz seem to think that whine on forums = lots of people agreeing, when forum users of a game are a MINORITY (unless this is blizz's way of saying "look ma, we help minorities" :D) of that games playerbase.  

Surely planning your time makes much more sense than bitching that "OMG I cantz gets teh uberzor lewts n titals az I haz to do other things all the time, 1minut is tooo long to do a instance. gief loot butan". I know gaming is a pasttime, a way to spend some of your free time, but being organised about it just works more yes?
Title: Re: Cataclysm Thread
Post by: Caradir on June 30, 2010, 12:04:44 PM
Re: asking for more content, blizz are giving more, but its their idea of more.  Stuff to get done in short time for maximum reward - be it xp or badges or actual gear, so that no one is left behind (theres a slogan in here somewhere and I cant think of it). And its only short time stuff as people whine, and blizz seem to think that whine on forums = lots of people agreeing, when forum users of a game are a MINORITY (unless this is blizz's way of saying "look ma, we help minorities" :D) of that games playerbase.  


its the BBC school of thought, 1 complaint = another 1M silent who agree :)
Title: Re: Cataclysm Thread
Post by: Warcold on June 30, 2010, 03:52:39 PM
Still I think I hear bitter vets speaking as I don't think you guys havent ever groaned when a questgiver sent you back to exactly the same area to kill monsters you have already killed hundreds off in the previous three collect-quest in the same area. But because you lived through it, it's suddenly part of the experience??? Hmm, don't agree. Just less grind this way (or is grind part of the world experience too?
Maybe a experience slider would be nice. Not stop or go XP like I gather it is now. Just be able to get 70% of XP all the way (or change whenever). -> Be able to do (or be forced to do) all the available quests there are, while THE OTHERS can just hop from max-XP-area to max-XP-area.
Title: Re: Cataclysm Thread
Post by: Mangala on June 30, 2010, 04:01:48 PM
Quote
Maybe a experience slider would be nice. Not stop or go XP like I gather it is now. Just be able to get 70% of XP all the way (or change whenever). -> Be able to do (or be forced to do) all the available quests there are, while THE OTHERS can just hop from max-XP-area to max-XP-area.

Im moist.
Title: Re: Cataclysm Thread
Post by: Kathras on June 30, 2010, 06:20:49 PM
I guess its just the fear of the slippery slope to boredom.  The instances are easier...okay.  Flying mounts let you avoid 'trash content'....okay.  Create and resolve all of your auctions via a web browser.....okay.  No longer a need return to the hub to get quests......uh, okay.  If the ease of advancement continues to trend in this manner, how does that effect the value?  Eventually we'll be playing http://progressquest.com/ (http://progressquest.com/).
Title: Re: Cataclysm Thread
Post by: Mangala on June 30, 2010, 11:56:30 PM
NDA is to be lifted.  Closed Beta Incoming.

Anyways in light of that MMO Champ is showing off the stuff it has:

http://www.mmo-champion.com/content/

I'll be cut and pasting stuff here most likely, as MMO champ is dying due to all the traffic.

Class info page links:

http://www.mmo-champion.com/content/1116 Death Knight
http://www.mmo-champion.com/content/1117 Druid
http://www.mmo-champion.com/content/1118 Hunter
http://www.mmo-champion.com/content/1669 Mage
http://www.mmo-champion.com/content/1670 Paladin
http://www.mmo-champion.com/content/1123 Priest
http://www.mmo-champion.com/content/1122 Rogue
http://www.mmo-champion.com/content/1124 Shaman
http://www.mmo-champion.com/content/1125 Warlock
http://www.mmo-champion.com/content/1676 Warrior
Title: Re: Cataclysm Thread
Post by: Mangala on July 01, 2010, 12:11:59 AM
US Closed Beta Forum:

http://forums.worldofwarcraft.com/board.html?forumId=7555625&sid=2000
Title: Re: Cataclysm Thread
Post by: Mangala on July 01, 2010, 12:18:36 AM
WoR has lore stuff up:

http://www.worldofraids.com/topic/17178-cataclysm-lore-details/

Quote
Cataclysm sees quite a few changes to existing lore. This is more a story progression than anything, but with some of them being very dramatic changes, I wanted to recap everything I've found so far.

Horde

    * Garrosh Hellscream is the new Warchief and has reinforced Orgrimmar and many Horde outposts around Azeroth with dark iron. He's also reclaimed Gorehowl -- his father's weapon -- and now wields it.
    * Thrall was captured by SI:7 (and it looks like Garrosh actually set that up), to be later rescued by the Goblins during their new player experience.
    * Cairne Bloodhoof was poisoned by Magatha Grimtotem and is now dead.
    * Baine Bloodhoof is now the leader of the Tauren race in Thunderbluff (those that are part of the Horde).
    * The Forsaken went against Garrosh's wishes and released a plague on Gilneas, killing most of its inhabitants. Sylvannas is expected to be further in the dog house once Garrosh learns of this.
    * The Horde have, thanks to Goblin ingenuity, built "The Bomb" -- a weapon of mass destruction -- and unleash it on a night elf village in Stonetalon Mountains. Garrosh, displeased with the slaughter of innocent people, kills the general who ordered the bomb to be dropped.



Alliance

    * Magni Bronzebeard attempted some sort of ritual in Old Ironforge and was turned to stone, leaving Ironforge without a single ruler. While attempts are made to remove the curse from Magni, Muradin Bronzebeard, Moira Thaurassin and Falstad Wildhammer have formed a council of rulers.
    * Varian Wrynn has devoted resources to upgrading many Alliance outposts on Azeroth, including Sentinel Hill.
    * The worgen "curse" was actually created by a sect of druids known as the Druids of the Scythe, wielders of the Scythe of Elune and the magic it provided. They fell victim to the feral nature of the worgen and lost control of themselves -- forever transforming. They had to be locked away in the Emerald Dream, though Archmage Arugal managed to free some and in turn released the curse upon the denizens of Gilneas. The trees you see in various screenshots with the glowing blue liquid flowing from them are trees where the Druids of the Scythe were contained and put into slumber.
    * The Park in Stormwind was indeed destroyed by Deathwing after he emerged in Azeroth. This is confirmed by a group of NPCs chatting before the boat ride out to Vashj'ir. Some had previously thought that an earthquake may have destroyed it.



Other

    * Edwin VanCleef is dead. His daughter, Vanessa VanCleef is now the leader of the Defias Brotherhood. She has unleashed a plot to bring down Stormwind after witnessing the assassination of her father some 5 years ago.
    * Corporal Keeshan is the main character behind the Redridge zone progression, known as John J. Keeshan. The story revolves around the Blackrock Orcs planning an invasion of Lakeshire, and plays out much like a Rambo movie where you must recover Keeshan's bandanna, bow, knife and a locket from his lost love, as well as freeing his captured Bravo Company friends.
    * Kalec is rounding up all of the blue dragonflight, as he fears the death of Malygos will be a sign of weakness and Deathwing will send out agents to assassinate the remaining dragons within the flight. This holds true as the black dragonflight has invaded Azshara to hunt down Azuregos. Kalec and Azuregos help low level Horde players to repel the invasion.
    * Malfurion Stormrage is the only thing keeping Darkshore from being devoured by the Cataclysm; he's created a giant twister in the middle of the zone.
    * The Twilight's Hammer are attempting to summon an Old God in Darkshore, Soggoth the Slitherer.
    * Deathwing has summoned Ragnaros and agents of the Plane of Fire into Hyjal. The players go through a linear quest chain culminating in the banishment of Ragnaros back to the Plane of Fire. Involved in the chain (and fights leading up to and including Ragnaros): Ysera, Aspect of the Green Dragonflight; Malfurion Stormrage, Jarod Shadowsong, Cenarius, Goldrinn, Aviana, Aessina, Tortulla, Hamuul Runetotem, Fandral Staghelm. It's pretty damn epic.
    * The Cenarion Circle and Cenarion Expedition are the reason for Desolace seeing the growth it has, and have thus named the middle of the zone the Cenarion Wildlands.
    * Ysondre is the last of the Dragons of Nightmare, and although she has been saved from the nightmare, she states she can never return to the green dragonflight. Emeriss and Lethon are already dead; Ysondre helps players kill Taerar during a quest chain in Feralas.


Woah - those are some changes to the lore alright.
Title: Re: Cataclysm Thread
Post by: Mangala on July 01, 2010, 12:27:16 AM
While the lore changes look mental, especially for an old worlder like me, i do wonder how the obvious Aspect changes will affect the Sceptre of the Shifting Sands quest chain (I know AQ is open every where even on new realms, but its still an epic doable chain excepting getting the title & mount)?

OOOO I like the looks of the Blackwing Descent raid:

http://www.mmo-champion.com/content/1056

(http://static.mmo-champion.com/mmoc/images/news/2010/cataclysm/cataclysm_zones/12266/sandbox/blackwingdescent_11.jpg)

(http://static.mmo-champion.com/mmoc/images/news/2010/cataclysm/cataclysm_zones/12266/sandbox/blackwingdescent_02.jpg)

It seems its in (obviously ofc) Black Rock Mountain.  And tbh I always liked the instances there, they had that proper crawl feel to them - the joys of BRD for peoples Ony attunement and then ofc endless LBRS to get the Ubrs key made :)  So to be back there will be fun I reckon.
Title: Re: Cataclysm Thread
Post by: Kathras on July 01, 2010, 12:48:54 AM
One of the mage changes is disconcerting.  I have an arcane mage whose bread-and-butter are the arcane missiles.  It wasnt completely clear to me what they are expecting me to use once that spell is changed.
Title: Re: Cataclysm Thread
Post by: Mangala on July 01, 2010, 01:18:35 AM
I havent looked at the classes properly yet, but hopefully now the NDA is going poof, they'll actually start to address any concerns people have short of "waaaaa my class isnt the bestest anymore".

Title: Re: Cataclysm Thread
Post by: Mangala on July 01, 2010, 09:40:37 AM
I SO NEED TO DO THIS ACHIE:

http://db.mmo-champion.com/a/4861/we-are-legendary/

Yes its probably a joke, but would be a fun one to try :)
Title: Re: Cataclysm Thread
Post by: Gunnarr on July 01, 2010, 10:48:28 AM
Atiesh can't be gotten anymore. :(
Title: Re: Cataclysm Thread
Post by: Mangala on July 01, 2010, 11:13:00 AM
Atiesh can't be gotten anymore. :(

It cant?

How come?
Title: Re: Cataclysm Thread
Post by: Mangala on July 01, 2010, 11:27:36 AM
http://www.youtube.com/watch?v=Z3jDzwlzI-4&feature=player_embedded
Title: Re: Cataclysm Thread
Post by: Mangala on July 01, 2010, 12:53:51 PM
Quote re gear differential again between Wrath and start of Cata:

Quote
Quote
Geeze I haven't been following WoW item progression lately...talk about some insane mudflation!
As I hinted earlier: you get green items that are basically ICC10 stuff on your first quests, and you're replacing your heroic mode Bryntroll before you've even dinged 81.

Latter is from a tester. 

Sounds like they enjoy doing this do blizz.

Oh and looking at some of the items, 512+ sta and random shit like that :S
Title: Re: Cataclysm Thread
Post by: Taith on July 01, 2010, 04:53:47 PM
However, wtf:

Quote
* Auto-quest complete technology: Players are able to complete quests in the field and immediately begin the next quest in the chain, without running back to the quest giver for the next step in the quest, allowing multiple quests to be completed without returning home. Think of it as Archmage Vargoth's staff on steroids.
.

This has me annoyed, as things are too fast already and now this...

Undocumented feature: your new psychic powers.

Quest-giver: "Hail mighty adventurer and welcome to Darkshore. Mayhap you be interested in seeing the world? I have need of information from an old comrade from the regiments who resides in these times in the far-distant city of Stormwind. Could you -?"

Adventurer (two fingers pressed to right temple): "He says you still owe him the money, and he wishes you wouldn't call at night."


EDIT: In fairness, I'm not sure what the point of returning to a quest-hub is even going to be for chains. Progression through a zone is going to be much more streamlined, less jumping around the world, as in Outland and Northrend and perhaps even more so. We're all flying around on 280% Bronze Drakes, so wandering mobs are going to be just about pointless and the time taken to return to your quest-giver is barely slower than teleporting.

There are quest chains through Outland and particularly in Northrend where the story flow would have worked a whole lot better if we could have just moved on to the next step. The Thassarian quest-line in Borean Tundra is the example I always think of. Because I did it in such a fragmented manner as I arced back and forth through the zone, I didn't even remember how it started by the time I finished it, and wouldn't have remembered at all if Thassarian wasn't in Icecrown and greets you for the first time with a "Hey, thanks for helping my sister."

I'm willing to give this one a shot and see how it works out.
Title: Re: Cataclysm Thread
Post by: Caradir on July 01, 2010, 10:51:22 PM
so either they teleport quest rewards to you, or you only gain rewards at end of chains whence you return to sender?
Title: Re: Cataclysm Thread
Post by: Kathras on July 01, 2010, 11:31:14 PM
so either they teleport quest rewards to you, or you only gain rewards at end of chains whence you return to sender?

Teleport, Im sure.  I mean. its only one step further. Might has well go full-assed instead of half-assed.
Title: Re: Cataclysm Thread
Post by: Mangala on July 02, 2010, 12:29:52 PM
Removing instance keys:

http://blue.mmo-champion.com/t/25482318537/scarlet-key-and-others-gone-list-added/

While that sucks, I like this one:

Quote
The vast majority of our dungeons must now be visited and their entrances explored before you can LFG for that dungeon. A few classic dungeons will always be available that are extremely hard to visit or are low level. Ragefire Chasm, Stormwind Stockade, Deadmines, and Wailing Caverns are automatically unlocked
Not that i'll ever LFG (So no seeing me raaaaaaaaaaaaaagggggggggggeeeeeeeeeeeeeeeeee in chat guys), but this exploration is a good thing.
Title: Re: Cataclysm Thread
Post by: Caradir on July 02, 2010, 01:14:03 PM
At least no mention of them removing UBRS, That was a pain in the butt however when i finally managed to get all those gems i was a very happy bunny.

I miss UBRS, and Scholo, and Strat in the day.
Title: Re: Cataclysm Thread
Post by: Keggi on July 02, 2010, 01:29:19 PM
its good to find out where the entrance is anyway ICC  and the 3 instances there can be a biatch to find when your dead and not been there before. :)
Title: Re: Cataclysm Thread
Post by: Caradir on July 02, 2010, 01:35:48 PM
its good to find out where the entrance is anyway ICC  and the 3 instances there can be a biatch to find when your dead and not been there before. :)

tell me about it :)
Title: Re: Cataclysm Thread
Post by: Dlarah on July 02, 2010, 02:01:36 PM
Even if people have to go there once to unlock you will still have far too many going "rez plz i dont know where entrance is lolz" just because they are too damn lazy to release and run  ::)
Title: Re: Cataclysm Thread
Post by: Keggi on July 03, 2010, 06:05:38 AM
well ashaar fron synch is in the cata beta.....

the lucky,lucky ba*****   :D



Title: Re: Cataclysm Thread
Post by: Dlarah on July 03, 2010, 01:03:58 PM
From a 44 pages long thread on cataclysm forums:

New version of the SpellDB has been making the rounds. Look what I found

Cosmetic Slot - Helm[NYI] - Covers Helm with target armor. Will cover the appearance but not the effect of any existing helm armor. Not active in Battlegrounds or Arenas.
Cosmetic Slot - Shoulders[NYI] - Covers Shoulders with target armor. Will cover the appearance but not the effect of any existing shoulder armor. Not active in Battlegrounds or Arenas.


I might finally get a use for the Valor or lvl 60 warrior pvp set i got filling my bank slots if they add a feature to change looks of armor while keeping stats. :)
Title: Re: Cataclysm Thread
Post by: Mangala on July 04, 2010, 03:59:53 PM
Would be a good reason to get my pala the T2 set - best looking Pala set ever.

Anyways, Blizz just fucked over de'ing stuff for mats.  Craftables cant be de'd in Cata.
Title: Re: Cataclysm Thread
Post by: Dlarah on July 05, 2010, 08:48:52 AM
Oh that sucks. That was the only way i had to get something useful out of leveling tailoring, leatherworking and blacksmithing..
Title: Re: Cataclysm Thread
Post by: Mangala on July 05, 2010, 04:23:29 PM
Oh that sucks. That was the only way i had to get something useful out of leveling tailoring, leatherworking and blacksmithing..

Means Im going to have to get one of my current characters setup as an enchanter and level the profs send items to them etc now, rather than in Cata like I had planned originally.
Title: Re: Cataclysm Thread
Post by: Mangala on July 07, 2010, 06:58:05 PM
A guildie in wow mentioned Blizz might be breaking british laws with this. Any of you UK people know if this is true?

Possibly some Data Protection stuff - I'll read up on the relevent provisions...

Anyways - more cata nonsense:


http://forums.worldofwarcraft.com/thread.html?topicId=25626290449&sid=1   ::)

Quote
When players reach level 10, they are presented with basic information on the three specializations within their class and are asked to choose one. Then they spend their talent point. The other trees darken and are unavailable until 31 points are spent in the chosen tree. The character is awarded an active ability, and one or more passive bonuses unique to the tree they've chosen. As they gain levels, they'll alternate between receiving a talent point and gaining new skills. They'll have a 31-point tree to work down, with each talent being more integral and exciting than they have been in the past. Once they spend their 31'st point in the final talent (at level 70), the other trees open up and become available to allocate points into from then on. As characters move into the level 78+ areas in Cataclysm, they'll begin seeing items with a new stat, Mastery. Once they learn the Mastery skill from their class trainer they'll receive bonuses from the stat based on the tree they've specialized in.

We understand that these are significant changes and we still have details to solidify. We feel, however, that these changes better fulfill our original class design goals for Cataclysm, and we're confident that they will make for a better gameplay experience. Your constructive feedback is welcomed and appreciated.

This is fucking retarded.
Title: Re: Cataclysm Thread
Post by: Kathras on July 07, 2010, 07:35:57 PM
Why am I getting the SWG revamp feel from this expansion?
Title: Re: Cataclysm Thread
Post by: Kurtt on July 07, 2010, 07:54:56 PM
Why am I getting the SWG revamp feel from this expansion?

I lol'd when I read that. I remember Pre-CU and CU. Before the dark times. Before the NGE...
Title: Re: Cataclysm Thread
Post by: Dlarah on July 07, 2010, 07:55:45 PM
http://news.bbc.co.uk/2/hi/technology/10543100.stm
Title: Re: Cataclysm Thread
Post by: elv on July 07, 2010, 08:32:51 PM
did i read that right you can only select one talent tree from 10 - 70? wasnt the idea of talents to have different skilled individual charcters surley this now limits character specialisation to 3 types per class between 10 and 70?

laters elv
Title: Re: Cataclysm Thread
Post by: Mangala on July 07, 2010, 10:05:06 PM
did i read that right you can only select one talent tree from 10 - 70? wasnt the idea of talents to have different skilled individual charcters surley this now limits character specialisation to 3 types per class between 10 and 70?

laters elv

Yes 1 tree from 10 to 70.  talents EVERY OTHER level (10, 12, 14 etc etc etc) with skills in between at 11, 13 etc etc.

So no pinching those one or two handy talents from other trees while levelling to 70 and so on :( 

We'll begin to see even more of the cookie cutter thanks to these limits.
Title: Re: Cataclysm Thread
Post by: Mangala on July 08, 2010, 01:21:12 PM
FFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

Quote
Same dungeons, they changed them up quite a bit though, Strath is mid 40's, same with Dire Maul. The loots the same. One of the really cool changes they did was made it in some of the dungeons there's the quests right at the entrance, so you can just snag them up right there. But there is quests outside of the dungeon still.

Like for instance, we zoned in to ZF and there was a quest to kill all the bosses, tiara of the deep, and to kill the last boss.

Been readng various beta reports....

Level ranges ive found so far:

Quote
What I know:

Dire Maul East 36-46
Scholomance 38-48
Dire Maul West 39-49
Razorfen Downs 40-50
Dire Maul North 42-52
Stratholme Scarlet 42-52
Zul'Farrak 44-54
Stratholme Undead 46-56
.
.
.
.
.
Sunken Temple 50-60
Blackrock Depths Upper City 51-61
Lower Blackrock Spire 55-65
Title: Re: Cataclysm Thread
Post by: Mangala on July 08, 2010, 02:57:21 PM
Scarlet Monastery new quests and changes;

http://www.mmo-champion.com/threads/734397-Tirisfal-Glades-Scarlet-Monastery

Diremaul changes and quests:

http://www.mmo-champion.com/threads/734063-Feralas-New-Alliance-quest-hub-return-to-Dire-Maul!-Highbourne!
Title: Re: Cataclysm Thread
Post by: Mangala on July 08, 2010, 11:00:23 PM
FFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

Quote
Same dungeons, they changed them up quite a bit though, Strath is mid 40's, same with Dire Maul. The loots the same. One of the really cool changes they did was made it in some of the dungeons there's the quests right at the entrance, so you can just snag them up right there. But there is quests outside of the dungeon still.

Like for instance, we zoned in to ZF and there was a quest to kill all the bosses, tiara of the deep, and to kill the last boss.

Been readng various beta reports....

Level ranges ive found so far:

Quote
What I know:

Dire Maul East 36-46
Scholomance 38-48
Dire Maul West 39-49
Razorfen Downs 40-50
Dire Maul North 42-52
Stratholme Scarlet 42-52
Zul'Farrak 44-54
Stratholme Undead 46-56
.
.
.
.
.
Sunken Temple 50-60
Blackrock Depths Upper City 51-61
Lower Blackrock Spire 55-65

Since I refuse flatout to EVER use the LFD tool unless they add in a "burn that players house down with them in it and salt the earth it was on for having the iq of a turd and sterilise any remaining family members just in case another is created" button, I guess I either get more people to play with, or dont instance at all :(

You can say - get over it, get over yourself and put up with the bads, its only for 15 to 30 minutes at max - but then I say, whats the point of having guilds, having friends lists and what not if blizzard has made it possible for people to do stuff like instances in such a short amount of time you dont need to arrange things when you can login get into a zone, kill boss, logoff with badges etc  Whats the point of me wanting to play and spend some time with the few 'goods I manage to find in a community and enjoy some of the most polished pve content in the MMO market?

Title: Re: Cataclysm Thread
Post by: Mangala on July 08, 2010, 11:53:21 PM
1 saving grace for the explorer in me, people have to find the instances before they can do to them :)
Title: Re: Cataclysm Thread
Post by: Keggi on July 09, 2010, 06:08:16 AM
FFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

Quote
Same dungeons, they changed them up quite a bit though, Strath is mid 40's, same with Dire Maul. The loots the same. One of the really cool changes they did was made it in some of the dungeons there's the quests right at the entrance, so you can just snag them up right there. But there is quests outside of the dungeon still.

Like for instance, we zoned in to ZF and there was a quest to kill all the bosses, tiara of the deep, and to kill the last boss.

Been readng various beta reports....

Level ranges ive found so far:

Quote
What I know:

Dire Maul East 36-46
Scholomance 38-48
Dire Maul West 39-49
Razorfen Downs 40-50
Dire Maul North 42-52
Stratholme Scarlet 42-52
Zul'Farrak 44-54
Stratholme Undead 46-56
.
.
.
.
.
Sunken Temple 50-60
Blackrock Depths Upper City 51-61
Lower Blackrock Spire 55-65

Since I refuse flatout to EVER use the LFD tool unless they add in a "burn that players house down with them in it and salt the earth it was on for having the iq of a turd and sterilise any remaining family members just in case another is created" button, I guess I either get more people to play with, or dont instance at all :(

You can say - get over it, get over yourself and put up with the bads, its only for 15 to 30 minutes at max - but then I say, whats the point of having guilds, having friends lists and what not if blizzard has made it possible for people to do stuff like instances in such a short amount of time you dont need to arrange things when you can login get into a zone, kill boss, logoff with badges etc  Whats the point of me wanting to play and spend some time with the few 'goods I manage to find in a community and enjoy some of the most polished pve content in the MMO market?



you do have the vote to kick button if there is someone in the party who is really that bad or idiotic:)
Title: Re: Cataclysm Thread
Post by: Keggi on July 09, 2010, 09:32:26 AM
just seen a post by PN over on the synch forums he is quitting the game over the real id thing his reasoning is that he is a teacher and it could put his job as risk.

they sure have opened up a can of worms with this idea.
Title: Re: Cataclysm Thread
Post by: Mangala on July 09, 2010, 11:36:03 AM
Still dont see why they added LFD (at a greater than server level) in the first place.  

Im a community minded guy, always have been and this doesnt help foster it, doesnt help people spread word of the bad's and meet new folks within their server community except in /2 retard channel and on the org bank ;)

As for voting to kick, lol.  They need to replace the kick button with my button and then I'll do it. Id be doing humanity a favour after all.
Title: Re: Cataclysm Thread
Post by: Mangala on July 09, 2010, 11:41:30 AM
But apart from the changes, im kinda looking forward to Cata, just as the old world will be something new. 

I just have to find ways to stretch out each level/zone as long as possible.
Title: Re: Cataclysm Thread
Post by: Taith on July 09, 2010, 11:49:04 PM
Still dont see why they added LFD (at a greater than server level) in the first place.  

Because the daily heroic functionality just didn't cut it.

On a bad day a level 80 dps toon has a 15 minute wait for an instance. It's allowed me to make ICC-ready a toon who came very late to the party. Admittedly I still ask in gchat if anyone wants to do a random, but I'm not hobbled if no one's up for it.

The explosion of lower-level instance runs has been astonishing. I have toons I never expected to see the inside of an instance. Now I literally choose which instances they do and don't go to.

There's a cost to community, I do agree, and I regret having to pay it. You meet some astonishingly mental players. Over the years there have been a small number of occasions when I've thought a player is so bad I wonder if I'm not the victim of a social experiment, and the new LFG system has made me think that more times in the last few months than I did in the years beforehand. I tried tanking pugs on a low-level paladin and despite enjoying the act of it, the players I met drove me back to dpsing. But the overall cost/benefit bottom line is well onto the benefit side.
Title: Re: Cataclysm Thread
Post by: elv on July 10, 2010, 07:03:37 AM
what is the new LFD function I assume they have changed the join a party thingymijig where you used to put yourself in queues in LFG?

laters elv
Title: Re: Cataclysm Thread
Post by: Caradir on July 10, 2010, 07:41:09 AM
I likes the LFD system as it stands, although i do agree that it takes something away from community.

Heres an example of my LFD yesterday.

Random Heroic.

party of 80's in halls of lightning - i died 3 times due to the tank being unable to agro groups of targets, boomkin dies 2 times due to tank being unable to hold agro on groups of targets, healer dies 2 times due to tank just being shit. Eventually we get instance done.

i chose to do Gundark ( i know i could probably have done the quests on heroic but i thought it would be funny)

Group of 74s and me 80 T9 geared, Tank managed the whole instance to not let me die due to over agro as he could tank groups even at -6 levels to me. I did pull agro a few times however tank soon had it back. Ithanked that guy and hoped i hadnt been too much of a problem, to which he replied, "was fucking hard at times keeping agro from you, however it was awesome practice for me".


try it Jon just once for me ;)
Title: Re: Cataclysm Thread
Post by: Taith on July 10, 2010, 09:10:56 AM
what is the new LFD function I assume they have changed the join a party thingymijig where you used to put yourself in queues in LFG?

laters elv

You say to it, "Give me a random heroic", set your role or roles, and it assembles a group for you from people in your battlegroup and teleports you to just inside the instance. Tank queue times are almost nil, healer queue times can be as much as five minutes on a slow day, dps is usually about ten minutes, which you can spend doing dailies or gasbagging in gchat. If someone leaves partway through, a replacement is teleported to your location rather than the beginning of the instance.

You can pick specific instances as well, but if you pick a random it gives you the two extra badges or, below 70, a bag of useful goods that I believe contains a blue item of about your level you may or may not be able to use. I don't know, I've never used the completely random dungeon tool below 70 because there's always an instance within range that I don't want to do, like Gnomeregan.

You can vote to kick bad players, but only after fifteen minutes. If you abandon a group you get a deserter debuff and can't queue for another random. I think it's 30 minutes from the start of the instance, but it's changed a few times so I'm not sure.

Battlegrounds recently got some similar functionality. You get honour bonuses for using the tool and a huge amount of honour for your first victory in a random BG. I don't use it much though. Five years of watching the same mistakes being made in Arathi Basin have kind of left me a bit over it, feral druids don't do well and nobody guards you when you're healing.

You get all sorts of groups in random dungeons. We moan about the bad ones but you can also find yourself in a group of solidly competent players who so hugely over-gear the instance that they go through it almost without stopping. Mobs die in seconds, the tank is so sure he's got aggro he doesn't even wait for them all to die before running towards the next group, no one ever stops to drink because everyone's talents and gear are constantly regenerating more mana than you use and you get the whole thing done before the vote to kick time limit is reached.
Title: Re: Cataclysm Thread
Post by: Mangala on July 10, 2010, 11:24:55 AM
Found a full list of the old world 5mans and their new level ranges now:

Quote
    * Ragefire Chasm (15 - 21)
    * Deadmines (15 - 21)
    * Wailing Caverns (15 - 25)
    * Shadowfang Keep (16 - 26)
    * Blackfathom Deeps (20 - 30)
    * Stormwind Stockade (20 - 30)
    * Gnomeregan (24 - 34)
    * Scarlet Monastery - Graveyard (26 - 36)
    * Scarlet Monastery - Library (29 - 39)
    * Razorfen Kraul (30 - 40)
    * Maraudon - Purple Crystals (30 - 40)
    * Maraudon - Orange Crystals (32 - 42)
    * Scarlet Monastery - Armory (32 - 42)
    * Maraudon - Pristine Waters (34 - 44)
    * Uldaman (35 - 45)
    * Scarlet Monastery - Cathedral (35 - 45)
    * Dire Maul - East (36 - 46)
    * Scholomance (38 - 48)
    * Dire Maul - West (39 - 49)
    * Razorfen Downs (40 - 50)
    * Dire Maul - North (42 - 52)
    * Stratholme - Main Gate (42 - 52)
    * Zul'Farrak (44 - 54)
    * Stratholme - Service Entrance (46 - 56)
    * Blackrock Depths - Prison (47 - 57)
    * Sunken Temple (50 - 60)
    * Blackrock Depths - Upper City (51 - 61)
    * Lower Blackrock Spire (55 - 65)
Title: Re: Cataclysm Thread
Post by: elv on July 10, 2010, 12:24:41 PM
While I like the idea and can agree with  the benefits it brings, in terms of you can pretty much do any instance without having to work to find a group, the one thig I dont like about using cross server battlegroups is you dont get to know the people on your own server and the community feel is diminished. I liked pugging, yes it was hard to get a group sometimes and yes it can be horrible, but all of those disadvantages were far outweighed by the laughs and people I got to know through grouping.

laters elv
Title: Re: Cataclysm Thread
Post by: Kathras on July 10, 2010, 07:25:56 PM
While I like the idea and can agree with  the benefits it brings, in terms of you can pretty much do any instance without having to work to find a group, the one thig I dont like about using cross server battlegroups is you dont get to know the people on your own server and the community feel is diminished. I liked pugging, yes it was hard to get a group sometimes and yes it can be horrible, but all of those disadvantages were far outweighed by the laughs and people I got to know through grouping.

laters elv

I agree with that.  Some of the servers are very crowded indeed.  I remember back in EQ a much tighter feeling of community.  Plus there was greater consequence to douche-bagery as word would get around so-and-so was a worthless individual.  Now, the player count seems too large already.  To force less interaction would probably exacerbate this community problem.
Title: Re: Cataclysm Thread
Post by: Keggi on July 14, 2010, 09:08:23 AM
just a quick note check your accounts if you have wow2 ptr under your account with cata artwork its the beta they seem a bit lax about sending emails.(pity i dont have it in my account )
Title: Re: Cataclysm Thread
Post by: Mangala on July 14, 2010, 10:57:01 AM
New primary skills (at L10) when the new talent trees kick in:

Quote
Death Knight
DK - Blood
A dark guardian who manipulates and corrupts life energy to sustain himself/herself in the face of an enemy onslaught.

    * Veteran of the Third War (+stam/expertise)
    * Death Rune Mastery
    * Heart Strike
    * Vengeance


DK - Frost
An icy harbinger of doom, channeling runic power and delivering rapid weapon strikes.

    * Frost Strike
    * Icy Talons
    * Blood of the North


DK - Unholy
A master of death and decay, spreading infection and controlling undead minions to do his/her bidding.

    * Impurity
    * Master of Ghouls
    * Scourge Strike
    * Reaping


Druid
Druid - Restoration
Uses heal-over-time Nature spells to keep allies alive, taking on the form of a tree when the need is most urgent.

    * Swiftmend
    * Restoration Druid (pushback reduction on healing spells)
    * Meditation


Druid - Feral
Takes on the form of a great cat to deal damage with bleeds and bites or a mighty bear to absorb damage and protect allies.

    * Mangle
    * Feral Druid (?)
    * Vengeance


Druid - Balance
Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.

    * Starsurge
    * Balance Druid (pushback reduction on balance spells)


Hunter
Hunter - Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.

    * Aimed Shot
    * Marksmanship Hunter (+ ranged hit, pushback reduction)


Hunter - Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.

    * Explosive Shot
    * Survival Hunter (+ ranged hit, pushback reduction)


Hunter - Beast Mastery
A master of the wild who can tame a wide variety of beasts to assist him/her in combat.

    * Intimidation
    * Beastmastery Hunter (+ranged hit, pushback reduction)


Mage
Mage - Arcane
Manipulates arcane energies, playing with the very fabric of time and space.

    * Arcane Barrage
    * Arcane Specialization (+arcane damage)


Mage - Frost
Freezes enemies in their tracks and shatters them with Frost magic.

    * Summon Water Elemental
    * Frost Specialization (+frost damage)


Mage - Fire
Ignites enemies with balls of fire and the breath of dragons.

    * Pyroblast
    * Molten Armor
    * Fire Specialization (+fire damage)


Paladin
Paladin - Holy
Invokes the power of the Light to protect and to heal.

    * Holy Shock
    * Meditation
    * Healing Bonus


Paladin - Protection
Uses Holy magic to shield himself / herself and defend allies from attackers.

    * Avenger's Shield
    * Touched by the Light
    * Vengeance


Paladin - Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.

    * Two-Handed Weapon Specialization
    * Divine Storm
    * Sheath of Light
    * Divine Purpose


Priest
Priest - Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.

    * Penance
    * Discipline Priest (pushback resistance)
    * Meditation


Priest - Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.

    * Mind Flay
    * Shadow Priest (threat and pushback reduction on shadow spells)


Priest - Holy
A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.

    * Desperate Prayer
    * Holy Priest (pushback reduction on disc/holy spells)
    * Meditation


Rogue
Rogue - Combat
A swashbuckler who uses agility and guile to stand toe-to-toe with enemies.

    * Dual Wield Specialization (+offhand damage)
    * Blade Fury
    * Vitality (+energy regen)


Rogue - Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.

    * Mutilate
    * Improved Poisons
    * Assassin's Resolve (if dagger, +max energy, +damage)


Rogue - Subtlety
A dark stalker who leaps from the shadows to ambush his/her unsuspecting prey.

    * Sinister Calling
    * Master of Sublety
    * Shadowstep


Shaman
Shaman - Elemental
A spellcaster who harnesses the destructive forces of nature and the elements.

    * Eye of the Storm
    * Thunderstorm
    * Elemental Fury


Shaman - Restoration
A healer who calls upon ancestral spirits and the cleansing power of water to mend allies? wounds.

    * Earth Shield
    * Purification (+healing)
    * Healing Focus
    * Meditation


Shaman - Enhancement
A totemic warrior who strikes foes with weapons imbued with elemental power.

    * Dual Wield
    * Mental Quickness
    * Dual Wield Specialization
    * Lava Lash


Warlock
Warlock - Destruction
Calls down demonic fire to burn and demolish enemies.

    * Conflagrate
    * Destruction Warlock (+hit, pushback reduction)


Warlock - Demonology
A warlock who uses both Fire and Shadow magic along with powerful demons.

    * Summon Felguard
    * Demonology Warlock (+hit, pushback reduction)


Warlock - Affliction
A master of Shadow magic who specializes in fear, drains and damage-over-time spells.

    * Unstable Affliction
    * Affliction Warlock (Bane and Curse GCD = 1sec, +hit, pushback reduction)


Warrior
Warrior - Arms
Highly trained for battle with two-handed weapons, uses mobility and overpowering attacks to strike his / her opponents down.

    * Mortal Strike
    * Anger Management
    * Two-Handed Weapons Specialization


Warrior - Fury
A furious berserker wielding a weapon in each hand, uses a flurry of attacks to carve his / her opponents to pieces.

    * Dual Wield
    * Dual Wield Specialization
    * Bloodthirst
    * Precision


Warrior - Protection
A stalwart protector that uses a shield to protect himself/herself and his/her allies.

    * Shield Slam
    * Vitality
    * Vengeance

Still uncertain I like being forced into one path for the whole levelling experience, its nice to change it up, and theres not even a mention of Dual Spec and how its affected (all of my characters are able to get it at 40 to be honest, or will be in some cases when I get round to playing them again), as that might be the only way for me personally to get round being locked into 1 talent tree. And you know I wont be taking the ones that are valid for easier levelling.
Title: Re: Cataclysm Thread
Post by: Mangala on July 15, 2010, 10:13:09 AM
Looks like it can be changed, but theres still gonna be no pinching the odd early talents from other trees :(

(http://static.mmo-champion.com/mmoc/images/news/2010/july/cm1.jpg)
Title: Re: Cataclysm Thread
Post by: Taith on July 15, 2010, 04:07:46 PM
Presumably it's set by the first talent point you take, so it's not a huge deal.
Title: Re: Cataclysm Thread
Post by: Mangala on July 20, 2010, 08:46:25 PM
Been rethinking my bitching about chain quest auto continuing...

I am onside.  Basically Iv done a few quests in WAR that work on that format and they work - mainly because they lead to an event or some such, which makes it feel like a ministory :)
Title: Re: Cataclysm Thread
Post by: Jeremiah on July 21, 2010, 02:55:36 PM
On one of my periodic breaks from heavy EVE play I've rolled a Tauren Hunter - supplied him with Heirloom stuff and gone back to my roots.  My first character was a Tauren Drood (still level 67 though born on 11/2/05 - retail day one) and I thought i wanted one more look at Mulgore and the Barrens before it is gone forever.  I really would recommend this as something to do before Cataclysm hits - if you have never experienced the glory that is the barrens quest series you can't really call yourself a WoW player (you may not want to of course) I'm waiting to see if Barrens chat is all I remember it to be.

Nostalgia isn't what it used to be  ::)
Title: Re: Cataclysm Thread
Post by: Mangala on July 21, 2010, 03:52:07 PM
My Cow I have did the barrens etc for that reason.

Its also why my paladin is going thru the human stuff, the dorf through all that and I want my priest to avoid anything none elfy if I can. My Draenai I am not too bothered about as their early content doesnt change.
Title: Re: Cataclysm Thread
Post by: elv on July 21, 2010, 09:11:14 PM
mankirks wife chat ftw!  ;D

laters elv
Title: Re: Cataclysm Thread
Post by: Mangala on July 21, 2010, 11:31:41 PM
mankirks wife chat ftw!  ;D

laters elv

Where is Mankirks wife?

Wonder if she is still in in cata ;)
Title: Re: Cataclysm Thread
Post by: Mangala on August 02, 2010, 10:23:52 AM
Hoggers a boss!!

Quote
Stormwind Stockades in Cataclysm
Interesting changes were made to the Stormwind Stockades in the latest build, the dungeon has been fully revamped and now features 3 different "Wings"

    * The "Human" wing, when you enter the instance. (Boss - Randolph Moloch)
    * The "Elemental" wing, when you go down the stairs on the right. (Boss - Lord Overheat)
    * The "Gnoll" wing, when you go down the stairs on the left. (Boss - ... Hogger!)
Title: Re: Cataclysm Thread
Post by: Taith on August 02, 2010, 10:47:26 AM
I still refuse to level through Elwynn Forest again.
Title: Re: Cataclysm Thread
Post by: Taith on August 06, 2010, 10:39:51 PM
I hope you enjoyed Battle for Undercity while it lasted. Apparently it's gone in Cataclysm. I'm not sure exactly where you finish, but I'm guessing it's right after the cutscene.
Title: Re: Cataclysm Thread
Post by: Mangala on August 07, 2010, 11:29:46 PM
I hope you enjoyed Battle for Undercity while it lasted. Apparently it's gone in Cataclysm. I'm not sure exactly where you finish, but I'm guessing it's right after the cutscene.

Correct:

http://blue.mmo-champion.com/t/26399150318/wrathgate/

Im happy ive done it on 1 character to be honest, so not too fussed its going.
Title: Re: Cataclysm Thread
Post by: Mangala on August 27, 2010, 03:04:33 PM
(http://media.mmo-champion.com/images/news/2010/august/dualspec100.jpg)

Reduced price Dual Spec :)

Very nice indeed for Cata characters.
Title: Re: Cataclysm Thread
Post by: Kathras on August 27, 2010, 09:08:32 PM
Reduced price Dual Spec :)

Very nice indeed for Cata characters.

Reduced price?  Sonofabitch...  >:(

Title: Re: Cataclysm Thread
Post by: Mangala on September 02, 2010, 04:21:42 PM
Niiiiiiiiiiiiice:

Quote
Heroic Shadowfang Keep and Heroic Deadmines WILL be released with Cataclysm. You will not have to wait for a later patch.

Not that I'll have a character at 85 soon after release (if ever the way I log into wow right now), but good news nevertheless for those that will.
Title: Re: Cataclysm Thread
Post by: Mangala on September 08, 2010, 09:52:07 AM
Prologue events have hit live servers:

http://www.mmo-champion.com/content/1962-Zalazane-s-Fall-and-Operation-Gnomeregan-now-on-live-servers
Title: Re: Cataclysm Thread
Post by: Keggi on September 08, 2010, 09:58:07 AM
Prologue events have hit live servers:

http://www.mmo-champion.com/content/1962-Zalazane-s-Fall-and-Operation-Gnomeregan-now-on-live-servers

yup im doing the quest chain now on BD.

from what i understand you need to be lvl5+ for most of the quests but need to be lvl 78 for the final part.
Title: Re: Cataclysm Thread
Post by: Mangala on September 08, 2010, 10:45:40 AM
Prologue events have hit live servers:

http://www.mmo-champion.com/content/1962-Zalazane-s-Fall-and-Operation-Gnomeregan-now-on-live-servers

yup im doing the quest chain now on BD.

from what i understand you need to be lvl5+ for most of the quests but need to be lvl 78 for the final part.

Cool.

I may be on later - if I can drag myself away from my spaceships - to do as much as I can do. (Angaraka is like 75 so should be ok :D)
Title: Re: Cataclysm Thread
Post by: Keggi on September 08, 2010, 11:22:34 AM
been reading something val posted on the synch forum from a Q&A seems we get the cataclysm a few weeks before we get our hands on the xpack.

the world changes and you can lvl 1-60 in the remade world just have to wait on the xpack to lvl from 80-85.

was going to link it from mmo champion but seems its been taken down.
Title: Re: Cataclysm Thread
Post by: Mangala on September 08, 2010, 11:37:10 AM
Go go me posting in multiple places:

Quote
# Patch 3.9 will introduce the Cataclysm world event, which will begin taking place and culminate a few weeks before the expansion releases, with the Cataclysmic destruction actually taking place at that point.
# The new race / class combos and 1-60 content will be available before World of Warcraft: cataclysm launches.
# The servers will come down when the event culminates, and when they come back up you'll see the intro cinematic and all of the updated Azeroth will be available.
# Blizzard is still trying to decide whether Archaeology will come out before or when World of Warcraft: Cataclysm releases.
# 80-85 content and the Goblin and Worgen races will not be available until release day.

Was c&p'd elsewhere before the mmo info went away :)
Title: Re: Cataclysm Thread
Post by: Kurtt on September 08, 2010, 11:56:09 AM
*Almost* makes me want to play WoW.
Title: Re: Cataclysm Thread
Post by: Mangala on September 08, 2010, 12:16:34 PM
*Almost* makes me want to play WoW.

lol :)
Title: Re: Cataclysm Thread
Post by: Kurtt on September 08, 2010, 02:56:35 PM
*Almost* makes me want to play WoW.

lol :)

I did say almost. I'm too busy playing Transformers: WFC and building my Orc and Goblin Horde.
Title: Re: Cataclysm Thread
Post by: Mangala on September 09, 2010, 12:44:50 PM
Got my Operation Gnomeregan feat of Strength.
Title: Re: Cataclysm Thread
Post by: Keggi on September 09, 2010, 01:10:18 PM
someone from synch told me that in beta the cloak you get at the end of the chain could be used as a cosmetic item.

guess blizz took that out :-X
Title: Re: Cataclysm Thread
Post by: Mangala on September 09, 2010, 01:13:12 PM
someone from synch told me that in beta the cloak you get at the end of the chain could be used as a cosmetic item.

guess blizz took that out :-X

Yeah because it replaced your actual cloak, didnt overlay it.
Title: Re: Cataclysm Thread
Post by: Kurtt on September 09, 2010, 01:41:49 PM
someone from synch told me that in beta the cloak you get at the end of the chain could be used as a cosmetic item.

guess blizz took that out :-X

Yeah because it replaced your actual cloak, didnt overlay it.

You'd think that Blizz would be able to figure out how to implement cosmetic systems. If Mythic can do it...
Title: Re: Cataclysm Thread
Post by: Mangala on September 09, 2010, 01:45:04 PM
someone from synch told me that in beta the cloak you get at the end of the chain could be used as a cosmetic item.

guess blizz took that out :-X

Yeah because it replaced your actual cloak, didnt overlay it.

You'd think that Blizz would be able to figure out how to implement cosmetic systems. If Mythic can do it...

Mythic, Sony, Turbine, all of those korean mmo folks, all those hacks really ;)

However, there is a popular idea that the art guys are against it, as people would blantantly farm Tier2 as it had the best looks in the game, therefore not showing on their later more gaga-esque creations.
Title: Re: Cataclysm Thread
Post by: Taith on September 09, 2010, 01:50:18 PM
Cataclysm Concept Arts and Tier 11, Druid Forms, Blue Posts (http://www.mmo-champion.com/content/1963-Cataclysm-Concept-Arts-and-Tier-11-Druid-Forms-Blue-Posts)

Quote
It is true that the cloak rewards had overcloak functionality when these events were up on the public test realms some months back. In the end we decided that implementing the cloaks in such a way that players could aesthetically change the cloak they're wearing could set a bad precedent. We like customization and flavor items, but we don't want to start implementing aesthetic items in the game which allow players to look however they want while keeping all the stats they want. We felt the overcloaks were breaking that barrier a little too much.

If I had to guess - and it's a complete guess - then I'd say it's for the same reason they don't like players being able to disguise themselves in PvP scenarios. Not being a PvPer I've never paid it much attention, but I do recall people complaining about opponents appearing while under the influence of Orbs of Illusion or Noggenfogger's Elixir.

How this squares with druid forms I have no idea.

I suppose, broadly speaking, they just want your gear to look like the actual gear you're wearing.
Title: Re: Cataclysm Thread
Post by: Taith on September 09, 2010, 01:55:51 PM
However, there is a popular idea that the art guys are against it, as people would blantantly farm Tier2 as it had the best looks in the game, therefore not showing on their later more gaga-esque creations.

I must admit, I'm quite partial to the tier 5 and 6 druid and warlock sets.
Title: Re: Cataclysm Thread
Post by: Caradir on September 09, 2010, 02:33:07 PM
If I had to guess - and it's a complete guess - then I'd say it's for the same reason they don't like players being able to disguise themselves in PvP scenarios. Not being a PvPer I've never paid it much attention, but I do recall people complaining about opponents appearing while under the influence of Orbs of Illusion or Noggenfogger's Elixir.

How this squares with druid forms I have no idea.

I suppose, broadly speaking, they just want your gear to look like the actual gear you're wearing.

In LOTRO the cosmetic system is turned off in the PVP zones, so they could easily do that.
Title: Re: Cataclysm Thread
Post by: Kurtt on September 09, 2010, 05:13:42 PM
If I had to guess - and it's a complete guess - then I'd say it's for the same reason they don't like players being able to disguise themselves in PvP scenarios. Not being a PvPer I've never paid it much attention, but I do recall people complaining about opponents appearing while under the influence of Orbs of Illusion or Noggenfogger's Elixir.

How this squares with druid forms I have no idea.

I suppose, broadly speaking, they just want your gear to look like the actual gear you're wearing.

In LOTRO the cosmetic system is turned off in the PVP zones, so they could easily do that.

Same for WAR, the opposing realm can't see your cosmetic appearance.
Title: Re: Cataclysm Thread
Post by: Mangala on September 09, 2010, 06:17:54 PM
tbh why hide them at all - given you can armory people thesedays on your 2nd screen or windowd browser.
Title: Re: Cataclysm Thread
Post by: Taith on September 10, 2010, 09:09:58 AM
Got my Operation Gnomeregan feat of Strength.

This was a whole lot of fun. I haven't done the troll one yet, but I'll be making a point of getting it done this weekend.
Title: Re: Cataclysm Thread
Post by: Mangala on September 10, 2010, 09:58:20 AM
Blizzard on the overcloaks:
Quote
Zalazane's Fall / Operation Gnomeregan Overcloaks not implemented on live.
It is true that the cloak rewards had overcloak functionality when these events were up on the public test realms some months back. In the end we decided that implementing the cloaks in such a way that players could aesthetically change the cloak they're wearing could set a bad precedent. We like customization and flavor items, but we don't want to start implementing aesthetic items in the game which allow players to look however they want while keeping all the stats they want. We felt the overcloaks were breaking that barrier a little too much.

Can I ask why not? People have been clamoring for this sort of thing for ages, and many thought that this was the first step to allowing that. Now you're telling us it was a first step that you don't want to take?
We've been tossing around some other ideas with regard to gear customization, but we still want to make sure there are appropriate limitations on a system like this. The limited buff timer on the overcloak just wasn't enough considering it would mask any cloak of any level. We'll continue to explore ideas for fun aesthetic gear customization, but we didn't feel this was the proper introduction of this kind of system.

Some guy:
Quote
I'll translate that for you from bluespeak to Activisionspeak: we feel that character customization is something that players really, really want and giving it away free made Kotick rage and destroy a building. We are working hard at figuring out ways to charge you for customizing each armor piece, our money bin is currently full so we have to wait until construction of a new money bin is complete.

Posting as it made me laugh when I saw it on FOH :)
Title: Re: Cataclysm Thread
Post by: Keggi on September 10, 2010, 05:05:39 PM
http://media.mmo-champion.com/images/news/2010/september/alliancelion.jpg

want one. :)
Title: Re: Cataclysm Thread
Post by: Caradir on September 10, 2010, 05:11:43 PM
http://media.mmo-champion.com/images/news/2010/september/alliancelion.jpg

want one. :)

does it come in purple?

so i can shout "I HAVE THE POWER......."
Title: Re: Cataclysm Thread
Post by: Mangala on September 10, 2010, 05:33:11 PM
http://media.mmo-champion.com/images/news/2010/september/alliancelion.jpg

want one. :)


never thought wow would make me drool again, but thats a sweet mount!
Title: Re: Cataclysm Thread
Post by: Kurtt on September 10, 2010, 06:55:02 PM
http://media.mmo-champion.com/images/news/2010/september/alliancelion.jpg

want one. :)

does it come in purple?

so i can shout "I HAVE THE POWER......."

Battlecat was green. And a tiger.

Just sayin...
Title: Re: Cataclysm Thread
Post by: Caradir on September 10, 2010, 07:35:30 PM
http://media.mmo-champion.com/images/news/2010/september/alliancelion.jpg

want one. :)

does it come in purple?

so i can shout "I HAVE THE POWER......."



Battlecat was green. And a tiger.

Just sayin...

:P

VVhatever

just saying ;)
Title: Re: Cataclysm Thread
Post by: Keggi on September 11, 2010, 08:33:39 AM
dont know if this has been posted here but for flying around the old world it costs 250g at lvl 60 and is called flight masters licence.
Title: Re: Cataclysm Thread
Post by: Mangala on September 11, 2010, 10:07:15 AM
dont know if this has been posted here but for flying around the old world it costs 250g at lvl 60 and is called flight masters licence.

Sweet!

So, in theory I dont need flying for northrend now if I just get Angaraka to 78 and hold him there till Cata strikes? As 5k gold to fly in a region I may never visit on him again seems a bit moot.
Title: Re: Cataclysm Thread
Post by: Mangala on September 11, 2010, 10:07:23 AM
http://www.youtube.com/watch?v=0jE9ZteQLyY
Title: Re: Cataclysm Thread
Post by: Goatboy on September 11, 2010, 10:53:00 AM
FLUFFLE KITTEH!!!!!

Tempting.
Title: Re: Cataclysm Thread
Post by: Keggi on September 11, 2010, 11:00:47 AM
dont know if this has been posted here but for flying around the old world it costs 250g at lvl 60 and is called flight masters licence.

Sweet!

So, in theory I dont need flying for northrend now if I just get Angaraka to 78 and hold him there till Cata strikes? As 5k gold to fly in a region I may never visit on him again seems a bit moot.

dont know if you will still need the 5k flying but i suppose not if you just want to fly at normal speed
Title: Re: Cataclysm Thread
Post by: Kurtt on September 11, 2010, 11:21:17 AM
dont know if this has been posted here but for flying around the old world it costs 250g at lvl 60 and is called flight masters licence.

Sweet!

So, in theory I dont need flying for northrend now if I just get Angaraka to 78 and hold him there till Cata strikes? As 5k gold to fly in a region I may never visit on him again seems a bit moot.

Tis only 1k to fly round Northrend. You don't need epic flying to do it.
Title: Re: Cataclysm Thread
Post by: Kathras on September 11, 2010, 08:15:50 PM
Tis only 1k to fly round Northrend. You don't need epic flying to do it.


Tis true.  Level 77 and 1k will get you cold weather flying.
Title: Re: Cataclysm Thread
Post by: Mangala on September 12, 2010, 04:04:19 PM
oh sweet.

May have to get to 77 then on the DK :)

Anyways:

Quote
* AUTHENTICATOR_CONFIRM_GUILD_DEMOTE - "%1$s can't be demoted to %2$s because that rank requires an Authenticator. Do you wish to demote %1$s to %3$s?"
* AUTHENTICATOR_CONFIRM_GUILD_PROMOTE - "%1$s can't be promoted to %2$s because that rank requires an Authenticator. Do you wish to promote %1$s to %3$s?"
* AUTHENTICATOR_GUILD_RANK_CHANGE - "This action would make the lowest guild rank require an Authenticator."
* AUTHENTICATOR_GUILD_RANK_IN_USE - "You can't set this option on a guild rank in use."
* AUTHENTICATOR_GUILD_RANK_LAST - "You can't set this option on the lowest guild rank."
* ERR_GUILD_BANK_VOUCHER_FAILED - "You must purchase all guild bank tabs before using this voucher.";
* ERR_RANK_REQUIRES_AUTHENTICATOR - "Guild rank requires an authenticator.";
* GUILD_RANK_AUTHENTICATOR_TOOLTIP - "Only characters with an Authenticator attached to their account can obtain this rank.
Looks like they are looking at ways to prevent guilds getting fucked over, although taking in 'tards who dont know not to use IE would be the number one way it happens anyway!

Oh and bye bye GS:

Quote
And the default beta UI now shows the average itemlevel of your 'best' gear.
Although blizz adopting doesnt mean GS was a good thing.
Title: Re: Cataclysm Thread
Post by: Taith on September 13, 2010, 01:34:35 PM
It's been my assumption for a while that a guild gets a sudden rash of hacks because their forum has been hacked and people are using the same passwords on their forum and game accounts.
Title: Re: Cataclysm Thread
Post by: Mangala on September 13, 2010, 01:41:39 PM
It's been my assumption for a while that a guild gets a sudden rash of hacks because their forum has been hacked and people are using the same passwords on their forum and game accounts.

Thats a thought - and given its not happened to this place/earlier versions of it (although I have happened) is probably a good thing.  Wonder how many of the guilds that get messed over use those "free" sites like guildlaunch, guildportal and the like?
Title: Re: Cataclysm Thread
Post by: Kurtt on September 13, 2010, 01:47:13 PM
Speaking of guild hacks, THF got done over and the guild bank cleared out + tons of people kicked due to a little git getting pissy and taking it out on the guild.

The GM had bought an account off this kid he knows, and 6 months down the line, the kid reports it as stolen, gets it back, and destroys THF.

Live and learn I guess.
Title: Re: Cataclysm Thread
Post by: Mangala on September 14, 2010, 01:06:17 PM
/me demotes kurtts HoJ chars ;)

On another note - lots of stuff over at MMO champion today.  Including news that Zin'rokh is an BOA item found via Archaeology in Cata, and AQ20 is going to become a 10man...

http://blue.mmo-champion.com/t/26560501163/guild-achievements-for-classic-dungeons-raids/
Title: Re: Cataclysm Thread
Post by: Keggi on September 17, 2010, 10:09:16 AM
just been reading the latest at mmo-champion

faction rewards include 3 colours of camel mount, a spectral type mount and a drake so far

http://static.mmo-champion.com/mmoc/images/news/2010/august/ridingcamels.jpg
Title: Re: Cataclysm Thread
Post by: Mangala on September 17, 2010, 10:53:05 AM
Camel will be ace!!

Especially for riding around Uldum areas, Tanaris and Silithus doing lawrence of arabia impressions.
Title: Re: Cataclysm Thread
Post by: Kathras on September 17, 2010, 09:16:47 PM
just been reading the latest at mmo-champion

faction rewards include 3 colours of camel mount, a spectral type mount and a drake so far

http://static.mmo-champion.com/mmoc/images/news/2010/august/ridingcamels.jpg

Camels?  Excellent.    :)

You just sold me on the expansion.
Title: Re: Cataclysm Thread
Post by: Caradir on September 17, 2010, 09:23:20 PM
just been reading the latest at mmo-champion

faction rewards include 3 colours of camel mount, a spectral type mount and a drake so far

http://static.mmo-champion.com/mmoc/images/news/2010/august/ridingcamels.jpg

Camels?  Excellent.    :)

You just sold me on the expansion.

really ?!?

only if they do /spit ;)
Title: Re: Cataclysm Thread
Post by: Mangala on September 19, 2010, 04:22:19 PM
Worgen dont get a mount:

Quote
Originally Posted by Zarhym
Running Wild is indeed the new racial "mount" for worgen. Functionally the ability works exactly like a mount. This does mean the worgen are not bringing faction mounts to the table which other Alliance races can access. This is also of course very different from the original Plainsrunning implemented for taurens. We have no plans to try and bring that ability back in any form.

Ultimately, we feel Running Wild fits very well with the nature of the worgen race. Rather than getting a physical mount, they get down and sprint on all fours. When you're playing a worgen, it just feels awesome.

http://blue.mmo-champion.com/t/26850256683/running-wild/

They get something like the old beta times Plains Running that cows had.
Title: Re: Cataclysm Thread
Post by: Mangala on September 20, 2010, 11:26:44 AM
(http://imgur.com/lLgU2.png)
Title: Re: Cataclysm Thread
Post by: Mangala on September 23, 2010, 10:51:05 AM
Are people really that retarded that they cant find the graveyard when playing?

Quote
"Return to Graveyard" Button
Today, I want to talk about one of the most amazing feature of Cataclysm, really. If you've been playing WoW for a while, you probably got stuck in ghost form one day because you died in a strange location and spent countless hours looking FOR THAT DAMN GRAVEYARD TO SPIRIT REZ. Cataclysm will finally fix that and adds a huge "Return to Graveyard" button to the screen whenever you are dead.

Don't get confused, this is a "Return to Graveyard" button, not body but you will probably think it's awesome if it ever happened to you.

(http://media.mmo-champion.com/images/news/2010/september/returngraveyard_small.jpg)
Title: Re: Cataclysm Thread
Post by: Caradir on September 23, 2010, 11:56:40 AM
Are people really that retarded that they cant find the graveyard when playing?


do you really need to ask that of the WOW player base?
Title: Re: Cataclysm Thread
Post by: Kathras on September 23, 2010, 07:09:38 PM
Are people really that retarded that they cant find the graveyard when playing?


I fell off the big tree in elf land while dead once.  This would have been very handy instead running around the whole damn continent and using the main city teleporter.

Of course, the better question would be, why the hell did you fall off the tree in elfie land...  ;)
Title: Re: Cataclysm Thread
Post by: Taith on September 24, 2010, 08:47:27 AM
Are people really that retarded that they cant find the graveyard when playing?

When the new ICC 5-mans were released, it would be quite common to find yourself in there with people who didn't know where the entrances were. I hadn't gotten through more than about a third of Icecrown so I was one of them. On about my third time in Forge of Souls, we wiped, and I had no idea how to get back in. I ended up having to wait for a rezzer to get back in there because no one could give me instructions that made sense.

That won't be a problem in Cataclysm. I believe you can't find a random for an instance you haven't been to the front door of, which is a good move. On the other hand, if that pug had broken up instead of rezzing me, I'd have been stuck floating around as a ghost in a zone I didn't know.

A few months back on the Nordrassil server, I was trying to pug Stockades. When I finally managed to get in there (it really hurts when, after twenty minutes of waiting, a dpser times out because they've walked away from their PC, the bastards, and you have to wait another twenty minutes), we had a druid tank who didn't even know what form he was supposed to be in. After the group inevitably wiped, I was almost all the way back from the Lumber Camp graveyard when one numpty actually respawned at the graveyard. Things went rapidly downhill from there. Someone left, the tank started asking us to kick him so he wouldn't get stuck with the cooldown and I ended up slagging off at him in party chat (I've never gone off at someone like that in WoW before). I left the group and had to go all the way back to the lumber camp from Stormwind. Having played Alliance I at least knew my way, but it was clear that some of the people in that group didn't. A return to graveyard function would have been handy.
Title: Re: Cataclysm Thread
Post by: Jarkko on September 26, 2010, 01:48:22 PM
we had a druid tank who didn't even know what form he was supposed to be in
Heh, does that bring back memories of when WoW was young and Gnomeregan still hadn't gone through the massive nerfs it later saw. I joined a PUG which had a druid tanking in non-shapeshift form. The reason? He had according to his words a level 60 paladin with whome he had tanked all non-raid instances in the game at that point with a two hander.

We wiped IIRC 11 times, but finally made it through...


EDIT: Found the original post I wrote on Paradox forums June 12th 2005:

"Let me tell a horror-story.

Once upon a time, there was a tauren called Takuur. Takuur was a hunter with 28 seasons, his profession Engineering. Takuur's pet Kisu was "The Rake" and had 27 seasons.

Now Takuur was a good Engineer, he had already got a 200 in Engineering. And he had this obsession to get theses pants, Triprunner Dungarees they were called. They would be the reward for doing a horde quest in the dungeons of Gnomeregan.

Takuur did understand that he would be in great peril in Gnomeregan, but he still applied when a 40 season druid was asking for a hunter, wizard or priest to join to Gnomeregan. A hunter asked to join for Gnomeregan! Takuur voluntered, and he was accepted after he told his spirit (called Tracer) in the dreamworld had visited Gnomeregan a few times (it appeared none of the others had any experience with Gnomeregan).

The 5 man party consisted of a level 40 Tauren druid (the leader of the party), his pal 24 level Undead Rogue, an Orc warrior with 32 seasons and a warlock with 35 seasons, and of course Takuur. Takuur was a bit worried as the first lines of the warlock were "I will be using girlie only, my other pets suck", but of course was no warlock and couldn't know if that was a good sign or bad sign.

The party set off to Booty Bay where the teleporter to Gnomeregan was. The warrior somehow got lost and ended in Undercity instead, but of course slight errors (like missing the target by a continent) happen.

In Gnomeregan the illustrious leader told the other three they should kill a robot for a blue item while they waited for the warrior. Takuur had time to say "Ummm" under which time the druid changed to cat-form and together with his rogue friend vanished using their nifty skills. The warlock said "Oh %¤&%" and ran as fast as he could into the instance when a group of ?? Alliance fellows appeared. Without anybody else around they hacked Takuur to death.

The illustrious leader, the druid, then asked why Takuur didn't follow. Apparently he as the healer of the groupd didn't notice Takuur was sort of dead. Anyway, as a ghost Takuur ran from Kharanos to Gnomeregan (a damn long way btw, but a path Takuur's ghost soon would be quite familiar with) because the druid said he will not rez.

So, to Gnomeregan Takuur arrives. The warrior has appeared, and the other four has gone into the instance. Takuur asks if they sort of could come and help him in, as the level 30 elites walking around will surely hack him down. "Nah, just run ok" replies the illustrious leader. Takuur materialise and make about half-way when he dies. And runs in ghost-form from Kharanos to Gnomeregan. He dashes forwads, and just makes it in into the instance, barely alive.

Meanwhile the rogue has died and the druid has resurrected him. As Takuur sits down and eats some boiled clams the warrior tells "Sorry dudes, dinner. I'll be AFK for a while." The warrior runs back to the beginning of the instance and goes AFK.

Takuur runs through the instance to join the others. They are helping a gnome to kill troggs coming through the wall. The Rogue dies, and runs in ghost form from Kharanos. Others continue, the druid tells he will tank, and does so in *human* form, not in bear-form. Soon after the party is wiped out after the warlock's pet goes amok and follows an escaping trogg into a bunch of elites. The druid uses the warlock's soulstone while others run up in ghost-form.

The warrior pops in, tells he still afk. Others continue, and are wiped out a further four times. The rogue then tells his dad tells him to get to bed, and leaves the party. Takuur, the druid and the warlock press on, and are wiped out again.

The warlock then tell his level 49 warrior friend is joining. He just have to get to Gnomeregan.

Takuur is frustrated, but the group really is overpowered. The 30-33 elites go down in droves, but the druid have this odd habit to run forwards before the last mobs are killed, resulting in the warlock and Takuur being out of mana when the next mob attacks. The warlock then kindly asks the druid to not rush forth before he has mana, the druid tells "But I like to fight against heavy odds! As a Paladin I do that all the time." Yeah, well, a druid in human form ain't quite the same as a Paladin...

The warrior then informs he can't get past the guards and Alliance patrolling south of Ironforge. Takuur asks if he has run all the way, didn't he use the teleporter? "What teleporter?" is the response of the 49-level warrior. The warlock then tells he can summon the warrior from outside the instance, but needs two helpers. The druid tells Takuur and the Warlock to go back and with the help of the still AFK warrior summon the 49-level warrior. He himself takes cat-form and "go scouting".

Takuur asks how the heck the two are going to get back to the start of the instance, and the warlock says "Like this!" and chareges closest enemy and dies. Well, what the heck, Takuur does the kamikaze too.

The bad thing is that *all* of Takuurs equipment is now yellow, as he has died 10 times by now. The party has suffered seven wipe-outs. The warlock and Takuur makes it to the beginning of the instance, where the AFK-warrior goes off-line. But no worries, mean-while the druid has died too.

So, the level 49 warrior is summoned. The party gets to the final hall-way before the final boss. Takuur warns the others about the mine-equipped Dark Dwarves, and tells the others to be smart and fall-back about 10 yards when the mines are dropped.

So the Dark Dwarves come, drop the mines, and the warrior and the Druid (who still fight up-front in human form) dies in the explosions. The remaining life-time of the warlock and Takuur can be counted in seconds.

The druid asks why Takuur never feign death (Takuur has told he has jumper cables). Takuur tells he can't feign death until level 30, to which the druid says "Lol, you can learn it at 28!!!" He does believe Takuur only after the warrior and warlock tell Takuur is in fact correct.

Takuur's equipment breaks after this 11th death. The druid, despite himself advocating the n/g system had rolled a gun for himself despite Takuur tellin he needs it. Now that Takuur has no equipment he grudginlgy gives the gun to Takuur for 20 silver but only after the warrior says "For ¤%&/'s sake, give him the gun!"

After that things goes finally smoothly. The warrior tells the others to listen to Takuur, as he seems to know what will happen. The final boss is killed without a sweat, and the quest is completed. The druid says "gg dudes!". Takuur wants to cry.



In real life it took over 4 hours. Takuur was killed 11 times, the party was wiped 8 times. It must be the worst example of how badly a way overpowered group can work. I stayed in the group only because I knew it is *impossible* to not succeed eventually. But I now have the pants."
Title: Re: Cataclysm Thread
Post by: Gunnarr on September 26, 2010, 10:46:14 PM
Are people really that retarded that they cant find the graveyard when playing?

Quote
"Return to Graveyard" Button
Today, I want to talk about one of the most amazing feature of Cataclysm, really. If you've been playing WoW for a while, you probably got stuck in ghost form one day because you died in a strange location and spent countless hours looking FOR THAT DAMN GRAVEYARD TO SPIRIT REZ. Cataclysm will finally fix that and adds a huge "Return to Graveyard" button to the screen whenever you are dead.

Don't get confused, this is a "Return to Graveyard" button, not body but you will probably think it's awesome if it ever happened to you.

(http://media.mmo-champion.com/images/news/2010/september/returngraveyard_small.jpg)

I once had a graveyard turn in Wintergrasp just as I was supposed to rez.
I didn't, but also didn't get ported to another graveyard. I'd have loved that button then! ;)
Title: Re: Cataclysm Thread
Post by: Mangala on September 28, 2010, 05:49:32 PM
Cata release is postponed to December.
Title: Re: Cataclysm Thread
Post by: Keggi on September 28, 2010, 06:02:15 PM
Cata release is postponed to December.

yeah according to the guy that said november 2nd. ;)

can see it going to january myself but i hold out hope it will be earlier.
Title: Re: Cataclysm Thread
Post by: Jarkko on September 29, 2010, 05:55:10 AM
The Finnish gaming magazine reported in its September issue Cataclysm the expansion has been postponed to January. The pre-patch, aka the "live-beta-test", would according to the magazine start in November or early December.
Title: Re: Cataclysm Thread
Post by: Keggi on September 29, 2010, 06:54:46 AM
just read on mmo-champion arena season 8 is ending as soon as october 12th and as blizz have said the 4.0 patch will be applied as season 8 ends then boub on mmo-champ could be correct with his december prediction. :)
Title: Re: Cataclysm Thread
Post by: Keggi on October 04, 2010, 02:30:41 PM
http://eu.blizzard.com/en-gb/company/press/pressreleases.html?101004

its official
Title: Re: Cataclysm Thread
Post by: Mangala on October 04, 2010, 05:36:11 PM
Pearl Harbour day, rather apt :D
Title: Re: Cataclysm Thread
Post by: Dlarah on November 01, 2010, 08:15:25 AM
A guildie posted this on the lemmings forums and he got it from a friend on another server who probably bumped into it at wowinsider by the looks of it:

NOTE: Blizzard has approved use of this method. It is not against the ToS, EULA, or any other acronym.

Pre-orders for the Cataclysm digital upgrade are officially open, and you can start downloading the remainder of the expansion's data the moment your purchase goes through. But what if you're awaiting a Collector's Edition or you don't have the money to upgrade online right now? You don't want to be left waiting for Cataclysm to download and install on launch night.

Thankfully, we've got you covered. There's an easy way to preload all the data you'll need to play Cataclysm the moment it goes live on midnight Dec. 7. Just follow these easy steps:

1. Make sure World of Warcraft and/or the launcher and background downloader are completely closed.
2. Open up your World of Warcraft folder.
3. Open Launcher.wtf in Notepad and change the "accountType" line from LK to CT.
4. Open Config.wtf in Notepad and change the "accountType" line from LK to CT.

Now load up the launcher and you should begin downloading 700 megs or so of new material. That's the last bit of data you need to play on launch night. Enjoy!

Remember: This will only give you the necessary files to play Cataclysm. It will not upgrade your account and you will not be able to access Cataclysm features. You still need to buy the game if you want to play on launch day.

Thanks to Lemon King for the tip!"

I tried it and its downloading another 700mb.
So basically on the 7th of december i wont have to install any game, just upgrade my account with my code, then play away.

Thanks to wow insider
Title: Re: Cataclysm Thread
Post by: Mangala on November 01, 2010, 08:18:48 AM
Aye, also did this over the weekend - worked and as it wasnt hugely public at that point, went faster than anything blizzard have ever let me download ever!
Title: Re: Cataclysm Thread
Post by: Kurtt on November 01, 2010, 08:33:03 AM
Just done this also, very cool. Thanks for the heads up.
Title: Re: Cataclysm Thread
Post by: Mangala on November 01, 2010, 05:49:17 PM
The Elemental invasions have begun.
Title: Re: Cataclysm Thread
Post by: Mangala on November 01, 2010, 07:34:00 PM
The Elemental invasions have begun.

http://forums.worldofwarcraft.com/thread.html?topicId=27508583776&sid=1

Rift locations - apparently killing them at appropriate level gets you a Feat...
Title: Re: Cataclysm Thread
Post by: Dlarah on November 01, 2010, 11:02:32 PM
Also questchain to be picked up at SW bank and Keep.
Title: Re: Cataclysm Thread
Post by: Mangala on November 16, 2010, 07:18:10 PM
So Phase 4 started yesterday - Stormwind was packed at 9pm...  This is one of several screenies I grabbed during the evening (huge elementals and rifts spawning all over):

(yes its a stretcher)

(http://handsofjustice.co.uk/forum/gallery/1_16_11_10_8_16_12.jpg)
Title: Re: Cataclysm Thread
Post by: Dlarah on November 19, 2010, 02:17:23 PM
I give up. I cant find Wally anywhere in that picture.... But i do see at least one mister pinchy and something that could be a gnome from my guild.

It looks like the interest in clearing SW is getting low so you often loose it.
Seems to me like IF get cleared faster and then most people just start queing for the 2 bosses that unlocks instead. They should have put the invasions on different timers.
Title: Re: Cataclysm Thread
Post by: Caradir on November 22, 2010, 03:13:17 PM
having not patched since last time i played, i gasped at over 5 gig download.

not only that but blizz patcher sucks donkeys hairy ba's, 2 days to download (no joke, torrent i found must have used same tracker equally bad) and now im 2 hours into patching process wtf makes me want to take that donkey and treat him like a zombie. Bile jar him, molotov him then use my grenade launcher to launch him into space.

DONKEEYS IN SPACEEEEE!!!

so blizz can go suck ma boaby

 im still looking forward to archaeology though, is it bad that thats what im looking forward to most?
Title: Re: Cataclysm Thread
Post by: Keggi on November 22, 2010, 03:16:07 PM
having not patched since last time i played, i gasped at over 5 gig download.

not only that but blizz patcher sucks donkeys hairy ba's, 2 days to download (no joke, torrent i found must have used same tracker equally bad) and now im 2 hours into patching process wtf makes me want to take that donkey and treat him like a zombie. Bile jar him, molotov him then use my grenade launcher to launch him into space.

DONKEEYS IN SPACEEEEE!!!

so blizz can go suck ma boaby

 im still looking forward to archaeology though, is it bad that thats what im looking forward to most?

im a bit miffed that its a secondary skill would have liked it to be grouped in with the primary ones im most looking forward to the ppl that sprint through instances now finding out they cant do that anymore.
Title: Re: Cataclysm Thread
Post by: Caradir on November 22, 2010, 03:20:40 PM
arrrrrrgggghhhh. i get this eroor

Quote
The installer was unable to read the file "sound\doodad\ti_spinningpiece01_loop.wav". This error may be caused by problems with the media or drive at <unknown> --for example, a scratched or dirty CD-ROM/DVD-ROM, hard drive corruption, or a networking problem while downloading the installer. (The error code was 0.) : DecompressJob::Execute()

who do i shoot installer is starting at 0% again :S

*goes to trawl forums*

Title: Re: Cataclysm Thread
Post by: Kurtt on November 22, 2010, 03:30:21 PM
If you haven't already, try turning off peer-to-peer downloads in the patcher. That seems to improve download speeds.
Title: Re: Cataclysm Thread
Post by: Keggi on November 22, 2010, 03:31:56 PM
arrrrrrgggghhhh. i get this eroor

Quote
The installer was unable to read the file "sound\doodad\ti_spinningpiece01_loop.wav". This error may be caused by problems with the media or drive at <unknown> --for example, a scratched or dirty CD-ROM/DVD-ROM, hard drive corruption, or a networking problem while downloading the installer. (The error code was 0.) : DecompressJob::Execute()

who do i shoot installer is starting at 0% again :S

*goes to trawl forums*
 i would think it starts from were it stopped but probably checks whats installed already if not /cry

Title: Re: Cataclysm Thread
Post by: Mangala on November 22, 2010, 04:01:57 PM
the blizz dler and its attendant installer do suck balls.

Imo now the best way to go is with the streaming client and letting it load in as it needs too. been doing that with the ptr client and its ace best.
Title: Re: Cataclysm Thread
Post by: Caradir on November 22, 2010, 05:47:14 PM
the blizz dler and its attendant installer do suck balls.

Imo now the best way to go is with the streaming client and letting it load in as it needs too. been doing that with the ptr client and its ace best.

thats what ive rsorted to, waste of time downloading taht patch
Title: Re: Cataclysm Thread
Post by: Keggi on November 24, 2010, 07:40:18 AM
only a 180mb update this morning no idea when the servers will actually come online the U.S had extended maintenance yesterday .


edit: servers are up and oh noes murlocs in loch modan :D
Title: Re: Cataclysm Thread
Post by: Taith on November 24, 2010, 09:17:20 AM
Murlocs in Loch Modan, you say? Sounds like an opportune time to roll some dwarven siege tanks down to Loch Modan, air drop some potatoes in and blast the entire zone into fish and chips.
Title: Re: Cataclysm Thread
Post by: Jeremiah on November 26, 2010, 04:16:57 PM
Thank god the murlocs survived the Cataclysm - just rejoice at that news